Tbh I'm not very happy with this post, as it is mostly general talk. Much more specific details would be very appreciated: For example the discussion about 2 purity for token generating cards, bloodthirst and its strange behaviour or the struggle about Enyah. I' know you can't say that this cards will be like this in the next patch, but you could point out the pro/contra arguments discussed by lightmare.
About the verore topic: Did anybody just think for a moment, that there are so many counters to verore? In fact every faction has them. As an addition, verore is the faction with the most luck involved. Imagine for example flipping a coin and reduce your 6/6 demon to a 2/2... yeah big deal compared to a missed mass death, just because the other player did not choose to attack at this moment. So next turn you probably die.
If the whole gamplay mechanic was turn based (tradtional), I would aggree that with that many removals verore has the upper hand. But this way you have no guaranted kill, even annihilate can be deflectet and so on. Even oblivion has its restrictions.
The statement: "The Cult has a lot of answers, responses, and options available to them that are able to simply bypass strategy and critical thinking in situations..." is simply outrageous. You need to be able to make a psychological profile of your enemy in the first few turns and predict his movements and then apply counter measures. And please explain to me how you can counter an Call of the crusade on my initative or a deflect, or charge/vigilance characters? ( I assume you don't have 20 massdeaths in your deck to play one every turn after getting 6 ressources.)
Conclusion: I know verore bashing is in, but please consider what you say, as many will now further pressure you into nerfing verore quoting the same statment I did and maybe the one with the toolkit.