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Messages - Wayfinder1026

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841
Except that Ultra Unit is so bad that you forgot that it existed :P

What is Ultra Unit? I have never heard of this card.

Ultra Unit, Who Nobody Knows

lol. I managed to get ultra unit out just once, and I was against a verore so they hubris'd him and lightning bolt so I ended up losing on morale. that card is just useless.

842
Personally I think learning to adapt to deal with these strong cards is what the game is all about and taking a weak card and using it in the best way is also what it's all about. There's not always going to be a perfect answer for everything.

843
Suggestions / Re: UI Improvement Suggestions
« on: March 08, 2015, 11:34:29 PM »
it might be a good idea to add an option in the settings tab to turn off the animations? it just seems like an option there should be, if someone has a slow computer or they just don't want to see the animations it would make sense to have the option. c:

844
Suggestions / Creating a New Faction
« on: March 08, 2015, 10:15:01 PM »
EDIT: I Like more the idea of Witness ability instead of Essence Steal. Witness is when you enter play you pick a character in play. When that character dies the card transforms or gains additional abilities or trigger abilities. (Much in the way Enrage does for Warpath) Maybe I'll update this and add some different cards soon...

Alright guys, stick with me on this one. I've been thinking about this for a while so when reading through this give it some serious thought and tell me what you think.

The Faeries Faction

Lore:
   As chaos ensued on the earth while sleepers ran rampant, there was a place untouched by harm. Hidden within the forests and protected behind barriers and ancient magic no creatures had ever discovered the sacred land. This hidden land flourished and Faeries were able to live peacefully. Their utopia didn't last however as the outside world became corrupted by the Endless Hordes :3 that filled the earth. The power of the Sleepers battling the unstoppable force of the Overseers destabilized the ancient barriers that protected the Faeries. With the barriers weakened the Sleepers finally discovered their hidden paradise, forcing the Faeries to go to join the battle to obliterate the Sleepers of Avarrach!

 Play Style:
   I've noticed every faction has something that makes them different from the others, and so I want to give The Faeries faction the same quality. Faeries depend on their character abilities to survive, not ability cards. As such, they have no ability cards affiliated to them. This creates a unique play style and unique strategies to be explored. In addition there is a unique characteristic some characters in each faction can displays for Sleepers this is Infect, For DoD this is Vigilance, in Order there's Champion and so on. For Faeries this characteristic is Essence Steal. Characters with Essence Steal x heal themselves in-between each attack with another character for x amount. (attacking a fortress however does not initiate this effect)

Card Examples:

Title: Will-o-Wisp
Purity: 2 Faeries
Resource Cost: 1
Morale: 3
Unlimited Character - Faery
1/1
common
When Will-o-Wisp dies another Will-o-Wisp in your deck immediately replaces it with +1/+1 from what the previous Will-o-Wisp had.

Title: Fire Elemental
Purity: 2 Faeries
Resource Cost: 4
Morale: 10
Character - Elemental
5/5
uncommon
At the end of each turn that Fire Elemental is on the battlefield, all characters in the same zone and opposite zone of Fire Elemental become immolated 3. Whenever Fire Elemental takes Immolated damage it gains +x/+x where x is the amount immolated.

Title: Agent Coyle, Faerie Prince
Purity: 2 Faeries
Resource Cost: 3
Morale: 8
Character - Human
3/10
legendary
Evolve. When AC, Faerie Prince comes into play it's exhausted for the next 3 turns, When AC, Faerie Prince is no longer exhausted it transforms into a 15/35 Land Dragon with Reach, Unstoppable, and Essence Steal 5.

Title: Spriggon
Purity: 3 Faeries
Resource Cost: 1
Morale: 2
Character - Treefolk
0/2
uncommon
While Spriggon is deployed you have 1 additional resource. If Spriggon is in the Graveyard for 3 consecutive turns it is placed into your deck. At the end of each turn Spriggon places one Spriggon card in your deck into your support zone.

Title: Minotaur
Purity: 1 Faeries or 1 Warpath
Resource Cost: 5
Morale: 6
Character - Faery Beast
7/12
common
When Minotaur attacks the enemy fortress if there are no enemy characters in the defense zone a random character in their support zone is placed in the defense zone.

Title: Green Elf
Purity: 1 Faeries
Resource Cost: 3
Morale: 3
Character - Elf
5/5
uncommon
Reach. Cannot be killed from none damage sources. Green Elf gives all elves you control Essence Steal 1.

Title: Dark Elf
Purity: 3 Faeries
Resource Cost: 3
Morale: 5
Character - Elf
5/5
rare
Characters damaged by Dark Elf die at the end of the turn. When Dark Elf becomes targeted by abilities your opponent controls it deals 5 damage to their fortress. All elves you control take half spell damage.

Title: Island Turtle
Purity: 3 Faeries
Resource Cost: 7
Morale: 12
Unique Land Character - Land Turtle
10/10
Epic
Untouchable. Island Turtle is a Land card and a Character card. While Island Turtle is Deployed, characters you control have Essence Steal 1 and heal 2 damage at the end of each turn.

Title: Thunder Cloud
Purity: 2 Faeries
Resource Cost: 3
Morale: 3
Character - Faery
3/5
uncommon
Flying. When Thunder Cloud deals damage to a character it deals an additional 7 damage.

Title: Changeling
Purity: 3 Faeries
Resource Cost: 2
Morale: 4
Character - Faery
2/2
Rare
Pay 4: Changeling becomes a copy of target deployed character until the end of next turn.

Title: White Unicorn
Purity: 2 Faeries
Resource Cost: 12
Morale: 15
Unique Character - Faery Beast
0/5
Legendary
Cannot be killed by non damage sources.
Pay 8: Prevent all damage to characters this turn.

Title: Dwarf
Purity: 2 Faeries
Resource Cost: 1
Morale: 3
Character - Dwarf
6/4
common
At the end of each turn other dwarves you control gain +1/0 if there are no other dwarves deployed that you control Dwarf has -1/0.

Title: Dwarf King
Purity: 3 Faeries
Resource Cost: 1
Morale: 7
Unique Character - Dwarf
7/6
uncommon
Other dwarves you control have their morale reduced to 1. Dwarf King has +3/+0 if you have a Dwarf on the battlefield.

Title: Princess Opal, The Undead Faery
Purity: 2 Faeries 1 Sleeper
Resource Cost: 5
Morale: 3
Unique Character - Undead
4/4
rare
Flying. Pay 1: Exhaust, Deal 1 damage to target deployed character. Characters damaged by Princess Opal become poisoned 3.

Title: Winged Pixie
Purity: 1 Faeries
Resource Cost: 2
Morale: 1
Character - Faery
6/6
common
Flying. Pay 3: Target character gains flying until the end of turn.

Conclusion:
   I'm sure you guys are tired of reading by now, so let me just ask what characters do you think would fit in with this concept? Do you think it would be a good idea to add another faction particularly this one? :D

845
Suggestions / Re: Future card ideas
« on: March 06, 2015, 07:32:26 PM »
I'd just like to point out that flying is already a type of card that can only be blocked by others of it's type. Still, I agree that having a second one, particularly something that may be faction specific, might not be a good idea to add.

As for the card idea, Since it's targetted damage, I'm guessing it wouldn't work with AoE? If you DO intend for it to work with AoE damage, though, how would the health drop work in such a case? Personally, I think AoE damage not working does help to keep it from being too potent, though.

you're right in that AoE damage is does not work for it's effect. as you said it would probably bee too overpowered if it did. I originally was going to say that whenever a character became randomly targeted then it would hit lightning rod instead, but I realized that would only counter a demon deck for the most part. so I changed it up a bit.

846
Suggestions / Re: Spectator Mode
« on: March 06, 2015, 07:28:25 PM »
yaaay :D

847
Suggestions / Re: Future card ideas
« on: March 04, 2015, 06:50:33 PM »
Lightning Rod
   4 Resource Cost
   Unique Artifact
   3 Gen. Purity
   Epic

Opening (this card is in the support zone at the start of the game)

This card comes in to play with 100%

Whenever a character you control becomes targeted by a damaging effect, half the damage is dealt to Lighting Rod instead, decreasing it's health by 15%.
When Lighting Rod reaches 0% it is removed from the game and 3 6/6 Kinetically Overloaded Drones are left in the support zone.

848
Omnimind is from Order, is it not? I haven't yet added order cards for 2 reasons. 1, there's supposed to be a rebalance of a lot of cards, particularly from order, coming at some point in the relatively near future, or so we have been led to believe. 2, I'm not on IW a lot and don't really do trading when I AM on so I kind rely on other player's opinions to determine proper placement of each of the cards.

I essentially took up maintaining the list so that we had one that stayed up to date for the most part since I'm on the forums pretty much every day. Unfortunately, I can't adequately manage it on my own. I can put the cards up how I view them if absolutely necessary, but it'll probably be a bit biased and may not be close to being accurate. :(

oh I see. </3

849
Suggestions / Re: Future card ideas
« on: March 04, 2015, 06:16:36 PM »
Shadow Form - can only be blocked by and can only block other creatures with shadow form.
Y Commander X - gives units of Type Y, +X/+X.
Rage - For every point of damage this card takes, it gains 1 attack.
Dying X - This creature dies after X turns.  Could be good on sleeper cards.
Reviving X - After being X turns in the graveyard, this card is put into the support zone from the graveyard.  The Aleta cards already have this ability, but it'd be nice if it had a name.  Again, this
could be a common ability among the sleeper faction's cards.

hmm... except for shadow and commander, I really like these concepts. But I think that part of the balancing of this game is the fact that everything can be blocked.

850
Suggestions / Spectator Mode
« on: March 04, 2015, 06:09:45 PM »
I think this game would greatly benefit from a spectator mode. it would be fun to spectate your friends and watch their techniques and talk with them about some of the moves they make. I think new players would find it as a useful tool to help them learn more about the game as well.

Because I assume that the goal is to have more than the few game modes being offered now, if you ever create a team mode (which I'm really hoping for as well as a 3+ player mode) then spectating would help players to develop decks that sync and mesh together.

I'm wondering what everyone else's thoughts are on a spectator mode?

851
what about omnimind? I didn't see that on the list. :O

852
News and Developer Talk / Re: [Early Patch Notes] Version 1.3.11
« on: March 02, 2015, 06:37:26 PM »
sooooo..... no new game modes? OnO

853
Suggestions / Re: Future card ideas
« on: February 24, 2015, 11:16:06 PM »
eh, i think trap cards wouldn't be a good way to go. It doesn't stick to the overall feel of the game. it would over complicate things and take away from what is "infinity wars." it would be more like yu gi oh and I don't know. infinity wars is it's own thing right now. know what I mean?

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