It's no secret that since our release on Steam, Infinity Wars has been booming! We want to thank all our fans which have been with us, and all our new fans for making Infinity Wars a success!
Today's patch contains less fixes than normal, simply because over the last week we've been patching many fixes directly to Live as we find issues with the huge influx of new players, which required fixes to go out immediately. This patch contains all the data for Infestation, which will be going live 12:01 Saturday 22nd (IWT). Don't forget to get your preorders in before then, it will be the last chance to get get Platinum-bordered Infestation cards!
Included in Infestation is a major rework for the Exiles faction, which includes reworks to existing Exile cards. With these changes, we expect the Exiles to become a much more viable and fun faction, and look forward to feedback.
Fixed an issue that caused campaign progress not to be saved after playing a PvP game.
Fixed an issue with restarting a single player mission.
Issues that are still under investigation:
There are still issues with being able to purchase LP on both clients. Please follow this link to resolve this problem:http://steamcommunity.com/app/257730/discussions/0/540733523920582677/
There are still issues with some players experiencing the problems of being unable to connect when trying to log in. If this is affecting you please do the following WITHOUT closing your client beforehand. Make sure it stays open.
Right click IW in your library on steam, hit properties - local files - browse local files - open Infinity Wars_TCG Data
Make a copy of Output_Log.txt and attach it in an e-mail to Marketing@lightmare.com.au
with a statement of what error message you saw.
Rift Run selection screens freezing and being generally slow. Just re-log until you see it working, it saves your progress.
Randomly seeing 0 XP/IP gains for matches. Be assured that you do gain the points but they're being credited to your account when you play a match later on, which is the glitch.
Thanks for being a part of the beta everyone, we'll continue working our hardest to expel the bugs, optimize the server connections, and improve the overall quality of our Beta. See you on the battlefield everyone! ~Teremus Exiles Changes
Exile x: When a character with exile x is discarded, it can be played to the field for x at the start of the next turn.
Plunder x: When a character with plunder x hits the opponent's fortress, you may draw x cards.
Bloodthirst X: This character gains x/x while in combat with another character.
Cresill the mad: Cresil is now a three purity card which costs 4 to play. Cresil can be played for an exile cost of 2. Cresill's stats have been readjusted to 10/7.
Demonic Disciple is now a 4/4, 1 cost character with Exile 1. When Demonic disciple is played to the field from his exile effect, he becomes a 6/6 demon.
Devil of Despair: Now has an activated ability. Discard one random card: Devil of Despair is moved to the assault zone and gains +3/+3 until the end of the turn. Activate this ability only while on the battlefield.
Nysrugh the Hungry: Nysrugh now dies when a character is not sacrificed instead of switching control. Nysrugh has had his stats and cost brought down to 10/9 for a 4 cost.
Ritual master: Ritual master has been reworked. Ritual master now has an activated ability in replace of his old effect. Pay 1, Exhaust: Discard one card at random and give all characters you control +1/+1.
Splatter: Splatter is now a character, "Splatterer". Splatterer has an activated ability. Discard one random card: Splatterer gains Plunder 2 until the end of the turn. Activate this ability only while on the battlefield.
Gather the Weak: Gather the Weak now creates three demonic disciples in your hand, instead of creating tokens in the support zone.