« Last post by TameRlane on November 15, 2017, 12:22:31 AM »
Name: Oroboros, The Dragon Faction/Purity: 1FD 1GI 1WP 1OoS 1EX 1SoA 1CoV Type: Unique Dragon Rarity: Legendary Cost: 12 Morale: 20 Attack/Health: 25/25 Rules Text: Flying, Untouchable, Unstoppable. CARDNAME may not be placed in the command zone. At any time, if you have a card from every faction in your graveyard, move CARDNAME from the library to your hand. Sacrifice a deployed Enyah you control: Shuffle your graveyard into your library. If CARDNAME would be placed into a graveyard from anywhere remove it from the game instead. Flavor Text: "[Insert new lore here]" "get it? ancient mythological dragon? Enyah? an Enyah dragon? no? me neither."
« Last post by ToxicShadow on November 14, 2017, 07:28:27 PM »
Yorn, Herald of Chaos and Decay Purity: 1Exiles/1SoA Cost: 8 Morale: 14 Type: Unique Character - Undead Demon Dragon Stats: 12/12 Rarity: Legendary
Flying, Consume 2, Infect
As an additional cost when you deploy Yorn, you must discard at least 2 cards (you may discard more though). For every card discarded this way, Yorn gains +3/+3 permanently (this persists through death and removal from play).
When Yorn is in the graveyard, you may discard your entire hand to return Yorn from the graveyard to your hand. You cannot use this if your hand is empty.
Sightings of the two-headed dragon Yorn are regarded as omens of horrible disaster in Reish.
A demonic dragon changed by the infection or an infected dragon corrupted further by the demons? Nobody but Yorn himself knows the answer.
Name: Godfather of Drakes Faction/Purity: 1 Cult of Verore, 1 Overseers of Solace Type: Unique Character - Angel, Dragon - Champion Rarity: Legendary Cost: 7 Morale: 15 Attack/Health: 15/15 Rules Text: Pay 1: Transform a target deployed Character into an 8/8 Dragon with Flying. It is Exhausted for the next turn. This ability can be activated up to twice per turn. Pay 2: You may activate the effects of an Ability card from your Graveyard by paying its cost. It is then removed from play at the end of the turn. Flavor Text: A peculiar man on his striking mount of dazzling emerald scales, his descent on the battlefield only served to exponentially add to the casualties. His allegiance fickle, there was no telling what he could do when the techno-organic undead scourge was finally conquered. The angels, witches and mercenaries all regard the mysterious conscriptee with wary and dread-filled eyes. Flavor Text: A knight in gleaming black armor on his glorious winged mount of dazzling diamond scales, his inclusion to the battlefield only served to further the indiscriminate purge of weak-willed fools across the Rifts. Flavor Text #2: A high-ranking lieutenant in the unprecedented alliance between Rita and Sol, their maddening lust for power and conquest exacting countless lives from the other factions. Aberion, the champion of the Flame Dawn, would have to return with this dreaded knight's head so he could prove himself as the mightiest warrior among all those whoever dared to walk on the battlefield.
Name: Drake Faction/Purity: 1 Cult of Verore, 1 Overseers of Solace Type: Character - Dragon Rarity: n/a Cost: 4 Morale: 6 Attack/Health: 8/8 Rules Text: Flying Flavor Text: "One of the many subjects of the Godfather of Drakes..."
EDIT: Removed other two effects because I think it made the card an easy swiss army knife on the unconventional CoV/OoS combination deck. Increased Morale for Drakes. Added restriction for transform effect. Added new second activateable affect.
Note: He still transforms deployed characters into Dragons. Handy with Rita, Cornicen and Irial among other things. Stops things like Klore, Avatars, Last Sleepers as well. Up to twice per turn to stop abuse with sudden dragon armies or total shutdowns. Second effect mirrors Superior Symbiote but targets abilities instead and then removes them from play to prevent cycling them repeatedly. So you can Mass Death for 8 resources but you don't even give a warning to your enemy besides having the Godfather anywhere in play. Also helps with removing your own Unique abilities so you can play another one from your hand. Calamity or Die Another Day maybe...
Flying, Unstoppable, Infect Whenever a character is raised from a graveyard, it becomes artificial and undead in addition to its other types and gains +2/+2 permanently. At the beginning of the turn after CARDNAME dies, select target character in a graveyard that costs less than CARDNAME and raise it to your support zone. It becomes artificial and undead in addition to its other types and gains +2/+2 permanently. This effect only works if CARDNAME is still in your graveyard at the start of the turn.
It's like Infested Scavenger, but bigger. And permanent. And a dragon. That can resurrect Hehkeem (well, besides the whole 'purity' thing) when it dies (along with whatever it killed, assuming it killed something). Stats aren't fantastic, but at 8-cost I didn't want it to be strictly better than Cyber Infested Dragon. On the off chance that your opponent used Banish or managed to get in a hit with Soldier of Purity/Cheryl, the effect doesn't work in an homage to an old interaction with Exile and because it's just polite that way.
« Last post by NatoPotato on November 12, 2017, 09:38:39 AM »
Costs, Resources and Targeting:
Late pay X (Pelagoth) When you play this Character your available resources are reduced by X next turn.
Threshold X (Hiding) This card may only be played when you have at least X maximum resources.
Mercenary X (NatoPotato) At the start of each turn if this Character is Deployed you may pay X resources, if you do not this Character is Exhausted.
Decoy (NatoPotato) Any Ability an opponent uses targeting a single Character in the same zone as this Character is redirected to this Character.
Lightning Rod (NatoPotato) Any Ability targeting a single Character is redirected to this Character.
Clairvoyance (ecliptix) This Ability may also target cards in your opponents hand.
Deployment and Positioning/Movement:
Challenge (Pelagoth) The first time this Character is moved to the Battlefield you may target a deployed enemy Character. If you do this Character is moved to the front of the zone and the targeted enemy Character moves to the front of the opposite zone and gains Untouchable.
Ninjutsu X (Hiding) You may pay X to switch this Characters position with the position of a target deployed Character you control. This can be used from your hand.
Prepare X (Number11) When this Character is deployed, it stays in the Support Zone for X turns.
Hibernate X (Number11) When this Character is deployed, it stays in the Support Zone for X turns or until damaged.
Bolster X (ecliptix) You may pay X. If you do move target Character you control in the Support Zone to either the Assault Zone or Defense Zone.
Warder (ecliptix) When this Character enters the deployed area, cancel the first Ability played this turn.
Taunt (ToxicShadow) When you deploy this Character, it enters combat with target Character on the Battlefield.
Daredevil (ToxicShadow) This Character must be always be to the left of Characters without Daredevil in the same zone.
Cautious (ToxicShadow) This Character must be always be to the right of Characters without Cautious in the same zone.
Simple minded (ToxicShadow) If this Character is moved to a new zone, it has to stay in that zone until the end of next turn before it can be moved again (it can still be moved by Abilities).
Split (Hiding) When you play this Character from your hand, two copies are deployed.
Hand, Draw and Removal:
Beacon (Hiding) When you draw this card it is revealed to your opponent.
Blink (RuggedKnot) This Character is removed from the game at the end of each turn and is returned to play at the beginning of each turn.
Absolute (Pelagoth) This Character can not be removed from the game.
Purifying (Hiding) Cards destroyed by this source are removed from the game.
Farsight X (ecliptix) Your opponent must play with X cards revealed.
Commander (Hiding) When you draw this card it goes to your Command Zone.
Masked (Hiding) Instead of paying this card's resource cost you may instead pay 3 and put this card into play as a 7/7 Character.
Unmask (Hiding) Returns a masked card to it's original form.
Unseen (Hiding) This card cannot be seen by your opponents until it attacks, blocks, takes damage, dies, activates an Ability, or is affected by an Ability.
Faceless X (Hiding) You may have up to X copies of this card in your deck.
Frozen (NatoPotato) A Frozen Character cannot attack, be moved or use Abilities, if the Character would take damage or be affected by an Ability the Character becomes unfrozen and the Ability or damage is avoided.
Cloaking X (ecliptix) You may pay X. If you do your opponent cannot see this Character while it is in the Support Zone.
Post-emptive (CommunistMountain) Post-emptive abilities resolve after all other abilities.
Sanction ?? (Hiding) You may not have more than 3 copies total of this card and the cards listed in the Sanction in your deck.
Manifestation ?? (ToxicShadow) Instead of paying the regular cost you may pay the Manifestation costs and deploy a different card instead.