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Community Events & Contests / Re: [CDC] Epic Balance [Closed]
« Last post by Klassick on February 07, 2018, 08:44:49 PM »
Hate Avatars? Me?  :o

8)




Klassick



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Community Events & Contests / Re: [CdC] Simplicity is key
« Last post by ToxicShadow on February 07, 2018, 02:52:03 PM »
Anti-Gravitational Field Generator
Purity: 2GI
Cost: 3
Type: Artifact

All characters have flying.

"If everything has flying, nothing does." - Hiding


An old idea i was playing around with before but which i quite like. Combos nicely with some other GI cards. Destroying the Generator will make every character lose flying again (if they didnt have it themselves anyways).
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Community Events & Contests / Re: [CdC] Simplicity is key
« Last post by NatoPotato on February 07, 2018, 08:25:14 AM »
Serpent Monk

3 cost
6 morale
Character - Human

Opponents have -1/-5 during combat.

1/5

"These monks have re-purposed a toxin originally used to reach a state of near-death for spiritual purposes, giving them a paralyzing, and sometimes lethal, first strike."




This guy basically does 5 extra damage in combat but then they get 5 health back if they survive, use a balance and he can take out units with 10 or less health, what's interesting is that regardless of what its power is it can kill anything with 5 health or less without taking any damage, even if the opponent has damage reduction/multi-lives/invincible (iirc)
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Community Events & Contests / Re: [CdC] Simplicity is key
« Last post by Hiding on February 07, 2018, 04:46:26 AM »
Rend Time
1p OoS + 1p another faction
11 cost
Ability

Opponents skip next planning phase.
---

Now why would you skip 2 turns to make your opponent skip one? Well your opponent doesnt know youre skipping 2 turns, turn 9 they dont realize you are gonna ramp, turn 10 they think maybe you might calamity. With more 11 cost cards means more cards to guess. Now when you play it, you know the opponent cant dodge or block with more than they already have blocking. It makes for a perfectly predicted turn where your opponent does nothing.

Plus you can also ramp up if you splash in some WP for a meaty swing. Play your big stuff, protect in support zone play this for guarantee swing.

Flame dawn, maybe youre about to be puffyed, well play calamity, then play this. GG easy win.

DoD use this to stall for another turn to morale the crap outta them.

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Community Events & Contests / Re: [CdC] Simplicity is key
« Last post by Number11 on February 07, 2018, 02:22:16 AM »
Culling The Weak
1p CoV - epic
10 Cost
Ability

Kill Characters below 3 cost.
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Community Events & Contests / [CdC] Simplicity is key
« Last post by mew28 on February 07, 2018, 12:01:08 AM »
Make a useful card with 5 or less words in the rules text

--- Card Design Challenge Rules ---
1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.
2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.
3) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round, if the winner does not wish to host the next round a runner-up may do so instead.
4) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.

PRIZES
1st place: 3 alt art packs and 3 collection penta packs
2nd place: 2 alt art packs and 2 collection penta packs
3rd place: 1 alt art pack and 1 collection penta pack
All participants who submit an entry will receive a collection penta pack

SUGGESTED SUBMISSION FORMAT
Name:
Faction/Purity:
Type:
Rarity:
Cost:
Morale:
Attack/Health:
Rules Text:
Flavor Text:

Challenge Deadline: 25th February
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Community Events & Contests / Re: [CDC] Epic Balance
« Last post by NTL on February 06, 2018, 04:10:52 PM »
Before commenting individual entries, I want to say that making flawed ideas or plain boring cards like most IW epics into something good and interesting is by no means an easy feat, yet I was pleased to see effects of your work.


drewmb10

POOO

Number11

mew28

Hiding

JLazeZ

NatoPotato

ToxicShadow

Interesting_Socks

Klassick

tmoua805

The winners

Congratulations to the winners and thanks everyone for participating!

If you don't want to host the next contest just say it here.
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Suggestions / Re: Future mechanic ideas
« Last post by Hiding on February 06, 2018, 08:01:58 AM »
Murder- deal damage to equal to current health.

Dread Miasma
2p Sleepers
6 cost
Ability- Undead

Murder all characters on the battlefield. Characters you controlled that started the turn on the battlefield cannot be moved this turn.
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Community Events & Contests / Re: [CDC] Epic Balance
« Last post by tmoua805 on February 06, 2018, 05:33:00 AM »
Name: Ju-Lin, Who Rewrites History
Faction/Purity: 3P DoD
Type: Unique Character - Human
Rarity: Epic
Cost: 5
Morale: 0
Attack/Health: 0/5
Rules Text: Cannot deal damage. If Ju-Lin would die to a non-sacrifice effect or be removed from the game instead he returns to the support zone and loses a chapter. At the end of each turn, if Ju-Lin is in the defense zone, he gains a chapter.  When Ju-Lin has 6 chapters, you win the game.

Pay 3, Can only be used while in the defense zone, Ju-Lin gains an extra chapter at the end of the turn.
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Suggestions / Re: Future card ideas
« Last post by NatoPotato on February 06, 2018, 12:22:39 AM »
Soul Sucker
1CV or 1EX
3 cost
6 morale
Character - Demon

Whenever Soul Sucker kills a character it gains +X/+X where X is the difference between its attack and the opponents health during combat.
6/5


Sort of pseudo-consume, more effective the less health the opponent has.



Chronotronic Disruption
2 GI
2 cost
Ability

Preemptive

The next ability card your opponent plays this turn does not take effect until the end of the turn.


Can often prevent the ability from working, but even when it doesn't it still helps.
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