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Messages - P4lm3

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1
Special Events & Tournaments / Re: The Rift Runner's League Week 1
« on: July 04, 2017, 01:51:16 PM »
won vs broadwell 2-0

2
Special Events & Tournaments / Re: The Rift Runner's League Week 1
« on: July 02, 2017, 10:10:06 PM »
Won vs zinny98 2-1

3
Special Events & Tournaments / Re: The Weekly Rumble 6/18 - 6/24
« on: June 24, 2017, 07:52:50 PM »
lost vs Equastro 1-2

4
won 2 - 0 vs Benionin

5
won 2-1 vs cardtradercrown

6
vs Merlinix lost 2-1

vs hamsta1 won 2-0

7
vs mushroom 2-0

8
Special Events & Tournaments / Re: Tournament Testers Wanted!
« on: April 15, 2017, 03:38:51 PM »
vs Benionin 2-0

9
Special Events & Tournaments / Re: Tournament Testers Wanted!
« on: April 15, 2017, 03:28:33 PM »
vs Colonscopy 2-0

10
Special Events & Tournaments / Re: Tournament Testers Wanted!
« on: April 14, 2017, 12:39:32 PM »
What he said

11
Special Events & Tournaments / Re: Tournament Testers Wanted!
« on: April 12, 2017, 12:33:38 AM »
vs marxlance 2-0-1

12
Special Events & Tournaments / Re: Tournament Testers Wanted!
« on: April 08, 2017, 04:25:37 AM »
Better signup for testing for there is nothing to lose =D

13
The Exiles / Re: How it feels to play exile cards...or play against them.
« on: December 22, 2016, 08:02:00 AM »
Cresil the mad: watch your opp cry in pain as all his active abilities are useless if you have initiative
Sacrifice effect that happens at the start of turn or nysrugh the insatiable and no need to rely on initiative

14
Community Events & Contests / Re: Christmas letters to Aberion
« on: December 05, 2016, 10:43:46 AM »
Good savior Lord Aberion. Give poor kids fighting at the edge of battlefield artifact removal. Bullying from green old men and purple gothic girls has become constant and playing with solaces kids is not fun  :'(. They, they are not interested in direct fair combat!

15
News and Developer Talk / Re: Further Balance Plans
« on: December 03, 2016, 09:51:19 PM »
Oh boy,
Tygris: just being able to create 0/0 tokens for Taigas sake (farewell sanity of Orisolve), and maybe after each use base stat for token increases by 1/1 (not being Taiga abusable T_T)

Ac Ascended: each AC that is not dual faction takes and enchants mechanic common to faction or evolves to dragon by not so distant mechanic. AC Ascended doesn't feel like evolving type and could do champion related relief, when deployed champion restriction is increased to 2 (or be more aggressive unit attacking twice fist as flying second as ground unit gaining protective buff (similar to aberion's banner) +7/7, or order vice versa. Biggest concern is to fit most of this text in to card box -_-'

Gao Han: Is champion and could also relieve champion limit or how buffing is theme both in oos and dod, double your buffs while Gao Han is in defense zone (+16/16 strength of leadership)

Aberion Champion of forge: Why would 2 oos 1fd be used over 2fd oos? If this had other things to look for other than huge morale cost, While in assault zone charge units get flying and flying units get charge. This could protect early charge units if played from command on curve, make champion swapping sol have haste and when pulled back in fear of board clear not make flying units played from hand go suicide (shikana, jubalia and cheryl late game Charlies angel's gang)

Fire starter: This guy and Tullio... I thought maybe increase power by 2-4 but its not that simple at all T_T. So effect must be more unique. If AC Fire starter would engage unit that was not deployed at the start of turn, that unit moves to assault zone and attacks after AC Fire starter

AC Hellbringer: there are variations for 2 exile sleeper/dod toxic decks so discarding (*cough, cough) calamity and making it have exile reduction of 3 on curve and removing used card from grave and deck, nope! Bad idea that sucks player interaction to its lowest it has ever been. 2 wp 1 exile Karckk is interesting. Giving 2 and 3 exile comeback in form of AC Hellbringer? Pay extra to increase discards by 2 for each resource and gain effects: 2+ discards, draw card for each discard. 4+ enemy units lose 2/0 for each discard 5+ AC Hellbringer won't transform in to dragon, he instead gains flying and spawns 25/25 unstoppable flying dragon. (Too much text T_T) 

Hinekri: If Hinekri would be killed, you may instead sacrifice your unit that was infected by Hinekri.

Vasir the demon Prince: Opponent units lose morale from sacrificed units (usable in 3p verore, vorasious goliath followed by vasir?)

Die another day: While in hand cost decrease by 2 every time you take 20+ damage.

Evellee: I didn't think my favorite unit need buff o_O +2/0 for recruited units

Xi, Martyr of peace: Heal your fortress full and win game with Dugg you have earned it. Or rather after sacrifice, for rest of the game after your unit dies or is removed from game in battle field, spirit with identical stats moves to another zone and leaves at the end of turn (i have lost my imagination for this one (T^T)

Liand, The fearless: units in defense zone also get +0/4

Marina The selfless:  Aleta effect returning to hand after 4th turn (very original...)




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