Any way to submit deck ideas. I've got tons of reasonably effective decks with very basic cards.
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QuoteIf anything, I think it would make more sense
as something like this:
At the end of the turn, deal 1 damage to the
enemy fortress for each character killed this
I like this idea better than the current version of the card.
So basically nuke everything.I mean why not, that's the game meta right now anyway.
Hello I am Mr.Designer man as you can see from this post I now make this game. http://forum.lightmare.com.au/index.php?topic=66599.0
I would like to thank you all for your constructive criticism on how calamity should be reworked and thanks to all the comments and these poll numbers we as a group have decided the 1st card we will rework is calamity. Here is a sneak peak and this card should be implemented into Infinity wars in the next week or two. Have fun everyone!
I know it's an old topic, but i really do feel this need to be said, especially in light of current things.
1) Any "counter" to calamity actually adds to the problem, because the calamity decks will just use it to abuse the card even more, and they're the ones with their finger on the button. For example, cards like never forget the fallen could just be played by the would-be calamity player to wipe the board and then play NFtF next turn and have that much more advantage. I think a possible fix might actually be to make the card even more complete in it's destruction. Remove all creatures, artifacts, locations, all cards in hands, creatures removed from the game (for things like dojo), from the game. That way at least it's a true reset, and not what it is now, which is a broken combo-piece to punish the players who committed the sin of having creature decks, and even then people would just run a bunch of the new remove from the game cards or phase-bot. So many games just end up defaulting to that sort of playstyle over time too, it's why i fell out with MTG, since so many decks were just constant board-wipes, and i like making creatures.
2) The new cards, if they'll at all be useful, are going to make the problem even worse, giving calamity players that much more value out of removal from the game. The remove-from-the-game decks continue to get more and more value compared to other play-styles, so the problem will only get worse.
You are 100% right - Calamity is a busted card that currently so overplayed that 70% of the meta is focused around it. My only issue with your post is that you put it on a two year old thread instead of one of three dozen newer threads on the same topic.