« on: March 08, 2016, 03:05:44 AM »
I thought I would make a list of some card changes I would like to see
Fight changed to deal combat damage
I would like to see this change as it will fix the Rite+ fight combo witch has and will continue to be BS unless some kinda change happens. Also not a total nerf because it would now prock stuff like flame strike and infect.
Brings life with passing buffed to 5HP
Now well this would be buffing a good card i feel like it would be a step in the right direction to making warpath decks alot more consistent. As no longer would a single lucky commando or lightning bolt cripple your tempo you have wealthy noble for that.
Bomb bot changed to deal it's damage at initiative
This would be nice as it would make it a bit more like other AoE spells and over all more consistent.
Shrapnel Launcher's ability changed to be free
It might make Shrapnel Launcher have some kinda nich use with unending drone because as it is now it sucks. It sucks alot .
Tinker Two P
Make tinker two purity it just shuts down tinkercide. After dominating the meta for mouths I feel like a nerf would be fair.
Verore Magic Siphoner changed to there purity
Well it is an interesting card that I do not want to out right destroy however it opens up alot of OTKOs with no counter play other then win before they can play it. With this it would remove the swift strike combo and the fear one meaning it could still get the mass death word of command one.
I want to see it buffed to be 8/5 as it got hit harder with the nerf then any other infected guy as his first form kinda sucked but his second one was great unlike infected devil who was the other way. I would also be happy to see him simply reverted
I want to see his swapped to a 4/2 so people get a extra turn to deal with him before he gets out of cheap removal range because as is it is kinda random on if he gets out of it get first turn or just snowball out of control.
Only change I would want is to make soldier of the wall have some kinda niche use or just make his moral cost 0 because as is now he just sucks so hard I am worried he will become a black hole.
Fear changed to two purity
I want to see this change because as is it just serves for some anowing combos with little to no counter play like the fear trops and my personal lest favorite Verore Magic siphoner
Champion Companion made into a 6/6
Just makes it less horrible with out a champ to fallow it up and not as much of a tempo sink.
Equilibrium changed to just take all remaning resources rather then just always all of them
Makes it so if you want to play a bunch of weenies then make them all one HP you can because as is it is only good with heavens assistance and even that is rather niche.
Over all I feel like this would make the game just better all around for ever faction to play.