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Messages - Klassick

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Community Events & Contests / Re: [CDC] Equal Opportunity
« on: March 04, 2018, 07:10:21 PM »
Name: Demonic Exchange
Faction/Purity: Double Exiles
Type: Unique Ability
Rarity: Epic
Cost: 5
Rules Text: At the next planning phase, both players must search the opponent deck for a character card that costs 4 or less and put them on the battlefield. The choosen characters cards ALSO BECAME AN DEMON.

Im not sure how OP it would be to be able to see every card in your opponents deck. Also you dont shuffle afterwards so you if you are good at memorizing you can know every card they draw after.

Maybe go through your own deck and give an opponent something?

Hummm.... you are right:

Rules Text: At the start of the next turn, each player draw a randon character card from the opponent's deck that costs 4 or less. The drawn cards gains haste AND BECAME ALSO A DEMON.


Well the fix is not fabulous but, at least, it keep the main idea.

Community Events & Contests / Re: [CDC] Equal Opportunity
« on: February 28, 2018, 05:23:54 PM »
Name: Demonic Exchange
Faction/Purity: Double Exiles
Type: Unique Ability
Rarity: Epic
Cost: 5
Rules Text: At the next planning phase, both players must search the opponent deck for a character card that costs 4 or less and put them on the battlefield. The choosen characters cards ALSO BECAME AN DEMON.

Community Events & Contests / Re: [CdC] Simplicity is key
« on: February 17, 2018, 08:13:35 PM »
Name: Bloodthirsty Rage
Faction/Purity: 2 SoA
Type: Ability
Rarity: Rare
Cost: 3
Rules Text: Target character gains Bloodthirst 3

Community Events & Contests / Re: [CDC] Epic Balance [Closed]
« on: February 07, 2018, 08:44:49 PM »
Hate Avatars? Me?  :o



Community Events & Contests / Re: [CDC] Epic Balance
« on: February 05, 2018, 05:49:40 PM »
Name: Avatar of Lingbao
Faction/Purity: DoD / Triple
Type: Unique Character - Spirit
Rarity: Epic
Cost: 7
Morale: 0
Attack/Health: 15/15
Rules Text: Unstoppable - When Avatar of Lingbao deals dmg to a fortress, that fortress' owner lose that much morale instead of taking dmg. If Avatar of Lingbao would die it instead exhausts for 1 to 2 turns and returns to its original statistics.

Special Events & Tournaments / Re: Weekly Rumble 10/8-10/14
« on: October 03, 2017, 05:06:44 PM »
I agree.

Must say that I can live with Acquire and Taiga as they are, but will not miss them if they're gone at touneys.

Special Events & Tournaments / Re: Weekly Rumble 10/8-10/14
« on: October 02, 2017, 06:48:42 PM »
Hi there! I would like to participate but, I'll see.

Anyway, I have a sugestion:

Martyr of Life must be banned, as he's working the same way he was at last patch.

Sometimes, Overcharged Storm doesn't work as expect and cause desynchronizations in some cases.

Other cards represent some problems too, but I guess this two are real problems.

Yup... you guys are right.

But I won't stay here only expecting.

If I can get some news, I'll bring it here at the forum.

How many people actually still play the game? The waiting times for getting a game must be insane by now.

Last 30 days peak players = 46

(and remember, we got only Steam now)

But, tbh, the waiting time is not that bad.

Ok, at ranked... maybe.

Yo IW people!

Well, as we see at the pool I made some days ago, the majority of people (ok, the few people...) around here believe the game is not only going to die, but it is already dead!

So, at least... let's have some fun!

So, this is my "Not so Serious Weekly Post #-1"! haha

============= // =============

Part 1 - Interview with Devs!!!

Hum... Well... as ALL 'September Tournaments'....

I am sorry to say that... this interview was.....

"Cancelled due to lack of participants"

============= // =============

Part 2 - A Talk with the Moderators and the Community Managers

: Hi! Today I am going to talk with those who control the forum in the name of Yodomare! I am glad that there some cool guys around here to give us a hope that everything will be ok from now on!!!

So, let's star..... WHAT?!?

@Yodomare played

Klassick: Hum... Ok, I got it. Yodomare removed everyone they controlled from the game and the forum... Ok, at least, as the card and the last Community Manager we had said... it is ONLY...


But... what's happened?? OH, MY GOOD LORD! NOOOOO!!!


============= // =============

Part 3 - Those who Predicted the Future!


People, believe you guys or not, we have (well, had...) guys on this forum with the precognition ability!!!

Let´s see:

(obs¹.:you can see the original post here:;quote=166644;topic=66620.0

obs².: If u don't wanna to read all the text, go for the big letters)

I've had this on my mind for quite a long time and the constant incomprehensible incompetence shown by our current CM only confirms it more and more for me:

Yodo1 bought the game with the Intention of making it great and increasing playerbase. This was an easy observation based on their highly active responses and close contact to the community. Let's not joke. They did pump out a patch every week or atleast informed us very well of upcoming stuff. Hotfixes also were done almost immediately as far as I remember. So all in all, they actually made the impression of trying hard.

So what happened? My Interpretation is that they thought the playerbase didn't grow fast/large enough. There wasn't enough income to cover all the development, server & other costs. So they had to cut short on some stuff and generally felt like it wasn't worth investing all the workload into the game anymore, which is why everything slowed down. Meanwhile I've seen games like "Rodeo Run" getting released and having much more marketing than this game. Since Crestmoor is the CEO, who is actively developing this game aswell, I believe the team isn't big enough to say "yeah, well they have an entire different Department for mobile games". They never tried TCGs before, so they must've taken their resources from somewhere (mobile app developers). Most of those mobile app developers are probably back at it on mobile app development, leaving IW with a lot less resources than what they initially fired into it. Why RikkiTikki left could have multiple reasons: costed too much, didn't like their business plan or actually wanted to take a UI course (like announced).

DrewUniverse who had been one of the most respected and dedicated players at that time (with all his tournament planning) and even having some people mention him as deserved Player of the year 2016. It almost seemed like Yodo1/LM thought "Okay, we need a CM that represents a possitive Aura to the community. So we will make one of the most respected players a CM to possitively disguise the future of IW for a Little longer".

Now. Was it a coincidence that shortly after Drew's arrival we have found These Ultra-Valuable and discounted DLCs? I'll let you in on the math again that Ori and I have estimated: Martyr Golem DLC had a value of approx. $140. The sale had it at $30 (26€). This is an UNREALISTIC high value. Especially for a card game. Calamity pack was similar in that manner.

So I ask again. Was the super-valuable DLC release a coincidence? I don't believe that anymore. Let's see the Symptoms of the game at the time of the DLC release:
* Lack of communication
* Lack of marketing
* Lack of Patches
* Lack of consistency

Yet they decided to make a super good promotional DLC release? If any other game does this, they do it with the intention to either get out as much money as possible or to increase the playerbase. If they go with the latter strategy, then they are willing to also dedicate themselves to development. There has not been much more development after the DLCs. This was shortly after the game has relaunched by the way. Why was there no marketing for the DLCs? Marketing costs money, expectations for new players joining were low, thus not worth invested. So existing players were lured into awesome deals.

[...] but that still leaves one question open:

What is the actual Business plan?

Crestmoor used to post a lot on the Forums in the beginning. Often even engaged new discussions. Now I never really see him reply anymore and there are no other from the Team responding (Chappie for example, even if it was only copy pasta). Instead we now have a Balance/Mod Team that acts this way. Free non-paid volunteer employees basically. Why? Easy, they don't cost money and again are supposed to carry the casket of game for a bit longer (cause ya know, it's kinda dead, but not really yet), probably til the Rebellion Release.

Q: Why the Rebellion release?
A: Isn't it obvious? After the DLC Releases, this is like the next and probably last big money bag they can expect from IW. So they will try to milk the dead cow for as long as possible with as little money investment as possible.

In German we have a term for that: Minimalprinzip. Achieving a certain goal with the least amount of resources available.

The real question is: Why would they release a new card set when the game is in dire need of many other more vital functionalities? Such as a proper trading system or a rehauled ranked system. The answer is simple. Only a new card set will get them some extra cash.

Conclusion/tldr: Yodo1 partnered with high expactations of income, but those expectations weren't met. They cut resources and decreased costs to as little as possible, whilst trying to keep a face (by hiring respected players as cm/volunteers). They release occassional awesome deals (the DLCs) and a new card set to get the last bit of money out of the dead cow instead of fixing the game (which gets them no money).

AND.... WOW!

Pelagoth! He's a guy with real ESP powers, don't you think?

Hope someone came here and prove him wrong... but, maybe, it is a mere fantasy of mine...

And wait, there is more!

Qfasa, NTL, TheRealTuna... and many others!!! This place is full of people with ESP powers!!!!!

Oh, Lord, why I did not listen to them!!!  :'(

That´s it for today folks!

P.S. Please, don't let IW die....

News and Developer Talk / Infinity Wars is going to die?
« on: September 22, 2017, 04:00:55 PM »

Community Events & Contests / Re: [CDC] For Free!
« on: September 22, 2017, 03:20:11 PM »
Im not the judge. Why not just have the player view all cards art only instead of just his own? I mean the visuals only affect the player playing the card right? The other player can see the text of all cards.

Oops, sorry, I thought you were the judge  :o

So, I thinked about what you said before making the card, and I believe even veterans have doubts sometimes... that's why I believe keeping the effect only at your own cards would make Pure Art more playable.

And, ok, I thinked about making a button who could do the same but, a card that's do so sounded more creative for me :)

Community Events & Contests / Re: [CDC] For Free!
« on: September 21, 2017, 05:38:49 PM »


More explanation:

Take a look here:

1-) When I mentioned "inside the blue box", my intention was to say that the "Card Name", "Keyword Abilities", "Type/Supertype/Sub-type" do not appear. So, what the player would see using Pure Art was only the art of the card.

2-) Player can still see what is "outside the blue box", so, Rarity, Attack/Health, Faction Purity, Resource Cost, Morale Cost, Artist and Set/Card Number still appears.

3-) The card text says that "Player can choose to play the game seeing only the art of his cards [...]" so, it does not punishes new players.

What is the intention of this card? Experienced players who already know what a card does now have the option to play the game seeing only the art of the cards of his deck, so, players like me that loves the art of the game can see the cards art as a whole, without anything in front of it.

It is a way to promote a different game play mode.

At the first turn, if u have the card at your deck, as it has "opening", the card plays itself and the game asks you: "Do u want to play the game seeing only your cards art? Yes / No."

After, the card disapears.

If you still think this is not appropriate for the challange, I can make something different.

Community Events & Contests / Re: [CDC] For Free!
« on: September 20, 2017, 11:08:42 PM »
Name: Pure Art
Faction/Purity: Factionless
Keyword Ability: Opening
Type: Unique Ability
Rarity: Rare
Cost: 0
Morale: 0

Rules Text:
"Player can choose to play the game seeing only the art of his cards. You may not have more than 1 copy of Pure Art in your deck. Pure Art is removed from the game at the end of the turn."

Flavor Text: "There are those who simply admire art... without any explanation."

Explanation (;D): As the attachment shows, everything 'inside' the blue 'box' disapears, only the art remains when Pure Art is activated.

Hi folks,

Ok, I did not find any game I liked so much as this one.

But, I do know that the game is at a "temporary state" of... abandonment, I guess.

It is not time for you guys from YodoMare starting at least to do something for the game?

The last patch was a disaster, it bringed back several bugs from the past and 'ressurected' cards effects I would not like to see anymore, including Martyr of Life, Red Tape and Acquire 'old effects'.

So, what I can expect from the game? How much more "temporary" this "state" will be?

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