« on: October 01, 2013, 10:09:13 AM »
Basically with this gamemode its kinda like playing the game with the glorious strategists affect constantly on, except without the healing and also applying to attackers.
when your cards attack during the resolution phase the first attacker hits the first defender like normal but then both cards are cycled to the end of the assault and defense zones, so then the 2nd attacker and defender become the ones on the left.
so rather than all the attackers hitting a card until it dies and then moving on to the next one, each attacker ends up hitting the card in front of it, the 2nd attacker hitting the 2nd defender and so on.
It still works fine if there are different numbers of cards on each side, say if you had 3 defenders and 5 attackers, attackers 4 and 5 would end up hitting defenders 1 and 2, so just like in the normal gamemode your fort won't get hurt as long as you still have a living defender.
It would also work with unstoppable by stopping the card from being moved if it killed a defender, also cards with multiple attacks (aka the firestarter) wouldn't be cycled until after it's final attack and of course you still get the flying type cards working separately to the rest.
I think this gamemode would be interesting to play and would make the order of both your cards and your opponents cards on the field an important thing to take into account, could introduce more 'bluff/predict' gameplay with both players changing the order of their cards in the planning phase.