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Messages - Rethorian

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1
what you got against anime?
kind of agree with your opinion, don't really like all those games that much so it's hearthstone and infinity wars for me.

I have nothing against anime. I love most forms of anime and all the cliches found in the genre. But a lot of people do not like it, and it's a common complaint when people talk about why they don't like the game, or why they ended up quitting.

It's a simple fact that if you dislike anime artwork, anime style bust sizes and cleavage, and anime style screams/moans/battlecries whenever they attack or get hit, you'll probably end up not able to purely enjoy Shadowverse's core gameplay.

Dang, Rethorian, the savage, the way he criticized the other games was harsher than the way he criticized Infinity Wars and he was trying to recommend those games.  :o

Trust me. My review of Infinity Wars would be much harsher. Everything except the core gameplay (but including the current and previous metas), and about 90% the artwork, I would basically call below industry standards.

2
Faeria: Havent played in months, but when I did,

-Resource System and playing on a 'board' gives you more tactical options on most turns than mosts TCG's out there (sort of similar to how IW's Command Zone, Movement between zones and Trading Post gives it's the depth we all love)
-When not playing, or playing against aggro, the games can be EXTREMELY slow. Some people like slower TCG's, most don't.
-Starter card collection is garbage. Literally 95% of what you start with is unplayable in real constructed (not 'not good enough' for constructed, they're just bad cards
-Otherwise, NPE is alright
-Has elements of RNG. Usually, RNG effects are not the type to decide the game though.
-Took around 3 months or so of Free to Play grinding games/quests/arena mode to get about 95% of all competitive cards in the game
-Devs took the meta in a direction I think made the game worse(going as far to pretty much endorse what I considered toxic archetypes), and less fun, so I quit.

Assuming there's been no MAJOR MAJOR changes, if you want a tactical TCG like IW, instead of Curvestone where you literally just play the highest cost card in your hand, don't mind slower games, check it out, maybe you'll like it.

Duelyst:

Have you ever played Hearthstone and said 'Damn, I wish I could play an even more braindead game, with less fun gameplay, crappy graphics, and stupid RNG effects'? Maybe Duelyst is for you.

Also an extremely good game for anyone suffering from Insomnia.

Spellweaver:

Never Played.

Shadowverse:

Havent played much, most of what I know is from streaming:

-Must have an extremely high tolerance to anime weeaboo crap. The levels found in the game could kill a small elephant
-Suffers a lot from 'Curvestone' syndrome (You always play the highest cost card in your hand, if your mulligan gives you a lot of high cost cards you basically get screwed).
-Seems to reward combos and synergy more than just filling your deck with powerful card that don't need synergy
-Each Class has a unique flavor and playstyle
-Extremely generous to new players. After about 3 hours of play, I had like 40-50 free packs to open (obviously pack aquisition slows down after that).

If you want something with less RNG and stupid crap than Hearthstone, but less complicated than IW (aka the sort of game you could play on the toilet), give it a try.

Solforge:

Servers are shutting down at the end of the month. Would not reccomend.

Some Indie companies aren't lucky enough to keep conning investors to keep their game alive like Infinity Wars has.


3
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Find me one other card game on the market currently where people quit because of bugs. Just find me one, and I will admit you win. Infinity Wars is the only TCG I know of that is still plagued with various bugs.
I semi-agree with you on this one:
You're right in the sense that IW is unique in how unpolished it is. But comparing IW to MTG online, Pokemon TCG or Heartstone is kinda unfair. All examples here have a lot more resources, so setting the same standards is unrealistic.

I'm not going to double check the following names so if i'm wrong about it, I don't care, take the chance to take me down a peg by saying i'm wrong:

Faeria
Duelyst
Spellweaver
Shadowverse
Solforge

To the best of my knowledge, all of these games:

-Have relatively few, if any noticable bugs
-Started development AFTER Infinity Wars
-Was developed by an 'indie' studio.

And if i'm wrong about a few, whatever, at least 1 or 2 proves the point that you don't need to be Blizzard to make a card game that doesn't suck.

4
Sure, they still do mistakes and ultimately may fail, but does that mean they should just give up?

I never said give up. I said stop making vague promises. No one should believe any of them. Show us some proof something will actually be different, or let your actions show that the game is heading a good direction before you expect anyone else to believe you.

I also said there is a bare minimum threshold that the development team needs to reach in terms of how many bugs are in the game, the amount of content they need to release in a given time frame, and the number of BASIC and LONG NEEDED Features that either need to be implemented or improved to the same quality found in every other online TCG currently.

The only time I have suggested they give up, is if they are incapable of achieving the above before they run out of money for the 4th time (every dev team before them has failed miserably at this). There's no point if the devs are only going to put in a good effort. That won't save the game. What we need them to do is a good job.

5
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2. If you want to help, there are other ways
Right now your post is not helping anyone. If you really wanted to change something you might want to look at people like infinity_disciple, who agree that the game is flawed but try to change that.

I think that trend shows the missmanagement of IW the most!

I dont want to accuse the current CMs for anything, but i see a huge potential risk that this game is now dominated by personal agendas instead of a neutral Dev team.

I never liked the idea, that players are more involved in a Dev process beside giving opinions. The professional Devs can decide, if they consider the opinions and use them in their process or not. No power at all!

If this gets a community project, soon people with a currupted mind will jump on board and trying to use their power to their advantage.

There are some examples from the past, where council members/cms exposed their status to their advantage, while selling/collecting/trading cards or banning/kicking players. If thats what to be considered as joining the team for good, i can only laugh!

Again, im not saying that something like that is happening right now - but if i would run a game which should be taken serious by any kind of new player, i wouldnt allow that Devs/CMs participate in any competitive format or collecting premium cards.

A number of online games currently consult with the playerbase in regards to future changes, either contacting high ranking players privately, running public test servers, etc. Infinity Wars just does it slightly more publicly. (It doesn't help that historically, time and time again the dev team has been proven wrong by the Infinity Council).

In addition, most online TCG's now consist of people who were once PLAYERS in previous, or their current TCG. TCG Veterans ending up on Dev teams after their career is the norm.

A revolving door dev team is a bad idea. A solid (and not constantly replaced) dev team, with a clear vision for where they want to take the game, supported by (not run by) a revolving door community team will not run into any issues (provided the community understands that the devs control the direction of development, their role is to assist getting the game to it's developer decided destination).

As to whether the current developement team is planning on sticking around long term, and has a clear consensus on what direction to take the game, and whether that direction is good idea... I cannot say. Not enough clear information on the future, only vague promises currently.

6
It might not be helpful to the developers, but it is helpful to anyone looking to invest their time or money into the game and have concerns whether Lightmare can be trusted to improve the game (at this point in time, they cannot).
it might be more helpful to post your opinion on the steam page, since a majority of the people don't look at the forums. I would advice you to do so if you haven't already.

Leaving a negative Steam review would only be harmful to the game. I have tons of spare time, and I would like to say I have an extreme amount of eloquence when I want to (although that may just be my inner narcissist talking). In addition, I have a vast knowledge when it comes to how Infinity Wars developers have been shady as all hell. In addition addition, I have direct lines of communication to several people who have worked directly on Infinity Wars (most notabely, Teremus, WWKnight, and a majority of the old Infinity Council.

If I really wanted to write a negative review on Steam, I could write something that would make the most optimistic person in the world re-consider playing the game.

But I do not want to.

At it's core, Infinity Wars is fun. If people want to give it a go, that's their call. While I won't endorse the game, I won't tell anyone that you can't find a significant amount of enjoyable gameplay beneath the layers of crappy UI.

Going out of my way to drive players away is just a dick move. All I want to do, is let people understand the risks involved in investing time and money in the game. While you might find the core gameplay fun, queue times, balance, and a lack of features/bugs (not to mention a numerous amount of online card games to choose from), are problems that may not improve (considering there has barely been any improvement to those problems in YEARS).

7
1. This post is just repetetive
Reth, altough people agree with you on some of your points, not a lot of them haven't been said already. Right now the forums are having this tradition in wich every month one frustrated player is puffyting on the devs. It are usually the same points: poor communication, bad balancing, etc. etc.

I'll stop repeating that the devs are not performing their job adequately, the moment they stop repeating that they're going to do better next time.

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2. If you want to help, there are other ways
Right now your post is not helping anyone. If you really wanted to change something you might want to look at people like infinity_disciple, who agree that the game is flawed but try to change that.

My objective has not been to help the game with this post. My current objective is to call the developers out whenever they break their promises and raise people's expectations only to dissapoint them.

If the current dev team saves the game, then i'll give them my heartfelt thanks and move on. If the direction they steer the game's meta towards is one I enjoy, i'll reconsider taking the game back up.

But an organisation with a long history of letting their community down does NOT have the right to have the benefit of the doubt without significant evidence to the contrary. If a man who has been a Con Man for 20 years, suddenly says 'I'm turning a new leaf, please believe me', does not get the benefit of the doubt. He can prove himself only with his future actions, not words.


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2. If you want to help, there are other ways
Right now your post is not helping anyone. If you really wanted to change something you might want to look at people like infinity_disciple, who agree that the game is flawed but try to change that.

Look at my post history. Yes, a large portion of it is simply me being a jerk, but a significant portion of it contains vast amounts of CONSTRUCTIVE CRITICISM (with a hint of jerkiness). Do you know how much of it resulted in any changes whatsoever? 0.

The only chance i've ever been given to actually have some input was a suggestion to join the Infinity Council way back when Teremus was re-recruiting them. I had my own reasons I never took up that offer (I was not available for times the Infinity Council had meetings, and if I took up any official role i'd have to stop being a jerk), but considering Teremus himself, and ACTIVE members of the Infinity Council asked me to consider joining, there was a decent chance I could have made it (if circumstances at the time permitted).

I will never be on whatever this new dev team calls their Infinity Council, sans making a completely new account and pretending to be a person with rainbows and sunshine shoved up his own arse, and hoping Lightmare never bothers to compare the IP numbers used for both accounts (I'm not saying you need to pretend to have rainbows and sunshine up your arse to be involved in Infinity Wars development, but it would be the fastest and smoothest way for me personally to join it). This was technically something of my own doing (being a jerk), so it's no one's fault but my own.

But my point is: I have posted constructive feedback, which was ignored. I no longer have any opportunity to join IW's development in any official capacity. Tell me exactly what it is I have to do to make a positive impact on the game, because I have tried everything except sucking up to Lightmare.

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3. You guys are kinda harsh on the team
Let's also not forget that there ARE a lot of problems mentioned here that are being tackled/have been tackled. The only problem is that the haters just keep on hating. I have read A LOT of posts that complain about the bugs and how the game isn't polished. But when a topic was made about the bugs that were tackled, the same people STILL complain in that very same topic!

Find me one other card game on the market currently where people quit because of bugs. Just find me one, and I will admit you win. Infinity Wars is the only TCG I know of that is still plagued with various bugs.

I do not care how many bugs the developers squash. 10, 100, 1000, 1000000, I do not care. All I care about is if the game is relatively bug free. It is not.

If I have stated any problems I believe still exist in the game, that don't, please correct me. I have no interest in trying to slander Lightmare. If they're doing something right, I won't say they're doing it wrong. But keep in mind, a lot of the bugs I have mentioned were merely to illustrate a history of misconduct by teams previously involved in IW's development (and have no reflection on the ability of the new team, of which I cannot judge till they actually start doing stuff).

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TL;DR
Not saying OP is wrong, just that his/her post is nothing new,

True.

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not helpful

It might not be helpful to the developers, but it is helpful to anyone looking to invest their time or money into the game and have concerns whether Lightmare can be trusted to improve the game (at this point in time, they cannot).

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and unnecessary harsh.

Harsh? Yes. Unnecessarily? Hardly.

8
This thread has gone too far off topic. It's supposed to be about Lightmare's mismanagement of the game's development, not comments on the current metagame and/or game balance.

So if balance isn't related to the management of the game, why did you mention it in your OP?

And just because a set had a few well designed cards does not excuse the majority of the set being garbage or imbalanced
I more more referring to individual card design than overall game balance. Trying to think of specific examples... Precautionary Measures for example. The card didn't destroy the meta or anything, and while it wasn't a great meta, the post-Ascension meta was technically 'balanced'. But from a card design stand point it was a stupid card.

Having some time to think on this (and realising my explanation completely sucked), I have a better example.

Take Karani, when she was a 9/10 4 cost card with her current ability. This card was considered 'Overpowered', and was thus nerfed (actually I believe the given reason was she needed to be nerfed to open up the design space of Warpath, which did not happen for like 4 sets after the nerf).

Karani, and the Triple Warpath deck she was used in at the time was a meta deck. However, it existed in an extremely balanced meta (I believe Heartbreak was the best counter at the time?)

So we had a card design that was considered 'overpowered', but it did not create any real negative impact on the meta at that time. As I said earlier, she was technically nerfed to open up Warpath design space and the faction's over-reliance on her as a deckbuilding strategy.

So we have an example of an overpowered card, who's design had a negative impact on the long-term health of the game, but it was also a card that could objectively said not to have a negative impact on the meta (i'm sure someone will scream 'INFESTATION 3WP WAS OP' though).

The problem of 'overpowered' cards hence can cause two problems: Limiting the future design space (by making other cards/strategies unviable in comparison), or as a more understandable concept, power creep, whereby you have to keep printing more and more 'overpowered' cards to make people buy new cards/cause players to use cards from new sets to keep the meta fresh.


Why do I not want to discuss the meta? The meta is subjective. Metas I do not enjoy, or do not consider healthy, other people do. Metas also have a limited ability to 'adapt' to counter popular strategies, hence it's hard to have a truely toxic meta.

'Overpowered cards' however (without rotation), WILL cause design problems in the future. A meta cannot adapt to remove power creep. Once it's here, it's here.

Right now i'm complaining about how the development team is objectively screwing up. If I was more concerned with having fun with the game, I would be having a SUBJECTIVE discussion on the aspects of the meta I think require developer intervention.

9
but seriously Rethorian do you still play IW? 

No. I fail to see how that's relevant to anything i've said. As near as I can tell, no one's called me out on any real factual errors in anything I've said (except the whole 'imbalanced cards' thing, which is more of a result of my overusing hyperbole for entertainment purposes).
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What is this post about? What is the purpose? Are you just trolling or do you have something constructive to say?

Well, you could try reading some of what i've written for a start. Anyone with a 3rd grade education should be able to read enough of the words to understand the underlying criticism.

TLDR: The History of IW's development is a load of crap. There's absolutely no provided evidence anything will be different this time (and conversely, no provided evidence it won't be different). Please provide some sort of proof that things will actually be different, or please stop repeating an empty promise the community has heard for years.

TLDR TLDR: Put up or shut up
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Nothing about this post is helpful... why even post it
As to whether it provides any benefit to the future development of the game, I can't say. I can say that at least a few people have contacted me privately to agree with me, and at the very least are amused by it, giving it a point. I personally enjoy my own writing style, so I've had (and am still) at the very least amusing myself. And if even 1% of it improves the development of the game, technically it's a bonus.

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It seems to me you're just screaming in a room. hoping something you say makes someone pay attention. (you got me)

Honestly I was going to drop it after my last post the ES thread, but then they said it was off-topic and couldn't be discussed further, which seemed unfair to me, so I made a General post (as I was suggested to by said mod) because I knew no one else who agrees with me that Lightmare's development team historically has been a dunghole, would waste their time making a General post to continue the discussion (hence why I literally copy+pasted all the content of the original post) because they've all given up any hope of changes ever occurring by posting feedback (and mostly post for various other reasons, possibly because it's more fun to poke fun at Lightmare than cry about the impending doom of a game they enjoyed).

Whether you believe me or not, i'm far more amused by my own attempts at being witty, than any responses anyone makes to my posts (unless said posts can prove me wrong, which would make me very happy that the game might not die and would be of extreme interest to me).

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From here on why don't we(the community) just ignore Reth.


First rule of dealing with Trolls: Don't feed the trolls.

If you really believe i'm a troll, literally the worst thing you could have done was post and give me fodder to work with. I mean with an active forum community, it would only take like a day for this post to drop off the first page of General and then everyone would forget about it.

I admit my posts contaitn insults truths about Lightmare for my own amusement, I admit i'm being antagonistic (I always play the devil's advocate), but my main goal is not to troll and has always been to either get some solid details about why things will be more different than the last time things were different, or tell Lightmare off for making more false promises/overestimating their ability (It might actually be fun to compile a complete list of every promise Lightmare has broken), because ultimately broken promises and missed milestones will kill the game (and I'd like it not to die).

No one in any official capacity to respond to anything i've written has treated it as anything more a troll post. Which normally would be whatever, I didn't structure it in the most constructively critical way, and had near 0 hopes it would change anything because of the way negative feedback about how Lightmare's manages things has worked in the past. If I was a community manager, I probably wouldn't have put a lot of thought into a post like this and treated the feedback as there's still a negative view towards them by a portion of retired and semi-retired veterans (not that that in of itself means any changes are necessary).

But... if I am a troll, then trying to 'troll me back' seems extremely childish and unprofessional coming from someone speaking with an official capacity. It would only ultimately create more trolling, which is a negative for any community (unless based around trolls I suppose). I mean, I'm not employed by Lightmare and will fully admit i'm a jerk. What's your excuse?

If you want a truely constructive post about how the dev team needs to handle things in the future, I can go and dig up the original post that started the whole Teremus Thesis saga (serious apologies I can't remember the author's name off the top of my head, if you're reading this you were a cool dude). It might be 3 or 4 years old now, but it was written EXTREMELY constructively, and exactly 0 of the issues brought up in that post have actually changed:

-Horrible levels of communication
-Devs making balance changes with no clue
-Extremely slow development/feature/content creation speed
-Deciding at the last minute to completely change a set and rotate an entire faction out earlier than planned because someone in management's girlfriend didn't like undead and liked angels more, completely puffying up said set's development, and the development of two factions (one which required a complete overhaul in the next set because of it)

Thanks for the input, ill forward this to the dev team.

Am I missing something or do you actually have a way of forwarding this to the dev team (and actually believe it's something the dev team would want to read)?

10
This thread has gone too far off topic. It's supposed to be about Lightmare's mismanagement of the game's development, not comments on the current metagame and/or game balance.

So if balance isn't related to the management of the game, why did you mention it in your OP?

And just because a set had a few well designed cards does not excuse the majority of the set being garbage or imbalanced
I more more referring to individual card design than overall game balance. Trying to think of specific examples... Precautionary Measures for example. The card didn't destroy the meta or anything, and while it wasn't a great meta, the post-Ascension meta was technically 'balanced'. But from a card design stand point it was a stupid card.

11
- FD COV: deathblast aggro
- FD GI: token aggro
- WP COV: Hermit
- DoD/Ex: Moral AoE
- DoD/Ex: Urn
- DoD: Avatar/Urn
- 2COV 1SOA Malignant mill
- Ex COV demon aggro
- GI OS value bots
- GI/X Logarithmatron
- WP Martry of Life ramp
- FD DoD Urn Aggro

All of these decks are usable at the moment and have favorable matchups against each other. No one deck crushes all of them.

I mean the metagame hasn't even settled yet after rebellion, not really sure how you can call it messed up? It's diverse enough for me.

This thread has gone too far off topic. It's supposed to be about Lightmare's mismanagement of the game's development, not comments on the current metagame and/or game balance.

You are more than welcome to start your own thread in General discussing whatever you like, alternatively you can use the official IWs Discord channel.

12
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"I want x, y and z changed otherwise I won't enjoy the game"

*x, y and z changes*

"I don't like these changes they don't work for me"

^ This is you ^

If you don't have time to deal with a 'troll', then don't. Maybe this is your first time on the internet, but the first rule of trolls is 'Do Not Feed The Trolls'.

Who said anything about enjoying the game? If I wanted to enjoy the game, i'd be complaining about the meta and specific cards in general. Regardless of how flawed the current game client is, it's impossible to say that prevents the game being enjoyable. It's simply prevents the game from ever being popular enough to reach a critical mass required to keep this game financially sustainable (sans more gullible investors).

Lets try this again:


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"I want x, y and z changed otherwise the game will never reach the critical mass it needs to hit to be financially sustainable"

*We promise x, y and z will change*

"Ok, but Lightmare has said x, y and z would be changing several times before and it never actually happened, can you provide any sort of detail that makes this seem like something more than Lightmare trying to blow smoke and/or bite off more than they can chew?"

"Shut up troll"

^ This is me ^

13
Would you like me to pass these comments on to the Devs? I'm sure they'd love to hear your constructive criticism, which basically says "You are stupid" & "work harder". People it love it when you tell them these things. Being a software engineer is one of the most overworked jobs in the world, with an incredibly high rate of employee burnout.

If you want some real feedback to pass onto the devs.... ok.

Read this:
http://www.cracked.com/blog/6-harsh-truths-that-will-make-you-better-person/

Specifically, No.6 on that list. (Rest of it is a pretty good read too)

No one cares that the devs or management team or whoever works hard. No one cares they're nice people.

People expect a certain amount of constant content from online card games, and from unfinished games (like Infinity Wars), a progressive amount of features implemented/improved that the game still lacks.

Maybe Infinity Wars is the most poorly coded piece of garbage on the planet. Maybe there aren't enough programmers or you aren't given enough hours to produce content at the rate the rest of the Online Card Game industry can.

But no one really cares. If it takes you 12 months to produce content that other card games are producing in 3 months, they will not bother with your game. When your card game lacks features with 6 or whatever years of development that other card games have had at release in the last 6 months, no one cares if you work 60 hours of overtime and have the literal hands of God when it comes to coding.

All they care about is: Can you push card sets out at a decent rate? Can you balance cards in a timely manner? Can you implement COMPLETE features without bugs (or at the very least, fix them in a timely manner post release)?

If the answer is Yes, then IW probably has some sort of future. If it's no, the game will keep dying, regardless of how hard you work or how much of a nice guy you are.

In regards to card balancing...

https://en.wikipedia.org/wiki/Dunning-kruger_effect

I don't know how many people at Lightmare/Yodo are from the old team or new team, but the old team suffered from a severe case of the Dunning-Kruger effect when it came to card balance/design. Ian Underwood and Coyle (whether he still works on the game or not) seems to have a giant case of it.

Whoever these people are need to be separated as far from the Development team as possible. Especially people in management.

As for communication...

Keep in contact. Do not use vague promises. Do not break promises. Set realistic goals, tell everyone what you're working on and what to expect in the future. And when something goes wrong, tell someone. When your community manager gets sick/fired, have someone who can post something on his behalf so your entire line of communication doesn't die for several months.

14
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- Communication: We have a new Community Manager, who has better communication with the Devs
I remember the exact same thing said about the last 3 or 4 community managers (I seem to have lost count)

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- Feature implementation: New features are now tested on test server before going live, by both Devs and a selection of players

You mean exactly how it's been done since I started playing the game (around Infestation)?

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- Management: The team that first worked on IWs is different to the team which is working on IWs at the moment. So I don't know why you're just tarnishing them all with the same brush?

I guess I can't... but the initial dev team screwed up... then Yodo came in with a bunch of promises and didn't really accomplish anything either (Yodo technically got a lot of new features in the game, except they were all half arsed and never properly polished). So can I say this management team is the same as the last bunch? No, I cannot.

But a betting man would not take those odds.

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- Card design: We now have a balance team made from experienced players, their influence on card changes has recently been increased.

You mean like... the Infinity Council? Because we all know how that turned out.

15
General Game Discussion / Lightmare Studios (and IW)
« on: January 23, 2017, 06:56:22 PM »
List of very simple as verifiable facts:

  • Lightmare Devs/Management have no clue (See: Entire Infinity Wars history. Seriously, too many example to count)
  • Almost every set in the game has previewed/released with mostly crappy card design (Except to a lesser extent, Oppression and maybe Ascension | See: Any IW Set list) (And just because a set had a few well designed cards does not excuse the majority of the set being garbage or imbalanced)
  • Feature Implementation has always been spotty and half arsed by Lightmare, and usually completely ignored after the feature released (See: Any implemented feature, except maybe Sideboards and Best of 3, but even they're relatively buggy even if you consider them feature complete)
  • Communication by Lightmare has never been consistent. Every promise of continued communication by Lightmare was broken no more than a handful of months after they promised it would improve, and the game history has contained MONTHS of periods where communication was pretty much non-existent, including the end of the recent Drew saga.

Prove me wrong on any of those. I have popcorn, it will be an interesting read.


I could link to literally hundreds of articles of positive feedback left by people trying to improve the game, 99.9999999% of it ignored (and the 0.000001% that wasn't was ignored, was initially ignored, months/years later they finally implement it, half arse it, leaving it a half working feature before giving themselves a high five and completely forgetting about it), but I won't because we all know there's plenty of constructive criticism on the game and the problem is not about having good ideas, it's about convincing the people in charge to give up on their horrible ideas (see: Martyr Golem and Noble Protector, or hell just go ask Teremus in private, i'm sure he's got plenty of stories of Lightmare management being numbskulls).

But apparently, just saying 'Things Will Be Different This Time' is enough to wash all that history away, nevermind it's the 37th time that things will be different but in the end they just ended up the same old. Either you can't prove things will be different this time, or you're choosing not to waste time on a 'troll'. So all I can do is sit back, eat my popcorn, and pray that i'm actually wrong and that IW actually has management with double digit IQ levels this time around. And I can quite safely say I would rather be wrong than right in this matter.

Also, if you really want people to stop talking about how horribly managed the game is, and how horrible card design is in general throughout the various sets... all you have to do is STOP BEING STUPID, push content and features out at a reasonable rate, try communicating with the community for a stretch of time that exceeds 3 months before you slip back into silence, and show the slightest hint that you have a clue what you're doing when you release new cards for the various factions (little things, like understanding what makes a card meta-viable, and actually playing with the card once or twice so you realise that a card that does 10 damage to all characters when deployed might not be balanced).

Literally all Lightmare has to do to stop all the negative feedback is... do their jobs competently. Then all the grumpy old players can complain about is how much they preferred the old meta instead of saying the game is dying.

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