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Messages - Wayfinder1026

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31
News and Developer Talk / Re: Weekly Legit Post #25: Rebellion Wave 3 & more
« on: September 30, 2016, 01:12:46 PM »
I signed an NDA so can't say directly that IW just slowly fades away and there is nothing else to communicate sadly  :(

 :'( I cry every time

32


Reading your signature reminded me of that old movie Chicken Run. :)

33
Bug Reporting / Re: Is it a bug or what?
« on: September 28, 2016, 11:25:37 AM »
I THINK it's a bug.

34
Fan Websites/Pages / Re: Shameless self promotion - my IW website
« on: September 28, 2016, 03:10:23 AM »
Nice Job :D

35
Non-IW Discussion / Re: Interesting tcg becomes free to play
« on: September 27, 2016, 08:09:29 PM »
Decided to download this game and it's really fun. It's the only other game I've played that allows you to increase your base resources like in infinity wars. It's a decent substitute if you're waiting for something special to happen in iw.

36
Community Events & Contests / Re: [CDC] Rebellion
« on: September 27, 2016, 05:24:20 AM »
Mouth of the Beast
1 Verore
Cost 5  Morale 10
3/12
Character - Demon

Overcharge with an Exile card, create a 6/1 flying demon token in your support zone. (Use this up to twice per turn)

37
News and Developer Talk / Re: Weekly Legit Post #25: Rebellion Wave 3 & more
« on: September 27, 2016, 12:23:20 AM »
My Daily Routine:
1) Wake up in the mourning
2) Walk to computer and scroll to the IW website
3) Check if the new wave of cards have been released yet
4) Cry
5) Wait for tommorow


WHY DO YOU TEASE ME!!!

lol

38
Suggestions / Re: Why Top Players Shouldn't Compose a Whole Balance Team
« on: September 24, 2016, 08:29:31 PM »
  If that means we have to put in a group of BS cards that attract hundreds of people then we kinda have to, unfortunately.

If/when we have a large community then we can focus on making the game as competitive as possible. Until then the focus needs to be "What will make the most people play this game" which may or may not result in a balanced game in the short term.

That's just silly.  ::) you can't build a game by pandering for short-term gain. you can't build anything that way actually.

39
Suggestions / Re: Why Top Players Shouldn't Compose a Whole Balance Team
« on: September 24, 2016, 08:17:49 PM »
That's true - but you can't place the blame for the declining player base on the council - especially since it has been disbanded for over a year now and the new balance team is only two weeks old and focusing 100% on Rebellion.

I quite agree. In no way am I agreeing or suggesting that the problem with the player base is because of the choices of the council. honestly the only one's responsible for the declining player base are the developers and promoters.

40
Suggestions / Re: Why Top Players Shouldn't Compose a Whole Balance Team
« on: September 24, 2016, 05:43:15 PM »
Top 100 players probably qualifies as a minimum basic understanding of the game. I think players on the lower end should also be included in the council. But even if not I definitely agree that people should be rotated through. It keeps ideas fresh and new.

See this is a huge misunderstanding of how the balance team (and council) operates. They do not 'generate ideas'. Lightmare does that. They do not design the cards, lightmare does that too. What they do is try and keep Shockwave Giant from being printed, and they fight for weeks to get +2/+2 added to Lance of Jinhai, and they get Wealthy Noble moved to 2 cost, and they get a 2 turn exhaust on Hermit and they get a zone lock on Overcharged Storm.

Also - currently you can be 700 rated and be in the top 50. For reference you do not start losing points for losing games until 1200+. If you cannot achieve a minimum rating of 2200 then imo you do not have sufficient knowledge of the game to be able to analyze the cards and reach any sort of real healthy balance.

To be fair, if the player base was 2-3 times larger, the top 100 wouldn't be where it's at now.

41
Suggestions / Re: Why Top Players Shouldn't Compose a Whole Balance Team
« on: September 24, 2016, 05:34:22 PM »
Top 100 players probably qualifies as a minimum basic understanding of the game. I think players on the lower end should also be included in the council. But even if not I definitely agree that people should be rotated through. It keeps ideas fresh and new.

42
General Game Discussion / Re: Intended Business Plan?
« on: September 23, 2016, 09:56:29 PM »
selling something at 40 - 50% discount with the intention to make quick money is what liquidation is dear.

Even with 90% discount its still pure profit!

You cant compare real economic standarts with a digital game, where you can produce fake value just by pressing a button.

You simply compare the money YOU have to pay with the fake value you get. You need to compare they money THEY need, to produce the value. And in case of these bundles, it is rly a low effort so they are maybe even with the 1st bundle they have sold and from that point -> 100% profit, no matter what the price is.

Not true at all. When you sell something, no matter what it is, there's always a theoretical cost. Even if you're selling rocks, (which people do) you still have to go collect them. SO there's the cost of time to make the card and the cost to create the post. There are probably several others in there as well that we can't see from our point of view. So even in the digital age, selling 1's and 0's still costs money to make it happen in some way.

43
News and Developer Talk / Re: Weekly Legit Post #25: Rebellion Wave 3 & more
« on: September 23, 2016, 12:04:35 AM »
Truth Keeper's effect should be Exile ability. >.>

44
There's no incentive for players who know they can't compete with top players to try. Yodomare should break it into leagues/tiers and award players based on where they place at the end of each season. Otherwise the player pool in ranked will stay small.

45
News and Developer Talk / Re: Weekly Legit Post #25: Rebellion Wave 3 & more
« on: September 22, 2016, 03:39:00 AM »
et tu adorabear & Merlinx :(

I know Mill decks probably wasnt the best example, I tried to qualify it with "mad monk" mill but at that point i was grasping at straws. I meant control decks not mill but I had too much pride to correct myself... (One word, in a page long article and I get this kinda grief for it >__<) Either way I have seen mill decks with control cards like demonize, assassinate, and even some fire bolts, maybe im not so crazy after all!!  :P

-giggle giggle-

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