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Topics - Synnym

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Game Rules / Infinity combo's?
« on: November 24, 2012, 08:55:56 PM »
There probably wont be any infinitive loop combo's in the start, but we never know when a player find *that* combination, i like magic's standpoint on it, that you immidiatly loose the game.
Whats Lightmares standpoint on those?

Suggestions / 4 player mode?
« on: November 23, 2012, 08:30:57 AM »
Probably way, waaaayyy too early to talk about this, but will this game eventually support a 4 player mode? And im thinking 2 vs 2, i cant imagine the game engine supporting a free-for-all mode, with what ive seen so far. sooo yeah?

General Game Discussion / Zombots back image
« on: November 22, 2012, 09:14:34 PM »
Hey, just want to point out i cant use the zombot back image as a facebook profile pic, 'cause its not atleast 180 pixels wide, i do got photoshop but ive always been told enlarging pictures is a no-no for amateurs :P
I did nick the large pick from the kickstarter page (i hope thats okay?) but it dosnt have "BACKER" on it soo.. i can haz bigger zombot backer pic? ^^

Game Rules / Martyr Golem vs Winds of War
« on: November 22, 2012, 06:11:14 PM »
Iiiiin the right corner, a several thousand pound overprotective robooooooot! Iiiin the left corner a... I have no idea how much fire weights, and absolutely no idea how to measure them, oh well. On to business.

This question usually rises in most games where you have some absolutes.
When winds of war is cast and theres a martyr golem on the field, does he absorb ALL the damage his side takes? or absorbs the 3 'hits', dies and then the next one in line takes dmg as normal? what in the case hes last to take dmg? Then some dmg 'vanishes?
I kinda hope he absorbs the whole damn thing, making him an expensive, but nice counter to spells/abilities damaging ALL one's characters, specially my pwetty zombotzies :3

General Game Discussion / A plea about game mechanics
« on: November 19, 2012, 01:48:42 PM »
Firstly, there will be a little SPOILER for those who have not read some of the card abilities.

I see some cards remove cards from the game, like graverob.
Please make 'remove from game' really and completely out of game if the ability succeeds, not like yu-gi-oh where 'remove from game' is like a different graveyard, but a tad harder to do something about, but theres still a whole bunch of cards able to interact with it.
I feel it makes the graveyard kind of feel obsolete and silly if its easy to get cards back from removed from game.

I look forward to Infinity Wars, and even if you touch the removed from games cards, i might even forgive you :P

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