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Messages - Hiding

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1
Hiding, hope you have not forgotten the CDC again. Will we get any results any time soon or are you just hiding. :P

Ok ill choose a winner now to get the next CDC started but ill have to wait to tomorrow to come up with comments.

The winner be
[/color]

2
Community Events & Contests / Re: [CDC] Raiders of the Lost Ark
« on: October 13, 2018, 12:08:28 PM »
I totally forgot this existed is how the judging is going

3
Community Events & Contests / Re: [CDC] Raiders of the Lost Ark
« on: October 04, 2018, 02:16:20 AM »
New key words:

Water - Your Artificial Characters in the Support or Command Zone die when you have a Water Location in play and the opponent can not attack your health directly with Non-flying Artificial Characters. Remove immolate from your Characters.

Waterproof - Artificial Characters with Waterproof are no longer restricted by Water Locations.

Waterbound - If you don't have a Water Location in play, the Waterbound Character in play will die ignoring death prevention like Shield x and etc. Cannot gain flying, also cannot attack if the opponent has no Water Location in play.

New faction name: Atlantis Domain



Aleta, Immortal Oracle
1 purity AD - Rare
5 cost
5 morale
Character - Human
6/16

See the top card in your deck while in play.
Pay 1: Take a look at the top three cards in your deck. (Cannot be undone.)
Pay 2, exhaust: Discard the top two cards in your deck.


Lost Weapon of Atlantis
2 purity AD - Epic
8 cost
6 morale
Character - Artificial
18/18
Waterproof, Waterbound, Shield 1

If Lost Weapon of Atlantis is in your graveyard due to being discarded, you can deploy it from the graveyard for 5 resources.
Pay 2: Create 5/5 Artificial Surface Explorer in the same zone as Lost Weapon of Atlantis.

Mystic Lake
1 purity AD - Uncommon
3 cost
Location
Water, Untouchable



I had this faction idea a long time ago and thought it would be a good idea to use it as the faction mechanics fit well with this challenge. The discard from deck also has good synergy with Exile. The faction would also have more card that benefit from being discarded. You could also use Oracle to get rid of cards you are not interested in drawing.

The faction would have a mix of sea creatures and waterproof artificial characters as it would be an advanced underwater civilization. When taking a look at Lost Weapon of Atlantis it has a good synergy with Lucca which makes GI or OoS a good choice for one of the purities. There is also the interesting counter play of pushing Lost Weapon of Atlantis to the support zone before it spawns Surface Explorers and therefore all spawned Surface Explorers are killed as they don't have the Waterproof keyword.

The Mystic Lake is just one example of a Water Location the faction would have as there would be more such cards in the faction.
I think Flooded would be a cooler keyword but just my opinion

4
Community Events & Contests / [CDC] Raiders of the Lost Ark
« on: September 21, 2018, 09:20:20 AM »
Create a card based on exploring and treasure

Maybe make an ancient city location? Maybe an explorer-bot? What kind of treasure do you find? Where are you exploring? The deep sea? A hidden paradise island? Ancient pyramids? Maybe both players participate in a treasure hunt?

Boon of the Depths
1p Verore or 1p GI
3 cost
Ability- Magic

Shuffle 3 cards from your graveyard into your deck then draw a card.

If this is the only card in your deck you win the game. Limit one copy per deck.

---

Churn Excavator
1p GI
5 cost
10 morale
Character- Artificial

Unstoppable

Pay 4, Exhaust: You must draw 5 cards, discard 4 cards, and put 3 cards from your graveyard at the bottom of your deck if able to. This can only be used if deployed.

1/12

---

Deadline Ill say 2 weeks

5
Community Events & Contests / Re: [CDC] Arte Factum
« on: September 09, 2018, 05:28:33 AM »
Heart of the New World
Purity: 2WP
Cost: 5
Type: Unique Artifact
Rarity: Epic

Lives 2

Pay 5, you may only do this once per turn: Target character can only be killed by combat damage until the end of turn.

At the end of turn, if you control no deployed characters, sacrifice Heart of the New World.
All characters that died or were removed from game this turn are resurrected/brought back to your support zone. Heart of the New World is removed from the game.

"A mysterious relic from the previous inhabitants of the New World. Though incomplete, it is the only reason that there is still life to be found. Would it have been completed sooner, Aleta might not be the only of her kind today." - Prophet Karani

Comment:
I think it is pretty obvious what the Heart is meant to do. I just wanted to point out that it brings back all characters, including your opponents. So it is not an easy 2 card win combo with calamity.
Also, characters protected by it can still take damage from spells, they just cant be killed by them (so they will survive any damage spell with at least 1 hp. Insta-kill spells will do nothing though).

Its activated ability: if a character takes enough spell damage to be at 0 health, it still dies at end of turn right?

6
Community Events & Contests / Re: [CDC] Arte Factum
« on: September 07, 2018, 03:06:04 PM »

Void Obelisk
1 Neutral purity
5 cost
Unique Artifact- Void

Unaffected by Magic cards.
At the beginning of the turn, characters on the battlefield lose all card text until end of turn.

pay 2, Sacrifice a character: each player takes 5 damage. This can be activated by any player.

---

Immune to cards with subtype magic. Requires at least one neutral commander to use.

7
Community Events & Contests / Re: [CDC] Arte Factum
« on: September 07, 2018, 02:29:07 AM »
Name: Omnitoster
Faction/Purity: 3GI
Type: Artifact
Rarity:UC
Cost: 4
Rules Text: Your artificial characters get +1/1 well omnitoster is deployed
Pay 3 :Create a place bortron
         :Give all artificial characters +1/1
         : Make  1/1 Endless drone
Flavor Text: Due to budget cuts the replacement to the omnimind was not quite the same.
"Non-gi artifact"
Makes a 3 purity GI artifact

8
Suggestions / Re: Future card ideas
« on: August 25, 2018, 06:00:54 AM »
Isocron
1p GI
3 cost
6 morale
Character- Artificial

Shield 1
Whenever you draw this card, it gains +6/+6 permanently.

0/0
---
Data-Vance
2p GI
2 cost
4 morale
Character- Artificial

As long as this card is in your deck, Artificial characters you control gain +X/0 where X is the number of times this card has been drawn.

6/4
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Muse Song
1p OoS or 1p Exiles
3 cost
Ability- Magic

Whenever you play an Ability card this turn, create a copy of that card in your hand.

As long as this card is in your deck, the first time you play an Ability card each turn you may pay 1. If you do, shuffle a copy of that card into your deck.

You may only have 1 copy of this card in your deck.
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Second Guess
1p GI
3 cost
Ability

As long as this card is in your deck, at the beginning of each turn you may pay 1. If you do, shuffle a card from your hand into your deck.

Shuffle target card from your graveyard into your deck. Shuffle target card from your opponent's graveyard into their deck. Draw a card.

9
Community Events & Contests / Re: [CDC] Active in the background
« on: August 23, 2018, 05:24:19 PM »
---
Glimmersteel Chancellor
2p Verore
4 cost
10 morale
Unique Character- Artificial Undead

Grimtouch (Whenever this card deals damage to a character, that character dies.)

Pay 2, exhaust: Shuffle an Insidious Weaponry into your deck. This may only be used if Glimmersteel Chancellor is deployed.

5/10
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Insidious Weaponry is telegraphed because when you draw it, your characters get -1/-1 as they are no longer being buffed by it.

Wanted to make a card that provided a constant passive buff but having something like that from beginning of game is kinda op

10
Community Events & Contests / Re: [CDC] A Knight to Remember
« on: August 20, 2018, 02:58:52 PM »
Annnd We're off

NatoPotato
mew28
ToxicShadow
NTL
Number11
volumet

Results:

Soul Champion
1p DoD+1p OoS+ 1p Verore
8 cost
15 morale
Unique Character- Angel

Whenever an ability is cast, Soul Champion gains Shield+1 until end of turn and +3/+3.
Whenever a character dies, Soul Champion gains Unstoppable until end of turn and heals 8 health.

Pay X: Soul Champion gets -X/-X and your opponent loses 2X morale. This cannot be used if X is greater than or equal to Soul Champion's Attack or Health.
Sacrifice a Character: Move Soul Champion to the front of the Assault or Defense Zone at the beginning of the Combat phase.

7/16

11
Community Events & Contests / Re: [CDC] A Knight to Remember
« on: August 18, 2018, 08:21:49 AM »
Today last day Ill try to finish up comments like Monday night or something

12
Community Events & Contests / Re: [CDC] A Knight to Remember
« on: August 18, 2018, 08:19:26 AM »
Zieku, the Fallen Slayer
Rarity: Rare
Faction: 1 DoD, 1 OoS
Cost: 6
Morale: 10
Stat: 3/20
Unique Character, Undead
Effect: Whenever his allies are damaged, he loses his health too. If he dies to this effect, create an 10/2 Undead with Infect at the Assault Zone
Quote: "A hero can also be a devil"
Any sort of background story to this guy? Monk angel thats a zombieā€¦ quote is about demons

13
Suggestions / Re: Future mechanic ideas
« on: August 04, 2018, 02:03:00 AM »
Efficiency X - Y

Cards cost is reduced by X when condition Y is met

Fallow
1p Warpath
5 cost
Ability

Efficiency 4 - Turn 8

You gain 1 maximum resource.

---
Bloodmist Raven
1p Exiles + 1p Warpath
4 cost
6 morale
Unlimited Character- Beast

Consume 1, Flying
Efficiency 1 - Whenever a character is killed by a Bloodmist Raven you control this game.

If this card dies to combat damage, draw a card

5/6
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Lightning Writhe
1p FD or 1p GI
6 cost
8 morale
Character- Artificial

Charge
Efficiency 1 - Each turn after turn 6 until turn 10

When you deploy Lightning Writhe, it gains Multistrike X until end of turn where X is the number of characters in your opponent's defense zone.

At the end of the turn return this card to your hand.

5/7

14
Community Events & Contests / [CDC] A Knight to Remember [Complete]
« on: August 03, 2018, 09:00:41 AM »
Create a card based on a Knight or some kind of armored warrior (Samurai? Winged Hussar? etc.). The card must be multifaction purity (no hybrids requires 2+ different factions)

Try to make the knight have a somewhat unique mechanic that makes it stand out.

Examples:

Cyril, Glimmer-Knight
1p Verore + 1pOoS
6 cost
10 morale
Unique Character- Angel

The first time Cyril, Glimmer Knight were to enter combat with an enemy character each turn, instead remove that character from the game.

When Cyril, Glimmer-Knight leaves play, return all characters removed from the game by him to play in the zones they were in.

When Cyril, Glimmer-Knight leaves the deployed area, each opponent must Overcharge once if able.

10/12
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Jakob, Sky Hussar
1p GI + 1p OoS
3 cost
10 morale
Unique Character- Angel

Flying

Jakob, Sky Hussar retains all buffs when he leaves play.

You may play Jakob, Sky Hussar if he has been removed from the game if you pay 4 more resources. If you do, he gains Haste.

Jakob, Sky Hussar gains +3/+3 each time he is removed from the game.

pay 1: Remove Jakob, Sky Hussar from the game.

6/7
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How this Works:

First place gets to make the next challenge or pass it off to someone else.

Anyone that responds with an card design concept will get judged or commented on by me.

Deadline 2 weeks cuz I'm getting kinda busy.

15
Community Events & Contests / Re: [CDC] Unique Connection
« on: August 02, 2018, 10:33:06 AM »
Heroes Monument
2p DoD - legendary
3 Cost
Location
Untouchable

When a Unique Character dies in your Defense Zone, all deployed characters gain +2/0 and magic immunity for the duration of the next turn.


The magic immunity is useful in a matchup with CoV or you could use it to negate the damage you would take from your own Yuanshi's Wrath. The +2/0 is useful in general and can be used for attacking if you think the opponent won't attack you while you have the buff.

Why would you play yuanshi's wrath with this effect in place? It protects your opponents stuff too? Unless you really wanted to kill something in their command zone.

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