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91
Community Events & Contests / Re: [CDC] A Knight to Remember
« Last post by NTL on August 06, 2018, 12:46:33 PM »
Name: Wandering Ronin
Faction/Purity: DOD + Exile
Type: Human
Rarity: Uncommon
Cost: 5
Morale: 7
Attack/Health: 10/14
Rules Text: Exile 5

While Wandering Ronin is in the Assault Zone, he has a 50% chance to deal double damage when in combat with another character.
While Wandering Ronin is in the Defense Zone, he has a 50% chance to take no damage when in combat with another character, this can only happen once per turn.
When Wandering Ronin dies, create Soul of Samurai in your Hand.

92
Community Events & Contests / Re: [CDC] A Knight to Remember
« Last post by ToxicShadow on August 05, 2018, 12:33:04 PM »
Midnight Crusader
Purity: 1FD/1CoV
Cost: 3
Morale: 8
Rarity: Rare
Stats: 9/6

Charge

When Midnight Crusader is affected by an ability while on the battlefield, the ability is redirected to the first (leftmost) character in the opposite zone (if the zone is empty, then the ability merely fails to affect Midnight Crusader).

"Before the Dawn we all abide, let the night be our sermon" - Order of the Midnight Crusade.
93
General Game Discussion / Re: How dead is this game?
« Last post by Wayfinder1026 on August 04, 2018, 11:09:47 PM »
Elphie Coyle mentioned on his facebook that a new agent coyle was being made. but he didn't specify for what game. or anything like that. I forget what it said word for word but... you can go on facebook and check it out if you feel like digging.
94
Community Events & Contests / Re: [CDC] A Knight to Remember
« Last post by mew28 on August 04, 2018, 06:38:46 AM »
Name:  Knight of the night
Faction/Purity: FD OoS
Type: Character - Angel
Rarity: UC
Cost: 3
Morale: 8
Attack/Health:8/8
Rules Text: Flying
Knight of the night can not be affected by any spell
95
Suggestions / Re: Future mechanic ideas
« Last post by Hiding on August 04, 2018, 02:03:00 AM »
Efficiency X - Y

Cards cost is reduced by X when condition Y is met

Fallow
1p Warpath
5 cost
Ability

Efficiency 4 - Turn 8

You gain 1 maximum resource.

---
Bloodmist Raven
1p Exiles + 1p Warpath
4 cost
6 morale
Unlimited Character- Beast

Consume 1, Flying
Efficiency 1 - Whenever a character is killed by a Bloodmist Raven you control this game.

If this card dies to combat damage, draw a card

5/6
---

Lightning Writhe
1p FD or 1p GI
6 cost
8 morale
Character- Artificial

Charge
Efficiency 1 - Each turn after turn 6 until turn 10

When you deploy Lightning Writhe, it gains Multistrike X until end of turn where X is the number of characters in your opponent's defense zone.

At the end of the turn return this card to your hand.

5/7
96
Community Events & Contests / Re: [CDC] A Knight to Remember
« Last post by NatoPotato on August 03, 2018, 01:08:25 PM »
Temporally Warped Knight
1 GI + 1 FD
4 cost
7 morale
Character - Human
7/3

Charge, Cannot Block
Whenever this card would deal or take damage the damage is delayed.
If this card would die or be removed from the game all damage delayed by this card is applied first.
Exhaust: All damage delayed by this card is increased by 3 and applied.

"What was that? some kind of illusion?" "If it were real you'd have been decapitated" "Weird"
*recording of deceased 1 hour prior to incident*




Basically GI messing with temporal anomalies inadvertently made a warrior whose physical interaction is 'out of sync' with regular time, they need to make use of the time they have and deal as much damage as possible before time catches up with them.

If you can keep the opponent from killing it you can build up a good amount of damage against powerful enemy units or the enemy fortress, though the longer you put off triggering it the less likely enemies it attacked will still be alive to take the damage, you can also give it effects like flame strike or infect before activating it and that should apply to all the damage.
97
Community Events & Contests / [CDC] A Knight to Remember [Complete]
« Last post by Hiding on August 03, 2018, 09:00:41 AM »
Create a card based on a Knight or some kind of armored warrior (Samurai? Winged Hussar? etc.). The card must be multifaction purity (no hybrids requires 2+ different factions)

Try to make the knight have a somewhat unique mechanic that makes it stand out.

Examples:

Cyril, Glimmer-Knight
1p Verore + 1pOoS
6 cost
10 morale
Unique Character- Angel

The first time Cyril, Glimmer Knight were to enter combat with an enemy character each turn, instead remove that character from the game.

When Cyril, Glimmer-Knight leaves play, return all characters removed from the game by him to play in the zones they were in.

When Cyril, Glimmer-Knight leaves the deployed area, each opponent must Overcharge once if able.

10/12
---

Jakob, Sky Hussar
1p GI + 1p OoS
3 cost
10 morale
Unique Character- Angel

Flying

Jakob, Sky Hussar retains all buffs when he leaves play.

You may play Jakob, Sky Hussar if he has been removed from the game if you pay 4 more resources. If you do, he gains Haste.

Jakob, Sky Hussar gains +3/+3 each time he is removed from the game.

pay 1: Remove Jakob, Sky Hussar from the game.

6/7
---

How this Works:

First place gets to make the next challenge or pass it off to someone else.

Anyone that responds with an card design concept will get judged or commented on by me.

Deadline 2 weeks cuz I'm getting kinda busy.
98
Community Events & Contests / Re: [CDC] Unique Connection
« Last post by Number11 on August 02, 2018, 09:31:40 PM »
Heroes Monument
2p DoD - legendary
3 Cost
Location
Untouchable

When a Unique Character dies in your Defense Zone, all deployed characters gain +2/0 and magic immunity for the duration of the next turn.


The magic immunity is useful in a matchup with CoV or you could use it to negate the damage you would take from your own Yuanshi's Wrath. The +2/0 is useful in general and can be used for attacking if you think the opponent won't attack you while you have the buff.

Why would you play yuanshi's wrath with this effect in place? It protects your opponents stuff too? Unless you really wanted to kill something in their command zone.

I made a mistake in the wording. It was supposed to be only your deployed characters and not the opponents.
99
Community Events & Contests / Re: [CDC] Unique Connection
« Last post by Klassick on August 02, 2018, 09:02:59 PM »
Hi there!

Thanks to everyone who participate here, and I ask you to be kind with me as it is the first time I judge a CDC (hope I did not make anyone angry here =)



Mew28

Hiding

ToxicShadow

NTL

Number 11


So, I must say that we have here a contest with excelent entries.

Judging for me was no easy, as I do confess that I "fell in love" with the cards that got first and second places.

Here is my ranking:



3rd place

2nd place

1st place

Congratulations to the winners and I can't wait for the next challenge (will start to appear more times here)!!!

See ya folks
100
Community Events & Contests / Re: [CDC] Unique Connection
« Last post by Hiding on August 02, 2018, 10:33:06 AM »
Heroes Monument
2p DoD - legendary
3 Cost
Location
Untouchable

When a Unique Character dies in your Defense Zone, all deployed characters gain +2/0 and magic immunity for the duration of the next turn.


The magic immunity is useful in a matchup with CoV or you could use it to negate the damage you would take from your own Yuanshi's Wrath. The +2/0 is useful in general and can be used for attacking if you think the opponent won't attack you while you have the buff.

Why would you play yuanshi's wrath with this effect in place? It protects your opponents stuff too? Unless you really wanted to kill something in their command zone.
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