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91
Community Events & Contests / [CDC] A Knight to Remember [Complete]
« Last post by Hiding on August 03, 2018, 09:00:41 AM »
Create a card based on a Knight or some kind of armored warrior (Samurai? Winged Hussar? etc.). The card must be multifaction purity (no hybrids requires 2+ different factions)

Try to make the knight have a somewhat unique mechanic that makes it stand out.

Examples:

Cyril, Glimmer-Knight
1p Verore + 1pOoS
6 cost
10 morale
Unique Character- Angel

The first time Cyril, Glimmer Knight were to enter combat with an enemy character each turn, instead remove that character from the game.

When Cyril, Glimmer-Knight leaves play, return all characters removed from the game by him to play in the zones they were in.

When Cyril, Glimmer-Knight leaves the deployed area, each opponent must Overcharge once if able.

10/12
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Jakob, Sky Hussar
1p GI + 1p OoS
3 cost
10 morale
Unique Character- Angel

Flying

Jakob, Sky Hussar retains all buffs when he leaves play.

You may play Jakob, Sky Hussar if he has been removed from the game if you pay 4 more resources. If you do, he gains Haste.

Jakob, Sky Hussar gains +3/+3 each time he is removed from the game.

pay 1: Remove Jakob, Sky Hussar from the game.

6/7
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How this Works:

First place gets to make the next challenge or pass it off to someone else.

Anyone that responds with an card design concept will get judged or commented on by me.

Deadline 2 weeks cuz I'm getting kinda busy.
92
Community Events & Contests / Re: [CDC] Unique Connection
« Last post by Number11 on August 02, 2018, 09:31:40 PM »
Heroes Monument
2p DoD - legendary
3 Cost
Location
Untouchable

When a Unique Character dies in your Defense Zone, all deployed characters gain +2/0 and magic immunity for the duration of the next turn.


The magic immunity is useful in a matchup with CoV or you could use it to negate the damage you would take from your own Yuanshi's Wrath. The +2/0 is useful in general and can be used for attacking if you think the opponent won't attack you while you have the buff.

Why would you play yuanshi's wrath with this effect in place? It protects your opponents stuff too? Unless you really wanted to kill something in their command zone.

I made a mistake in the wording. It was supposed to be only your deployed characters and not the opponents.
93
Community Events & Contests / Re: [CDC] Unique Connection
« Last post by Klassick on August 02, 2018, 09:02:59 PM »
Hi there!

Thanks to everyone who participate here, and I ask you to be kind with me as it is the first time I judge a CDC (hope I did not make anyone angry here =)



Mew28

Hiding

ToxicShadow

NTL

Number 11


So, I must say that we have here a contest with excelent entries.

Judging for me was no easy, as I do confess that I "fell in love" with the cards that got first and second places.

Here is my ranking:



3rd place

2nd place

1st place

Congratulations to the winners and I can't wait for the next challenge (will start to appear more times here)!!!

See ya folks
94
Community Events & Contests / Re: [CDC] Unique Connection
« Last post by Hiding on August 02, 2018, 10:33:06 AM »
Heroes Monument
2p DoD - legendary
3 Cost
Location
Untouchable

When a Unique Character dies in your Defense Zone, all deployed characters gain +2/0 and magic immunity for the duration of the next turn.


The magic immunity is useful in a matchup with CoV or you could use it to negate the damage you would take from your own Yuanshi's Wrath. The +2/0 is useful in general and can be used for attacking if you think the opponent won't attack you while you have the buff.

Why would you play yuanshi's wrath with this effect in place? It protects your opponents stuff too? Unless you really wanted to kill something in their command zone.
95
Community Events & Contests / Re: [CDC] Unique Connection
« Last post by Klassick on August 01, 2018, 04:12:47 PM »
Ok folks!

Tks for all and I will try to judge this in the next two days (max, but my plans are to do it much earlier).

See ya!

96
Community Events & Contests / Re: [CDC] Unique Connection
« Last post by Number11 on July 30, 2018, 09:23:47 PM »
Heroes Monument
2p DoD - legendary
3 Cost
Location
Untouchable

When a Unique Character dies in your Defense Zone, all deployed characters gain +2/0 and magic immunity for the duration of the next turn.


The magic immunity is useful in a matchup with CoV or you could use it to negate the damage you would take from your own Yuanshi's Wrath. The +2/0 is useful in general and can be used for attacking if you think the opponent won't attack you while you have the buff.
97
Community Events & Contests / Re: [CDC] Unique Connection
« Last post by Klassick on July 24, 2018, 06:18:48 PM »
I'm liking a lot what I see so far! Congrats to all who submit the card design, excelent job!

This will not be easy...

Well, almost 7 days to go, there is time to participate yet!


98
Community Events & Contests / Re: [CDC] Unique Connection
« Last post by NTL on July 17, 2018, 07:54:10 PM »
Name: Deliverance
Faction/Purity: 2 Overseers Of Solace
Type: Ability
Rarity: Epic
Rules Text: 

Deliverance's cost is always equal to your maximum resources.
All Unique Characters in your graveyard are moved to your Hand, their resource cost is reduced by 1.
99
Community Events & Contests / Re: [CDC] Unique Connection
« Last post by ToxicShadow on July 17, 2018, 04:04:00 PM »
The Haunting
Purity: 1DoD/1SoA
Cost:2
Type: Ability
Rarity: Uncommon

Target a unique character in your graveyard and a deployed location.

The targeted character is risen to the support zone of the owner of the targeted location and bound to this location.

The character becomes a spirit in addition to their other subtypes.

"It is true that we honor the dead in hope that they may aid us in our time of need. However, we also honor them to keep them from returning of their own accord." - Lingbao

New Keyword:
Bound: A card with bound will suffer the same fate as the card it is bound to. In case of this card, it will be removed from game if the location is removed, destroyed if the location is destroyed and so on.

Basicly it represents the spirit of a dead celebrity haunting a location. It is also a way to give your opponent an undesireable character if they control a location.
100
Community Events & Contests / Re: [CDC] Unique Connection
« Last post by Hiding on July 17, 2018, 09:27:41 AM »
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Smiling Sycophant
1p Verore or 1p Exiles
3 cost
8 morale
Character- Human

Exile 4

If deployed, whenever a Unique Character is deployed, create a copy of this card in your Support Zone then move all deployed copies of this card to the zone that Unique Character is in. This may only happen once per Unique deployment no matter how many copies of this card are in play.

If this card was Exiled it transforms into Dark Advisor
4/5

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Makes a bunch of copies of itself to follow the newest famous person around. The limit one per unique deployment means only one is created each time a unique character is deployed. This is to prevent ridiculous multiplication: 1-2-4-8-16 etc.

Card that can possibly set opponent up for insane morale loss if you can shove a bunch onto their side and kill them.

If transformed becomes riskier as it has more stats and induces deck loss. However in a deck with Exile cards it can be very beneficial. OR it can be used to fill graveyard with spells for Oblivion.
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