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Community Events & Contests / Re: [CDC] Unfettered
« Last post by Hiding on Yesterday at 07:57:54 AM »
Makeshift Fort
2p DoD - common
2 Cost
Unlimited Location

Makeshift Fort starts with 12 health.
While in play, any damage source that would hit your fortress will instead go to Makeshift Fort.
Any damage to Makeshift Fort heals your fortress. If Makeshift Fort is destroyed by opponents non-damage source, the opponent will draw 2 cards.
Overcharge Repair: Makeshift Fort goes back to 12 health.

Im not really sure about this card, it seems to encourage a VERY bland playstyle. Very little in the way of interactions not to mention its a 2 cost 12+ heal that also prevents your fortress from taking damage. Add on the fact that you can add as many of these as you can means you can make a VERY easy mill deck by just putting like 30+ of these in a deck then putting in a few stall/field wipes.
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Community Events & Contests / Re: [CDC] Unfettered
« Last post by Hiding on October 16, 2017, 03:56:59 PM »
You can also put 3 in command. That way turn 2 you can play Drop in the Ocean to deal 6 damage. I think by having 3 in command the card effect could ramp up quite fast.

Hmm I forgot to word it with that in mind. I should probably edit it.
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Community Events & Contests / Re: [CDC] Unfettered
« Last post by Number11 on October 16, 2017, 01:18:35 AM »
Drop in the Ocean
1p DoD
2 cost
2 morale
Unlimited Character- Spirit

Flying

Whenever you deploy another Drop in the Ocean, this character deals 2 damage to a random character your opponent controls.

2/5

"... the books you... he has the ability but no... within the confines... should definitely enter from the left... cannot disobey her command..." - Record of nondescript whispers from the outer wall

---
Turn 10 drop 5 of these:
0 damage
+2 damage
+4 damage
+6 damage
+8 damage

10 resources for: 20 damage randomly distributed. Is rather underpowered (2x Spontaneous combustion is 8 cost for 24 damage), but you can drop them one at a time over the game and accumulate the damage. Also note that the damage is done 2 at a time, so it will always kill 2 health characters if they are hit.

if for some reason you get 5 more next turn:

+10 damage
+12 damage
+14 damage
+16 damage
+18 damage

another 10 resources but now its 40 damage= pretty worth but you can stop when you think opponents are dead (like maybe drop 3 more) and play something else.

You can also put 3 in command. That way turn 2 you can play Drop in the Ocean to deal 6 damage. I think by having 3 in command the card effect could ramp up quite fast.
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Community Events & Contests / Re: [CDC] Unfettered
« Last post by Number11 on October 16, 2017, 12:59:24 AM »
Makeshift Fort
2p DoD - common
2 Cost
Unlimited Location

Makeshift Fort starts with 12 health.
While in play, any damage source that would hit your fortress will instead go to Makeshift Fort.
Any damage to Makeshift Fort heals your fortress. If Makeshift Fort is destroyed by opponents non-damage source, the opponent will draw 2 cards.
Overcharge Repair: Makeshift Fort goes back to 12 health.
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Community Events & Contests / Re: [CDC] Unfettered
« Last post by Benionin on October 15, 2017, 05:09:04 PM »
One week left in the contest. Remember, only one entry per person. If you have more than one entry in your post, please clarify which one you wish to be judged.
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Special Events & Tournaments / Re: Weekly Rumble 10/8-10/14
« Last post by TameRlane on October 15, 2017, 04:02:02 AM »
Congratulations to our tournament winners! 1st: Redblade, 2nd: Benionin, 3rd: Iacobvs

Please PM me with your IB and Gold picks so i can send the prize list in!


Thanks to all who participated ;D... There will be more events each week so keep an eye on the forums for more tournament action! http://forum.lightmare.com.au/index.php?topic=66928.0
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Special Events & Tournaments / Re: Weekly Rumble 10/8-10/14
« Last post by TameRlane on October 14, 2017, 01:51:12 AM »
Scores updated.

Just a friendly reminder folks,
The tournament will end on Sunday 10/15 at 3:59amIWT   
Any games not played or unreported will be scored as 0.

;D  Only a couple days remaining to get those games finished!  ;D
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Special Events & Tournaments / Re: Weekly Rumble 10/8-10/14
« Last post by Benionin on October 13, 2017, 10:32:12 PM »
Benionin 2 Iacobvs 1
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Community Events & Contests / Re: [CDC] Tinkering Craftsman [Closed]
« Last post by Number11 on October 13, 2017, 04:47:17 AM »
Hmmm... I suppose I was way too late post-judging.
But I was wondering what the judge was talking about my entry being too OP with Omnitron decks.
I find it to be a more annoying troublemaker in other hybrid decks as a back-up wincon or residual damage.
Point taken in consideration with Flame Dawn and Descendants of Dragons though.

Sorry. Looking back at the card I realize that I made a mistake as you get Alice in Wonderland into your hand and not into play. So the card is not as op as I thought. I may have considered it for third place if I had not made that mistake.
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Community Events & Contests / Re: [CDC] Unfettered
« Last post by Prince of Lies on October 12, 2017, 03:49:17 PM »

Name: Wasting Cultist
Faction/Purity: 1 Cult of Verore
Type: Unlimited Character - Human
Rarity: Common
Cost: 2
Morale: 3
Attack/Health: 6/2
Rules Text:
If Wasting Apprentice is killed by a card effect, add one point of damage to any damage dealt by Characters and Abilities you control until the end of the turn.
Flavor Text: "'Til Death do I practice my art."

I'll go with my Wasting Cultist for the funsies.
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