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1
I think in a similar line, but I will wait others to manifest too.

I believe the word for me about Lightmare is "trauma". And I really don't know if I do start a 'campaign' against this new game, but, whatever.

The fact is: I did not find a better TCG than IW, even with all the problems the game have.

But... I do not really have any hope to see the game "shine" one day... maybe a very little one.

2
I'll be honest. I don't like this one bit. I am not a big fan of the hearstone-y hero idea with hero abilities and whatnot. nor of the minimalist mobile phone style with 3 slots per zone. And in the knowledge how they handled this game...well, not sure if I even want to invest the time to check it out, even when it is f2p.
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Community Events & Contests / Re: [CDC] Trojan Horses
« Last post by ToxicShadow on Today at 01:07:52 PM »

Knowledge Cannon
1p GI + 1p Exiles
3 cost
12 morale
Unique Character- Artificial

If deployed:
"The top card of your deck is always revealed. You may play the top card of your deck.

You cannot play cards from your hand."

pay 3: Remove the top card of your deck, each player takes damage equal to its resource cost.

0/4

"INFINITE KNOWLEDGE!!! WAHOOHOOHOOHOOHOO" - Tristan, the "Blessed One"
---

Remove is still short for "remove from the game".

Imagine a deck full of flame dawn aspirants and this thing. Hilarious

You may want to make a new entry or rework this one. It's not that i think the card itself is bad, rather the opposite. It is very interesting. But infiltrating it to the opponent on purpose is almost impossible since it locks your hand immideatly. You would need to get very lucky and have infiltration at the right spot in your deck at the right time. Even with the ability to burn through your library for dmg it is still a question of immense luck.
4
Community Events & Contests / Re: [CDC] Raiders of the Lost Ark
« Last post by ToxicShadow on Today at 12:56:42 PM »
Number11

I feel like this was a bit of a crazy undertaking to create something that honestly seems like if you wanted to add it, shouldve been part of the game originally. The weird focus on artificial characters seem really odd. It would make more sense to affect all all nonflying characters (drowning). Lastly, although your card design hints at atlantis, there doesnt seem to be much treasure or searching involved. Only aleta fits so Im using her to judge. The having to mill 2 cards seems interesting, and it would be cool if there were more cards that focused on grave filling. Interesting concept there, but idk about the water stuff.

Lost Weapon of Atlantis was a new idea that I got during the challenge while Aleta and the Mystic Lake are an older idea I had. The Immortal Oracle could help you weed out cards you don't want to draw while some of the discarded card could become treasure that could be found at the bottom of the sea. The Lost Weapon of Atlantis would be an ancient weapon that you could find buried underwater.

"It would make more sense to affect all all nonflying characters (drowning)." I only used a small part of the faction for this challenge. My idea would be that there is not just regular water locations but also deep water locations that work the way you would describe. These locations would need at least 2 purity of the faction and have a decent cost. Imagine if you could stop all land based characters do to a 1 cost location or something like Mystic Lake that has untouchable.

This way you can have a low cost water location for your characters that need it without stopping all land based characters and the deep water location could support special characters that need a large body of water like leviathan or a kraken. While GI's artificial characters are blocked by regular water location the faction has the second most focus on flying to help with the setback. Also you can use land characters to attack characters in the defense zone even though they can not attack the opponents health directly.

So what do you think, should I perhaps post the faction with more cards on the forums?

I had a similar idea for a faction, just with main focus on ships that would need water to leave the support zone. I also had a crew system in mind for the ships, but ultimatly didn't get it balanced enough and never further persued the idea. But I am still a fan of the general idea.

As for your question whether or not you should post the whole faction....that is really up to you. Do you want to go through the trouble to work out many cards and a possibly really cool faction idea despite the fact that - considering the state of game and forum - it probably won't get a lot of attention is up to you. I would say, if the fun you have yourself posting and developing a faction like that is reward for you enough, go for it. If you would prefer the post getting a lot (or even any) views or even replies/feedback, then maybe not.
5
General Game Discussion / Infinity Heroes - Lightmare Studios New Game
« Last post by Klassick on Yesterday at 03:23:05 PM »
So, here we are.

After much we've seen around here, we have on the horizon the "Spiritual Sucessor of Infinity Wars", a game named "Infinity Heroes", created by our beloved Lightmare Studios.

Well, let's take a quick look at the scenario:

Once upon a time, there was a game they made called Infinity Wars, that is by now almost dead (well, it is dead, who I want to lie to?) even after a partner studio came in for the "rescue" (Yodo1).

Infinity Wars was a "horror movie" of how to destroy a game that could have been fantastic.

Now, they make a "spiritual sucessor" out of it (guess the name here is quite accurate, cause in being IW dead, the only thing they could do is to try to take its "soul").

And I can see that the game has already some support:

https://www.kickstarter.com/projects/elphie/infinity-heroes-competitive-card-game-for-mobile-p?ref=email&utm_source=EDM&utm_medium=email&utm_campaign=IH_mediaoutreach&utm_term=IH_EDM&utm_content=promo_EDM

First, if I was a member of Yodo1, I would be mad as hell, but I will not talk about it now.

I just want to know what you guys (that are still around) thing about it.

Let's put our money into Infinity Heroes??? (guess I will make a pool soon too)



6
Community Events & Contests / Re: [CDC] Trojan Horses
« Last post by CommunistMountain on October 21, 2018, 03:22:04 AM »
Name: Royal Chief Scientific Officer
Purity: Factionless
Type: Unique Character - Human
Rarity: Epic
Cost: 0
Morale: 0
Power/Health: 0/4
Rules Text:
-At the start of every turn, draw an additional card, overcharge once, your fortress takes 5 damage, and you lose 5 morale.
-When X dies, is sacrificed or is removed from the game while in play, your fortress takes 5 damage and you lose 5 morale.
Flavor Text: “Look, Sir, we really appreciate what you’re doing, but our budget isn’t infinite…”

While you have possession of this card, it is meant to help draw faster from your deck, allowing you to draw Infiltrate faster, and very useful for combos involving 1 copy each of 2 different cards from the deck. If I didn’t make any mistakes in my calculations, assuming you don’t draw cards other than the automatic draw, for such a combo with 3 copies of each card in a 40 card deck, you have to wait until Turn 10 for a >50% probability, but with this card in the Command Zone you can have this probability on Turn 5. Of course, if you use it in the Command Zone you have 1 less Purity. It costs 0 because if you have copies in the deck, you can potentially play them on Turn 1 alongside a 1-drop, maximising the turns it can be useful. A situational perk of this card is that it can also combo with the Defiant Cycle and The Big-anator.

When you use this with Infiltration, it chips away at the opponent similar to Infested Abomination. The second effect of X is to ensure that the opponent receives at least some damage when they take control of it and try to remove it, although it can also mean you receive more damage. It could potentially combo with CTA or Mysterious Box for additional damage. The card draw can also result in more morale damage if the win-condition is draining the opponent’s deck.

Lore-wise I guess it could be someone who’s in charge of research, because card draw, and to explain the downsides it could mean a dwindling budget leading to the fortress being in disrepair and lowered troop morale.
7
Community Events & Contests / Re: [CDC] Raiders of the Lost Ark
« Last post by Number11 on October 21, 2018, 01:19:40 AM »
Number11

I feel like this was a bit of a crazy undertaking to create something that honestly seems like if you wanted to add it, shouldve been part of the game originally. The weird focus on artificial characters seem really odd. It would make more sense to affect all all nonflying characters (drowning). Lastly, although your card design hints at atlantis, there doesnt seem to be much treasure or searching involved. Only aleta fits so Im using her to judge. The having to mill 2 cards seems interesting, and it would be cool if there were more cards that focused on grave filling. Interesting concept there, but idk about the water stuff.

Lost Weapon of Atlantis was a new idea that I got during the challenge while Aleta and the Mystic Lake are an older idea I had. The Immortal Oracle could help you weed out cards you don't want to draw while some of the discarded card could become treasure that could be found at the bottom of the sea. The Lost Weapon of Atlantis would be an ancient weapon that you could find buried underwater.

"It would make more sense to affect all all nonflying characters (drowning)." I only used a small part of the faction for this challenge. My idea would be that there is not just regular water locations but also deep water locations that work the way you would describe. These locations would need at least 2 purity of the faction and have a decent cost. Imagine if you could stop all land based characters do to a 1 cost location or something like Mystic Lake that has untouchable.

This way you can have a low cost water location for your characters that need it without stopping all land based characters and the deep water location could support special characters that need a large body of water like leviathan or a kraken. While GI's artificial characters are blocked by regular water location the faction has the second most focus on flying to help with the setback. Also you can use land characters to attack characters in the defense zone even though they can not attack the opponents health directly.

So what do you think, should I perhaps post the faction with more cards on the forums?
8
Community Events & Contests / Re: [CDC] Trojan Horses
« Last post by Hiding on October 20, 2018, 12:14:02 PM »

Knowledge Cannon
1p GI + 1p Exiles
3 cost
12 morale
Unique Character- Artificial

If deployed:
"The top card of your deck is always revealed. You may play the top card of your deck.

You cannot play cards from your hand."

pay 3: Remove the top card of your deck, each player takes damage equal to its resource cost.

0/4

"INFINITE KNOWLEDGE!!! WAHOOHOOHOOHOOHOO" - Tristan, the "Blessed One"
---

Remove is still short for "remove from the game".

Imagine a deck full of flame dawn aspirants and this thing. Hilarious
9
Community Events & Contests / Re: [CDC] Raiders of the Lost Ark
« Last post by Hiding on October 20, 2018, 12:02:13 PM »
ToxicShadow

Pretty cool mission completion searching for a lost land. The method seems quite fair (thought favors those with more characters) the reward seems pretty good for multiple character decks too. It also appears to counter CTA for whatever reason... hmm.

NTL

Excellent treasure idea. Honestly whoever thought up that Lost mark thing is an amazing card desginer. The random treasures are pretty neat too. Though it seems they have different power levels depending on what kind of deck you have it in making it a bit rng.

Number11

I feel like this was a bit of a crazy undertaking to create something that honestly seems like if you wanted to add it, shouldve been part of the game originally. The weird focus on artificial characters seem really odd. It would make more sense to affect all all nonflying characters (drowning). Lastly, although your card design hints at atlantis, there doesnt seem to be much treasure or searching involved. Only aleta fits so Im using her to judge. The having to mill 2 cards seems interesting, and it would be cool if there were more cards that focused on grave filling. Interesting concept there, but idk about the water stuff.

10
Community Events & Contests / Re: [CDC] Trojan Horses
« Last post by NTL on October 20, 2018, 08:00:22 AM »
Name: Empathizer
Faction/Purity: 1 Exile
Type: Unique Character - Demon
Rarity: Epic
Cost: 1
Morale: 0
Attack/Health: 1/6
Rules Text:

Whenever an enemy Character is killed, you lose 4 morale.
When Empathizer dies, your opponent gains control of it instead of it going to the Graveyard.
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