HS is really inferior but it has Blizzard behind, while IW....
I will miss this game, it is my first online TGS, i managed to get every normal cards and invested a lot. Maybe there's a hint of regret to have done it, but not by much.
The thing that i will really regret is to not know what will be the end of the storyline, especially for the Warpath (my favorite faction) after all their hardships.
I recommend Eternal, it is a fun cardgame so far, with interesting mechanics and some cool card combos to be found. Discovered it a few days myself and have fallen in love, great potential there. Had some obvious inspiration from MtG though and has ressource cards you gotta play, so it depends on whether you are okay with that. Not everyone can stand the risk of being mana screwed/flooded.
If you do give it a try, feel free to add me in game. Name is the same as here.
I checked this out and it seems weird they didn't do anything about the mana screw/flood issue (unless I am mistaken). Similar MTG clone Spellweaver has the option to discard a card for a mana.
Here are the state of the current CCGS imo;Hearthstone
: Simple and expensive. Could be fun for mobile but takes up like 2 gig.Faeria
: More complex with board and lands but looks boring. Minions are tiny and don't feel interesting.Duelyst
: Like Faeria but better looking. Got new publisher which implemented some dodgy new currency. New set is good, but too expensive to keep up with, like hearthstone. Would be my favorite when it comes to mobile soon.Plants v Zombies Heroes
: Great mobile fun, expensive as usual but ok for f2p and only uses about 300mb.Eternal
: As above, base game design is flawed; no mana screw/flood protection.Spellweaver
: Fun game but really old looking now. Would play this more if it was on tablet, or looked better.Infinity Wars
: Best of the bunch, needs to be cheaper imo, needs love from devs and probs a new client.