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Messages - Ragnoraok

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16
General Game Discussion / Re: Best set ever?
« on: June 28, 2015, 08:32:07 PM »
In regards to Equilibrium, a player can get rid of troublesome attackers/defenders using the method I described (abusing tokens), then there is nothing around that. Also, an opponent can use Equilibrium, then use Heat Wave or Combustion next turn. Above all, it makes no sense for Overseers to have that card.

17
General Game Discussion / Re: Best set ever?
« on: June 28, 2015, 08:25:03 PM »
A swarm of creatures can attack the fortress while simultaneously reducing the morale of the opponent by the same amount. In an angel deck, this can allow a player another win condition; once the angels are put under control, the opponent will have next to no morale, so at that point, all thats needed is to trade bodies and use spells to kill high morale monsters. Essentially, a player can play an aggro AND morale degradation deck simultaneously. Similarly, a splash of DoD makes this strategy better at reducing morale than a double or triple DoD deck.

18
General Game Discussion / Re: Best set ever?
« on: June 28, 2015, 08:11:30 PM »
I totally disagree with most of the assertions made about overseers suddenly returning to Ascension levels of BS. They have a lot more interesting counter play and many, many fair cards that can be beaten by many different decks.

The only cards to watch out for in overseers, in my honest opinion, are Box (primarily because the sacullas interaction can get a bit crazy), and Higher Calling (because that card has always been kind of BS).

The other balance outliers I personally see are Counting The Days (puffy stall) and maybe Tinker for Power, which ik many people disagree with. Other than those things, the game is extremely well balanced, and for the better. Like, I'm fine with Shifting Stone + Pacifying Winds being a psuedo mass death, you do have to dump your hand for that to happen, so it's more comparable to a worse overcharged storm. I think time has proven that the Avatars are quite strong, but not a real balancing issue for now, given that there are sooooooooooooooooooo many ways to deal with them, either for a turn to push through for game, or forever via RFG or Transform mechanics.

I heard that before the Champion status was introduced, it was common to have a swarm of +5/5 angels with flying by turn 5. I don't believe that Overseers has reached that level of power, but cards such as Foreunner are not balanced. It is insane for a card to singlehandedly make Overseers much more effective at rushdown than FD; which alone justifies the card being imbalanced. The egregious damage scaling makes it extremely difficult to handle multiple copies of this card, because having at least 2 champions makes it easy to bounce them back and forth; worst of all, there is no way to even kill the champions if they are being sent back to the hand.

Box of Wonders is borderline OP. Melosia is hella unbalanced, and I am surprised noone has made a stink about this card. It effectively makes an aggro or swarm strategy simultaneously effective at morale degradation. Moreover, Equilibrium has the potential to be ridiculous when used in conjunction with that card that makes a 2/2 angel token for every monster the opponent has; an opponent can use the aforementioned token summoner card, then next turn use Equilibrium to effectively clear a troublesome field. This strategy was broken in Hearthstone (Equality + Consecration), and will undoubtedly be abused here later on down the line.

These cards are toxic to the game, because they allow the Overseers faction to encroach upon the specialties of other factions, primarily FD and DoD.

I stopped reading when you said Melosia is unbalanced.

The only things I could see getting a change in the current meta are Box (two purity so it's not a card you splash for anymore) and maybe Counting the Days because of the playstyle it promotes.

At least hear my justification for Melosia.

19
General Game Discussion / Re: Best set ever?
« on: June 28, 2015, 06:15:41 PM »
Also, what is the Pacifying Winds and Shifting Stone combo, and how does that lead to a pseudo Mass death scenario.

20
General Game Discussion / Re: Best set ever?
« on: June 28, 2015, 06:14:04 PM »
I totally disagree with most of the assertions made about overseers suddenly returning to Ascension levels of BS. They have a lot more interesting counter play and many, many fair cards that can be beaten by many different decks.

The only cards to watch out for in overseers, in my honest opinion, are Box (primarily because the sacullas interaction can get a bit crazy), and Higher Calling (because that card has always been kind of BS).

The other balance outliers I personally see are Counting The Days (puffy stall) and maybe Tinker for Power, which ik many people disagree with. Other than those things, the game is extremely well balanced, and for the better. Like, I'm fine with Shifting Stone + Pacifying Winds being a psuedo mass death, you do have to dump your hand for that to happen, so it's more comparable to a worse overcharged storm. I think time has proven that the Avatars are quite strong, but not a real balancing issue for now, given that there are sooooooooooooooooooo many ways to deal with them, either for a turn to push through for game, or forever via RFG or Transform mechanics.

I heard that before the Champion status was introduced, it was common to have a swarm of +5/5 angels with flying by turn 5. I don't believe that Overseers has reached that level of power, but cards such as Foreunner are not balanced. It is insane for a card to singlehandedly make Overseers much more effective at rushdown than FD; which alone justifies the card being imbalanced. The egregious damage scaling makes it extremely difficult to handle multiple copies of this card, because having at least 2 champions makes it easy to bounce them back and forth; worst of all, there is no way to even kill the champions if they are being sent back to the hand.

Box of Wonders is borderline OP. Melosia is hella unbalanced, and I am surprised noone has made a stink about this card. It effectively makes an aggro or swarm strategy simultaneously effective at morale degradation. Moreover, Equilibrium has the potential to be ridiculous when used in conjunction with that card that makes a 2/2 angel token for every monster the opponent has; an opponent can use the aforementioned token summoner card, then next turn use Equilibrium to effectively clear a troublesome field. This strategy was broken in Hearthstone (Equality + Consecration), and will undoubtedly be abused here later on down the line.

These cards are toxic to the game, because they allow the Overseers faction to encroach upon the specialties of other factions, primarily FD and DoD.

21
General Game Discussion / Re: Buffing the Champion Gao Han
« on: June 28, 2015, 05:56:46 AM »
umm, the angel faction should be the last to get any buffs after Oppression's massive buffs and the angel's intrusion into the playstyle of other factions.

22
General Game Discussion / Re: Best set ever?
« on: June 28, 2015, 02:10:34 AM »
oppression is the best set so far for its originality and because it introduces some new nice mechanics.

but i consider also that oppression is the worst set so far because i find it very unbalanced, there are things i clearly don't undestand, things that are breaking the game :

- avatars
- couting the days
- pacifying winds
- mysterious box
- champion follower
- craps epics and legendaries !
- and on the other side you find that awesome klore !

and so on...

something is wrong, i don't like oppression.

i vote for IW2013

Don't forget Forerunner and Tempus, otherwise I agree that Oppression released a lot of unbalanced cards, particularly in the angel faction.

23
Happened again; I'll try to do an output log.

24
I didn't even know that an output log can be made for this type of an issue. Can you please post the link again? The last time I referenced it, the instructions seemed complicated.

25
I completed four games, yet I did not receive the indication of receiving a free reward for completing three games; I have no idea of knowing if I received it or not, because a similar thing happened to me two days ago. Is there a way to filter the game so that one can view the latest cards earned?

26
General Game Discussion / Re: Counting the days is bad design
« on: June 25, 2015, 03:23:37 AM »
A lot of the complaints on this board concern the popular CTD strategy being abused...the STRATEGY not necessarily the card. Many are complaining about the associated AoE cards (Calamity, Yuanshi's Wrath, Combustion, Tibalt), and use that to justify why CTD is an issue that needs to be dealt with. The card itself is not inherently broken or OP, but the strategy is because of the aforementioned OP cards (maybe not Yuanshi's wrath, and Combustion is really OP when used in a non-Exiles deck).

Calamity itself is an OP card that is pretty much ridiculous in any strategy, hell, its a nuisance in any capacity. The Combustion/Tibalt strategy I cannot speak of since I have never saw it, but it sounds abusable in its own right. Fix those cards, and the CTD abuse would be greatly ameliorated. This is why I am in favor of balancing individual cards rather than strategies; when one OP strategy is attenuated the cornerstone of the deck, then the other cards are basically rotated into another applicable strategy.

Otherwise, triple Purity DoD would resolve CTD balance issues, because the only AoE card is Yuanshi's Wrath; the assertion that the Avatars would exacerbate the issue is unfounded, as those cards would result in major momentum loss. As a triple purity card, the player would have to devote henself to defending, which is fine, considering that's supposed to be the theme of the entire faction. Also, its much easier to build a defense plaguing the field with multiple monsters rather than investing in the Avatars. That's just my opinion.

Finally, PLEASE stop asking for a Calamity buff; unlike most other card games, Lightmare actually take suggestions from fans whilst balancing. If this card gets buffed, expect a lot more abuse.

27
KLOREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, but seriosly i low that fd has something that scales into a menace if not dealt early, and the art on it is something special!

^This!! Klore is the perfect fit for FD; currently on a 12:2 win/loss streak thanks to this card.

28
General Game Discussion / Re: Counting the days is bad design
« on: June 22, 2015, 02:37:24 AM »
It was wrong for me to bring up Angels and Verore, but my point in bringing them up is that there are many...many...MANY other cards that are guilty of the same thing you are complaining about.

I still do not fully agree with it fostering an uninteractive gameplay (at least not as much as you make it seem), because the card just puts a time limit on the game, it does not restrict the opponent from attacking or advancing its own objective.

The aforementioned strategy is really only effective if CTD is played on turn 5/6, because most decks can build a relatively large enough attack force and contingency plans to win by turn 15.

The game just needs a generic mission removal; the card does not need a nerf, maybe making it a unique mission is appropriate.

29
General Game Discussion / Re: Superior Symbiote + The Last Sleeper
« on: June 22, 2015, 02:23:46 AM »
The game operates by intended, not necessarily by wording, because the wording would prevent Last Sleeper from getting a bonus, but if the devs want this form of synergy (which is likely since Sleepers has not and probably won't be receiving support for a long time), then the wording means nothing. I got into the same communication issue with Aleta, the Immortal Traveler, and I was basically told by Teremus that the card worked as intended, even though the wording and the behavior of the card was not as it should have been, however, the devs wanted it to work as it does now.

30
all artifact/location cards are rare
Altar of Binding, Ancient Aggression Emblem, Defensive Perimeter, Filing Cabinet, Low Orbit Ion Cannon, Luftkrieg, Mysterious Box of Wonder, Wall of the Dead and War Machine are Uncommon Artifacts, and Breeding Grounds, Contained Parallel Rift, Corrupted Forest, Honor Hill, Ruins of an Ancient Civilisation, Solace's Gate and (surprise!) Veroria are Uncommon Locations.

I assume you meant 'rare' as literally rare, which includes things above Rare rarity, but if not, Ruins of Veroria, Shrine to the Heavens and the Dragon Project are Epic Locations, and Omnitron is an Epic Artifact.
I meant rare as in "not the PoE term just the normal usage of the word". Artifacts/locations are far less common than creatures and many decks don't even run any. If the game was designed so you had multiple card types that were present in every single game in large amounts then specific removal would be OK but it's not like that now

but infinity wars is far from the only game to make this design flaw so i don't blame it

Artifacts, locations, and now missions may not be as numerous as creatures, but still see enough play to be viable, especially at the higher levels.

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