Author Topic: Just for fun - Create your own faction  (Read 15756 times)

Offline soulmilk

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Just for fun - Create your own faction
« on: June 23, 2013, 09:34:30 AM »
One of my favorite part of Infinity Wars is that the factions are created with a theme in mind, like Military, Machinery or Ancient Asian Culture. Other TCGs usually have only 3-6 different factions, with different themes inside them, but with Infinity Wars, you don't have to play characters of themes you don't like in themes you do like. You can example love zombies, while vampires, werewolves and spellcasters don't appeal to you. Ofcourse, Infinity Wars only have a few factions right now, but there will be more in the future. If you could design a faction, what would it be like? (You don't have to fill in all and you can add more if you want.)

Name of Faction -

Theme -

Description -

Playstyle -

Aleta -

Unlimited -

Yourself as a character -


Name -
Cost -
Stats -
Race -
Ability -
Picture -
Flavortext -
Yobo, Forever Alone

Offline gpt999

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Re: Just for fun - Create your own faction
« Reply #1 on: June 23, 2013, 06:16:12 PM »
Name of Faction - Immortal legion

Theme - Big tower shields, heavy armor, Think a roman legion made out of stone soldiers.

Description - The stone warriors lived in the center of the world deep underground, when the cataclysm came, Their underground cities came into contact with the rest of the world, quickling bringing their attention to defending their dark mines.

Playstyle - The units are tanky but with very few attack, instead they have strong abilities that work together with each others, Using the offensive power of their opponent as a trap.

Aleta - Aleta, Immortal jeweler.
once a turn, create a 0/1 gem puppet, that puppet is permanently exhausted and count as a 1 resource character.
pay 4. Deal 1 damages to each of target player's characters, that player gain 2 life for each character that dies.

Unlimited -  Shield bearer. cost 3, 0/5. If a unit in the same zone as shield bearer take damage, instead shield bearer take that damage. ( aka a weaker but more tactical martyr golem)

Yourself as a character -


Name - Darkname, the forgotten ore.
Cost - 8
Stats - 3/12
Race - stone golem
Ability - once a turn, during the ability resolution phase. Characters in the opposing zone ( player's support vs enemy's support, player's attack vs opposing's defense, ect.) lose one health and gain 1 attack.
Pay 4, Target character become a shield bearer. (but keep its stats.)
Picture - A stone giant in heavy black and gold trimmed armor, you can see unknown metals spikes extruding  out of his body, with magical energy flowing from them.
Flavortext - A single glance of the strange metals extruding from his body make any living thing mad with rage.
IGN: Darkname

Offline soulmilk

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Re: Just for fun - Create your own faction
« Reply #2 on: June 25, 2013, 10:05:30 AM »
Name of Faction - Cursed Romance

Theme -  Fantasy Victorian London

Description - Filled with beggars, gentlemen and ladies. However, nothing in world is what it seems. The blood of every person in this world is cursed, There is no such thing as a true human anymore. They might seem like normal people to everyone, but that is only before their instincts kicks in, transforming them into monsters.

Playstyle - The characters have abilities that activates through different triggers, transforming them into creatures.

Aleta

Name - Aleta, Immortal Cure
Cost - 5
Stats - 3/8
Race - Unique Character - Human
Ability - If Aleta is in the graveyard for 6 consecutive turns, she returns to play. Exhaust, Aleta loses 2 HP: target 1 transformed character in your graveyard, add it to your hand in it's original state.
Picture - Aleta giving a creature a drop of her own blood, making it turn back into a human.
Flavortext - The last true human in the world. Her pure blood can turn any creature back into a human, atleast until it becomes cursed again.

Unlimited

Name - Passerby
Cost - 1
Stats - 1/1
Race - Unlimited Character - Human
Ability - If you control another Passerby in the same zone as this, it becomes Untouchable. Pay 2, transform this character into a 3/5 beast character.
Picture - People walking pass eachother on a street, which of those people this character is, is unknown.
Flavortext - "The best camouflage is to just look like any other guy." -John the thief, murderer, kidnapper and regular guy.

Yourself as a character

Name - Soulmilk the Calm
Cost - 5
Stats - 3/3
Race - Unique Character - Human
Ability - When 3 or more characters you control dies in one turn, Soulmilk transforms into a 7/7 Unstoppable demon then place it into your attacking zone, it cannot be moved from this zone.
Picture - A thin, tall man with long hair, wearing gothic clothing and a top hat while drinking tea.
Flavortext - "No one have ever seen him lose his cool twice, mainly because no one survived during seeing it their first time."
Yobo, Forever Alone

Offline ParadoxOfChoice

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« Last Edit: September 02, 2013, 06:19:26 PM by ParadoxOfChoice »
"explaining why we adopt the avatars we do is sometimes easy: we decide to look like an elf because elves get +5 Intelligence and we want to max out our mage build. Put that one in your thesis and smoke it." -Psychology Of Games

Offline adin267

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Re: Just for fun - Create your own faction
« Reply #4 on: June 26, 2013, 10:38:30 AM »
Name of Faction - The Wraiths of The Void

Theme - Ghost themed with a similar hierarchy to the dread in the Riftwar saga.

Description - Inhabitants of the void between all realities the Wraiths are a race that travels from reality to reality sucking the life from the realm to feed their masters. After a realm is destroyed it fades and becomes part of the void. The void is a mass of greyness that holds the universe together the dread are its inhabitants and they are the only ones capable of navigating it without aid. because the wraiths are one with the void without its presence they grow weak and eventually after prolonged separation from the void a wraith will die. How the wraiths came to be is unknown along with a lot of other things about them however what is known is that they are unstoppable once they create a void portal. A void portal is a tear in reality it is were the fabric of reality is warped into the void. No living creature has gone near it and survived and the Wraiths grow stronger in its presence. The Wraiths are ruled bu the Mighty Wraith-King who sits upon his throne and its the fattest of all the Wraiths. Next are the Wraith-Lords They command one of the 7 sectors of the void with each one covering thousands of realties. After that are the Wraith-Masters these are to most senior wraiths we have encountered they are the grand marshals of their Wraith-Lords' army. Wraith-Knights are the special soldiers of the dread they are experts at everything and tend to form the advance party that establishes an area for the void portal. The most common of all these are the Wraithlings they are the grunt of the army weak and small they are seemingly limitless and while weak alone are dangerous in a horde.

Playstyle - location based. once the void portal is obtained they are very hard to beat

Aleta - The Immortal Drainer
Cost - 5
Stats - 3/8
Race - Ghost
Ability - pay 5 suck the life essence of a character and turn them into a Wraithling in your attack zone
Picture - Aleta Shape but these colours http://images2.wikia.nocookie.net/__cb20091220121456/midkemia/images/8/82/20080528_114879_1.jpg
Flavortext - She sucks the life from those she meets

Unlimited -
Name -  Wraithlings
Cost - 3
Stats - 1/1
Race - Ghost
Ability - untouchable if temporal rift is active they become a 2/5
Picture - similar to http://images2.wikia.nocookie.net/__cb20091220121456/midkemia/images/8/82/20080528_114879_1.jpg
Flavortext - "There are to many of them!" -Rita the shadow princess
Yourself as a character -


Name - Adin Wraithlord
Cost - 7
Stats - 2/4
Race - Ghost
Ability - pay 5 create a temporal rift an untouchable 0/1 character that each turn it is alive in the assault zone 2 Wraithlings are created
Picture - kinda like http://images2.wikia.nocookie.net/__cb20091220121456/midkemia/images/8/82/20080528_114879_1.jpg
Flavortext - He is the lord of the 7th sector where the 5 realities connected to form the infinity wars

This is based of the Dread in the Riftwar Saga "Go read it now!"
« Last Edit: June 26, 2013, 11:06:45 AM by adin267 »

Offline Zinqf

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Re: Just for fun - Create your own faction
« Reply #5 on: July 01, 2013, 07:57:33 AM »
Name of Faction - Society of Thieves

Color - Dark Blue

Theme - A sect of lethal ninjas that deploy missions on land and plunder on the high seas.

Description - Whether it is stealth assassination on land or underwater ships (kinda like submarines) striking and boarding ships on the sea for plunder, the SoT gets what it wants and the targets don't see what they'll get till it's too late. Lethal assassins that raid everything land or sea. Members of the Society wear dark blue and black tones to blend in with the night and the sea.

Playstyle - Shifty characters that either hide, ambush, or infiltrate their foes to accomplish their task.

Aleta, Immortal Captain of the Ship 3/8 - Human - Aleta 6 turn self res - Exhaust: Target deployed character gains Stealth (This character cannot be the target of opponent spells or abilities until they engage in combat or use an ability.) (Note: A stealth character can still block or be blocked like normal.)

Society Assassin - Cost: 2 - Unlimited Human Character - 2/2 Ambush (This character may choose to do damage to another character in a combat zone when it enters play equal to its' power.)

Zin, Quickfist
Cost - 5
Stats - 2/4
Race - Human
Ability - Stealth, You cannot target this card with other cards or abilities. Pay 3: This character deals damage equal to its' power to a character in a combat zone. Pay 3: This character gains Infiltration (This character cannot be blocked except by characters with Stealth). Whenever this character kills a character or deals damage to a fortress, this character gains +2/+2 and Stealth.
Flavortext - Yaaaaaarr!! There be ninja's on me boat! ~ Captain Clubfoot's last words
« Last Edit: July 02, 2013, 03:13:47 AM by Zinqf »
Fact - 42.3% of all statistics are made up on the spot.

Offline person

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Re: Just for fun - Create your own faction
« Reply #6 on: July 09, 2013, 07:27:27 PM »
Name of Faction- The evolving

Theme-starts very week early, but combining characters creates much stronger characters, very dependent on keeping starting character to be able to be able to combine to the stronger characters. Also that each character you have is a part of an even stronger character.
 
Description- After the world was shattered, life deteriorated into smaller forms, only to  resemble and evolve into beings stronger then ever imaginable.

Playstyle- Very passive at the start, holding onto early units to use them as building blocks for creatures that scale rapidly. Control is devastating as it works as a reset for acceleration, but if it is avoided there is high reward for reaching stronger characters. Characters are sacrificed to form other character so the character count is kept low. Two types of "traits" would attached to certain characters allowing them to be spend on a character that require a certain amount of the two types to be played, the types would be something along the line of basics and links, and characters with that "trait" would be used as a cost for progression, as well as the new characters retaining that trait. Also to keep the ball rolling for this faction, whenever a character is combined for so another character, draw a card at the end of the turn.

Aleta- Aleta the shaper, cost 6, value, 2/9
 If Aleta is in the graveyard for 6 consecutive turns, she returns to play. while Aleta is in play, the cost of playing a character requiring links and basics would be reduced by one. This cannot reduce the cost below zero, and when ever a cost is reduced from this effect, Aleta loses one life, and for every 3 times she loses life to this effect, she gains one life back. this effect does not stack.

unlimited- slime, 0/3, cost 1 ability, cannot be moved to a combat zone. Has one basic.
Link, 0/2 cost 2, cannot be moved to a combat zone. Has one link

Yourself as a character -
Person, the world breaker
cost-9 resources, 14 basics, 12 links
stats- 30/30
race- deity
ability- untouchable, unstoppable flying. At the end of a turn, each character, excluding Person, the world breaker, takes 6 damage, characters you own take 2 less damage from this effect. He is healed for the life of every character killed by this effect, while stealing their damage.
picture- A distant silhouette of a person, amidst a thunder storm, with volcanic eruptions in the background, as well as the ground rippling (massive waves) from the  silhouette.
Flavortext- Life finally has reached its boundaries of power. Upon the formation of such a being, the very fabric of the world could no longer sustain itself, and thus the end begins.
 

Offline TimetoSplit

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Re: Just for fun - Create your own faction
« Reply #7 on: July 10, 2013, 07:57:22 PM »
I love the idea that ParadoxOfChoice had, about a time-based faction.  I'd want them to have creatures that are temporary, spells that they pay for now, but don't get cast until later on, or spells that you play now, but don't pay for until later!  Here's a few examples:

Immortal Drifter - 3/3 - Cost - 5
Untouchable, Invincible, Flying
Disappearing 3 (After 3 turns of being deployed, remove this card from the game.)

Leeching Magician - 1/6 - Cost 2
Whenever you cast a spell, gain 1 life and 1 morale.
At the beginning of each turn, pay 1 or sacrifice Leeching Magician.

Timeless Mercenrary- 6/5 - Cost 0
If Timeless Mercenary was exhausted last turn, pay 5 or sacrifice it.

Offline Hitori

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Re: Just for fun - Create your own faction
« Reply #8 on: July 20, 2013, 06:48:02 AM »
Name of Faction - Footsteps of Titans (colors: grey/green)

Theme - A reality where the average did not survive the calamity, only the two extremes are left: the strongest, largest creatures - and those that could hide from them.

Description - A mostly nature based deck. Unlike Warpath humanity did survive but was reduced to scattered clans and loners instead of large civilizations.

Playstyle - The deck plays like many familiar 'resource pump' decks in other TCGs. The small creatures are either short-term utility, resources pumpers, chump blockers or simple average creatures that give no benefit. Huge monstrosities with Unstoppable and/or Invincible and/or Untouchable and/or able to block flying and/or immolation (Dragon Of Summer Flame style) and so on...These cost a huge amount of resources to play, the least of which cost 10.  The abilities this faction controls are either creature pump (add +2/+2 and unstoppable) or creature protection (untouchable buff and such).

Aleta - Aleta, Immortal Gatherer (3/8)
-6 turn return to play
-Exhaust for 2 turns: Increase your maximum resources by 1 - up to a maximum of 3 extra resources given by Aleta (note: like any other resource pump that is tied to a creature, if Aleta is removed from the game or dies you lose the resources)
-Flavor text: Ever since the calamity Aleta decided she ought to gather resources and information and store them in preparation for the next inevitable destruction. For all there is must cease - except her.

Unlimited - Carrion Crow: Cost - 2, Attack/HP - 1/1, flying (this faction has no other flying creatures to balance this fact) -- Ability: whenever another creature you control dies, you gain 1 extra resource for the next turn only (this effect does not stack, creature death can only be used once, Carrion Crow can only grant 1 bonus resource per turn).

Yourself as a character -
Name - Autumn, Bringer of the Fall
Cost - 4
Stats - 1/5
Race - Human (Unique)
Ability - Pay 6, remove Autumn from the game: search for a creature or spell card in your deck and play it without paying its cost
Picture - A young man leaning on a tree from which the leaves are falling (animated fall).
Flavor text - "Wherever I go, all I see is the end of things, and beyond that end - a new beginning"
« Last Edit: July 20, 2013, 07:00:32 AM by Hitori »
I conceive that a great part of the miseries of mankind are brought upon them by false estimates they have made of the value of things.


Offline torrentails

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Re: Just for fun - Create your own faction
« Reply #9 on: August 09, 2013, 04:53:08 AM »
I really like the idea of the Temporal Masters faction. Definatley some good plays and combos that could come out of that set.
Anyways, thought I'd put my experience to use:

Nobles of Astasia

Theme
The nobles and royalty in this faction don't like getting their hands dirty, so the theme is focused around generating token creatures and manipulating and using the lower class to do their bidding.

Description
Once a peaceful world, until the calamity came and with it technology and power. Those who had wealth continued to acumulate more of it, driving a wegde between the upper and lower classes. Now the poor have little choice, work for their nobles and their twisted, power hungry schemes or be doomed to a life of begging.

Playstyle
The faction is split into two broard categories, the upper class and the lower class. The latter acts as the foot soldiers and meat shields to the upper class who mostly act through thier abilities and prefer to stay in the support zone.

Aleta
Aleta, The Immortal Queen
cost 6, Purity 2, 3/8 Unique Character - Human
If Aleta is in the graveyard for 5 consecutive turns, she returns to play.
Pay 1 and Exhaust a character you control: put a 1/3 Royal Servant into play.
'Aleta never really saw herself as a monarch, but she was hardly going to say no.'

Unlimited
Lower Class Pesant
cost 2, purity 1, 1/1 Unlimited Character - Human
You do not lose morale when this character dies. When Lower Class Masses dies, search your deck for another Lower Class Pesant and and you may pay 1. If you do, put in into play, otherwise put it into your hand.
"The hired work is cheap and abundant, what matter if we lose a few along the way?"

Yourself as a character
Mr. Torren Tails
cost 5, purity 1, 0/8 Unique Character - Human
If Mr. Torren Tails is in a combat zone, pay 3: Characters you control get +1/+1 this turn.
If Mr. Torren Tails is in the support or command zone, pay 6 and Exhaust: Kill target character.
"I don't really know much about Mr. Tails, but I do know that he is one of the most powerful men to live and he scares the hell out of me." -Aleta, The Immortal Queen
« Last Edit: August 09, 2013, 08:55:58 PM by torrentails »
You are probably not going to end up quoting me in your sig.  No one else has.

Offline torrentails

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Re: Just for fun - Create your own faction
« Reply #10 on: August 09, 2013, 09:01:09 PM »
Sorry for double posting, but I started thinking 'Wouldn't Aleta get tired of living for so long amongst such destruction?' and this grew out of it. Guess I still miss my old R&D job.

Order of Trancendance

Theme
The faction is themed around spirits and familliar faces of the game, with names such as Radariah, Agent Coyal and Bromich, working together for the common good of the plains.

Description
If this was to be made it would have to made in a couple of years time, when the lore of the game is much more fleshed out. Aleta has finally had enough of living and now seeks to bring about The End Cataclysm to destroy existence itself. Her only daughter, Ahneria, seeks to stop Aleta's plan and calls upon the many great warriors and minds of ages past to form The Order of Trancendance.

Playstyle
The playstyle of this faction is direct damage and damage prevention to maintain board pressence. Using the new keyword Resistance: when a character with this keyword would be damaged, they prevent 1 point of it. Resistance does not stack.

Aleta
Aleta, The Immortal Curse
cost 6, purity 1, 3/8 Unique Character - Human
If Aleta is in the graveyard for 10 consecutive turns, you win the game.
Pay 5 and Exhaust: Deal 8 damage to target character.
Having lived many lives over countless millenia, Aleta began to curse her Immortality. Convinced that the only way to finally know peace, was to end all existence.

Unlimited
The New Wave
cost 2, purity 2, Unlimited Ability
Choose one: - Put a 1/2 Spirit into play.
- Deal 2 damage to target character in a combat zone.
- Deal 2 damage to target oponent's fortress.
- Prevent the next 2 damage dealt to target character.

Yourself as a character
Ahneria, Daughter of Aleta
cost 4, purity 3, 5/5 Unique Character - Human
Resistance (If Ahneria would be dealt damage, prevent 1 of it.)
Pay 3 and Exhaust: This turn, prevent all damage target character would take and it can not be killed this turn.
Burdened with the expectation of being the Immortal's only living flesh and blood, Ahneriah set out to gather the greatest warriors and minds of the many plains.
Together they founded the new Order of Trancendance and began to fight back against Aleta's twisted plan.
Everyone knew of the prophecy of The End Cataclysm, and her prominence in the fortelling, but no one knew if she would be it's savior or it's cause...
Only time would tell.
You are probably not going to end up quoting me in your sig.  No one else has.

Offline defaultchar

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Re: Just for fun - Create your own faction
« Reply #11 on: September 25, 2013, 03:28:02 PM »
'eh, this stuff is sometimes kinda funish. With that said, I'm doing this in 5 minutes with an idea off the top of my head, so don't expect... I believe the formal term is "quality"

Name of Faction - Glorious Rampant (I don't do names)

Theme - Delayed and Abnormal Movement.

Description - Cities were destroyed, so people began to flee. Rapidly reached the point where more people were fleeing then there was room anywhere, so they never really stopped.

Playstyle - Two main types of cards (Although some will overlap): Cards that generate [resource] (Not the standard currency) by moving, and cards that use that resource for various effects. Resource is transitory: Only lasts two turns (You'll automatically use the least recently generated). They don't generally have haste/ charge effects, but instead emulate those. Generally, they're going to try and get one or two quick creatures onto the board as resource generators, then transition into continual pressure mid-game. Very good at constant pressure

Aleta -
Aleta, The Immortal Captain
Cost 4, Purity 1
If Aleta is in the graveyard for 1 consecutive turn, she returns to HQ (If HQ is full, this effect will be delayed).
2 [resource]: Move target unit you control on the battlefield into another zone. This effect activates after all other spells and abilities, and can only be used twice per turn. If that creature was moved from the support zone, it does not attack or block this turn.
3/10

Unlimited -
Outrider
Cost 1, Purity 1
Whenever Outrider enters the board, moves, or is moved into another zone, generate 1 [resource] (Resource generation is immediate).
3 [Resource]: Until end of turn, a creature that attacks or blocks outrider is immediately moved to the Support zone.

1/5

Yourself as a character - ...nah. I'll just provide an example card.
Name - Homeguard's Fifth
Cost - 5
Stats - 10/7
Race - Unique Character - Human
Ability - Whenever [this] moves into another zone, [this] gains +1/+4 permanently and untouchable until end of turn
Whenever [this] finishes attacking or blocking, immediately move it into the other combat zone.
Picture -
Flavortext - The First was driven to protect and ensure the safety of all. His death left some mourning, but most filled with contempt for his incompetence.
« Last Edit: September 25, 2013, 03:30:44 PM by defaultchar »

Offline bowtastic

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Re: Just for fun - Create your own faction
« Reply #12 on: September 27, 2013, 05:45:30 PM »
Name of Faction - The Caroon Conglomerate (Ugh, I suck at names)
Theme - Roman inspired with some sci-fi influences (characters with Roman-styled armor and sci-fi weapons with a splash of magic.)

Description - In the world of Caroon, mostly populated by things that want to see the humans dead, the settlements across the planet have perfected the art of working together to assure their survival. As the rifts opened they saw a chance to go somewhere else and start a new life. And they knew that when they stood together nothing would be able to stop them.

Playstyle - Mass synergy, 'nuff said.

Color - Golden.

Aleta :
Name - Aleta, the Immortal Union
Cost - 5/2 purity
Stats - 6/10 (after RISE of course :P)
Race - Human
Ability - Aleta 6 turn self res. When you cast a Caroon Conglomerate card, you may have target character you control get +2/+2.
Picture - Blonde Aleta, commanding a few human running around.
Flavortext - "When the world wants you dead, someone has to unite the survivors."

Unlimited:
Name - Legionnaire of Order
Cost- 2
Stats - 2/2
Race - Human
Ability - This character gains +2/+0 for each Legionnaire of Order in the assault zone and +0/+2 for each Legionnaire of Order.
Picture - A soldier in roman armor with a force-field shield and an energy wrist blade.
Flavortext - "The humans of Caroon will live not because of me, but because of our efforts as one."

Yourself as a character:
Name - Valkras Atun (Along with Malik Arcanus, this is my alias. Bowtastic is for friends.), Harbinger of Light
Cost - 4
Stats - 4/4
Race - Human
Ability - Pay 3: this character gets +1/+1 for each character you control until end of turn.
Picture - A man in golden armor standing atop a hill while soldiers rush the battlefield.
Flavortext - "Under my command and the cooperation of the people, the humans of Caroon will prosper."
« Last Edit: September 27, 2013, 10:34:28 PM by bowtastic »
I say we build a statue to our great dwarf overlord. He will guide us in our quest to diggy diggy hole.

Offline Cynto

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Re: Just for fun - Create your own faction
« Reply #13 on: November 01, 2013, 12:12:02 AM »
I've yet to see any form of competent mill victory i here is my idea how it could be  ;D

Name of Faction - Devourer of existence

Theme - Insect abomination or anything really as it looks hungry enough  :D

Description - All manners of alien-like creatures , eating the very world itself to sate their hunger which appears to be endless. Their origins are unknown though rumours goes that they come from a large forest , struck by a meteor and since then different creature appeared at that location.....very different creatures.. its only since recently that those creatures moved out of the forest.....well there was a forest which is by now a barren wasteland , their marches leaves nothing more but emptines.

Playstyle - They rely on milling to achieve victory

Aleta - The immortal void
Cost - 6
Stats - 0/7
Race - human (unique)
Ability -  pay 3 , exhaust : send the top 4 cards of your opponents deck to the graveyard.

Unlimited - Chippers
Cost 2 , purity 1 , 1/4 unlimited character
After the combat phase, your opponent sends x amount of cards to their graveyard whereby X is equal to the amount of chippers you control , this effect does not stack with other chippers.

Yourself as a character - Cynto
Flavortext - A world is shaped within millions of years , let see how fast its gone.
Name - Cynto , The prophet of omens
Cost - 6
Stats - 2/8
Race - Human
Ability - pay 1 , exhaust :Whenever your opponent sends cards from the top of their deck to the graveyard , you opponents sends an additionial 2 cards from the top of their deck to the graveyard.
Picture - Masked , cloaked prophet , equipped with a staff walking towards the player , behind him a whole city crumbles

Offline NatoPotato

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Re: Just for fun - Create your own faction
« Reply #14 on: November 01, 2013, 08:02:41 AM »
(Just a disclaimer, no idea how balanced the factions would be or what kind of OP combos with existing cards may exist and such, so costs, stats, abilities etc could all be adjusted.)

Name of Faction - Leechers of Life

Colour - Black

Theme - Creatures that feed off others in order to grow stronger, and in some cases simply to survive, most Leechers gradually deteriorate over time if they do not feed on other beings and can starve, as a result they are prone to turning on one another in order to satisfy their hunger.
The main concept of the faction is stealing life and power from other cards, enemies or allies.

Description - Parasitic lifeforms that lived in a world of darkness, they thrived by stealing the life force of others but eventually their sources of 'food' began to dwindle and they started to weaken and turn on one another, until rifts opened up in the world providing them with a new source of life and power.

Play-style - Basically try to kill all the opponents character cards, these guys aren't going through the army to take the fortress, they're attacking the fortress to lure in the army.
Your characters can hit the fortress, but most would lose stats if they do so.
They gain strength from combat, regardless of whether they actually kill their opponent, and can become very powerful if they have a large enough supply of cards to feed on or a reasonable amount of 0 attack cards.
So basically they're meant to be good against decks that generate and/or play lots of characters, but difficult if opponents are careful and/or play characters sparingly, since your characters either hit the fortress and weaken themselves or kill off each other and lose morale, although the characters typically have low morale costs, seeing as they don't really care that much about each other, they are fine with killing each other after all.

New Race/Subtype - Leecher: Leechers are a large group containing a wide range of species, all Leechers have black skin and no eyes, vision and colour being unnecessary in a world with such little light, they sense with smell, sound and/or heat.
Most species are closer to animals than humans, however the most 'magic compatible' species is humanoid and intelligent, although they are somewhat insect-like, having fangs and antennae and having claws instead of fingers/toes, this species make up the ragged cloak wearing 'mages' of the faction and are mostly seen in ability card animations as the ones casting the spells.

Special Ability - Parasitic X: At the end of the turn if this card has entered combat with another character this turn it gets +2X/+2X, if not it gets -X/-X.
You may pay 1 to have the card enter combat with a character you control in the same zone, this ability can only be used once per turn, the card will not attack this turn.



Aleta, Immortal Source - Unique
Cost - 5/0
Stats - 0/16
Race - Human
Purity - 1 Black
Ability - If Aleta is in the graveyard for 5 turns she returns to play.
If Aleta dies in combat with an enemy character she is removed from the game and you lose 10 morale.
Pay3, Exhaust: Aleta takes 5 damage, each character you control gains +2/+2.
Picture - Aleta in a cage, with power being siphoned out and fed through lenses/valves set in the bars of the cage.
Flavour text - Ever since the Leechers discovered that her life force could replenish itself she has been kept as a prisoner to act as an infinite power source.

(the enemy combat clause thing is basically simulating an enemy breaking her out of the cage and you getting pissed off due to losing your infinite power source)


Leech - Unlimited
Cost - 2/2
Stats - 4/4
Race - Leecher
Purity - 1 Black
Ability - Parasitic 1
Picture - Small black creature, sucking life force from an unconscious person, seems to grow/pulsate with power.
Flavour text - They may seem weak now, but give them enough time, and enough victims, and they can become a great threat.

(can be used similar to verore death worshipers, or just as sacrifices.)


Shadow - Unique - Legendary
(based on a character I made for a game a while back, which was of course based on venom)
Cost - 8/8
Stats - 8/6
Race - Leecher
Purity - 2 Black, maybe 3
Ability - Parasitic 2
At the start of the turn if Shadow does not have a host target a non-artificial non-undead card on the battlefield to act as Shadow's host, that card is exhausted every turn.
Shadow cannot attack or block without a host, any damage, debuffs or abilities that would affect Shadow affect the host instead.
Shadow's health may not exceed 6.
Picture - Guy screaming as he gets coated in black goo, black goo forms into a black, spiky, demonic looking 'suit of armour' with a tail, mouth of armour lets out roar.
Flavour text - "Fools! How can you expect to destroy me when you're providing me with so much power?"

(might seem a bit op but hes pretty weak without a host, you could easily kill him in a single turn by hitting the host with a called shot since it can't move out of support zone, then use a lightning blast or firebolt putting him down to 2 health, since without a host he can't fight and if he doesn't fight he loses 2 health at the end of the turn.)


Dispirited Slave
Cost - 3/2
Stats - 0/15
Race - Human
Purity - 1 Black
Picture - Line of exhausted slaves being dragged by chains through a wasteland.
Flavour text - These men were once proud and mighty warriors, but their strong life force attracted the Leechers, sealing their fate.

(basically beast of burden but human in terms of lore, in mechanics they're more like a defense golem so they're useful for defending, feeding the troops or acting as a host for Shadow.)




Name of Faction - Bringers of Light

Colour - White

Theme - control but with less focus on killing or damaging characters, it focuses more on avoiding combat, discouraging or delaying enemy attacks while hitting the fortress.

Description - Civilized beings that live in a world of never-ending light, they are able to survive the harsh light of their world while others would simply burn, they do not like fighting and try to settle disputes while avoiding loss of life.
The beings from this faction literally glow, their bodies have absorbed so much light that they constantly emit light.
The faction is comprised of tight-knit families with respect for elders, the older they are the more light they have absorbed and the brighter they glow, therefore a persons rank can be defined by how 'bright' they are.
They do have the ability to create bright light through magic, they use this to blind and disorient aggressors without causing damage.
If someone cannot be reasoned with they will use defensive and deceptive magic, like shields, teleporting and illusions, to avoid combat while targeting the enemy fortress and commanders.

Play-style - basically screw with the opponents defense so you can hit the fortress, mess with their attackers as well so they don't hit yours, use mind-games to get your opponent to waste turns and/or resources, but try to avoid losing characters as they typically have high morale cost.

Special Ability - Blinded - A blinded card will not attack or block, if forced into combat the card will not deal damage.

(a blinded card can still be moved between the different zones)


Radiant Guardian - Unlimited
Cost - 3/5
Stats - 2/10
Purity - 1 White
Ability - Characters that enter combat with Radiant Guardian become Blinded next turn.
Picture - Person hits Radiant Guardian's shield, shield flashes, disoriented person stumbles away.


Mireya the Illusionist - Unique
Cost 5/10
Stats - 5/15
Purity - 2 White
Ability - If Mireya the Illusionist is killed or removed from the game remove all Illusions you control from the game.
Pay1, Exhaust: Create a 0/1 Illusion character.
Picture - Basically a white-haired, very-brightly glowing woman.

Illusion - Spirit (token)
Cost - 0/0
Stats - 0/1
Race - Spirit
Purity - 1 White
Ability - Cannot deal damage.
If Illusion enters combat or is targeted by an ability it changes to its default appearance and stats.
If Illusion would die remove it from the game instead.
Pay1: Target a character or artifact you control, Illusion appears as a copy of that card and moves next
to it, this ability may only be used once per turn.
Picture - A small grey transparent object with its shape fluctuating, like a small cloud of smoke.

(To opponents it would look identical to target card, when they move to the same zone they would basically 'fly' up and disappear then fall down as the targeted card, on top of the targeted card, then the two cards would move sideways so they aren't stacked on top of each other, to the player using them they would have the same picture and stats but still be called illusion and have the illusion ability text.)


Searing Eliminator
Cost - 4/7
Stats - 6/8
Purity - 1 White
Ability - When Searing Eliminator hits an opponents fortress the opponents commanders become immolated, taking 2 damage each turn.
Picture - Glowing man shines beam of light into building behind enemy lines, building catches fire.


Blinding Light - Ability
Cost - 2
Purity - 1 White
Ability - Target non-Effulgent character is Blinded for 2 turns.
Picture - Glowing person holds out hand to attackers, card flashes white, attackers stumble over one another.
« Last Edit: December 08, 2014, 03:09:07 PM by NatoPotato »