Author Topic: Future card ideas  (Read 68625 times)

Offline dedektör

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Re: Future card ideas
« Reply #765 on: January 09, 2018, 10:07:15 PM »
Great, game is very nice

Offline NatoPotato

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Re: Future card ideas
« Reply #766 on: February 06, 2018, 12:22:39 AM »
Soul Sucker
1CV or 1EX
3 cost
6 morale
Character - Demon

Whenever Soul Sucker kills a character it gains +X/+X where X is the difference between its attack and the opponents health during combat.
6/5


Sort of pseudo-consume, more effective the less health the opponent has.



Chronotronic Disruption
2 GI
2 cost
Ability

Preemptive

The next ability card your opponent plays this turn does not take effect until the end of the turn.


Can often prevent the ability from working, but even when it doesn't it still helps.
« Last Edit: February 09, 2018, 01:50:34 PM by NatoPotato »

Offline Hiding

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Re: Future card ideas
« Reply #767 on: February 08, 2018, 05:45:41 AM »
Trick Room
2p Exiles or 2p DoD
7 cost
Location- Magic

During each combat phase, instead of normal combat, characters in the Support Zone block, characters in the Defense Zone attack, and characters in the Assault Zone do nothing.

All deployed Characters that Exhaust through their own abilities move to the Assault Zone instead of the Support Zone.
---

Vigilance now pretty much gives charge, charge does nothing, everything without either gain vigilance, avatars move to assault zone when killed so they dont block forever.

Also now you can block without fear of mass death or death ray

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Projection of Will
Neutral purity
5 cost
Artifact- Magic

Pay 6, sacrifice this card and a permanent of each: Overseers Purity, Verore Purity, Exiles Purity: Skip your next planning step and instead play for your opponent during his/her next planning step.
« Last Edit: February 20, 2018, 01:47:46 PM by Hiding »

Offline Hiding

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Re: Future card ideas
« Reply #768 on: February 20, 2018, 01:51:54 AM »
The Red Mist
1p Exiles + 1p WP
3 cost
Ability- Magic

Characters gains Bloodthirst 3.

---

Temporal Vortex
2p GI
6 cost
Ability- Artificial

Both players skip next planning step.

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Mechanism Pro: Office Edition
2p GI
3 cost
Artifact- Artificial

At the beginning of each turn pay 1-3 resources.

At the end of each turn, characters in the same zone as Mechanism Pro: Office Edition gain +X/+X where X is the amount of resources paid for this card at the beginning of the turn.

Subscription fees may apply.
---

Romanticus, the Beautiful
1p Verore + 1p Exiles
6 cost
10 morale
Unique Character- Demon

Exile 7

After each instance of combat, if Romanticus, The Beautiful has a higher morale cost than the opposing character, then you gain control of that character. It gains the Demon Subtype in addition to its other types.

At the end of each turn, Romanticus, the Beautiful heals equal to the amount of Demons or Humans you control.

"By GOD that's the most beautiful man I've ever seen!"
10/10
« Last Edit: February 26, 2018, 09:38:45 AM by Hiding »

Offline Hiding

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Re: Future card ideas
« Reply #769 on: March 13, 2018, 08:14:55 AM »
Bloom Sporulus
1p Warpath + 1p Sleepers
3 cost
1 morale
Character- Fungus

Characters you control gain +1/+1 for each Bloom Sporulus in your graveyard.

4/6
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Phyllidium
1p Warpath + 1p Sleepers
3 cost
5 morale
Character- Fungus

When Phyllidium enters a graveyard from hand or from play, that player's characters gain +2/+2

0/8
« Last Edit: March 16, 2018, 07:44:33 AM by Hiding »

Offline Hiding

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Re: Future card ideas
« Reply #770 on: March 23, 2018, 04:44:04 AM »
Eldritch Palace
2p Verore
2 cost
Location- Demon

At the beginning of each turn, your fortress takes 5 damage, you discard a random card, and deploy a 4/4 Demon with Flying in your Support Zone.

---

Forbidden City
2p DoD
0 cost
Command Location

Opening, Indestructible

If this card is in your Command Zone, it is worth one of each faction purity.

At the end of each turn, if you played a non Descendants of the Dragon purity card, create a 4/4 Spirit in your opponent's Support Zone.

You cannot play another Location while this is in play.
« Last Edit: March 24, 2018, 02:30:59 AM by Hiding »

Offline Number11

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Re: Future card ideas
« Reply #771 on: March 25, 2018, 06:17:36 PM »
Limit Exceed X: You can have X more copies of this card in your deck.

Deadly Link
2p CoV - Common
0 Cost
Ability
Limit Exceed 4

Target a character that you control. Then target an opponent character with equal or less cost. Both targets are killed if one target is killed.


Venom Virus
2p SoA - Epic
4 Cost
Mission

When a non-undead character the opponent controls takes poison damage, Venom Virus gains 25% completion. At 100% completion opponents poisoned non-undead characters die and are raised in your support zone giving the characters subtype Undead.
« Last Edit: March 25, 2018, 10:13:02 PM by Number11 »

Offline Hiding

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Re: Future card ideas
« Reply #772 on: May 07, 2018, 01:04:17 AM »
I did create a version of limit exceed with Faceless X (you may have X copies of this card in your deck)

Heart-string Weaver
(1p OoS or 1p Exiles) + Verore
2 cost
6 morale
Character

OoS: Heart-string Weaver gains the subtype Angel
Exiles: Heart-string Weaver gains the subtype Demon

While this card is deployed, whenever a character dies, its owner loses 5 health.

4/4

Offline Hiding

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Re: Future card ideas
« Reply #773 on: May 09, 2018, 03:22:23 AM »
Bloodfest Capacitor
1p Exiles+ 1p GI
3 cost
Unique Artifact- Artificial Demon

Artifacts and Locations you control deal double damage

---

Mental Accelerant
2p GI
X cost
Ability- Artificial

Draw X cards. Discard 5 cards.

---

Bloodsteel Terion
1p Exiles + 1p GI
5 cost
9 morale
Unique Character- Artificial Demon

Haste, Consume 2, Shield 1

Whenever a card dies due to Bloodsteel Terion, the card's owner takes 4 damage.

Sacrifice a deployed character: Bloodsteel Terion heals to full health

9/8

---

Piers, Sky Hammer
1p GI
6 cost
Location- Artificial

2, Discard a card at random: Your opponent takes 4 damage

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Unauthorized Experiment
1p GI
6 cost
Ability- Artificial

This card costs 1 less for each GI purity in your deck

Discard X cards randomly. Reveal the top X cards of your deck and deploy any Artifact revealed this way that costs 10 or less for free. Put the rest of the revealed cards on the bottom of your deck

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Reorganize
1p GI
1 cost
Ability

Shuffle target card in your graveyard into your deck.

After 3 turns, if this card is in the graveyard, return it to your hand.

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Copyright Scavenger
1p GI
1 cost
4 morale
Character- Artificial Human

While this card is deployed, whenever a card you control enters the graveyard from anywhere other than from play, reduce the card's cost by 1. If the card is a character, it gains +2/+2 permanently.

3/3

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Ykipon Arm Cannon
2p GI
3 cost
Ability- Artificial

Target character gains: "Pay 2, exhaust: Deal damage to target character on the battlefield equal to this character's attack"
« Last Edit: May 13, 2018, 04:01:03 AM by Hiding »

Offline Hiding

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Re: Future card ideas
« Reply #774 on: June 17, 2018, 12:54:20 PM »
Flesh Wave
3p Sleepers
6 cost
Ability

Reveal the top 6 cards of your deck. Deploy all characters revealed this way, they all transform into Endless Hordes.

Offline Hiding

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Re: Future card ideas
« Reply #775 on: August 25, 2018, 06:00:54 AM »
Isocron
1p GI
3 cost
6 morale
Character- Artificial

Shield 1
Whenever you draw this card, it gains +6/+6 permanently.

0/0
---
Data-Vance
2p GI
2 cost
4 morale
Character- Artificial

As long as this card is in your deck, Artificial characters you control gain +X/0 where X is the number of times this card has been drawn.

6/4
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Muse Song
1p OoS or 1p Exiles
3 cost
Ability- Magic

Whenever you play an Ability card this turn, create a copy of that card in your hand.

As long as this card is in your deck, the first time you play an Ability card each turn you may pay 1. If you do, shuffle a copy of that card into your deck.

You may only have 1 copy of this card in your deck.
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Second Guess
1p GI
3 cost
Ability

As long as this card is in your deck, at the beginning of each turn you may pay 1. If you do, shuffle a card from your hand into your deck.

Shuffle target card from your graveyard into your deck. Shuffle target card from your opponent's graveyard into their deck. Draw a card.
« Last Edit: September 01, 2018, 05:43:38 AM by Hiding »