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Messages - Number11

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1
Community Events & Contests / Re: [CDC] A Knight to Remember
« on: August 13, 2018, 09:42:55 AM »
Juggernaut
2p GI, 1p FD - uncommon
7 Cost
4 Morale
Character - Human
12/22
Shield 1

When you deploy Juggernaut, you can Overcharge a Flame Dawn card to gain charge.
When Juggernaut takes damage when attacking, he attacks again.


The juggernaut is an armored warrior, but if it does not fit the challenge let me know.

2
Community Events & Contests / Re: [CDC] Unique Connection
« on: August 02, 2018, 09:31:40 PM »
Heroes Monument
2p DoD - legendary
3 Cost
Location
Untouchable

When a Unique Character dies in your Defense Zone, all deployed characters gain +2/0 and magic immunity for the duration of the next turn.


The magic immunity is useful in a matchup with CoV or you could use it to negate the damage you would take from your own Yuanshi's Wrath. The +2/0 is useful in general and can be used for attacking if you think the opponent won't attack you while you have the buff.

Why would you play yuanshi's wrath with this effect in place? It protects your opponents stuff too? Unless you really wanted to kill something in their command zone.

I made a mistake in the wording. It was supposed to be only your deployed characters and not the opponents.

3
Community Events & Contests / Re: [CDC] Unique Connection
« on: July 30, 2018, 09:23:47 PM »
Heroes Monument
2p DoD - legendary
3 Cost
Location
Untouchable

When a Unique Character dies in your Defense Zone, all deployed characters gain +2/0 and magic immunity for the duration of the next turn.


The magic immunity is useful in a matchup with CoV or you could use it to negate the damage you would take from your own Yuanshi's Wrath. The +2/0 is useful in general and can be used for attacking if you think the opponent won't attack you while you have the buff.

4
Community Events & Contests / Re: [CDC] The Key to Success
« on: July 13, 2018, 08:31:15 AM »
Repeat - If this card goes to the Graveyard the turn it is played from your hand, then you can play this card a second time next turn from the grave for free.

Lingering Dark Mist
2p CoV - uncommon
2 Cost
Ability - Magic
Repeat

Deal 3 damage to target character.
You can play this card from the Graveyard.


After two turns of dealing a total of 6 damage, you can continue to pay 2 resources to play the card from the graveyard and deal 3 damage. The Repeat keyword works best with Abilities as they are always played from the hand and will go to the graveyard when played. However, you can use the keyword for any card type, the card just has to go to the graveyard the same turn it was played from the hand. You could for example make a sleeper character with Repeat.

5
Community Events & Contests / Re: [CDC] Duality
« on: June 28, 2018, 12:49:16 PM »
Flight Trainer
2p OoS - uncommon
2 Cost
3 Morale
Character - Angel
4/5
Flying

When you deploy Flight Trainer, if there are any Soldier of Solace in play give them Flying till the end of this turn.
Pay 1, Exhaust: Target Flying Character gains +2,+2.
When Flight Trainer is returned to your hand, you can give a target Overseer Character Flying.

6
Community Events & Contests / Re: Location, Location, Location
« on: June 13, 2018, 01:16:59 AM »
Borders of Exile
1p CoV, 1p EX - common
2 Cost
Location

While in play, your cards without exile cost now have Exile X-1, where X is the cost of the card.


The borders where verorians are banished.

Exiler: What are you doing back here.
Exiled verorian: Please let me back in, i'll work at a discount price.

7
Community Events & Contests / Re: [CDC] Fan Fiction
« on: June 05, 2018, 01:59:59 PM »
Aunissial's Young
1p WP - uncommon
4 Cost
5 Morale
Character - Beast
8/4
Haste

When you deploy Aunissial's Young select a character in your hand, the selected character has Haste next turn.


Caretaker's Young
2p WP - uncommon
1 Cost
3 Morale
Unlimited Character - Beast
5/5

Caretaker's Young can not be deployed during the first 2 turns.
Caretaker's Young has 0 Cost while there is a deployed Caretaker of the Young.
---

I can definitely see Aunissial’s Young as a card, it seems like a pretty awesome card and would be pretty powerful in play. Caretaker’s Young is a bit iffy. You can try to include a bunch of cheap 5/5’s but eventually they are kind of pretty useless. The major issue is that they are gated by how many you can draw and Warpath does not draw well. These will become dead draws or morale drains more often than not. It would be cool if they were instead a character card that turns into more than one characters or something like that.

To address the Caretaker's Young. Warpath has Wild Hunt to help with drawing characters. You can combine Caretaker of the Young and Pack Leader to build a beast army. The 0 cost effect of Caretaker's Young can be used to make up a bit the cost of playing Caretaker of the Young and Wild Hunt. And the 5/5 stats combined with Pack Leader will put the beasts at an equal ground to the stats of 3 cost cards.

8
Community Events & Contests / Re: [CDC] Fan Fiction
« on: May 23, 2018, 07:16:03 AM »
Aunissial's Young
1p WP - uncommon
4 Cost
5 Morale
Character - Beast
8/4
Haste

When you deploy Aunissial's Young select a character in your hand, the selected character has Haste next turn.


Caretaker's Young
2p WP - uncommon
1 Cost
3 Morale
Unlimited Character - Beast
5/5

Caretaker's Young can not be deployed during the first 2 turns.
Caretaker's Young has 0 Cost while there is a deployed Caretaker of the Young.

9
Community Events & Contests / Re: [CDC] 2 in 1
« on: May 14, 2018, 10:27:40 PM »
Infectious Virus
2p SoA - Epic
4 Cost
Ability

Overcharge as additional cost.
 - If an unlimited card was overcharged, turn all your Unlimited characters in play into 7/7 Infectious Zombies with Infect.
 - If a non-unlimited card was overcharged, all opponent characters become Undead and Poisoned, taking 2 damage each turn.

10
Community Events & Contests / Re: [CDC] Useless but fun
« on: April 19, 2018, 11:07:05 PM »
Unorganized Garage
1p FD - Rare
1 Cost
Location

You no longer draw the top card of your deck, instead you draw the second card.
Exhaust: Gain one Soldier of Fortune. You don't draw a card at the start of next turn.

Cavalry Paladin: Where did I put my motorcycle. Better look harder.
Cavalry Paladin: Wait Soldier of Fortune what are you doing in my garage?

So...you indefinetly skip drawing that one unfortunate top card? :) Also, where does you that Soldier of Fortune go? To the hand or to the support zone?

Updated the card to say that the Soldier goes to the hand. And yes you will infinitely skip the first card and you could imagine the first card being Cavalry Paladin still trying to find his motorcycle. :)

11
Community Events & Contests / Re: [CDC] Useless but fun
« on: April 18, 2018, 12:37:05 PM »
The Ultimate card With The Highest Amount of Stats And Most Words Possible In a Card's Name, Truly The Grandest Best Card with The best Effects and The Best Numbers
1 purity from every faction and all future factions
36 cost
9006 morale
Unique Unlimited Artifact Location Spell Character- All Subtypes

This cards resource cost is lowered by nothing because then it wouldnt have the best numbers.

Instead of paying this cards resource cost you may instead sacrifice 3 ultra units.

Consume 100, Flying, Reach, Untouchable, Shield 10, multistrike 15, Indestructible, Infect

Cannot be removed from the game.

Additional rules text is added to this card each time a new card is printed to ensure that this card has the most rules text out of any card in existence.

The rules text added is as follows: "this card is still the best". This phrase will be repeated until this card has the most rules text out of any card.

(a card with infinite attack will always kill anything it does damage to including the fortress [assuming the card receiving the damage can die to combat damage])

infinite/1000

"Not only does this card have the most rules text, it also has the most flavorful flavor text possible" -Wordicus magistrate of unnecessarily long names, leader of the flame dawn card game club, shaper of imaginary worlds, lister of his own unnecessary titles, the last of which was created by his second in command

This card will add flavor text each time a card comes out just like the rules text rule.

The above mentioned flavor text will not actually happen because it is flavor text and not rules text and also because it would probably cause way too many bugs.


---
Possibly playable but unlikely so.

Discard and then resurrect from the grave for a op card. But you can add to the card text to prevent that and make the rules text even more bloated.

12
Community Events & Contests / Re: [CDC] Useless but fun
« on: April 17, 2018, 07:42:01 AM »
Unorganized Garage
1p FD - Rare
1 Cost
Location

You no longer draw the top card of your deck, instead you draw the second card.
Exhaust: Gain one Soldier of Fortune in your hand. You don't draw a card at the start of next turn.

Cavalry Paladin: Where did I put my motorcycle. Better look harder.
Cavalry Paladin: Wait Soldier of Fortune what are you doing in my garage?

13
Community Events & Contests / Re: [CDC] Forgotten & Rotten
« on: March 25, 2018, 09:49:01 PM »
Could you please rework your entry? It is hardly a mission, rather ability card.
Mission should be one time effect that contains 100% completion after certain condition(s) are met, whatever you divide it for x% or reaching full 100% at one go like NatoPotato card.

I see now when taking a look at all the mission cards that they all need to build up to 100% completion. And if the card needs to be one time effect for this challenge then just ignore my card submission.

14
Suggestions / Re: Future card ideas
« on: March 25, 2018, 06:17:36 PM »
Limit Exceed X: You can have X more copies of this card in your deck.

Deadly Link
2p CoV - Common
0 Cost
Ability
Limit Exceed 4

Target a character that you control. Then target an opponent character with equal or less cost. Both targets are killed if one target is killed.


Venom Virus
2p SoA - Epic
4 Cost
Mission

When a non-undead character the opponent controls takes poison damage, Venom Virus gains 25% completion. At 100% completion opponents poisoned non-undead characters die and are raised in your support zone giving the characters subtype Undead.

15
Community Events & Contests / Re: [CDC] Forgotten & Rotten
« on: March 25, 2018, 10:39:59 AM »
Exhausting Venom
2p SoA - Rare
2 Cost
Mission

A character becomes Exhausted next turn when taking poison damage.


The card only Exhausts a character and does not put it into the support zone. The character that is taking poison damage gets stuck in the zone it is in and can only be moved by other card effects.

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