« on: September 30, 2016, 01:12:46 PM »
I cry every time
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My Daily Routine:
1) Wake up in the mourning
2) Walk to computer and scroll to the IW website
3) Check if the new wave of cards have been released yet
5) Wait for tommorow
WHY DO YOU TEASE ME!!!
If that means we have to put in a group of BS cards that attract hundreds of people then we kinda have to, unfortunately.
If/when we have a large community then we can focus on making the game as competitive as possible. Until then the focus needs to be "What will make the most people play this game" which may or may not result in a balanced game in the short term.
That's true - but you can't place the blame for the declining player base on the council - especially since it has been disbanded for over a year now and the new balance team is only two weeks old and focusing 100% on Rebellion.
Top 100 players probably qualifies as a minimum basic understanding of the game. I think players on the lower end should also be included in the council. But even if not I definitely agree that people should be rotated through. It keeps ideas fresh and new.
See this is a huge misunderstanding of how the balance team (and council) operates. They do not 'generate ideas'. Lightmare does that. They do not design the cards, lightmare does that too. What they do is try and keep Shockwave Giant from being printed, and they fight for weeks to get +2/+2 added to Lance of Jinhai, and they get Wealthy Noble moved to 2 cost, and they get a 2 turn exhaust on Hermit and they get a zone lock on Overcharged Storm.
Also - currently you can be 700 rated and be in the top 50. For reference you do not start losing points for losing games until 1200+. If you cannot achieve a minimum rating of 2200 then imo you do not have sufficient knowledge of the game to be able to analyze the cards and reach any sort of real healthy balance.
selling something at 40 - 50% discount with the intention to make quick money is what liquidation is dear.
Even with 90% discount its still pure profit!
You cant compare real economic standarts with a digital game, where you can produce fake value just by pressing a button.
You simply compare the money YOU have to pay with the fake value you get. You need to compare they money THEY need, to produce the value. And in case of these bundles, it is rly a low effort so they are maybe even with the 1st bundle they have sold and from that point -> 100% profit, no matter what the price is.
et tu adorabear & Merlinx
I know Mill decks probably wasnt the best example, I tried to qualify it with "mad monk" mill but at that point i was grasping at straws. I meant control decks not mill but I had too much pride to correct myself... (One word, in a page long article and I get this kinda grief for it >__<) Either way I have seen mill decks with control cards like demonize, assassinate, and even some fire bolts, maybe im not so crazy after all!!