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Messages - stardustdragon258

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1
Special Events & Tournaments / Re: The Factionless Cup
« on: December 16, 2014, 05:39:19 PM »
I'd be interested.

IGN stardustdragon258

if you need to contact me. pm me through the forum

2
I would like to enter if there is room

IGN: stardustdragon258

you can contact me through forum PM.

Is there any restrictions on what Faction I can use?

3
The Overseers / Re: Is the new precautionary measures... underwhelming?
« on: December 15, 2014, 11:22:00 PM »
Cool... maybe i'll randomly build a casual deck with all of that and Dugg to drive my friends crazy!

4
The Overseers / Is the new precautionary measures... underwhelming?
« on: December 15, 2014, 05:56:12 PM »
I was wondering what you guys thought. now precaution is basically a warcry for double overseer...

It now says "Remove the top three characters of your graveyard from the game. your characters get +X/+0 this turn where X is the number of characters removed this way."

I am thinking that this is a little underwhelming... IT is basically a rare warcry. What do you think? Is it still worth running in a deck?

(I was realy happy with the non-flying assistance though... that was an excellent idea.)

5
you should have seen when i drew the cards. my oponent had only 3 characters and i had none left... i think i should re-phrase it as "it is a dead draw when you draw it to late..." is that better? I just dont think that it is overpowerd, just a finisher (im soory i think i exaxerate allot :p <(i love that face) )(and mispell even more!)

6
General Game Discussion / Re: The future of Infinity Wars
« on: October 26, 2014, 10:50:28 PM »
I'll start WW3 if someone steals my cheese.
I'll keep that in mind when my mom sais its taco night and i have to grade cheese...
I'll tell her that if i do it, instead of playing Infinity Wars, moose will start WW3 and she will be the first to face his wrath because she had me steel his cheese!

7
The Overseers / Re: Nerf Card
« on: October 26, 2014, 10:40:31 PM »
Precautionary Measure <--- strong card but it is mostly a finisher, I don't see many reasons why people would get a chance to play more than 1 in a match. 8 resources wouldn't change it much. People don't play it on turn 6 or turn 8, they play it when they have enough creatures in the graveyard.

Heaven's Assistance <--- it only works well when the other guy has a lot of creatures. Bunch of 2/2 is asking for AOE. The morale dmg is good, it is one of overseer's weakness...shouldn't take that away.

I don't have a way to evaluate their overall effectiveness with the point system but one thing to keep in mind is that, these 2 cards are often dead draws if you are getting pressured and great cards when you have time to set up.

i agree here. those two cards are great when you can set them up... otherwise they are dead draws.

8
rotation sounds great to me! I have been playing magic for about 3 years now so i see how good it is. example: i was tired of facing the same over played decks in tornements every week... suddenly rotation comes and i can face new decks again! yay for rotation! I know this will work!

9
Dual/Hybrids / Re: Warpath and Dragons
« on: October 09, 2014, 12:18:50 AM »
A BEASTLY monk would be epic! I would put it in my deck that i call dragon control. (it is dod/warpath)

10
Flame Dawn / Re: Aberion's Banner
« on: October 09, 2014, 12:09:59 AM »
 I like bromic's banner more, it is more flame-dawn-like giving everything in the assault zone +2/+0.
Aberions banner's effect is actually really weird on a flame dawn card...

11
Flame Dawn / Re: Aberion
« on: October 08, 2014, 09:26:45 PM »
i think charge would be an exelent idea! I think he should be a 10/10 with charge and his other abilities... then he can be called worthy of the flame dawn leader and a legendary rare... right now he is kind of slow for a flame dawn deck

12
Flame Dawn / Re: Boost Legionnaire of Dawn
« on: October 08, 2014, 09:15:03 PM »
I think he should be a 9/7
  so far the only time i use him is in rift runs and only if the other choices SUC. the could keep his stats and add on some ability. or make hime a 8/5 with charge... at least any of those would be more playable.

13
Flame Dawn / Re: Call the Crusade suggestion
« on: October 08, 2014, 09:07:28 PM »
Think of it more as the Flame Dawn's version of Dark Blast.  They're both 5 cost and (can) deal 12 damage.  Dark blast has the benefit of avoiding defenders, Call the Crusade has the advantage of having 3 characters to use later, if they survive.  Not an exact equivalence, but close enough for balance discussions.

I agree here ^
I'll aslo add that if the tokes survive Saculas the final hammer's damage gets insane!
even though i would not mind a cost reduction to make this card WAY better... as in to powerful.
I think 5 is the perfect cost for it.

14
Factionless / Re: Aleta, the Immortal Traveller
« on: October 08, 2014, 08:47:02 PM »
I actually like that she can make unlimmited from star trek. I think that it should be in resorce cost order though... it is less confusing

15
Factionless / Re: Uncontrolled Rift - Got anything interesting?
« on: October 06, 2014, 09:35:20 PM »
I got an Aleta, Imortal survivor with rift during my rift run,  ;D but had no beast in my deck to search for,  :P  I was a little upset that she was useless in my flame-overseer agro, >:( .

Oh well... it made me want to build a random deck!!!
commanders Q(he sais a random effect) counseller troi(she says oponent reveles random card) and one other that i'm not sure about.
deck:
37 uncontrolable rift
3 to boldly go
The randomness!!!
(i should build that sometime just for fun!!!)

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