Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - NatoPotato

Pages: [1] 2 3 ... 47
1
Community Events & Contests / Re: [CDC] A Knight to Remember
« on: August 03, 2018, 01:08:25 PM »
Temporally Warped Knight
1 GI + 1 FD
4 cost
7 morale
Character - Human
7/3

Charge, Cannot Block
Whenever this card would deal or take damage the damage is delayed.
If this card would die or be removed from the game all damage delayed by this card is applied first.
Exhaust: All damage delayed by this card is increased by 3 and applied.

"What was that? some kind of illusion?" "If it were real you'd have been decapitated" "Weird"
*recording of deceased 1 hour prior to incident*




Basically GI messing with temporal anomalies inadvertently made a warrior whose physical interaction is 'out of sync' with regular time, they need to make use of the time they have and deal as much damage as possible before time catches up with them.

If you can keep the opponent from killing it you can build up a good amount of damage against powerful enemy units or the enemy fortress, though the longer you put off triggering it the less likely enemies it attacked will still be alive to take the damage, you can also give it effects like flame strike or infect before activating it and that should apply to all the damage.

2
Community Events & Contests / Re: [CDC] The Key to Success
« on: July 01, 2018, 04:28:28 AM »
Tenacious Warrior
FD DOD
Character - Human
Cost 4, Morale 8
8/8

Multi Strike 2, Fury 2, Determination 3

"These soldiers of the alliance are honored by the flame dawn for their ferocity and the descendants of the dragon for their resolve."


Fury X
After taking damage this Character gets +X/+0 until the end of the turn.

Determination X
After taking damage this Character gets +0/+X until the end of the turn.


Using multiple new keywords but they're very similar, determination is essentially a less powerful version of 'take x less damage from all sources', not preventing death on lethal damage and dealing all the damage they 'avoided' at the end of the turn.

These characters are quite useful in both assault or defense (but mostly defense unless you use swift strikes/unstoppable) due to their resilience and increasing damage, giving them vigilance/charge/haste or using stuff like heaven's bell can be great for dealing a bunch of unexpected damage, and of course they'll be buffed by non combat damage effects like heatwave or yuanshi.

3
Community Events & Contests / Re: Location, Location, Location
« on: June 06, 2018, 03:13:29 AM »
Recycling Facility
2 GI
Location
Cost 3

Pay 2 or Overcharge a card: You may play Artificial Characters from your graveyard by paying their cost this turn.


Basically gives all artificial characters the recurring nightmare ability minus the buff, let's you re-use things for constructing or just re-play decent artificial characters, lets you use cards like mechanize to make things revivable, would also synergize pretty well with infested scavenger.

4
Community Events & Contests / Re: [CDC] 2 in 1
« on: May 09, 2018, 07:19:23 AM »
Flame Spirit
2 FD
4 cost
8 morale
Character - Elemental Spirit
7/7

Flamestrike 4

When you play Flame Spirit you must overcharge it once.
If you overcharged a Location Flame Spirit becomes a Mission with the text "Whenever a Character attacks your fortress gain 10% completion and Immolate the Character for 3 damage per turn. When completed the Immolation level of all enemy Characters is doubled."
When Flame Spirit attacks a Character any Characters adjacent to them are also Immolated.



Basically you can sacrifice a location to boost your locations defense or you can just put it out as a character and do more offense.
The completion effect of the mission doesn't care about immolation source so you can use other flame strike cards to maximize its potential, like playing 2 of these at once with one as a mission and one as a character.
Didn't really want to do the whole 'paired' thing because of how much text there ends up being, but it should still be basically the same.

5
Community Events & Contests / Re: [CDC] Useless but fun
« on: May 07, 2018, 12:15:01 AM »
Since I did the previous challenge I'm gonna let NTL handle the next one.

6
Community Events & Contests / Re: [CDC] Useless but fun
« on: May 07, 2018, 12:12:10 AM »
Number11
“I love the name of your card and it fits well with what it does. The flavor text is very funny too. The logistics of Unorganized Garage are interesting and different. I like that, as a location, you draw the second card and not the top one. As for the Exhaust card ability it’s very creative but I do see a flaw, it would alter how discard decks work since you no longer worry of drawing your last card. I don’t know if it would give an advantage to a player, and since it’s looked to FD, probably very situational. All that said, it would be an interesting card to play and have!”


NatoPotato
“I think this is a fantastic card. It has no potential “use” to influence a match… so completely useless!!! except for the art being displayed upside-down, that would mess with my head hahaha
It would be amazing to see a full premium deck. It would also defeat the purpose of showing off your true premium cards, but hey, if you are throwing away 2 resources during a match to make cards pretty, go for it I say! I also like the “Counterfeit Cards” name, true to its name :)


Hiding
“This is a scary Mission, I live it!!! The name of the Mission… it’s perfect. It fits well with the Genesis Industries and Exiles theme decks. Scary tech... Now where did Wealthy Noble go??
Even though it handicaps both players, I can see it being an advantage if the other player had more cards in play and or you are in a defence position. If you are defending you gain a turn since all deployed cards are moved to the support zone. The cost offsets that imbalance but I can see some good applications for this card so I would not call it “useless”, so much so, I would love to try it and have it in my decks!!! That Mission completion requirements is very cool and adequate.
I think it’s a well-balanced card but still is advantageous if played right, so it doesn’t quite fit the asked specifications for this event.
That said, I really really really like this card and would love to see it made. I am laughing hard just thinking how frustrated my opponent would get :p”


ToxicShadow
“When I see this, I think: Ho man this is going to be a mess!!! As I understand it this card would make every event that happens during a turn random rendering the match useless for almost any strategy. You don’t know what you will get and you don’t know what you will hit. This card would be considered to have negative effects for both players making it non-advantageous. You may even hit your own Artifact ending the madness this cards brings with it. Overall interesting concept and effects but I think it would bring too much frustration to players and probably crash the game if there are too many abilities in the graves…. I am scared just thinking of it hahaha.”


Benionin
I keep trying to think of ways I could use this cards and every time I am thinking why? Why would I add something this useless? I could see it being used for some sort of moral victory but it would probably be very impractical.
I see you have this card as a Unique Mission. Usually a mission has a set goal that the player(s) needs to complete. Ex: Kill 10 Conscripted Militia to complete the mission.
I think this care would be better as a Location card.
I like the flavor text haha xD


Volumet
“I have mixed feeling about this card, I don’t see is as a useless card. In fact I see it helping the player who uses. It helps complete Omnitron and with Weaponize I could use it to make my characters Untouchable and get an 8/8 Artificial just for the cost of 2.
This is a formidable card and I would definitely have it in my Genesis Industries deck. As much as I like this card it’s not useless so it doesn’t fit in this particular challenge.
Two thumbs up! A very cool card that I would love to see implemented, but I have to deduct marks for making it too useful in my opinion.”


NTL
“This card would appeal to any avid gambler. Definitely a hell’s Roulette Mouahahaha and perfect for Exile! I would not classify this card a useless but it is non-advantageous since there is a 50/50% chance of it going your way or the opponent’s way. It also could never complete as it can go back and forth for ever… very interesting card mechanics. I love that it starts at 50% and needs to go to either 100% or 0% to complete. The consequences of playing this card can be very high and at best the mission would take 3 turns to complete… During that time players would intensely watch what side the “Roulette” tips even giving a chance for player to destroy the mission if players thick it’s not going their way. Hooo the suspense all wile happening during the ongoing fight.
I do have a Question. What happens if there are no Characters? I would guess Hell's Roulette dose nothing that turn?
A very exiting card indeed!”


Mew28
A 50/50 chance Ability Card. Now that’s interesting. I like that the cost is 20 making it almost unusable.
I say almost because I think I have a cool deck build that could center on that card. (Probably not a practical deck but whatever).
Imagine Having Martyr of Life, an Overseers Character and Enyah in command. You also have 1 Die Another Day, 1 Coin of doom, 1 Wealthy Noble, 1 Brings Life By Passing, 1 Passing Gift and 1 Untapped Wilderness in your deck… the rest of the cards are up to you. If you have the right combo (and none of your cards die…) you could (very very unlikely) toss that Coin on round7!!! Hahaha :p
It’s a very cool and interesting Ability. It fits well as a Factionless card especially since it’s overpriced!




All participants cards were amazing concepts but I had to stick to the challenge descriptions. The winners are the ones that I thought fit the best.

First place: NatoPotato (This card to me wins as it’s a true useless card but would be cool to play)
Second place: NTL (I think as a non-advantageous card this card could bring some interesting struggle play in a match)
Third place: Mew28 (This card is also a non-advantageous card and useless for being so hard to activate in a real match. That said you could loose to Puffy the goldfish in style :p)

7
Community Events & Contests / Re: [CDC] Useless but fun
« on: April 19, 2018, 12:12:57 AM »
All targeted effects have no target restrictions and hit a random target.

Would that mean if I played Yuanshi's Wrath for example all the damage would be sent to a single random deployed character?
Would all of mass deaths kill effect target a single random character?    Would it just kill everything in play?     Would it count the number of cards on the battlefield and randomly choose that many cards to kill?

Unless its specifically just cards that say 'target' but then there's still effects that only apply to specific type of card, could laser cannon try to damage a location?  could vandalize kill a character?

8
Community Events & Contests / Re: [CDC] Useless but fun
« on: April 17, 2018, 10:38:49 AM »
Counterfeit Cards
Factionless
Rare
2 cost
Unique Mission

Exhaust: Select a faction and a premium type (options include default and random), all cards you control (in play or not) gain the selected factions border, become the selected premium type and have their art displayed upside-down until the end of the game.

"Dude, look how many holographics I've got!"



Aside from messing around with the purely cosmetic qualities of the cards for puffies and giggles it would also let people see how it would look to have a full premium deck.

9
Community Events & Contests / [CDC] Useless but fun [CLOSED]
« on: April 17, 2018, 01:47:39 AM »
Design a card that is “useless” or non-advantageous yet very cool to play during a match.

We all know how useless Puffy the goldfish is! Yet I love using him, torturing him with new card combos and experiments, but most of all, taking my sweet sweet time beating him. Maybe that’s just me.
Regardless, that lovable fish gave me the idea for this next challenge.

Non-advantageous in this case means to not give a player advantage over another.
The card can be any card type or purity. Free range!
The card should not be annoying in that it would make players have a bad experience or ruin a match. That said, the card can have good or bad affects (advantageous or inconvenient for both players) as long as it doesn’t unjustifiably disrupt a match.

If a player during a match finds a way to make use of the “useless” or non-advantageous card, kudos to them, but the card should be designed not to give a player advantage over another as previously stated.

I am curious to see how useless, funny, cool, tragic or even bizarre you can make your card.

Hope you have fun with this challenge,

WolfLionHead

Deadline is May 7th 2018



--- Card Design Challenge Rules ---
1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.
2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.
3) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round, if the winner does not wish to host the next round a runner-up may do so instead.
4) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.

PRIZES
1st place: 3 alt art packs and 3 collection penta packs
2nd place: 2 alt art packs and 2 collection penta packs
3rd place: 1 alt art pack and 1 collection penta pack
All participants who submit an entry will receive a collection penta pack

SUGGESTED SUBMISSION FORMAT
Name:
Faction/Purity:
Type:
Rarity:
Cost:
Morale:
Attack/Health:
Rules Text:
Flavor Text:

10
Community Events & Contests / Re: [CDC] Plan to fail
« on: April 16, 2018, 10:58:35 AM »
Hiding


NTL


Grinnin_Gin


WolfLionHead


ORISOLVE


ToxicShadow


mew28



And the winners are:

1ST  WolfLionHead
2ND  ToxicShadow
3RD  NTL

Congratulations!

11
Community Events & Contests / Re: [CDC] Plan to fail
« on: March 27, 2018, 11:02:40 PM »
WolfLionHead's entry

Lucky star
Factionless
Type: Unique Mission
Rarity: Rare
Cost 4

Target a deployed character. After 2 turns that character becomes untouchable and you must select a new one. If you can’t select a new character or any of the selected characters die or are removed from the game, then Lucky star is removed from the game and all your characters lose untouchable.

13
Community Events & Contests / [CDC] Plan to fail [CLOSED]
« on: March 26, 2018, 10:51:01 AM »
Design a mission that you want to play, but not complete.

Currently all the missions (aside from kidnapped by demons) just have a beneficial goal on completion and don't do anything else, you put them down and until you complete the goal they're sitting there wasting space, your goal as the player is just to get rid of them.

But what if there were missions that were the opposite?
Ones with effects outside of completion, with more benefit to prevent them from completing, missions you actually want to keep on the field as long as you can.

You could make what is essentially an ability card that you can use multiple times, (pay X, do something, gain Y%) or a timed effect like tome (gain X% each turn) but I'd prefer if the completion method was a little more interactive and something you can try to avoid, though it depends on the effects.

The completion effect doesn't necessarily have to be bad, but you should still want to delay the missions completion as long as possible, if you want the completion effect could be nothing other than the card simply being destroyed and you losing its other effects, in which case you don't need to specify what happens on completion.

Also consider whether or not the card should be unique.


Deadline is the 16th of April.




--- Card Design Challenge Rules ---
1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.
2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.
3) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round, if the winner does not wish to host the next round a runner-up may do so instead.
4) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.

PRIZES (I dunno if this still happens, what with the game's current state)
1st place: 3 alt art packs and 3 collection penta packs
2nd place: 2 alt art packs and 2 collection penta packs
3rd place: 1 alt art pack and 1 collection penta pack
All participants who submit an entry will receive a collection penta pack

SUGGESTED SUBMISSION FORMAT
Name:
Faction/Purity:
Type:
Rarity:
Cost:
Morale:
Attack/Health:
Rules Text:
Flavor Text:

14
Community Events & Contests / Re: [CDC] Forgotten & Rotten
« on: March 12, 2018, 01:50:51 AM »
Virus Dispersal

Unique Mission
Cost: 2

At the end of the turn if there are 9 or more Undead Characters in your Support Zone which were in the Support Zone at the start of the turn, Virus Dispersal becomes complete.
When Virus Dispersal is completed it sacrifices all Undead Characters in your Support Zone, applies Poison 2 to all non-Undead Characters, and all non-Undead Characters on the Battlefield become Undead and are raised to your Support Zone when they die.

"Why are they just piling up like that?"   *BOOM*



Basically just make a pile of undead bodies and blow them to bits to spread the virus all over.

They have to be in support at the start of the turn, so it won't be triggered by units that were just spawned in or raised from the graveyard.

Poisons command zone, turns non-undead characters you own on the battlefield into undead and gives them an extra life, and can steal a bunch of units from the opponent, but requires you to hold back and sacrifice a decent number of units, making you more vulnerable to attack, plus the opponent can hit you with support zone death/damage or forced movement and prevent it from working, basically wasting your turn.

15
Community Events & Contests / Re: [CDC] Equal Opportunity
« on: February 26, 2018, 04:06:53 AM »
Heavenly Blessing

Ability
Epic
6 cost

Threshold 10
No characters may die this turn, remove this card from the game.



Kind of an upgraded version of resolute initiative, but isn't one-sided or pre-emptive and can't be re-used, if a character takes lethal damage it goes to 1 health.

The card doesn't help much with doing damage or morale loss, assuming nothing has flying and there's at least 1 character in each defense zone, but of course overseers has flyers to bypass defense and dod has invincible defenders and other morale stuff that doesn't rely on character death.

Even without flying and morale effects it messes with the opponents combat plans and kill/damage effects and gives you a turn to work on board presence and apply other non-death effects.

Pages: [1] 2 3 ... 47