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Messages - ToxicShadow

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1
Community Events & Contests / Re: [CDC] Trojan Horses
« on: November 02, 2018, 06:12:40 PM »
The judgement:
Number11

NTL

Hiding

CommunistMountain

And the winners:

Congrats to the winner and thanks for everyone for participating!

2
Community Events & Contests / Re: [CDC] Trojan Horses
« on: October 24, 2018, 02:42:12 PM »
Oh okay that makes sense. Somehow I failed to make the connection between the cheesy 1-drop rushtype deck and the fact that it allows you to cycle through your library fast.

3
I'll be honest. I don't like this one bit. I am not a big fan of the hearstone-y hero idea with hero abilities and whatnot. nor of the minimalist mobile phone style with 3 slots per zone. And in the knowledge how they handled this game...well, not sure if I even want to invest the time to check it out, even when it is f2p.

4
Community Events & Contests / Re: [CDC] Trojan Horses
« on: October 23, 2018, 01:07:52 PM »

Knowledge Cannon
1p GI + 1p Exiles
3 cost
12 morale
Unique Character- Artificial

If deployed:
"The top card of your deck is always revealed. You may play the top card of your deck.

You cannot play cards from your hand."

pay 3: Remove the top card of your deck, each player takes damage equal to its resource cost.

0/4

"INFINITE KNOWLEDGE!!! WAHOOHOOHOOHOOHOO" - Tristan, the "Blessed One"
---

Remove is still short for "remove from the game".

Imagine a deck full of flame dawn aspirants and this thing. Hilarious

You may want to make a new entry or rework this one. It's not that i think the card itself is bad, rather the opposite. It is very interesting. But infiltrating it to the opponent on purpose is almost impossible since it locks your hand immideatly. You would need to get very lucky and have infiltration at the right spot in your deck at the right time. Even with the ability to burn through your library for dmg it is still a question of immense luck.

5
Community Events & Contests / Re: [CDC] Raiders of the Lost Ark
« on: October 23, 2018, 12:56:42 PM »
Number11

I feel like this was a bit of a crazy undertaking to create something that honestly seems like if you wanted to add it, shouldve been part of the game originally. The weird focus on artificial characters seem really odd. It would make more sense to affect all all nonflying characters (drowning). Lastly, although your card design hints at atlantis, there doesnt seem to be much treasure or searching involved. Only aleta fits so Im using her to judge. The having to mill 2 cards seems interesting, and it would be cool if there were more cards that focused on grave filling. Interesting concept there, but idk about the water stuff.

Lost Weapon of Atlantis was a new idea that I got during the challenge while Aleta and the Mystic Lake are an older idea I had. The Immortal Oracle could help you weed out cards you don't want to draw while some of the discarded card could become treasure that could be found at the bottom of the sea. The Lost Weapon of Atlantis would be an ancient weapon that you could find buried underwater.

"It would make more sense to affect all all nonflying characters (drowning)." I only used a small part of the faction for this challenge. My idea would be that there is not just regular water locations but also deep water locations that work the way you would describe. These locations would need at least 2 purity of the faction and have a decent cost. Imagine if you could stop all land based characters do to a 1 cost location or something like Mystic Lake that has untouchable.

This way you can have a low cost water location for your characters that need it without stopping all land based characters and the deep water location could support special characters that need a large body of water like leviathan or a kraken. While GI's artificial characters are blocked by regular water location the faction has the second most focus on flying to help with the setback. Also you can use land characters to attack characters in the defense zone even though they can not attack the opponents health directly.

So what do you think, should I perhaps post the faction with more cards on the forums?

I had a similar idea for a faction, just with main focus on ships that would need water to leave the support zone. I also had a crew system in mind for the ships, but ultimatly didn't get it balanced enough and never further persued the idea. But I am still a fan of the general idea.

As for your question whether or not you should post the whole faction....that is really up to you. Do you want to go through the trouble to work out many cards and a possibly really cool faction idea despite the fact that - considering the state of game and forum - it probably won't get a lot of attention is up to you. I would say, if the fun you have yourself posting and developing a faction like that is reward for you enough, go for it. If you would prefer the post getting a lot (or even any) views or even replies/feedback, then maybe not.

6
Community Events & Contests / [CDC] Trojan Horses
« on: October 19, 2018, 06:53:55 PM »
Hello CDC veterans. In case there are still enough of you interested in these challenges just for the fun, here is the next challenge:

Make a card that synergizes with infiltration (or gives the opponent possession of itself or generates cards in the opponents possession)

An undesirable character to infiltrate over or a card like Ixxi...everything that the opponent doesnt want to have and that can be given to him counts.

--- Card Design Challenge Rules ---
1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.
2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.
3) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round, if the winner does not wish to host the next round a runner-up may do so instead.
4) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.

PRIZES
1st place: 3 alt art packs and 3 collection penta packs
2nd place: 2 alt art packs and 2 collection penta packs
3rd place: 1 alt art pack and 1 collection penta pack
All participants who submit an entry will receive a collection penta pack

SUGGESTED SUBMISSION FORMAT
Name:
Faction/Purity:
Type:
Rarity:
Cost:
Morale:
Attack/Health:
Rules Text:
Flavor Text:

Challenge Deadline: 2nd November

7
Community Events & Contests / Re: [CDC] Raiders of the Lost Ark
« on: September 21, 2018, 05:10:53 PM »
The Search for Sanctuary
Purity: 2DoD or 2GI or 2FD
Cost: 2
Type: Unique Mission
Rarity: Rare

Pay 2 and remove target deployed character you control for X turns from the game. The Search for Sanctuary gains X completion points and you draw X/2 cards once the character returns to the game. X can be any number between 1 and 8. Any player may activate this ability.

Upon reaching 40 completion points, sacrifice this mission and deploy the location Sanctuary under your control.

The fabled island of Sanctuary on Reish is rumored to be the place where the last resistance against the Cult of Verore outside the Descendants has taken refuge. It's existance might be purely a fable for the hopeful though, but in times of need those in search of salvation or riches will often embark on a search for it anyways.


Sanctuary, Island of Hope
Purity: 1DoD or 2GI or 2FD
Cost: 10
Type: Location
Rarity: Legendary
Shield 1

When Sanctuary is in play, no removed card may return back to the game.

Cards you control other than Sanctuary cannot be transformed, removed from the game, sacrificed, stolen or killed by non-combat sources.

Many have been lost on the search, but finally Sanctuary has been found, and with it the potential to purge this tainted world from its corruption.

Comment:

8
Community Events & Contests / Re: [CDC] Arte Factum
« on: September 08, 2018, 01:19:57 PM »
Heart of the New World
Purity: 2WP
Cost: 5
Type: Unique Artifact
Rarity: Epic

Lives 2

Pay 5, you may only do this once per turn: Target character can only be killed by combat damage until the end of turn.

At the end of turn, if you control no deployed characters, sacrifice Heart of the New World.
All characters that died or were removed from game this turn are resurrected/brought back to your support zone. Heart of the New World is removed from the game.

"A mysterious relic from the previous inhabitants of the New World. Though incomplete, it is the only reason that there is still life to be found. Would it have been completed sooner, Aleta might not be the only of her kind today." - Prophet Karani

Comment:
I think it is pretty obvious what the Heart is meant to do. I just wanted to point out that it brings back all characters, including your opponents. So it is not an easy 2 card win combo with calamity.
Also, characters protected by it can still take damage from spells, they just cant be killed by them (so they will survive any damage spell with at least 1 hp. Insta-kill spells will do nothing though).

9
Community Events & Contests / Re: [CDC] Active in the background
« on: August 23, 2018, 12:32:51 PM »
Winged Dragoon
Purity: 1DoD/1FD
Cost: 3
Morale: 8
Type: Character - Human
Rarity: Rare
Stats: 8/4

Charge

At the beginning of combat phase, if your opponent has at least 3 more characters in his assault zone than you have in your defence zone, your assault zone is empty and Winged Dragoon is still in your deck, deploy him.
If he was deployed that way, he is removed from the game at the end of the turn.

When Winged Dragoon deals damage to the enemy fortress, deal 4 damage to all characters in the enemy assault zone.

"And then the Winged Dragoons arrived!" Descendants Saying for a disaster avoided in the last minute.

10
Community Events & Contests / Re: [CDC] A Knight to Remember
« on: August 05, 2018, 12:33:04 PM »
Midnight Crusader
Purity: 1FD/1CoV
Cost: 3
Morale: 8
Rarity: Rare
Stats: 9/6

Charge

When Midnight Crusader is affected by an ability while on the battlefield, the ability is redirected to the first (leftmost) character in the opposite zone (if the zone is empty, then the ability merely fails to affect Midnight Crusader).

"Before the Dawn we all abide, let the night be our sermon" - Order of the Midnight Crusade.

11
Community Events & Contests / Re: [CDC] Unique Connection
« on: July 17, 2018, 04:04:00 PM »
The Haunting
Purity: 1DoD/1SoA
Cost:2
Type: Ability
Rarity: Uncommon

Target a unique character in your graveyard and a deployed location.

The targeted character is risen to the support zone of the owner of the targeted location and bound to this location.

The character becomes a spirit in addition to their other subtypes.

"It is true that we honor the dead in hope that they may aid us in our time of need. However, we also honor them to keep them from returning of their own accord." - Lingbao

New Keyword:
Bound: A card with bound will suffer the same fate as the card it is bound to. In case of this card, it will be removed from game if the location is removed, destroyed if the location is destroyed and so on.

Basicly it represents the spirit of a dead celebrity haunting a location. It is also a way to give your opponent an undesireable character if they control a location.

12
Community Events & Contests / Re: [CDC] The Key to Success
« on: July 16, 2018, 07:44:24 PM »
And I have to confess that this card idea came to me after listening Powerwolf XD

Then I also have to praise your music taste and not only the card!
I am looking forward to their new album this month! ;)

13
Community Events & Contests / Re: [CDC] The Key to Success
« on: July 14, 2018, 05:52:17 PM »
NatoPotato

NTL

Klassick

Number11

Hiding

mew28

Another contest with many good entries. Makes judging not easier, but it is enjoyable to see all the good ideas. Anyways, here is my ranking:

3rd place

2nd place

1st place

Congratulations to the winners and thanks for participating everyone. Looking forward to the next challenge!

14
Community Events & Contests / Re: [CDC] The Key to Success
« on: July 13, 2018, 03:24:37 PM »
24-ish hour warning.

15
Community Events & Contests / [CDC] The Key to Success [Closed]
« on: June 30, 2018, 01:58:34 PM »
Greetings, fellow CDC Veterans (and newcomers, should any show up!)

This is the next challenge:
Design a card built around a new keyword!

Every purity and every type of card is fair game. You can make keywords exclusive for artifacts, missions and so on if you want to, or a keyword that could potentially be printed on any type of card. It is all up to you.

--- Card Design Challenge Rules ---
1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.
2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.
3) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round, if the winner does not wish to host the next round a runner-up may do so instead.
4) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.

PRIZES
1st place: 3 alt art packs and 3 collection penta packs
2nd place: 2 alt art packs and 2 collection penta packs
3rd place: 1 alt art pack and 1 collection penta pack
All participants who submit an entry will receive a collection penta pack

SUGGESTED SUBMISSION FORMAT
Name:
Faction/Purity:
Type:
Rarity:
Cost:
Morale:
Attack/Health:
Rules Text:
Flavor Text:

Challenge Deadline: 14th Juli.

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