i played many games with different decks and strategies. I had many interesting intense games, also against controll decks, but playing against FD (rush) is a pain.
I will describe my point of view why it is a pain for me. I hope that you can give some strategies, tips or your own experience how to deal with FD (Rush). Is it also a pain for you? Which fastioncombos can deal well with it or not?
(English isnt my mother tongue, but i hope you will understand what i mean
)Why is it so annoying to play against FD?
FD is so very fast and aggressive, that I just have to defense myself with my characters, so that i dont get overruned. So its hard start a counterattack ( if any). FD is very well mana balanced, it has good characters with 1 mana, 2 mana, 3 mana etc.. FD is able to cast more than one spell each turn, what also amplifies the speed. Other factions can get out their first good character with 3 mana, characters before are most to weak against Knight of the Flame or other FD characters.
Until i get out characters for a good defense, FD has already a few out, so that i am outnumbered. And characters i want to set in the defense zone get mostly stumbled or destroyed.
Aoe is an another option to deal with a rush, but many FD chars have enough life to survive yuanshis wrath -> Knight of the Flame Dawn with 4/4, Kali 5/4, Bromich 5/5, Aeriel Command 4/3... Wind of War is most to late. Mass Death is nice, but i has 2 purity and it cant be the only effective opportunity against Fd (Rush).
On the other side i have to get an aoe on start hand or to draw one fast. The chance is low. FD with its low cost characters and spells is more independent from luck. FD has also the possibility to protect the chars with DoD as second faction or with a Matyr Golem. And playing an aoe means, that i cant play a character which i can set in defense zone next turn. FD chars have charge, so they can attack further.
Having luck and stopping the rush means most, that i have less life but the enemy has nearly or full life. And the enemy has also still enough moral, because FD chars cost low. To start an counterattack takes time. Enough time for FD to start the final strike, with Saculas (FD can also just get back to support), flyings, charge attack with few chars or after aoe or calamity or attacking with Agent Coyle, ....
Also very annoyng is playing against 2 FD / 1 Verore with the spell Dark Blast, which blasted me just away and the Harbringer attacked me while bringing back my defense.
2 Verore/ 1 DoD is a good controll deck, but its also hard, especialy against a pumped up Paladin or chars protecting with Fiery Resolve. And the problem is, that this deck is mostly reacting, which gives FD enough time to get all cards which it needs and to finish the enemy with its flexible dmg options.Summary:
1.) FD is very fast
2.) FD has charge
3.) FD low cost cards (low moral lost, play more than one card eacht turn)
4.) FD has Stumble (removes bonus for stats) and other returning mechanism
5.) FD has special cards like paladin and saculas, flyings, fiery resolve
6.) FD characters are able to survive an aoe attack
7.) FD has combopotential (Saculas + Stumble / Calamity + Agent Coyle, etc.)
8.) FD can be combined very well with other factions
I will be glad if you can give feedback. Experience playing against FD (Rush), Strategies, tips, good factioncombos against FD or combos.