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Topics - Klassick

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General Game Discussion / Infinity Heroes - Lightmare Studios New Game
« on: October 22, 2018, 03:23:05 PM »
So, here we are.

After much we've seen around here, we have on the horizon the "Spiritual Sucessor of Infinity Wars", a game named "Infinity Heroes", created by our beloved Lightmare Studios.

Well, let's take a quick look at the scenario:

Once upon a time, there was a game they made called Infinity Wars, that is by now almost dead (well, it is dead, who I want to lie to?) even after a partner studio came in for the "rescue" (Yodo1).

Infinity Wars was a "horror movie" of how to destroy a game that could have been fantastic.

Now, they make a "spiritual sucessor" out of it (guess the name here is quite accurate, cause in being IW dead, the only thing they could do is to try to take its "soul").

And I can see that the game has already some support:

First, if I was a member of Yodo1, I would be mad as hell, but I will not talk about it now.

I just want to know what you guys (that are still around) thing about it.

Let's put our money into Infinity Heroes??? (guess I will make a pool soon too)

Bug Reporting / Can't even play a single game
« on: August 27, 2018, 06:23:28 PM »
Hi folks!

Just to know, the game is not connecting properly to the server for u guys too?

It has been happening for me for some time now. When I find a game it always ends at a "gameplay error" even before the cards appear.

Ranked games end in error too.

How about you?

Suggestions / Hey, devs, look here!
« on: July 16, 2018, 09:01:42 PM »
I suggest someone to clear the msgs from the user Galenjose or to give powers for someone to do so.

Yodomare, it is not that hard.

Community Events & Contests / [CDC] Unique Connection [Closed]
« on: July 16, 2018, 06:08:47 PM »
-> Design a Card that interact with one or more Unique Characters.

In game examples -> The Price of Fame; Verore Brute; No More Heroes; Spawn, Fierce Companion; Search for the Key; Champions Attendent; Strenght of Leadership; Champion's Companion/Herald; Defiant Herald; Forerunner of the Champions.

--- Card Design Challenge Rules ---

1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.

2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.

3) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round, if the winner does not wish to host the next round a runner-up may do so instead.

4) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.


1st place: 3 alt art packs and 3 collection penta packs
2nd place: 2 alt art packs and 2 collection penta packs
3rd place: 1 alt art pack and 1 collection penta pack
All participants who submit an entry will receive a collection penta pack


Rules Text:
Flavor Text:

Challenge Deadline: 31th July

P.S.¹ I do accept a help from this kind of event veterans to judge :)

P.S.² As you guys can see, Champions are included at this Challenge

Trading Post / I need a hand and some vets opinions here!
« on: April 19, 2018, 08:24:00 PM »
Hy folks! I want your opinion here! Could you guys tell what you think about this trade?

My questions are:

- It is a fair trade or not?

- If it is not, who is the one that would be most favored by this trade? Player 1 or Player 2?

The trade would envolve these cards:

Player 1 (all cards are normals)

2 Agent Coyle, mechborn (legendary)
1 Yagron (legendary)

1 Silfurstar (epic)
2 Nysrugh the Hungry (epic)
1 Subjugated Dragon (epic)
1 Syn, the Hope of Dawn (epic)

2 Grotesque Brute (rare)
2 Protector of the Dawn (rare)
1 Annihilate (rare)
2 Radariah, the Untouchable (rare)
3 Shirazius the Cruel (rare)
2 Unstable Bomb-bot (rare)
1 Aleta, Immortal Searcher (rare)
2 Crystal of Madness (rare)
1 Kali, Ascended (rare)
2 Zuza, Angelic Syren (rare)
1 Hehkeen, the Corrupted (rare)

1 Descent into Madness (uncommon)
3 Overcharged Bolt (uncommon)
2 Duelist (uncommon)
3 Pillage the Village (uncommon)
3 Kidnapped by Demons (uncommon)


Player 2

1 Foil No More Heroes (epic)
1 Foil Avarrach has Risen (epic)

1 Gold Logrithmatron (rare)

1 Gold Prayer of the Dragon (uncommon)
1 Gold Unstoppable (common)
1 Foil Shieldbearer (uncommon)
1 Foil Jade Witch (uncommon)

1 Foil Tribal Medicine (common)
1 Foil Hungry Devil (common)
1 Foil Support Drone (common)
1 Foil Diseased Brute (common)
1 Foil Dust to Dust (common)
1 Foil Ferocity (common)
1 Foil Honorable Farewell (common)
1 Foil Track (common)

So, what you guys think? I will give my opinion later too, but I want you people to do it first.

Thanks in advance!

Yo IW people!

Well, as we see at the pool I made some days ago, the majority of people (ok, the few people...) around here believe the game is not only going to die, but it is already dead!

So, at least... let's have some fun!

So, this is my "Not so Serious Weekly Post #-1"! haha

============= // =============

Part 1 - Interview with Devs!!!

Hum... Well... as ALL 'September Tournaments'....

I am sorry to say that... this interview was.....

"Cancelled due to lack of participants"

============= // =============

Part 2 - A Talk with the Moderators and the Community Managers

: Hi! Today I am going to talk with those who control the forum in the name of Yodomare! I am glad that there some cool guys around here to give us a hope that everything will be ok from now on!!!

So, let's star..... WHAT?!?

@Yodomare played

Klassick: Hum... Ok, I got it. Yodomare removed everyone they controlled from the game and the forum... Ok, at least, as the card and the last Community Manager we had said... it is ONLY...


But... what's happened?? OH, MY GOOD LORD! NOOOOO!!!


============= // =============

Part 3 - Those who Predicted the Future!


People, believe you guys or not, we have (well, had...) guys on this forum with the precognition ability!!!

Let´s see:

(obs¹.:you can see the original post here:;quote=166644;topic=66620.0

obs².: If u don't wanna to read all the text, go for the big letters)

I've had this on my mind for quite a long time and the constant incomprehensible incompetence shown by our current CM only confirms it more and more for me:

Yodo1 bought the game with the Intention of making it great and increasing playerbase. This was an easy observation based on their highly active responses and close contact to the community. Let's not joke. They did pump out a patch every week or atleast informed us very well of upcoming stuff. Hotfixes also were done almost immediately as far as I remember. So all in all, they actually made the impression of trying hard.

So what happened? My Interpretation is that they thought the playerbase didn't grow fast/large enough. There wasn't enough income to cover all the development, server & other costs. So they had to cut short on some stuff and generally felt like it wasn't worth investing all the workload into the game anymore, which is why everything slowed down. Meanwhile I've seen games like "Rodeo Run" getting released and having much more marketing than this game. Since Crestmoor is the CEO, who is actively developing this game aswell, I believe the team isn't big enough to say "yeah, well they have an entire different Department for mobile games". They never tried TCGs before, so they must've taken their resources from somewhere (mobile app developers). Most of those mobile app developers are probably back at it on mobile app development, leaving IW with a lot less resources than what they initially fired into it. Why RikkiTikki left could have multiple reasons: costed too much, didn't like their business plan or actually wanted to take a UI course (like announced).

DrewUniverse who had been one of the most respected and dedicated players at that time (with all his tournament planning) and even having some people mention him as deserved Player of the year 2016. It almost seemed like Yodo1/LM thought "Okay, we need a CM that represents a possitive Aura to the community. So we will make one of the most respected players a CM to possitively disguise the future of IW for a Little longer".

Now. Was it a coincidence that shortly after Drew's arrival we have found These Ultra-Valuable and discounted DLCs? I'll let you in on the math again that Ori and I have estimated: Martyr Golem DLC had a value of approx. $140. The sale had it at $30 (26€). This is an UNREALISTIC high value. Especially for a card game. Calamity pack was similar in that manner.

So I ask again. Was the super-valuable DLC release a coincidence? I don't believe that anymore. Let's see the Symptoms of the game at the time of the DLC release:
* Lack of communication
* Lack of marketing
* Lack of Patches
* Lack of consistency

Yet they decided to make a super good promotional DLC release? If any other game does this, they do it with the intention to either get out as much money as possible or to increase the playerbase. If they go with the latter strategy, then they are willing to also dedicate themselves to development. There has not been much more development after the DLCs. This was shortly after the game has relaunched by the way. Why was there no marketing for the DLCs? Marketing costs money, expectations for new players joining were low, thus not worth invested. So existing players were lured into awesome deals.

[...] but that still leaves one question open:

What is the actual Business plan?

Crestmoor used to post a lot on the Forums in the beginning. Often even engaged new discussions. Now I never really see him reply anymore and there are no other from the Team responding (Chappie for example, even if it was only copy pasta). Instead we now have a Balance/Mod Team that acts this way. Free non-paid volunteer employees basically. Why? Easy, they don't cost money and again are supposed to carry the casket of game for a bit longer (cause ya know, it's kinda dead, but not really yet), probably til the Rebellion Release.

Q: Why the Rebellion release?
A: Isn't it obvious? After the DLC Releases, this is like the next and probably last big money bag they can expect from IW. So they will try to milk the dead cow for as long as possible with as little money investment as possible.

In German we have a term for that: Minimalprinzip. Achieving a certain goal with the least amount of resources available.

The real question is: Why would they release a new card set when the game is in dire need of many other more vital functionalities? Such as a proper trading system or a rehauled ranked system. The answer is simple. Only a new card set will get them some extra cash.

Conclusion/tldr: Yodo1 partnered with high expactations of income, but those expectations weren't met. They cut resources and decreased costs to as little as possible, whilst trying to keep a face (by hiring respected players as cm/volunteers). They release occassional awesome deals (the DLCs) and a new card set to get the last bit of money out of the dead cow instead of fixing the game (which gets them no money).

AND.... WOW!

Pelagoth! He's a guy with real ESP powers, don't you think?

Hope someone came here and prove him wrong... but, maybe, it is a mere fantasy of mine...

And wait, there is more!

Qfasa, NTL, TheRealTuna... and many others!!! This place is full of people with ESP powers!!!!!

Oh, Lord, why I did not listen to them!!!  :'(

That´s it for today folks!

P.S. Please, don't let IW die....

Hi folks,

Ok, I did not find any game I liked so much as this one.

But, I do know that the game is at a "temporary state" of... abandonment, I guess.

It is not time for you guys from YodoMare starting at least to do something for the game?

The last patch was a disaster, it bringed back several bugs from the past and 'ressurected' cards effects I would not like to see anymore, including Martyr of Life, Red Tape and Acquire 'old effects'.

So, what I can expect from the game? How much more "temporary" this "state" will be?

And let my campaign against Acquire begin!!!

This card is toxic. Simply as that.

A deck with a basic mill strategy and with recycle, gather, Adaptive Ritualist, etc. + Acquire is cancer.

One of the things I saw around here, and it was a good option to think about too: remove acquire from the game after using it.

More than that, I reunite here some of the comments about Acquire that may be useful, taken from the topic "What cards do you guys want changed from Rebellion?"

Please, think about it!

My idea is that for cards which draw from the opponent's deck, such as Acquire and Dragon of Autumn Wind, they should reveal the cards drawn as a slight nerf. At least the opponent can take this information into account when deciding what to do.


IMO Acquire seems to be quite an unbalanced card at the moment. If you compared it with other main card draw mechanics, it's significantly cheaper and also mills your opponent's deck.

Acquire - cost 4, draw 3 cards from opponent's deck
Trading Post - cost 5, draw 1 card
Candit - cost 4, draw 2 cards (and get a deployed character)
Explore - cost 4, draw 2 cards (if you control a Location)
Aleta, Immortal Searcher - cost 5 (deploy) + 3 to draw 1 card

+1 for CommunistMountain's suggestion of revealing cards drawn by the opponent.

I guess the original reason why Acquire is cheaper than drawing 3 cards from your own deck would cost (which in my opinion should cost 5) is because your opponent's cards may be completely useless. However, since you can also mill, and deny the opponents from potentially drawing the necessary cards, it should also cost 5, on top of my earlier suggestion to reveal cards drawn from opponent's deck.


Definitely acquire. It just does way too much for too little cost. Its like a grave rob that also lets you draw three and a nerfed purify all in one. Even if all it did was remove the top 5 cards from the game I'd be a bit meh about the balance of it.

Yes, I feel that Acquire does too much for too little cost. It seems almost every deck that includes a CoV commander runs it now, because it's only 1 purity CoV.

Fair point about the possibility of drawing useless cards - though actually I feel that the chance that all three cards drawn from the opponent's deck are useless is quite small. IMO there's a huge difference between drawing cards from the opponent's deck and merely copying them without the mill effect. 3x Acquire is effectively a 9-card mill, which can hurt most if not all decks.


Acquire - Like everyone said already, 3 cards + mill for 4 are way too good. Should move up in purity and cost or the effect should be less significant.


Acquire should definitely be changed, I'm not sure exactly how but in its current state it's too effective (mills the opponent deck and it's a very cheap 'draw 3 cards' effect for just paying 4 resources).

I agree, Acquire have to be change to copy or something. It is annoying when you play for exapmle control, combo deck and you have to consider if you can still play by your strategy becasue there can lack the most important cards in your deck

General Game Discussion / Intended or not? Or must I say, right or wrong?
« on: February 02, 2017, 05:28:33 AM »
Hello there!

Hey, I was testing Grimmish, and tried the following thing:

He was at the battlefield, with two lives, because of Second Wind.

He received a Death Ray and, the game was over.

Ok, he lost one life, so he "died"... Maybe it is correct the game to end because of it.

But, tbh, I don't know if it is right or wrong.

What you guys think? Bug or not?

Lore / Some of the Lore info we got by Rebellion
« on: January 12, 2017, 06:05:05 AM »
I will just start it... let's see:

- The factions seens to be united against Sol's actions;

- There is a civil war going on at the Overseers (lead by Lilariah);

- Rita killed Candit and is for sure leading the Cult;

- The Flame Dawn has a possible new leader rising, Syn, that have different methods than Aberion, his brother.

- Lucca, in an act of defiance, is one of the leaders of the rebellion now;

- Looks like now Aberion have ascended on his own, without the Overseers help...

- Xi sacrificed herself.... for some reason... a new prophet Karani?

what else?

General Game Discussion / New DLC on Steam
« on: July 19, 2016, 02:52:56 PM »
Now we have the Designer Deck Bundle 1 at the Steam Store:

"DLC Contents Include:

- 4,375 LP
- 1 DLC Exclusive Alt Art (Guns of Goliath)
- 6 Competitive Decks, Totaling 258 Cards (card contents in screenshots above)"

Guess the "stars" of those decks are the alt art Guns of Goliath, 3 Mass Deaths, 3 Skraars, 5 Angelifies, 1 Gao Han.

Other usefull cards (and with good trade value):

- 2 Ritas;
- 5 Verore Kidnapper;
- a Total of 8 (!) Splitter Robots;
- a Total of 6 CTA
- a total of 6 Scouting Missions
- 2 Unstable Bomb-bot;
- 3 Lingbao's Will
- 3 Yuanshi's Wrath

Amoung others...

Looks like a good deal for those who want to expand their collections.

But, I will wait for Pelagoth to made a video review here! haha  ;D


Yodomare, it will be a good idea to show the alt-art Guns of Goliath animation at the DLC images  :P

General Game Discussion / Alt-Arts Discussion
« on: May 03, 2016, 06:27:51 PM »
Well, I did stop for a while and started to think...

Those, are the alt-arts already realesed atm:

- Wealthy Noble
- Aerial Commando
- Demon of Fear


Now, here is a list of the other arlt-arts we might see around soon (correct me if I am wrong, please):


- Armored Landcrawler (common) - maybe 2 versions
- One of Many (common)
- Pack Leader (uncommon)
- Fight! (common)


- Bad Bot (uncommon)
- Genesis Construct (common)
- Kinetically Overloaded Drone (common)
- Drone (common)


- Beast of Burden (common)
- Death Ray (uncommon)
- Hellmouth (rare)
- Lightning Blast (common)
- Mass Death (rare)
- Verore Brute (common)
- Verore Death Worshipper (common)


- Inspiring Soldier (common)
- Paladin of the Flame Dawn (rare)
- Vanguard Knight (common)
- Flame Dawn Footman (common) (?)


- Champion Herald (uncommon)
- Guns of Goliath (common)
- Zealous Protector (common)


- Hungry Abomination (epic)


- Inspiring Soldier (common)
- Glorius Warrior (uncommon)


- Firebolt (common)
- Cannonfire (common) - maybe 2 versions
- Assassinate (uncommon)
- Conscripted Militia (common)
- Defense Golem (common)

This list, is based at the list we have at the topic Animated Forum Avatars (

So, as it was already discussed here and, taking in consideration this list, at the pace the alt-arts are being sold, for a lot of players in here, it will be really hard to keep on buying them.

More than that, if this strategy of selling keep going like this, some players will start to simply ignore some alt-arts (the ugly ones?) because those cards are not going to be very "valuable" in the future.

So, I did not get why the IW Team is selling these cards at this pace and, I believe that doing it that way, in the long run, will be no good for anybody.

After all, there is a chance we can see those cards in the future being sold again... so, why buy now?

That makes me afraid, because idk what value those cards are going to have and, if it is a good or a bad thing investing real money in them now.

What you guys think? Am I missing something here?

General Game Discussion / New Alt-art
« on: April 19, 2016, 12:12:32 AM »
Seems that we have new "strategies" with the penta packs. The alt-art now is the aerial commando and the penta pack collection is IW 2013.

The curious thing is that they say now you have "a chance" and not "a high chance" of getting the alt-art.


General Game Discussion / So, should I buy Star Trek Packs?
« on: April 04, 2016, 12:39:13 PM »
Hi folks!

So, I never got any of the Star Trek Packs, since a join the game.

Now, it is the last chance to do it... But, does it worth the investment? I never see the decks containing the Star Trek cards as fun or something like it... But I never played them... So, I am asking for you guys, who already tried and played lots of games with Star Trek:

What you guys think? Have those decks only for fun worth it?

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