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Topics - SDSakuragi

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General Game Discussion / Latest Humble Bundle
« on: January 21, 2015, 06:50:40 AM »

Are we missing something here? :O

General Game Discussion / PSA: Ranked Temporarily Disabled
« on: December 11, 2014, 12:31:43 AM »
While you can still play ranked games you will not gain any points from Ranked matches. Devs have disabled Ranked points in order to work on some issues. So yes they know about it and yes it's being worked on.

Stay calm and keep shuffling.

General Game Discussion / New Titles
« on: November 11, 2014, 09:54:18 PM »
Certain titles in Infinity Wars are awarded for winning games in interesting ways. For example, "..., Who Nobody Likes" is earned by achieving 5 Morale victories.

Since we've all got a little filthy casual inside us, what are some of your ideas for new titles and how would they need to be achieved? Please post responses in this format:

1. Name of Title

What is the name of the title and denote whether it would go in front or behind the player's name.

2. Earned by:

How a player would earn the title.

Optional. But if your title is a reference to something please explain.


I'll start!

1. Name of Title

..., The Hundred Crack Fist

2. Earned by:

Win a game by having any single attacking character deal 100 or more damage to the opponent's fortress during the final turn.

Atatatatatatatatatatatatatata ATA! Hokuto Hyakuretsu Ken! "You're already dead."  8)

Game Rules / Comprehensive Rules Guide for Infinity Wars
« on: November 08, 2014, 06:52:58 AM »
An up-to-date Guide to for the Rules of the game has been posted in this thread in the Guides section:

Guides / A Comprehensive Guide to Rules, Terminology and Mechanics
« on: November 07, 2014, 10:03:07 PM »
Brought to you by the awesome folks at  8)

This is probably the best we're going to get until Poga and the Lightmare crew get done rewriting the Official Rulebook. Please leave any comments below. Let me know if I got any of my facts wrong and how it should be corrected.

You can find the guide here:

WARNING: This guide is not meant to be a neophyte player’s guide to Infinity Wars. This guide assumes the reader has at least some level of familiarity with the game’s interface and will not touch upon subjects outside of rules and mechanics, such as the Store or how to browse your collection, etc. This is also not a strategy guide, it won’t tell you how to build powerful decks or which cards are strictly better than others. This guide is meant purely as a reference for novice to intermediate players to help them better understand rules, terminology and application of mechanics within Infinity Wars.

1/24/15 - Immolate changed to Flame Strike.
12/8/14 - Removed info regarding Champion of Ruin inconsistency due to Order rework.
12/5/14 - Added info about Mission cards and the Champion Keyword Ability.
11/20/14 - Added information regarding interaction of Two Lives with cards which remove Characters upon killing them.
11/16/14 - Added information regarding Characters with activated abilities dying before the resolution of their abilities.
11/15/14 - Added note about inconsistency on Champion of Ruin's written text versus how it actually  functions.
11/11/14 - Various minor edits for consistency of language and clarity.
11/8/14 - Added info regarding moving cards within the same zone in Planning Stage section. Added information regarding tokens.
11/7/14 - The first draft is now posted. I'll go over grammar and spelling later when my eyes aren't dried the puffy out. Made some changes as suggested by Pjoelj, Symphony and Foodanator.

Suggestions / Straining my Eyeballs so see Pow/HP stats
« on: September 03, 2014, 05:56:32 AM »
Running the game in 720p windowed. The Power and Toughness stats on opponents' cards are really hard to see. They look blurry. Chapter count on cards like Ju-lin are completely illegible. Please fix ASAP.

Join us for the Gold Launch tonight at the Nexus Tavern!

We'll be running an bonus stream on Twitch tonight to celebrate the the Gold 1.0 Patch. We'll be playing games and giving out a Steam game! Currently playing random games until the the servers go back online, so come join us now! New players looking for advice or people to play with are more than welcome! :D

Edit: Since the servers are back up the Infinity Wars portion of the stream has started!

Suggestions / Chapter Indicators
« on: August 22, 2014, 08:14:47 AM »
So I just played a game where my opponent had a Tome of the Dead out. In 720 windowed mode, I could not make out at all what the chapter indicator said. And finally had to ask my opponent to read it off for me, because it's slightly easier to see from his side.

I've not had this problem in the past, so this maybe be due to the new font being used. But I've always wondered if it were possible to put things like Chapter counts for cards like Tome or Ju-lin onto the actual cards themselves. That way if we can't see clearly, we can click and focus on the card and the card text would show how many Chapters are on the card, much the same way cards currently display statuses like Poisoned.

Suggestions / Sick of Being Punished for Playing with Friends
« on: August 21, 2014, 08:39:55 AM »
Third game of playing Master/Apprentice with a friend and I'm already down to next no IP or EXP. We were playing full games of varying turn numbers, used different decks for every game, and turns took as long as they needed to (some fast some slower). I have no idea what I have to do to convince the anti-botting system I'm a human being. I'd happily submit to a Voight-Kampff at this point!  :'(

Tried to switch to playing with another friend. the diminishing returns kicked in from game 1, by game 2 I was down to 13 IP for the game, and both games ran for at least 5 minutes.

The anti-botting algorithm is obviously beyond broken, and it's making every game with friends an exercise in frustration, even more so now that IP is being affected as much as EXP. PLEASE Lightmare, for all that is holy and decent, deactivate the anti-botting protocol until you actually get an algorithm that remotely resembles "working." As it stands right now, all that algorithm does is discourage playing with friends, helping new players, or even inviting friends to join as new players. I know so many players that have submitted bug reports or posted in the forums over this issue that you guys must be aware by now that this is becoming a huge problem.

Suggestions / Is the new Resource Cost too Hard to read?
« on: August 20, 2014, 05:09:21 AM »
So I played a few games after the new 0.98.5 patch. I like the approach to the new Resource Cost indicator on the cards while you're in game, but they can be difficult to read at a glance, especially depending on the card art. I think it may have to do with the numbers only having a shadow effect and not a full stroke around them. I think a 1.5-2 pixel stroke around the numbers could make the new Resource Costs as readable as it is stylish. What do you guys think?

Welcome to the OP Forecast, where I will be predicting what janky combo people will be screaming bloody murder about next.

Chances are fair that by this time next week people will be complaining about Triple Purity Verore's new weapon: the turn 3 Subjugated Dragon.

How this is done:
1. Use Rita, Acolyte of the Altar, and a Subjugated Dragon in the command zone.
2. On turn 2, cast the Acolyte and sacrifice the Subjugated Dragon to Rita.
3. On turn 3, sacrifice Rita to the Acolyte, allowing you to cast Dark Wish for 3, resurrecting the Dragon from your Graveyard.

Considering how most players still don't build decks with graveyard hate, despite complaints about Recycle+Gather Thoughts, this early game play by 3P Verore will most likely not see significant counter play. Such a beast early game can easily bypasses Verore's early game weaknesses and allows 3P Verore time to set up for the inevitable Oblivion.

Let the crying commence!

Having played card games for close to two decades, I've come to understand that players can be divided into three main categories:

1. Geniuses who are great deck builders, able to innovate new decks, combos or strategies.
2. Followers who understand the game well enough to utilize or tweak a Genius's deck, but really not good enough to innovate and create top tier decks.
3. Creative types who love trying out their own ideas and want to succeed without resorting to copying someone else's deck.

When players are first introduced to a game, they have no preconceptions of what a good deck is. Heck new players, don't even have that many cards so they are forced to be Creative and see what works and what doesn't. At this point the game is still a journey of discovery.

A very tiny percentage of the player population (I'd guess less than 1%) eventually learn the game so well that they can innovate a new winning strategy and create Meta defining decks. A huge portion of the rest will become Followers. While unable to create any top tier decks of their own, they readily adapt the concept or out right replicate the top tier decks they encounter because they want to win, even if they have to copy another deck. This creates the Meta.

The remaining players while not talented or skilled enough to build top tier decks, still retain their creative flair. Some of them are happy enough to keep trying new things experimenting with their ideas. But unfortunately, a vast majority, become resentful of Followers, who constantly beat them in games using copied or unoriginal decks. They see Followers as being rewarded for laziness while they are being cheated or even punished for trying to be creative.

No matter how many cards get nerfed or rules get changed, Genius players will always exist. As long as there are Geniuses building amazing decks, there will be Followers who will copy those decks creating a Meta. And as long as the Followers exist to create the Meta, you will have a certain portion of Creative players clamoring that something be done to nerf, if not outright destroy, the Meta.

Followers who have taken the time to trade for or buy packs in order to built their Meta decks, will invariably push back, keen to protect their investment and because they like winning against more creative, albeit inferior, decks.

So what's my point in typing all of this? I'm tired of the community arguing day and night over stupid "balance" issues that will never be resolved to anyone's satisfaction.  Just this last week alone the following things have been declared OP and fought over: mill decks are OP, Verore is OP, rush decks are OP, Angels are still OP, Lanstead is OP, Warpath is still OP, and oh yes End of Turn Indicator too OP. I'm pretty much to the point where I can't take most of this community seriously anymore.

People, just play whatever deck you have fun with, don't worry about what other people are playing. There's seriously no point, because then it either lead to you not having fun, or you not wanting your opponent to have fun.

General Game Discussion / M/A Exp Problems
« on: August 10, 2014, 08:06:31 AM »
Is anyone else getting this problem with getting incorrect exp? I was playing master/apprentice and I was getting 208 or 136 EXP per game even though the games were going more than 5 minutes and was still gettin 150 IP per game. Already submitted the bug report but I wanted to see if anyone else is having this issue.

Suggestions / Total Card Count
« on: August 08, 2014, 01:53:39 AM »
Any way to add the total card count back to the Deck Builder? I kinda miss having it. It helps when I try to help new players when they're building decks and I can explain to them that putting together decks becomes easier when you have 1000-1500 total cards in your collection.

Maybe also some other stats like cards per Faction, it could help people decide what's factions to build towards based on the availability for their own cards.

General Game Discussion / Happy Birthday!
« on: August 07, 2014, 12:37:11 AM »
Happy Birthday Terror-Moose!

Thanks for putting up with all the endless questions, complaints, grumblings, and generally immature antics. We may not always sound like we appreciate the hard work and long hours you put in, but believe me when I say you play a big part in the reason so many players love being a part of the Infinity Wars community.

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