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1
Community Events & Contests / Re: [CDC] Rig the deck
« on: January 20, 2018, 05:22:51 AM »
This card has little to no effect, quickly filling the bottom of your opponent's library with cards... until they accidentally shuffle the deck. The cards arent entirely useless though, unlike Misinformation, they are card draw but which quickly bleed out the opponent.. and its not like theyll help much, theyre just going to be drawing more Lurking Doubts.

I just wonder, are there actually cards that reshuffle your library? I mean in a physical card game the 'shuffle cards into your deck' or 'search from your deck' type cards would require you to reshuffle your library, but that is not necessarily true for a digital card game.

Time for fun! has you shuffle in 20 cards. However it is very unlikely that a player ends up reshuffling his/her deck.

The trading post has one. 3 cost

Edited it slightly to have Lurking Doubt shuffle your deck before you draw.

2
Community Events & Contests / Re: [CDC] Rig the deck
« on: January 17, 2018, 05:17:38 AM »
Name:  Alearem's Crystal Ball
Faction/Purity: 2p Verore
Type: Unique Artifact
Rarity: Epic
Cost: 3

Rules Text:
Pay 3, Exhaust: Reveal the top card of your opponent's deck. You may choose to put that card on the top or on the bottom of your opponent's deck.   


Flavor Text:

What if you made this "target player", it hink that could be pretty cool

3
Community Events & Contests / Re: [CDC] Rig the deck
« on: January 07, 2018, 09:40:17 AM »
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Quinn, the Messiah
2p OoS + 1p Exiles
3 cost
10 morale
Unique Character- Angel

Champion, Complacent 4 (This character gains -4/-4 if it is in play and not on the battlefield), Exile 3

While deployed, at the end of each turn, create a Lurking Doubt at the bottom of your opponent's deck.

Whenever a character your opponent controls dies, your fortress heals for 5 health.

Whenever a character you control dies, create a Lurking Doubt at the bottom of your opponent's deck.

9/8

---

This card has little to no effect, quickly filling the bottom of your opponent's library with cards... until they accidentally shuffle the deck. The cards arent entirely useless though, unlike Misinformation, they are card draw but which quickly bleed out the opponent.. and its not like theyll help much, theyre just going to be drawing more Lurking Doubts.

Complacent affects the command zone and support zone basically

4
Community Events & Contests / Re: [CDC]Will You Take A Check?
« on: January 05, 2018, 04:43:59 PM »
I asked Gin about it yesterday and he said "tomorrow," so sometime within the next 24 hours I guess.

Ok

Ok

5
Community Events & Contests / Re: [CDC]Will You Take A Check?
« on: January 04, 2018, 12:59:17 AM »
I asked Gin about it yesterday and he said "tomorrow," so sometime within the next 24 hours I guess.

Ok

6
Community Events & Contests / Re: [CDC]Will You Take A Check?
« on: January 02, 2018, 08:31:33 AM »
So whens this getting judged? When forum replying doesnt lag like hell?

7
Community Events & Contests / Re: [CDC]Will You Take A Check?
« on: December 24, 2017, 03:53:59 AM »
Disloyal Mercanry
Factionless
Rare
2 cost
1 morale
Character--Human
25/25

Disloyal mercenary can not attack or defend on the first turn it is deployed. You and your opponent may each bet maximum resources next turn whoever bets more gains control of it. In the event of a tie the original controller receivers it.

So each player pays maximum resources anyways (if they both bet) no matter who has the higher bet?

8
Suggestions / Re: Future card ideas
« on: December 17, 2017, 04:43:29 AM »
Cresill's Altar
1p Exiles
1 cost
Unique Artifact- Magic

Pay 10 fortress health, Planning: Discard a card
---

Planning just means it happens during the planning phase, meaning right now. Comes before preemptive.
---

Offering of Flesh
1p Verore or 1p Sleepers
0 cost
Ability- Spell

Sacrifice a character.
---

Utopia Growth
1p WP
3 cost
10 morale
Character- Fungus

Remove any amount of character cards from your graveyard from the game, sacrifice Utopia Growth: You gain temporary resources next turn equal to the amount of cards removed this way.

0/8
---

Lost Pilgrim
1p Exiles
1 cost
2 morale
Character- Human

Exile 4

If Lost Pilgrim was Exiled, it transforms into Swarm Cougher.

3/5
///
Swarm Cougher
1p Exiles
4 cost
7 morale
Character- Demon Horror

At the end of each turn put a Hornet into play.

When Swarm Cougher dies put 3 Hornets into play.

0/9

---

Genesis Stealth Support
2p GI
4 cost
8 morale
Character- Artificial Human

When you deploy Genesis Stealth Support, target character with power 6 or less gains Unblockable.

4/2

9
Community Events & Contests / Re: [CDC]Will You Take A Check?
« on: December 17, 2017, 04:39:28 AM »

Remnants of Progression
1p WP + 1p DoD
6 cost
12 morale
Unique Character- Beast Spirit

Untouchable, Unstoppable

When Remnants of Progression enters the deployed area, your opponent gains 1 maximum resource.

Whenever a player spends resources, Remnants of Progression gains +1/+1 for each resource spent.

Remnants of Progression is Indestructible while in your support zone.

0/1

---

Perfect combination of stall and ramp. Can get extremely powerful really fast, but it also enables opponent calamity so watch out for that. Can hide in support zone indefinitely as long as no one calamities.

10
Community Events & Contests / Re: [CDC] You Will Be Assimilated
« on: December 11, 2017, 09:34:48 AM »
Here lies the judgment.
Comments:
It's Q! A rather interesting purity combination that might render it unplayable, but the ability to choose (and see) what abilities could go off is a huge upgrade over Q. The demon-themed abilities are also on-point, but they have the side effect of making that last effect seem random. I'm torn between loving this card and how flavorful its purities are and hating the purity combo.

It's also worth mentioning that I loved your Gowron-inspired card.

TBH im not sure why they never went for Exiles GI, the Mad Scientist archetype would make for some cool card ideas.

11
Suggestions / Re: Future card ideas
« on: December 11, 2017, 08:45:01 AM »
Cost of Advancement
1p OoS + 1p WP
2 cost
Ability- Artificial

Remove target character on the battlefield from the game. If a character is removed this way, the character's controller gains 1 maximum resource.

---
Corporal Punishment
1p Verore + 1p DoD
0 cost
Ability- Magic

Deal 2 combat damage to two target characters you control. (you can target the same character twice).

Your fortress takes 6 damage.

12
Suggestions / Re: Future card ideas
« on: December 10, 2017, 04:40:18 AM »
Corpse Conjurer
1p SoA or 1p Verore
3 cost
8 morale
Character- Human

Whenever Corpse Conjurer attacks, create a 4/4 Endless Horde at the front of the Assault Zone.

At the end of the turn if the Endless Horde is still in play, remove it from the game.

5/5
---

Shift Simulacrum
1p OoS or 1p GI
4 cost
8 morale
Character- Artificial

Whenever Shift Simulacrum attacks, it gains the "Angel" subtype and Flying until end of turn.

At the beginning of each turn, target a Character on the battlefield. Whenever Shift Simulacrum attacks, remove the targeted character from the game. At the beginning of the next combat step, return the removed character to the game in the zone it was in.

7/7

13
Community Events & Contests / Re: [CDC] You Will Be Assimilated
« on: November 28, 2017, 05:34:58 AM »
Inspired Experimenter
1p Exiles +1p Gi
4 cost
5 morale
Character- Human

When you deploy Inspired Experimenter, choose 3 possibilities:
-All Characters gain Consume 2
-All Characters lose all subtypes and gain the Demon subtype.
-All Characters gain an additional Poison 3
-All Characters gain +4/-4
-All Characters gain -3/-0
-For each character in play, put a 2/2 Artificial character under that character's owner's control

One of the 3 possibilities you chose happens.

6/6

"Im not sure the word 'inspired' is what I would've chosen to describe him…"

---

Basic idea is you can choose the random effects, its more of a risk management type thing. You have to choose 3 and the game pulls one effect from the three. Your choices can be made to approximate so that you'll probably benefit, just how much you benefit is random.


14
Community Events & Contests / Re: [CDC] Lords of the Sky
« on: November 26, 2017, 12:49:24 PM »
Number11
mew28
NatoPotato
NTL
Benionin
Prince of Lies
ToxicShadow
TameRlane

Winners:

That's it someone else go make a contest now.

Prismatic Elder
1p OoS + 1p WP
9 cost
15 morale
Unique Character- Artificial Dragon

Flying, Unstoppable

When you deploy Prismatic Elder, exhaust all non-Dragon cards in play. Activated abilities that would have been activated by these cards are countered.

When Prismatic Elder dies, remove all other copies of it from your hand, deck, and graveyard from the game.

19/25

"All creatures bow in awe of its majesty. All electronics break in awe of its EMP shockwave."

15
Community Events & Contests / Re: [CDC] Lords of the Sky
« on: November 24, 2017, 11:27:27 AM »
Oh puffy times up. Guess I gotta do some puffy.

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