I would much rather see Forerunner and Tempus get nerfed before this card, as at least the card does not encroach upon another faction's territory.
Other than that, this expansion does not seem to be well-received from the players.
forerunner/tempus has good damage but until u can get them buffed, you are VERY weak. they get more powerful around turn 4-5 if you can play companion turn 3. They actually have counters- kill the forerunners.
Pretty powerful yes, but not completely faceroll like board clear stall is-- just blind throw out mass wipes and win
What mass wipe is there by turn 5 other than Winds of War? Also, it is extremely easy to powerup those angels in a triple or even double purity angel deck. Having two Forerunners (or replacing one with Lucca Ascended) and Tempus is good game by turn 6 (I have lost 4 matches each by turn 6) unless a deck is devoted to removal....or you play with Verore. Those two additions have made angels much more effective at rushdown than FD...that alone warrants somewhat of a nerf.
The way you type it feel like you tend to not think at all. It's hard to even respond to your inane posts cuz you don't seem to consider what the other person means at all. Anything you type appears to be very biased and off-topic. There are enough AOE mass wipes before turn 5 to scale with characters that might be played. If you don't know what they are then I have no idea what to say.
2 6/6's can easily be taken down turn 3-4 if the opponent is trying to atk with them many people for some reason focus on the champions rather than the forerunners. I admit they may be a problem but for now I'll have to experiment with it more. For people that dont have early answers i can see why it may be a problem
How can you criticize me and then agree there is a problem? If I recall correctly, we had the same issue in the Noble Protector thread, in which you resorted to attacking my character. I have played against this strategy 5 times, and have lost by turn 6 in all cases (one by turn 5). I even contacted the players afterwards, and they expressed that their only loses had been against control decks heavy on removals and drawing out the match, and that if Tempus was allowed to live past the first turn, then victory was all but assured.
The aforementioned combo allows for early/ easy burst damage early on, whereby removals are needed to focus on taking out those powerhouses before more Champions can be summoned. The issue is that there are NOT many mass removals before turn 5, and I use that term in the sense of simultaneously destroying both angels; before then, the most a player can do is try to defend, or use single instances of removals to take them out, but by doing so, have wasted removals on a 1 resource card. Then the player can just swarm with other champions, or hell, summon MORE Forerunners to recapitulate the strategy. Don't forget that there are other angels that are capable of buffing each other, and that the angel faction also has removals in the form of Banish. Unlike FD, where options diminish the more drawn out a match is, the nature of the angel faction allows the player to easily recuperate if the strategy is stopped by turn 5, because by then the player has an immense lead in life and in most cases field advantage.
As I have said, a deck would have to devote itself to removal or stalls; in the case of the latter, the opponent would need air stalling as well which is very hard in this game, unless its a mirror match. As I have stated, this strategy outrushes FD easily; FD typically has a win range around turn 7, but from my experiences, the above strategy wins by turn 6, and that's if one puts up a defense.
I am not saying that your suggestion is bad, but you attenuate the effectiveness of this deck at swarming. Everytime I see the deck, I also have a hard time believing that I am helpless against the strategy, but it truly does happen. Next time I am going to set my sights on just surviving to see how long I last.