Author Topic: chump blocking / weenies / morale mechanic  (Read 2857 times)

Offline scoobyfred27

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Re: chump blocking / weenies / morale mechanic
« Reply #15 on: July 23, 2013, 01:16:57 PM »
Please do, I think you will be pleased with the result (:
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Offline Hitori

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Re: chump blocking / weenies / morale mechanic
« Reply #16 on: July 24, 2013, 08:36:07 AM »
Scooby that's a loop man :)
Saying it's generally a rush deck, makes new players play it as a rush deck instead of 'trying on their own'.

Now I ain't getting into whether or not making this generalization is a good thing, but it does lead to a certain mind set.
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Offline WWKnight

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Re: chump blocking / weenies / morale mechanic
« Reply #17 on: July 24, 2013, 11:30:08 AM »
As a rule, I think you can look to the factions Unlimited character and get a feel for what they are all about.

In the case of FD, it is rushing with cheap, but power to cost effective characters.  Warpath is all about midgame fatties, undercosted for what other factions would pay.  Genesis is about combinations and cards feeding off each other.  Verore is about death and zombots are about the graveyard.  DoD is about a strong defense.

Very limited look at the factions, but essentially true.
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