Name: The Weeping Statue Faction/Purity: Sleeper of Avarrach and Cult of Verore Type: Unique Artifact Rarity: Legendary Cost: 4 Morale: n/a Attack/Health: n/a Rules Text: While "Avarrach Has Risen" or "The Virus of Avarrach" is in your graveyard, The Weeping Statue gains Infect and deals 1 damage to every Character in play at the start of each turn. Damage inflicted by this effect is increased by 1 at the end of each turn. Exhaust, Pay 5: Discard any number of cards from your hand. Gain 5 morale for each card discarded this way. Exhaust, Pay 6: Discard a card from your deck. Gain Health equal to the discarded card's cost. Flavor Text: After the scientists of Genesis Industries had thought the plague from Avarrach had been cured, one of their exploration teams had stumbled across a curious statue from the ruins of a castle. Perpetually leaking some type of cloudy liquid from its eyes, the statue was taken in for further research.
I may have quit IW but I miss playing Sleepers and Verore together. I still like Virus-based decks.
Discard is usually only from hand. Isnt it kinda super easy to get the damage condition?
That would be much better. The combine rules text as presented is a bit ambigious since it doesn't explicitly say where or when exactly the location splits. I thought it would split before it arrives at the graveyard and therefore giving you living characters. Admittedly having them split after makes much more sense and is much more balanced.
Also worth mentioning if destroyed: one card leaves play, but 2 cards enter the graveyard. For possible card triggers and effects
oh for my design if the location dies, it goes to graveyard. but its not one card in the graveyard, it splits back into 2 cards in the graveyard. Same if it goes back to hand, thats why it has no resource cost because you can never play the card directly, you always need to play the 2 components all over again.
The thralls are meant as a bonus but also kind of a negative as it means more things you can lose to hurt yourself. Paying 9 resources to make things on the battlefield -6/-9 is pretty powerful sure but if you miss often enough, the opponent can just ramp up and play something stronger than that and win. At least depending on the opponent. It may still be too powerful though not sure.
Dark Master I should probably make unique. If there ever is a Location combo (like with Tectonic Elemental) enthusiastic engineer can be powerful as he can keep deploying Fort over and over (destroying the prev one sure but still)
The Labyrinthine Wastes 2 Exiles Location Rare 5-cost
Any characters that are deployed while CARDNAME is in play are removed from the game. Return each character removed in this way to the game in 1-3 turns after it was deployed, except it has double the power and health and becomes a demon.
It's easy to get lost in the Wastes. A day's trip can turn into a month's disappearance. And if you aren't careful, you'll end up someplace no sane traveler ever wants to visit.
In short, everyone takes a brief visit to Torment. A little Chaos, a little mischief, a little stat-buffing, a little stalling, a little ignores-token-generating-cards...
Orisolve Winners: 3rd place: mew28: I liked the hammer, the resource lowererer was a cool concept 2nd place: Orisolve: funny cards to play tbh. Seem like cards you really have to think about 1st place: ToxicShadow: Idk I felt these 0 cost cards were pretty dank. Easy counter to counterspell and a constantly dying dude seem like cards you can get some cool combos with.
Mabo, Who Everybody Appreciates 3 Cost Factionless 7/7 "Mommy will always love you, BOY" When this card dies, remove it from play instead. All cards removed from play are now either back in play in your support zone or hand.
Dabo, Who Everybody Respects 3 Cost Factionless 7/7 "I don't care if you're not like your cousin, BOY -Dabs-" When one of your characters die, remove this card from play instead.
For Mabo what decides where the cards are returned to? also it gives you every card from both players thats ever been removed from play?
If deployed, whenever a character enters a graveyard, it gains +2/+2 permanently.
Pay 2: Put the top card of your deck into your graveyard
0/4 (U) "Sing me a lullaby, priest. Sing me to sleep... for the only thing that frightens me more than eternal rest, is eternal life"
--- Card Design Challenge Rules --- 1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish. 2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline. 3) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round, if the winner does not wish to host the next round a runner-up may do so instead. 4) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.
PRIZES 1st place: 3 alt art packs and 3 collection penta packs 2nd place: 2 alt art packs and 2 collection penta packs 3rd place: 1 alt art pack and 1 collection penta pack All participants who submit an entry will receive a collection penta pack