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1
Community Events & Contests / Re: [CDC] Useless but fun
« on: April 19, 2018, 02:19:18 AM »
Discard and then resurrect from the grave for a op card. But you can add to the card text to prevent that and make the rules text even more bloated.

Fixd i hope

2
Community Events & Contests / Re: [CDC] Useless but fun
« on: April 18, 2018, 02:48:43 AM »

Communications Blackout
1p gi + 1p exiles
6 cost
Mission

When you deploy Communications Blackout, move all deployed cards to the support zone. Turn all cards in play face down, then randomly rearrange their positions. Cards deployed while this is in play are turned face down. No player may look at face down cards. Deployed cards remain face down as long as this mission is in play.

Mission: Anyone deploys a card.

Completion 10
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Face down cards retain original stats and abilities unless indicated otherwise. They will still fight you just wont know their power and health or abilities unless you look at them (which this card doesnt allow).

Keywords still happen, a character with charge will still deploy in the assault zone, but now the opponent doesnt know what it is... and if you get mixed up you might forget what it is. basically the turn just resolves as normal except you cant tell what's fighting what.

3
Community Events & Contests / Re: [CDC] Plan to fail
« on: March 27, 2018, 01:51:43 PM »
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Borrowed Ability
1p Verore
3 cost
Unique Mission- Magic

When you deploy Borrowed Ability, target a character you control then target another character in play.

The first targeted character gains all rule text that is on the second character. Remove all rule text from the second character.

Mission: At the end of each turn

Completion 2: The first targeted character loses all rules text and is destroyed. The second targeted character regains its original rule text.

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The first character loses all rules text in case it gained indestructible

4
Suggestions / Re: Future card ideas
« on: March 23, 2018, 04:44:04 AM »
Eldritch Palace
2p Verore
2 cost
Location- Demon

At the beginning of each turn, your fortress takes 5 damage, you discard a random card, and deploy a 4/4 Demon with Flying in your Support Zone.

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Forbidden City
2p DoD
0 cost
Command Location

Opening, Indestructible

If this card is in your Command Zone, it is worth one of each faction purity.

At the end of each turn, if you played a non Descendants of the Dragon purity card, create a 4/4 Spirit in your opponent's Support Zone.

You cannot play another Location while this is in play.

5
Suggestions / Re: Future card ideas
« on: March 13, 2018, 08:14:55 AM »
Bloom Sporulus
1p Warpath + 1p Sleepers
3 cost
1 morale
Character- Fungus

Characters you control gain +1/+1 for each Bloom Sporulus in your graveyard.

4/6
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Phyllidium
1p Warpath + 1p Sleepers
3 cost
5 morale
Character- Fungus

When Phyllidium enters a graveyard from hand or from play, that player's characters gain +2/+2

0/8

6
Community Events & Contests / Re: [CDC] Forgotten & Rotten
« on: March 12, 2018, 03:48:09 AM »
Endless Appetites
3p Sleepies
5 cost
Unique Mission- Undead

Mission: Each time a card you control enters your graveyard.

Completion, 13: Create a 2/2 Endless Horde in your Assault Zone for each Sleepers purity symbol in all deployed cards you control. At the end of the turn, Remove all Endless Hordes generated by this card that are still deployed.
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I dont feel like dividing 100 by 13 and dont see the need to.

Ive decided "Remove from the game" needs a keyword and Ive decided its just easier to call it Remove

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7
Community Events & Contests / Re: [CDC] Forgotten & Rotten
« on: March 12, 2018, 03:38:40 AM »
you have to have at least 10 undead characters in the support zone at the end of the turn for it to activate and it sacrifices all of them, how would it sac only 1?

Oh. I was thinking 9 one turn 1 next turn.

It doesnt say gain completion, but missions tend to retain completion percent. Kinda weird but i get it now.

8
Community Events & Contests / Re: [CDC] Forgotten & Rotten
« on: March 12, 2018, 03:19:22 AM »
Can the mission be hybrid (either or 2+ factions) or multifaction (require 2+ factions)?

9
Community Events & Contests / Re: [CDC] Forgotten & Rotten
« on: March 12, 2018, 03:18:11 AM »
Virus Dispersal

Mission
Cost:3

At the end of each turn this has 10% for each Undead Character in your Support Zone.
At 100% sacrifice all Undead Characters in your Support Zone, all non-Undead Characters in play become Poisoned, taking 2 damage at the end of each turn, all non-Undead Characters on the Battlefield take 3 damage, become Undead, and are raised to your Support Zone when they die.

"Why are they just piling up like that?"   *BOOM*



Basically just make a pile of undead bodies and blow them up to spread the virus all over.
Poisons command zone and can steal a bunch of units, but requires you to hold back and sacrifice a decent number of units, making you more vulnerable, the opponent can hit you with support zone death/damage or forced movement and prevent it from working, basically wasting your turn.


You could end up just sacrificing one though, but it kinda works like Warmachine.

10
Community Events & Contests / Re: [CDC] Equal Opportunity [Closed]
« on: March 11, 2018, 05:08:03 PM »
Well exiles is about discarding cards, you could definitely combo that with maybe cards that trigger effects whenever someone discards cards (if they made any). Sleepers obviously counters that, but the more cards you make that benefit you more than sleepers then it would just make that a soft counter more and more.

Right now, Exiles mechanic wise focuses more on discarding your own cards so I mean. Even with sleepers and all I guess the faction was just supposed to benefit more from people discarding cards than the opponent.

I forgot to make my own entry so I guess Ill make one now:

The Pale Forest
1p Exiles
2 cost
Location- Demon

Exile 0

Whenever a character enters play from the graveyard, it moves to the Assault Zone and gains +2/+0. At the end of the turn, it gets -0/-4 permanently.
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Exiled characters actually count as returning from the grave somehow. Can be used for a burnout  aggro exiles type play, or counter sleepers somewhat, assuming you can survive the initial surge. Zombies get permanently debuffed, so even if they return from the grave, they die immediately. Can be used with mass death if you can predict hekheem.

11
Community Events & Contests / Re: [CDC] Equal Opportunity
« on: March 11, 2018, 01:22:48 PM »
Natopotato


ToxicShadow


Mew28


Klassick


Number11


NTL


TameRlane


Winners here we go:


12
Community Events & Contests / Re: [CDC] Equal Opportunity
« on: March 10, 2018, 05:07:54 AM »
Oh yeah folks, closed and judging. And whatnot.

13
Community Events & Contests / Re: [CDC] Equal Opportunity
« on: March 04, 2018, 10:20:35 AM »
Name: Mutual Assured Destruction (MAD)
Faction/Purity: Factionless
Type: Ability
Rarity: Epic
Cost: 4
Rules Text:
Choose one: Destroy Target Character -or- Your opponent discards a card -or- Do Nothing.

Unless you choose "Do Nothing"; Your opponent plays a copy of this Ability.

Flavor text: "An eye for an eye leaves the whole world blind."

Does this work for the challenge? It destroys, but effects both equally; and, they can always choose to not destroy. If this doesn't meet the rules: IGNORE THIS POST

Its not exactly equal either, if you choose to destroy you destroy this turn but your opponent has to wait a turn to get to destroy (this card resolves before they get to choose so they end up destroying at beginning of next turn and then you can predict more easily and play protections)

14
Community Events & Contests / Re: [CDC] Equal Opportunity
« on: February 27, 2018, 04:49:29 AM »
Name: reflective demon
Faction/Purity: Exiles 3
Type: Demon Character
Rarity: Rare
Cost: 2
Morale: 1
Attack/Health: 10/10
Rules Text: Create a copy of this card and place it in the front of the zone opposing it at all times.

I assume the opponent (and you) cant move the copy in any other way than to move the original? Also what dictates if its in like front middle back etc. Of the zone its in?

What if your card leaves play? Goes to command zone? Leaves and comes back?

15
Fan-Art & Fan-Fiction / Re: [New Set Concept] Heroes of the Aftermath
« on: February 26, 2018, 04:57:36 AM »
Hybrid Cards (9 cards)


Multifaction Cards (13 cards)


Factionless (12 cards)


Total 100 cards

Major combos with FD+GI with card draw and mass buffs. Tried not to give FD any more OP puffy.

Threw in a few things for Exiles+GI Idk if that will ever become a thing.

Tried to make weird faction purity combos. Also pretty much OoS combos with everything now.

Exiles get more Exile cards and a few more discard options (also from neutral purity)

Tried to give Warpath more cool big things that are also somewhat adaptable. Also a generic big thing just because.

DoD will just keep being DoD, made them stronger to encourage more later game play. (They already damm strong though)

For the Desperate cards, the resource reduction happens next turn, so for this turn, it is completely free (unlike Xi Ascended's ability where it costs "1" resource)


We'll probably never get another Set but one can hope eh?

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