Author Topic: Future card ideas  (Read 58195 times)

Offline Hiding

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Re: Future card ideas
« Reply #750 on: September 04, 2017, 11:21:50 AM »
Celenis, Maiden of Twilight
1p OoS + 1p Verore
6 cost
10 morale
Unique Character- Angel

Flying

Cannot be killed by Kill or Destroy effects.

Cannot be removed from the game from anywhere.

Whenever a card your opponent controls is removed from the game, Celenis, Maiden of Twilight gains +2/+2 and fully heals.

8/9

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Cyril, Glimmer-Knight
1p Verore + 1pOoS
6 cost
10 morale
Unique Character- Angel

The first time Cyril, Glimmer Knight were to enter combat with an enemy character each turn, instead remove that character from the game.

When Cyril, Glimmer-Knight leaves play, return all characters removed from the game by him to play in the zones they were in.

When Cyril, Glimmer-Knight leaves the deployed area, each opponent must Overcharge once if able.

10/12

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Blaire, Blackbolt Crusader
1p Verore + 1p FD
5 cost
8 morale
Unique Character- Human

Unstoppable

Whenever Blaire, Blackbolt Crusader deals combat damage, she deals an additional 4 damage to each opponents' fortress.

8/10

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Guan Yu, Knight of Vitality
1p DoD +1p Warpath
6 cost
10 morale
Unique Character- Human

Haste, Unstoppable

Whenever Guan Yu, Knight of Vitality takes damage, your fortress is repaired for 4 health.

7/15

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The Dusk Knight
1p OoS + 1p Sleepers
4 cost
6 morale
Unique Character- Undead

Venomous 3 (Whenever this character deals damage to another character, that character gains an additional 3 Poison)

Whenever The Dusk Knight deals combat damage to another character, put a Dusk counter on that character.

At the end of the turn if a character with a Dusk counter died this turn while The Dusk Knight is in the graveyard, remove that character from the game and move The Dusk Knight to your support zone.

7/10

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Lady of Dust
1p OoS + 1p Sleepers
6 cost
11 morale
Unique Character- Angel

Flying, 2 Lives

Whenever an opponent's character dies while Lady of Dust is on the battlefield, remove that character from the game and create a Dust Walker in your support zone.

At the beginning of each turn, Lady of Dust heals for 6.

"Oh Faceless Goddess save this humble servant! Bring forth the sands of Immortality with your many arms! Cleanse my body, cleanse my soul. All will be dust." -message scratched into wall of abandoned Overseers station.

3/11

« Last Edit: November 09, 2017, 06:47:30 AM by Hiding »

Offline Hiding

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Re: Future card ideas
« Reply #751 on: September 15, 2017, 06:08:32 AM »
Space-time Oddity
1p GI
4 cost
Ability

Shuffle a copy of each character on the battlefield into their owners' decks.

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Meta-Warrior
1p GI + 1p Warpath
5 cost
8 morale
Unique Character- Artificial Beast

Haste, Multistrike 2, Consume 2

Meta-Warrior ignores the first character in the opponent's defense zone.

9/5

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Jakob, Sky Hussar
1p GI + 1p OoS
3 cost
10 morale
Unique Character- Angel

Flying

Jakob, Sky Hussar retains all buffs when he leaves play.

You may play Jakob, Sky Hussar if he has been removed from the game if you pay 4 more resources. If you do, he gains Haste.

Jakob, Sky Hussar gains +3/+3 for each turn he is removed from the game.

pay 1: Remove Jakob, Sky Hussar from the game.

6/7
« Last Edit: November 14, 2017, 06:55:31 AM by Hiding »

Offline Hiding

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Re: Future card ideas
« Reply #752 on: November 04, 2017, 02:45:38 PM »
Shadowlurk
2p Verore or 2p Sleepers
6 cost
6 morale
Character- Undead Plant

Vigilance

 Characters dealt damage by Shadowlurk move to the Support Zone and become exhausted next turn.

When Shadowlurk dies to combat damage, return it to your hand.

Verore/Verore/Verore: When you deploy Shadowlurk, characters in your opponents assault zone gain -1/-0

Sleeper/Sleeper/Sleeper: When you deploy Shadowlurk, Undead characters you control gain +0/+1

3/13

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Faction/Faction/Faction is indicated by Faction purity symbols and indicates that if your deck satisfies the purity requirements, then the card gains whatever comes after. In this case it means if you have 3 Verore purity, characters your opponents have gain -1/-0. If 3 sleepers, then you get buffs.
« Last Edit: November 05, 2017, 05:38:11 AM by Hiding »

Offline Hiding

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Re: Future card ideas
« Reply #753 on: November 07, 2017, 01:10:58 PM »
Pure-Silver Ring
Factionless
2 cost
Unique Artifact

Unaffected by spells

Pay 4, Exhaust: Remove all rules text from target deployed card.

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Pure-Silver Knight
Factionless
11 cost
0 morale
Unique Character

Unaffected by anything except for combat damage.

Cannot be blocked

If Pure Silver Knight enters the graveyard, shuffle it back into your deck.

10/10

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Pure-Silver Sword
Factionless
4 cost
Unique Artifact

Unaffected by spells

Pay 3, Exhaust: Target character gains +10/+10 and loses all rules text until end of turn. Characters dealt damage by targeted character lose all rules text.
« Last Edit: November 10, 2017, 12:38:37 PM by Hiding »

Offline Number11

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Re: Future card ideas
« Reply #754 on: November 08, 2017, 03:23:25 AM »
Pure-Silver Knight
Factionless
12 cost
0 morale
Unique Character

Unaffected by anything except for combat damage.

Cannot be blocked

10/10

So Pure-Silver Knight would also be unaffected by Pure-Silver Ring. Then the only way to deal with an opponent Pure-Silver Knight in assault zone is to win before the opponent, right?

Offline Hiding

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Re: Future card ideas
« Reply #755 on: November 08, 2017, 06:11:25 AM »
Pure-Silver Knight
Factionless
12 cost
0 morale
Unique Character

Unaffected by anything except for combat damage.

Cannot be blocked

10/10

So Pure-Silver Knight would also be unaffected by Pure-Silver Ring. Then the only way to deal with an opponent Pure-Silver Knight in assault zone is to win before the opponent, right?

Yes. It cost 12 for a 10/10 lol its supposed to be an inevitable win condition. May work for ramp or DoD but tbh there are prolly better ways to win.

Offline Number11

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Re: Future card ideas
« Reply #756 on: November 08, 2017, 08:08:46 AM »
Does "Unaffected by anything except for combat damage." also apply when it is not deployed. Does Awaken or Denial of Reason work on it?

Offline Hiding

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Re: Future card ideas
« Reply #757 on: November 09, 2017, 06:32:58 AM »
Does "Unaffected by anything except for combat damage." also apply when it is not deployed. Does Awaken or Denial of Reason work on it?

Ah right IW has a weird thing where effects still work even when not played. Id say it only applies when it is in play including in command.I mean if you want to have a neutral commander sure why not.

I mean for the most part there is not much point in it I feel maybe even having it 11 cost wouldnt be too op? You cant buff it or anything because any buff ability or spell would have no effect on the card. Maybe it can be used in DoD or stall win or FD for inevitable final blow. I think giving it charge would work because its in hand when any card that gives charge takes effect.

Maybe you could also choose it as a finisher for warpath? Martyr of Life would work with it, though tbh if you get martyr of life off you pretty much already win anyways
« Last Edit: November 09, 2017, 06:37:57 AM by Hiding »

Offline ToxicShadow

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Re: Future card ideas
« Reply #758 on: November 09, 2017, 01:18:52 PM »
SoA could have been the kings of unlimited characters - faceless, disposable masses of undead that shamble along during the zombie apocalypse. And they kind of had the right unlimited character to pull that off, but it ended to be lackluster - mostly because there was not much synergy and support from the rest of the SoA roster. So, these are a few ideas how you could have made cards centered around the Unending Horde, my favorite unlimited character (that i never quite got to work in a deck).

Blighted Lands
Purity: 2SoA
Cost: 4
Type: Location
Rarity: Rare

Whenever a character dies, they are transformed into a 4/4 Unending Horde and placed into your graveyard.

Fracturing Recreation
Purity: 1SoA
Cost: 2
Type: Ability
Rarity: Common

As an additional cost, sacrifice a deployed character. For every 4 attack this character has, create 1 Unending Horde in your graveyard.

Horde Assimilator
Purity: 2SoA
Cost: 4
Morale: 6
Type: Character - Undead
Rarity: Common
Stats: 12/6

Characters killed by Horde Assimilator are transformed into 4/4 Unending Horde characters and placed in your graveyard.

All-embracing Infection
Purity: 3SoA
Cost: 10
Type: Ability
Rarity: Rare

All cards in all graveyards are transformed into 4/4 Unending Hordes and then placed in your graveyard.

Horde Leader
Purity: 1SoA
Cost: 3
Morale: 5
Type: Character - Undead
Rarity: Uncommon
Stats: 2/2

Horde Leader gets +2/+2 for every unending Horde in the same zone as him.

"Undead leaders don't lead by charisma. It's more like the small stone that starts an avalanche. When one begins to run the rest follows into the same general direction - most of the time at least." - FD Scout

Unending March
Purity: 2SoA
Cost: 3
Type: Ability
Rarity: Uncommon

Raise target undead character with cost 3 or lower from your graveyard to your support zone. If the targeted character is an Unending Horde, you may raise a 2nd Unending Horde from your graveyard after the first one.


Offline Number11

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Re: Future card ideas
« Reply #759 on: November 09, 2017, 03:58:02 PM »
Does "Unaffected by anything except for combat damage." also apply when it is not deployed. Does Awaken or Denial of Reason work on it?

Ah right IW has a weird thing where effects still work even when not played. Id say it only applies when it is in play including in command.I mean if you want to have a neutral commander sure why not.

I mean for the most part there is not much point in it I feel maybe even having it 11 cost wouldnt be too op? You cant buff it or anything because any buff ability or spell would have no effect on the card. Maybe it can be used in DoD or stall win or FD for inevitable final blow. I think giving it charge would work because its in hand when any card that gives charge takes effect.

Maybe you could also choose it as a finisher for warpath? Martyr of Life would work with it, though tbh if you get martyr of life off you pretty much already win anyways

You can also get him for cheap by using Sleepers to revive him after discarding Pure-Silver Knight or placing him in the graveyard with Fill the Graves.

Offline Hiding

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Re: Future card ideas
« Reply #760 on: November 10, 2017, 12:37:30 PM »
You can also get him for cheap by using Sleepers to revive him after discarding Pure-Silver Knight or placing him in the graveyard with Fill the Graves.

Yeah but that requires luck comboes and in the end you can get very similar results with just Shun Howls Urn. I guess I could nerf it to prevent such comboes.

Offline Hiding

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Re: Future card ideas
« Reply #761 on: November 10, 2017, 03:04:17 PM »
I actually rather like unending horde tooo. I wished they had followed up on that concept other than the sleepers dragon.

Lost Identity
1p Exiles or 1p OoS
2 cost
Ability

Target deployed character and all copies of it in play, in every deck and in every hand lose its name.

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Flesh for the Horde
1p Sleeper
1 cost
Ability- Undead

Put the top 5 cards of your deck into your graveyard. Each character card put in the graveyard this way is transformed into an Endless Horde.

Offline Hiding

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Re: Future card ideas
« Reply #762 on: December 10, 2017, 04:40:18 AM »
Corpse Conjurer
1p SoA or 1p Verore
3 cost
8 morale
Character- Human

Whenever Corpse Conjurer attacks, create a 4/4 Endless Horde at the front of the Assault Zone.

At the end of the turn if the Endless Horde is still in play, remove it from the game.

5/5
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Shift Simulacrum
1p OoS or 1p GI
4 cost
8 morale
Character- Artificial

Whenever Shift Simulacrum attacks, it gains the "Angel" subtype and Flying until end of turn.

At the beginning of each turn, target a Character on the battlefield. Whenever Shift Simulacrum attacks, remove the targeted character from the game. At the beginning of the next combat step, return the removed character to the game in the zone it was in.

7/7
« Last Edit: December 10, 2017, 02:13:22 PM by Hiding »

Offline Hiding

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Re: Future card ideas
« Reply #763 on: December 11, 2017, 08:45:01 AM »
Cost of Advancement
1p OoS + 1p WP
2 cost
Ability- Artificial

Remove target character on the battlefield from the game. If a character is removed this way, the character's controller gains 1 maximum resource.

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Corporal Punishment
1p Verore + 1p DoD
0 cost
Ability- Magic

Deal 2 damage to two target characters you control. (you can target the same character twice)
« Last Edit: December 11, 2017, 02:17:01 PM by Hiding »