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21
Community Events & Contests / Re: Location, Location, Location
« Last post by Hiding on June 06, 2018, 07:08:19 AM »
Time is King

Factionless
4 Cost
Location
Epic

Rule:
For every 3 seconds the opponent takes during the planning phase, the fortress of the owner gets 1HP. If the location gets destroyed, the owner of the location gets 10 HP penalty.

Flavor Text:
Stop wasting my time!

I pass any prize to the 1st entry after my post. Cheers!

Name doesnt make sense as a location. Rename: Chronic Reconstruction Zone. Or have it be some kind of clock tower
22
Community Events & Contests / Re: Location, Location, Location
« Last post by Hiding on June 06, 2018, 07:04:58 AM »


Enthusiastic Architect
1p GI
3 cost
5 morale
Character- Human

Pay 3, exhaust: Deploy a Fort location.
Pay 3, exhaust: Repair for 6 health.

5/8
---
Dark Master
1p Verore
4 cost
8 morale
Character- Magic Human

Characters you control gain +2/+2. Whenever a character you control dies, you lose 4 health and 2 morale.

Pay 3: At the end of the turn if there is an Enthusiastic Architect in the same zone as this card Combine into Murder Mansion
11/5

---
Murder Mansion
1p Verore + 1p GI
Location- Artificial Magic

Whenever a character dies, its owner loses 4 health and 2 morale.
Whenever a character your opponent controls dies, deploy a 4/5 thrall in your support zone.

Pay 3: All characters on the battlefield get -2/-3 until end of turn.

---
Whenever a card that was created using Combine leaves the deployed area, it splits back into the 2 cards that combined to make it

stole idea off MTG works like this: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=414429
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=414511
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Community Events & Contests / Re: Location, Location, Location
« Last post by NatoPotato on June 06, 2018, 03:13:29 AM »
Recycling Facility
2 GI
Location
Cost 3

Pay 2 or Overcharge a card: You may play Artificial Characters from your graveyard by paying their cost this turn.


Basically gives all artificial characters the recurring nightmare ability minus the buff, let's you re-use things for constructing or just re-play decent artificial characters, lets you use cards like mechanize to make things revivable, would also synergize pretty well with infested scavenger.
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Community Events & Contests / Re: Location, Location, Location
« Last post by mew28 on June 05, 2018, 09:04:06 PM »
Name:Armory of the Dawn
Faction/Purity: 2FD
Type: Location
Rarity: Uncomman
Cost: 2
Rules Text: All human characters gain 2 attack
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Community Events & Contests / Re: Location, Location, Location
« Last post by OneTwo on June 05, 2018, 06:12:36 PM »
Time is King

Factionless
4 Cost
Location
Epic

Rule:
For every 3 seconds the opponent takes during the planning phase, the fortress of the owner gets 1HP. If the location gets destroyed, the owner of the location gets 10 HP penalty.

Flavor Text:
Stop wasting my time!

I pass any prize to the 1st entry after my post. Cheers!
26
Community Events & Contests / [CDC] Location, Location, Location [Closed]
« Last post by ToxicShadow on June 05, 2018, 03:06:47 PM »
Greetings, fellow CDC Veterans (and newcomers, should any show up!)

Locations have been around from the start, but there are actually not that many of them. And on top of that, around 60% of them are in two factions: WP and DoD. So, this is the challenge:

Design an interesting non-DoD, non-WP location.

Everything goes as long as it is a location and doesn't belong to either of those factions. If you can't live without your WP or DoD and are hellbent on using one of those faction, i will accept mixed purity locations with either 1DoD or 1WP in it (but not both togheter).

--- Card Design Challenge Rules ---
1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.
2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.
3) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round, if the winner does not wish to host the next round a runner-up may do so instead.
4) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.

PRIZES
1st place: 3 alt art packs and 3 collection penta packs
2nd place: 2 alt art packs and 2 collection penta packs
3rd place: 1 alt art pack and 1 collection penta pack
All participants who submit an entry will receive a collection penta pack

SUGGESTED SUBMISSION FORMAT
Name:
Faction/Purity:
Type:
Rarity:
Cost:
Morale:
Attack/Health:
Rules Text:
Flavor Text:

Challenge Deadline: 16th June.
27
Community Events & Contests / Re: [CDC] Fan Fiction
« Last post by ToxicShadow on June 05, 2018, 02:48:00 PM »
Dummy Zombie’s purpose is to just buff scavenger it seems. Can maybe also be used for sacrifice or graveyard shenanigans not sure which though.

Just a short comment to this: What i had in mind was that it synergizes with the Titan card, just like Placebotron does. So it makes Zombie Abomination a bit cheaper. However, you could potentially combo it with Death Blast, SoA Aletha or Necropolis in addition to the scavenger. At least that is what i had in mind for it.
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Community Events & Contests / Re: [CDC] Fan Fiction
« Last post by Benionin on June 05, 2018, 02:08:16 PM »
I knew I was forgetting something on the banner. Ah well.
29
Community Events & Contests / Re: [CDC] Fan Fiction
« Last post by Number11 on June 05, 2018, 01:59:59 PM »
Aunissial's Young
1p WP - uncommon
4 Cost
5 Morale
Character - Beast
8/4
Haste

When you deploy Aunissial's Young select a character in your hand, the selected character has Haste next turn.


Caretaker's Young
2p WP - uncommon
1 Cost
3 Morale
Unlimited Character - Beast
5/5

Caretaker's Young can not be deployed during the first 2 turns.
Caretaker's Young has 0 Cost while there is a deployed Caretaker of the Young.
---

I can definitely see Aunissial’s Young as a card, it seems like a pretty awesome card and would be pretty powerful in play. Caretaker’s Young is a bit iffy. You can try to include a bunch of cheap 5/5’s but eventually they are kind of pretty useless. The major issue is that they are gated by how many you can draw and Warpath does not draw well. These will become dead draws or morale drains more often than not. It would be cool if they were instead a character card that turns into more than one characters or something like that.

To address the Caretaker's Young. Warpath has Wild Hunt to help with drawing characters. You can combine Caretaker of the Young and Pack Leader to build a beast army. The 0 cost effect of Caretaker's Young can be used to make up a bit the cost of playing Caretaker of the Young and Wild Hunt. And the 5/5 stats combined with Pack Leader will put the beasts at an equal ground to the stats of 3 cost cards.
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Community Events & Contests / Re: [CDC] Fan Fiction
« Last post by Hiding on June 05, 2018, 08:14:03 AM »
NTL

Number11

ToxicShadow

Benioin

Mew28

Orisolve

Winners:

3rd place: mew28: I liked the hammer, the resource lowererer was a cool concept
2nd place: Orisolve: funny cards to play tbh. Seem like cards you really have to think about
1st place: ToxicShadow: Idk I felt these 0 cost cards were pretty dank. Easy counter to counterspell and a constantly dying dude seem like cards you can get some cool combos with.
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