We both seem to be discussing two very different topics.
My article covers an extremely broad range of topics, and the mentalities behind them. When I say "Balance" I do not refer to one specific subject within the whole.
What you're suggesting is fine, a more capable toolbox for each potential build. In it's infancy, there's no way for us to create that in Infinity Wars. A larger library with more fleshed out concepts needs to exist.
Like I said, what you're saying is perfectly fine. It just takes time to grow into those overall capabilities.
You referenced character-kill abilities being an answer, in reference to my response to you. Characters are not an answer. There are two points to a chess match, Initiation and Response. A response can take shape in many different forms, however moving a pawn into a position to threaten your opponents board state is only ever initiation. An answer to an answer, is what you're referencing here.
While those are well and good, it's the same concept as what others may say with "MD isn't OP, just give an MD-like option to other factions" which doesn't actually address the underlying issue. There are many other factors to consider, and I tried to cover them as well as possible in my article.
Perhaps I didn't do that well enough, but the concept remains a global ideology rather than specifically to one subject within the whole.