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Messages - ToxicShadow

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Community Events & Contests / Re: [CDC] 2 in 1
« on: May 09, 2018, 06:06:17 PM »
Infected Phasebot
Purity: 1GI/1SoA
Cost: 3
Morale: 6
Type: Character - Artificial Undead
Purity: Uncommon
Stats: 6/6

When you deploy Infected Phasebot, you have to overcharge it with a character card once.
If that character is an undead with cost 2 or less, create a copy of that undead in your support zone.
If the character is artificial, create a copy of Infected Phasebot in your support zone.
(If the character is both, you may choose which effect triggers. But you will not get both effects.)

If Infected Phasebot is removed from play, take it to your hand instead.

Community Events & Contests / Re: [CDC] Useless but fun
« on: April 19, 2018, 12:37:28 AM »
All targeted effects have no target restrictions and hit a random target.

Would that mean if I played Yuanshi's Wrath for example all the damage would be sent to a single random deployed character?
Would all of mass deaths kill effect target a single random character?    Would it just kill everything in play?     Would it count the number of cards on the battlefield and randomly choose that many cards to kill?

Unless its specifically just cards that say 'target' but then there's still effects that only apply to specific type of card, could laser cannon try to damage a location?  could vandalize kill a character?

It needs to have you target (or choose) something in play. So AoE or other global effects would not be affected.

 Yes to the rest. Laser cannon could try to damage a location (wouldn't do much though) or even a player (might do much) and vandalize could kill a character if you are lucky. or unlucky. depends i guess. and death ray could kill a location.

Community Events & Contests / Re: [CDC] Useless but fun
« on: April 18, 2018, 03:47:35 PM »
Unorganized Garage
1p FD - Rare
1 Cost

You no longer draw the top card of your deck, instead you draw the second card.
Exhaust: Gain one Soldier of Fortune. You don't draw a card at the start of next turn.

Cavalry Paladin: Where did I put my motorcycle. Better look harder.
Cavalry Paladin: Wait Soldier of Fortune what are you doing in my garage? indefinetly skip drawing that one unfortunate top card? :) Also, where does you that Soldier of Fortune go? To the hand or to the support zone?

Community Events & Contests / Re: [CDC] Useless but fun
« on: April 18, 2018, 03:42:48 PM »
Heart of Stone
Purity: 3Exiles
Cost: 6
Type: Unique Artifact
Rarity: Legendary

All targeted effects have no target restrictions and hit a random target. Whenever someone deploys a character, that character will be transformed into a random character with the same cost.

Every ability in every graveyard is played this turn and then removed from the game.

"Sure you COULD create a challenge at least mostly dependand on skill and not luck or random chance, but where is the fun in that?" - Unknown demon lord, creator of this artifact

Community Events & Contests / Re: [CDC] Plan to fail
« on: March 28, 2018, 12:27:06 PM »
Containment Breach
Purity: 1GI/1SoA
Cost: 2
Type: Unique Mission
Rarity: Rare

Whenever a character you control dies for the first time, transform them into a 4/4 undead and resurrect them to your support zone. This undead keeps all text of the original character and this mission gains 9% completion.

Once this mission reaches 100%, kill all non-undead characters you control in play, transform them into 4/4 undead characters and resurrect them to your support zone. Your opponent gains control of all undead characters in play.

"I knew Genesis Industries could not be trusted with the virus." - Aberion
"It were YOUR troops that shot the hole into the laboratory walls!" - Lucca

Community Events & Contests / Re: [CDC] Forgotten & Rotten
« on: March 15, 2018, 05:07:05 PM »
Hostile Skies
Purity: 2SoA
Type: Unique Mission
Rarity: Uncommon

Whenever a character with flying is deployed or a character gains flying, Hostile Skies becomes 17% more complete.

Once it reaches 100%, sacrifice this mission and all characters in play lose flying.

Exhaust: Target character loses flying until the end of turn. Hostile Skies loses 30% completion.

Ever wondered why there are no birds on Avarrach?

Community Events & Contests / Re: [CDC] Equal Opportunity
« on: February 26, 2018, 03:58:48 PM »
Game of Thrones
Purity: 1CoV/1DoD
Cost: 6
Type: Unique Ability
Rarity: Epic

Can only be played if you control at least 1 deployed character.
This card cannot leave the graveyard.

Both players target one deployed character they control.

These characters gain +5/+10 and the following text in addition to any text they already have:

Cannot be removed from the game.     
If this character dies or changes controller,  you lose the game.
At the end of turn, if this character is not on the battlefield, you receive 10 morale damage.
If this character would be killed by a non-damage source, it instead takes 10 damage.

"Cut the head of the snake off and the body dies." - Lingbao, Sage of Discipline


Community Events & Contests / Re: [CdC] Simplicity is key
« on: February 07, 2018, 02:52:03 PM »
Anti-Gravitational Field Generator
Purity: 2GI
Cost: 3
Type: Artifact

All characters have flying.

"If everything has flying, nothing does." - Hiding

An old idea i was playing around with before but which i quite like. Combos nicely with some other GI cards. Destroying the Generator will make every character lose flying again (if they didnt have it themselves anyways).

Community Events & Contests / Re: [CDC] Epic Balance
« on: January 27, 2018, 12:35:22 PM »
Choose who to eat at beginning of turn, eat at end of turn, if the character dies another way in between, he starves

I feel you should remove multilives or unstoppable. One of the 2 needs to go or hes damm op

I like the idea of choosing his sacrifice early so it can be sniped so i'll implement that, thanks for the suggestion. I dont see how the multilives or unstoppable make him that op considering how easy such characters can be dealt with by most factions. I guess you'd be kinda screwed as 3SoA for the most part, but the rest should have at least one good tool or tactic to deal with him.

Community Events & Contests / Re: [CDC] Epic Balance
« on: January 25, 2018, 03:04:40 PM »
Gotta appreciate effort for picking Ultra-Unit, but this card in unfixable without reworking of mega units first, which is not possible for CDC format (and even then it could be better to make Ultra-Unit independent from mega units)  :-\
You may want to change your entry if you care about being rated high, I think it's only fair to say it.

Fair enough, i think it could be enough to make ultra-unit usable for casual games but of course not for meta. Hm. Thanks for the fair warning, if i have another idea i'll choose another card then.

EDIT: Alright, new entry is up. Chose arguably the worst epic in the game this time, at least it could only become better ;).

Community Events & Contests / Re: [CDC] Epic Balance
« on: January 25, 2018, 12:58:49 PM »

Name: Nysrugh the Insatiable
Purity: 2Exiles
Cost: 5
Morale: 15
Type: Unique Character - Demon
Rarity: Epic
Stats: 8/8

Consume 2

When you deploy Nysrugh, he kills each Character adjacent to him. Nysrugh gains the power and health of each killed Character.

Whenever Nysrugh kills a character, he gains 1 additional life.
At the start of each turn when Nysrugh is deployed, choose a character you own. At the end of turn, Nysrugh kills that character. If he can't, he gains -10/-10.

Comment: So, added consume and unstoppable, added life gain to give him some survivability and made him really hungry. If he skips a meal he gets weaker. 

EDIT: Just realized why Hiding mentioned unstoppable being problematic, forgot he would get lives from killed enemies too. So I agree now and removed it. You can still splash in wp or gi if you want him to be unstoppable.

Community Events & Contests / Re: Card Design Challenge's HALL OF FAME
« on: January 23, 2018, 04:40:04 PM »
Design a card that interacts with resources in some way beyond merely having a cost.(NatoPotato) (3rd to win 8 times)

Name: Stock Market Trader
Faction/Purity: 1GI
Type: Character - Human
Rarity: N/A
Cost: 2
Morale: 6
Attack/Health: 1/4
Rules Text:

-At the start of each turn if this is deployed you gain 1 extra resource for the turn if you have initiative, you lose 1 resource for the turn if you do not have initiative.

Design a card which interacts with the opponents deck.(NTL) (15th with 2 victories)

Name: Spellbreaker
Faction/Purity: 2 GI
Type: Character - Human
Rarity: Uncommon
Cost: 3
Morale: 6
Attack/Health: 7/7
Rules Text:

-When Spellbreaker enters the Deployed Area, it gains +1/+1 for each Ability card in opponent's hand.
-When Spellbreaker hits the fortress, he changes two Ability cards in your opponent's deck into Placebotron card.

Redesign epic rarity card you find bad and could use buff (mew28)

Name: Aberion Hammer of Dawn
Faction/Purity: 3 FD
Type: Unique Character - Human
Rarity: Epic
Cost: 6
Moral: 20
Stats: 10/10
Rules Text:

-Preemptive : You can give Aberion one of the following effects each turn during that turn:

-Aberion may not take more than 3 damage from any source of damage and gains an attack this turn each time he takes damage
-Aberion is invincible in the assault zone until your next assault phase
-Aberion can not be blocked or removed from play this turn

Make a useful card with 5 or less words in the rules text. (Hiding) (Increasing his lead as record winner of the CDC with stunning 10 wins)

Name: Rend Time
Purity: 1p OoS + 1p another faction
Type: Ability
Rarity: N/A
Cost: 11
Rules Text:

-Opponents skip next planning phase.

Make a card that effects both you and your opponent equally that is NOT a board removal (damage, remove from the game, destroy) (NTL). (10th participant with 3 victories)

Name: Rite of Resurrection
Faction/Purity: 1 Exile
Type: Ability
Rarity: Rare
Cost: 4
Rules Text:

- Each player sacrifices a random Character he controls and revives the top Character from his Graveyard to his Support Zone, revived Character becomes a Demon.
- If a player does not have any Characters in play, he loses 10 morale as a cost of resurrection.
- Card does not affect player with both no Characters in play and empty Greaveyard.

Make a mission card for Sleepers of Avarrach (NatoPotato) (2nd to achieve 9 victories)

Name: Virus Dispersal
Purity: 2SoA
Type: Unique Mission
Rarity: N/A
Cost: 2
Rules Text:

-At the end of the turn if there are 9 or more Undead Characters in your Support Zone which were in the Support Zone at the start of the turn, Virus Dispersal becomes complete.
-When Virus Dispersal is completed it sacrifices all Undead Characters in your Support Zone, applies Poison 2 to all non-Undead Characters, and all non-Undead Characters on the Battlefield become Undead and are raised to your Support Zone when they die.

Flavor: "Why are they just piling up like that?"   *BOOM*

Design a mission that you want to play, but not complete(WolfLionHead) (A new challenger appeared and took his first victory right away!)

Name: Lucky star
Purity: Factionless
Type: Unique Mission
Rarity: Rare
Cost: 4
Rules Text:

-Target a deployed character.
-After 2 turns that character becomes untouchable and you must select a new one.
-If you can’t select a new character or any of the selected characters die or are removed from the game, then Lucky star is removed from the game and all your characters lose untouchable.

Community Events & Contests / Re: [CDC] Rig the deck
« on: January 19, 2018, 12:35:35 PM »
This card has little to no effect, quickly filling the bottom of your opponent's library with cards... until they accidentally shuffle the deck. The cards arent entirely useless though, unlike Misinformation, they are card draw but which quickly bleed out the opponent.. and its not like theyll help much, theyre just going to be drawing more Lurking Doubts.

I just wonder, are there actually cards that reshuffle your library? I mean in a physical card game the 'shuffle cards into your deck' or 'search from your deck' type cards would require you to reshuffle your library, but that is not necessarily true for a digital card game.

Community Events & Contests / Re: [CDC] Rig the deck
« on: January 08, 2018, 02:21:34 PM »
False Flag Operation
Faction: 1DoD
Cost: 2
Type: Ability
Rarity: Uncommon

Create 3 False Loyalist characters in your opponents deck.

False Loyalist
Faction: 1DoD
Cost: 0
Morale: 1
Type: Character - Human
Rarity: Uncommon
Stats: 2/10

Charge, Locked to the Assault zone.

When you draw False Loyalist, you have to play him.
When False Loyalist enters combat and survives, you lose 4 morale.

"Something is fishy here. I can't believe that anyone would attack a defended fortress all alone, only armed with a sword and a pistol crying 'For the Dawn' at the top of their lungs." "Really? What about that was out of character for them?" - Conversation between two wardens of the wall.

Community Events & Contests / Re: [CDC] You Will Be Assimilated
« on: November 29, 2017, 09:02:13 PM »
Purity: 1CoV
Cost: 5
Morale: 8
Type: Character - Human
Stats: 10/10

Battlemage may not enter the Support Zone once he enters the Battlefield. (He can still be moved to the Support Zone by other card effects).

At the end of the turn, if Battlemage is on the battlefield, he deals 4 damage to the character with the lowest health your opponent owns (this can hit multiple characters with the same health!).

When you deploy Battlemage, you may overcharge him with a FD or DoD card. If you choose a FD card, he gains +4/+0 and charge. If you choose a DoD card, he gains +0/+4 and vigilance.

After the fall of veroria, some cultists sold their services as mercenaries to learn about new ways of fighting.

Comment: The card i used as inspiration is Captain kurn, but i tried to make the 'being locked to the battlefield' - effect a bit more interesting than just having above average stats for its cost.

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