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Community Events & Contests / Re: [CDC] Useless but fun
« Last post by Hiding on April 18, 2018, 02:48:43 AM »

Communications Blackout
1p gi + 1p exiles
6 cost

When you deploy Communications Blackout, move all deployed cards to the support zone. Turn all cards in play face down, then randomly rearrange their positions. Cards deployed while this is in play are turned face down. No player may look at face down cards.

Mission: Anyone deploys a card.

Completion 10

Face down cards retain original stats and abilities unless indicated otherwise. They will still fight you just wont know their power and health unless you look at them (which this card doesnt allow).
Community Events & Contests / Re: [CDC] Useless but fun
« Last post by NatoPotato on April 17, 2018, 10:38:49 AM »
Counterfeit Cards
2 cost
Unique Mission

Exhaust: Select a faction and a premium type (options include default and random), all cards you control (in play or not) gain the selected factions border, become the selected premium type and have their art displayed upside-down until the end of the game.

"Dude, look how many holographics I've got!"

Aside from messing around with the purely cosmetic qualities of the cards for puffies and giggles it would also let people see how it would look to have a full premium deck.
Community Events & Contests / Re: [CDC] Useless but fun
« Last post by Number11 on April 17, 2018, 07:42:01 AM »
Unorganized Garage
1p FD - Rare
1 Cost

You no longer draw the top card of your deck, instead you draw the second card.
Exhaust: Gain one Soldier of Fortune in your hand. You don't draw a card at the start of next turn.

Cavalry Paladin: Where did I put my motorcycle. Better look harder.
Cavalry Paladin: Wait Soldier of Fortune what are you doing in my garage?
Community Events & Contests / [CDC] Useless but fun
« Last post by NatoPotato on April 17, 2018, 01:47:39 AM »
Design a card that is “useless” or non-advantageous yet very cool to play during a match.

We all know how useless Puffy the goldfish is! Yet I love using him, torturing him with new card combos and experiments, but most of all, taking my sweet sweet time beating him. Maybe that’s just me.
Regardless, that lovable fish gave me the idea for this next challenge.

Non-advantageous in this case means to not give a player advantage over another.
The card can be any card type or purity. Free range!
The card should not be annoying in that it would make players have a bad experience or ruin a match. That said, the card can have good or bad affects (advantageous or inconvenient for both players) as long as it doesn’t unjustifiably disrupt a match.

If a player during a match finds a way to make use of the “useless” or non-advantageous card, kudos to them, but the card should be designed not to give a player advantage over another as previously stated.

I am curious to see how useless, funny, cool, tragic or even bizarre you can make your card.

Hope you have fun with this challenge,


Deadline is May 7th 2018

--- Card Design Challenge Rules ---
1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.
2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.
3) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round, if the winner does not wish to host the next round a runner-up may do so instead.
4) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.

1st place: 3 alt art packs and 3 collection penta packs
2nd place: 2 alt art packs and 2 collection penta packs
3rd place: 1 alt art pack and 1 collection penta pack
All participants who submit an entry will receive a collection penta pack

Rules Text:
Flavor Text:
Community Events & Contests / Re: [CDC] Plan to fail
« Last post by NatoPotato on April 16, 2018, 10:58:35 AM »







And the winners are:

1ST  WolfLionHead
2ND  ToxicShadow

Game Rules / best critical essay ghostwriters website
« Last post by Galenjose on March 28, 2018, 11:40:50 PM »

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Community Events & Contests / Re: [CDC] Plan to fail
« Last post by mew28 on March 28, 2018, 06:26:32 PM »
Name: Inspiring Speech
Faction/Purity: FD 3
Type: Mission
Rarity: UC
Cost: 6
Rules Text: Well Inspiring Speech is in play all of your characters can gain +6 attack and you can not lose moral. Gains 10% completion everytime one of your characters die.
Flavor Text: A few inspiring words at the right time can turn the tide of battle.
Community Events & Contests / Re: [CDC] Plan to fail
« Last post by ToxicShadow on March 28, 2018, 12:27:06 PM »
Containment Breach
Purity: 1GI/1SoA
Cost: 2
Type: Unique Mission
Rarity: Rare

Whenever a character you control dies for the first time, transform them into a 4/4 undead and resurrect them to your support zone. This undead keeps all text of the original character and this mission gains 9% completion.

Once this mission reaches 100%, kill all non-undead characters you control in play, transform them into 4/4 undead characters and resurrect them to your support zone. Your opponent gains control of all undead characters in play.

"I knew Genesis Industries could not be trusted with the virus." - Aberion
"It were YOUR troops that shot the hole into the laboratory walls!" - Lucca
Community Events & Contests / Re: [CDC] Plan to fail
« Last post by ORISOLVE on March 28, 2018, 01:09:26 AM »
Shockwave Totem
1 Warpath & 1 DoD/1 Exile
Type: Mission
Rarity: Legend
Cost: 2

At the start of each turn summon a Shockwave Totem 1/1 (This card is immune to non-combat damage). This mission is 20% complete for each Shockwave Totem you control. At 100% completion, 5 Shockwave Totems are sacrificed and all of your opponents characters in play are dealt 5 damage. For every Shockwave Totem you control, deal 1 damage to all characters in play.
Community Events & Contests / Re: [CDC] Plan to fail
« Last post by NatoPotato on March 27, 2018, 11:02:40 PM »
WolfLionHead's entry

Lucky star
Type: Unique Mission
Rarity: Rare
Cost 4

Target a deployed character. After 2 turns that character becomes untouchable and you must select a new one. If you can’t select a new character or any of the selected characters die or are removed from the game, then Lucky star is removed from the game and all your characters lose untouchable.
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