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Messages - mace

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No 3  that would kill her to winds of war and they already have enough stough that can't live through that maybe 4 not 3 though.

General Game Discussion / avatar
« on: March 08, 2013, 07:10:17 PM »
Just wondering we haven't heard anything about the special avatars we would be geting later. Anybody know anything ?

Suggestions / Re: Future card ideas
« on: March 05, 2013, 07:19:41 PM »
Evolve: pay x and location turns into .....

Suggestions / Re: Future card ideas
« on: March 05, 2013, 08:57:57 AM »
Stalwart once on battlefield cannot be move back.

Suggestions / Future card ideas
« on: March 05, 2013, 12:48:37 AM »
1) though be interesting to have cards that have added effects based you or oppenets life/moral.

2) Also cards that get bonus or effcts when there location is on the field.

3. and of course cards that work with graveyard

Feel free anyone else if you have card idea or mechanic to post here.

General Game Discussion / Re: Discussion: Morale
« on: March 03, 2013, 07:41:10 AM »
pay 3 exhaust: opppent loses moral equal to amount of creaturses sent to graveyard this turn

General Game Discussion / Re: Patch 0.75 Discussion
« on: February 20, 2013, 07:22:23 AM » Access is denied
   at Method)
   at Source)
   at model.Downloader.downloadFile(
   at model.Updater$UpdateRunner.doRun(

 had this error when trying to start the game had it working when I first downloaded it.

General Game Discussion / Re: Discussion: Morale
« on: February 18, 2013, 08:56:50 PM »
Think commanders while in the command  area should not lose moral for them dieing otherwise no one will ever want to play with big commanders ex hidden in clouds.

General Discussion / Single Card: Breeding grounds
« on: January 31, 2013, 08:08:57 AM »
Exhaust breeding grounds and two beasts:  create a 3/3

Honestly think needs to exhaust a beast for a 3/3 or change the  it to a 5/5 or 6/6 because exhausting two beasts while trying to stay on the offensive with warpath is hard.

General Discussion / Re: Single Card Discussion: Sage 1
« on: January 31, 2013, 06:29:41 AM »
Just make it a puity 2 card because every deck is using that card

General Game Discussion / Re: Common Questions/ FAQ
« on: December 19, 2012, 07:46:17 PM »
You can't cast a 2nd but there few ways to bring out more gy or search effects with warpath

General Game Discussion / Resource idea
« on: November 23, 2012, 04:06:39 PM »
On one of the other forums topics people were talking about the cap being 10 or possible changed to 12. I had a idea on the subject with cards like wealthy noble. Have the cap at 10 but If you play a card like the noble next turn you resources will change to 11 but only for that turn then resets back down to 10. Thinking this would ealthy noble more options and other cards down the line to be created and more strategies to come up. Later there could be spells that tempoary resources but have condiotions on what it can be used for.

Suggestions / multiple game / duel game mode
« on: November 23, 2012, 01:10:06 AM »
In the video you mentioned how you going to try set it up were i can take my turn submit it then wait for a friend to take theres before we move on and you could have multiple games. I really enjoyed this idea because it  sometimes hard to always off at same time playing with friends and was wanting to hear how this was going.

General Discussion / Re: What is Everyone's View on Assasinate's Range
« on: November 22, 2012, 05:25:20 PM »
Only thing I don't like it can kill my high power commander before get a chance to play make me to have a skraar as a commander to amke him safe or not play to many high commanders

General Discussion / Re: Single Card Discussion: Call the Crusade
« on: November 22, 2012, 05:20:08 PM »
I like it its almost like have 6/3 with haste and untouchable the first turn very decent card

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