Greetings, Card Design Challenge enthusiasts! This round of the challenge is going to be rather simple: create an unlimited card. It could be a character, it could be an ability, an artifact, even a mission (the way locations works makes that untenable, however), it doesn't really matter. Just make something that you could theoretically have 40 of in your deck. Or a hundred, I suppose.
Card Deadline: October 22nd
--- Card Design Challenge Rules --- 1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish. 2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline. 3) If you edit your post you should make an additional post in this thread informing of the edit to make sure that the updated version of the card will be judged. The post should contain the full updated card details as well as a brief summary of what changed from your original submission. 4) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round. 5) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.
PRIZES 1st place: 3 alt art packs and 3 collection penta packs 2nd place: 2 alt art packs and 2 collection penta packs 3rd place: 1 alt art pack and 1 collection penta pack All participants who submit an entry will receive a collection penta pack
As long as CARDNAME is deployed, Locations you control have "Your characters take 2 less damage while in the Defense Zone." At the end of the turn, if CARDNAME is in your defense zone your fortress heals for 5 health.
Add some earthworks here, a bastion there, a good ditch in the front... it's not much, but I can work with it.
Basically, he turns any location into a Great Wall of Jinhai. And the Wall itself gets even stronger. I made them 1 purity so they could combo with other factions' locations, gave them 5 health because I didn't want good stats but I hate it when stuff dies to a single lightning blast or firebolt. The Field Engineer ability is designed to encourage people to put them into the defense zone where they'll be more vulnerable to removal/combat death while also giving utility if you don't have an artifact. 3 cost was specifically designed to curve into Wall, notably, but it's worth noting that at that cost they're competing with Dojo (also intentional).