Author Topic: Future card ideas  (Read 63235 times)

Offline dedektör

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Re: Future card ideas
« Reply #765 on: January 09, 2018, 10:07:15 PM »
Great, game is very nice

Offline NatoPotato

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Re: Future card ideas
« Reply #766 on: February 06, 2018, 12:22:39 AM »
Soul Sucker
1CV or 1EX
3 cost
6 morale
Character - Demon

Whenever Soul Sucker kills a character it gains +X/+X where X is the difference between its attack and the opponents health during combat.
6/5


Sort of pseudo-consume, more effective the less health the opponent has.



Chronotronic Disruption
2 GI
2 cost
Ability

Preemptive

The next ability card your opponent plays this turn does not take effect until the end of the turn.


Can often prevent the ability from working, but even when it doesn't it still helps.
« Last Edit: February 09, 2018, 01:50:34 PM by NatoPotato »

Offline Hiding

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Re: Future card ideas
« Reply #767 on: February 08, 2018, 05:45:41 AM »
Trick Room
2p Exiles or 2p DoD
7 cost
Location- Magic

During each combat phase, instead of normal combat, characters in the Support Zone block, characters in the Defense Zone attack, and characters in the Assault Zone do nothing.

All deployed Characters that Exhaust through their own abilities move to the Assault Zone instead of the Support Zone.
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Vigilance now pretty much gives charge, charge does nothing, everything without either gain vigilance, avatars move to assault zone when killed so they dont block forever.

Also now you can block without fear of mass death or death ray

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Projection of Will
Neutral purity
5 cost
Artifact- Magic

Pay 6, sacrifice this card and a permanent of each: Overseers Purity, Verore Purity, Exiles Purity: Skip your next planning step and instead play for your opponent during his/her next planning step.
« Last Edit: February 20, 2018, 01:47:46 PM by Hiding »

Offline Hiding

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Re: Future card ideas
« Reply #768 on: February 20, 2018, 01:51:54 AM »
The Red Mist
1p Exiles + 1p WP
3 cost
Ability- Magic

Characters gains Bloodthirst 3.

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Temporal Vortex
2p GI
6 cost
Ability- Artificial

Both players skip next planning step.

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Mechanism Pro: Office Edition
2p GI
3 cost
Artifact- Artificial

At the beginning of each turn pay 1-3 resources.

At the end of each turn, characters in the same zone as Mechanism Pro: Office Edition gain +X/+X where X is the amount of resources paid for this card at the beginning of the turn.

Subscription fees may apply.
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Romanticus, the Beautiful
1p Verore + 1p Exiles
6 cost
10 morale
Unique Character- Demon

Exile 7

After each instance of combat, if Romanticus, The Beautiful has a higher morale cost than the opposing character, then you gain control of that character. It gains the Demon Subtype in addition to its other types.

At the end of each turn, Romanticus, the Beautiful heals equal to the amount of Demons or Humans you control.

"By GOD that's the most beautiful man I've ever seen!"
10/10
« Last Edit: February 26, 2018, 09:38:45 AM by Hiding »

Offline Hiding

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Re: Future card ideas
« Reply #769 on: March 13, 2018, 08:14:55 AM »
Bloom Sporulus
1p Warpath + 1p Sleepers
3 cost
1 morale
Character- Fungus

Characters you control gain +1/+1 for each Bloom Sporulus in your graveyard.

4/6
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Phyllidium
1p Warpath + 1p Sleepers
3 cost
5 morale
Character- Fungus

When Phyllidium enters a graveyard from hand or from play, that player's characters gain +2/+2

0/8
« Last Edit: March 16, 2018, 07:44:33 AM by Hiding »

Offline Hiding

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Re: Future card ideas
« Reply #770 on: March 23, 2018, 04:44:04 AM »
Eldritch Palace
2p Verore
2 cost
Location- Demon

At the beginning of each turn, your fortress takes 5 damage, you discard a random card, and deploy a 4/4 Demon with Flying in your Support Zone.

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Forbidden City
2p DoD
0 cost
Command Location

Opening, Indestructible

If this card is in your Command Zone, it is worth one of each faction purity.

At the end of each turn, if you played a non Descendants of the Dragon purity card, create a 4/4 Spirit in your opponent's Support Zone.

You cannot play another Location while this is in play.
« Last Edit: March 24, 2018, 02:30:59 AM by Hiding »

Offline Number11

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Re: Future card ideas
« Reply #771 on: March 25, 2018, 06:17:36 PM »
Limit Exceed X: You can have X more copies of this card in your deck.

Deadly Link
2p CoV - Common
0 Cost
Ability
Limit Exceed 4

Target a character that you control. Then target an opponent character with equal or less cost. Both targets are killed if one target is killed.


Venom Virus
2p SoA - Epic
4 Cost
Mission

When a non-undead character the opponent controls takes poison damage, Venom Virus gains 25% completion. At 100% completion opponents poisoned non-undead characters die and are raised in your support zone giving the characters subtype Undead.
« Last Edit: March 25, 2018, 10:13:02 PM by Number11 »