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Messages - NTL

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1
General Game Discussion / Re: Player of the Year 2017 Nominations
« on: December 06, 2017, 06:46:59 PM »
I would like to nominate Hacker - guy widely known for occupying top of draft leaderboards.
Also for helping countless guys, for his steady and tenacious work for IW sake that common players were not aware.
He didn't seek credit for all of that, doing it entirely for us - players.

2
Community Events & Contests / Re: [CDC] You Will Be Assimilated
« on: November 28, 2017, 11:10:17 AM »
Name: Ayesha of the Holy Grace
Faction/Purity: 2 Overseers of Solace
Type:  Unique Character - Angel
Rarity: Epic
Cost: 3
Morale: 10
Attack/Health: 6/6
Rules Text:

Pay 4, Exhaust: Target Character on the Battlefield is shuffled back into their owners's deck,
if target was shuffled back, create copy of that Card in your hand.
While Ayesha is on the battlefield, your Champion has Untouchable.


3
Community Events & Contests / Re: [CDC] Lords of the Sky
« on: November 12, 2017, 05:41:18 PM »
Name: Nibiru
Faction/Purity: COV+DOD
Type:  Unique Character - Dragon
Rarity: Epic
Cost: 11
Morale: 15
Attack/Health: 25/25
Rules Text:

Flying Unstoppable
When Nibiru comes into play, it deals 8 damage to all other Characters in play.
While Nibiru is on the battlefield, all non-combat damage you deal to Characters is doubled.

4
News and Developer Talk / Re: Infinity Wars is going to die?
« on: September 23, 2017, 09:39:48 AM »

5
General Game Discussion / Re: Server offline (aug 2017)
« on: August 09, 2017, 03:35:25 PM »
It was posted on discord:

6
General Game Discussion / Re: Server offline (aug 2017)
« on: August 08, 2017, 02:49:15 PM »
Still down...
Standalone client is disabled for good, now IW is available only on steam.

7
General Game Discussion / Re: So... What about this game?
« on: June 12, 2017, 06:16:53 PM »
Thanks for the input. I'll make sure it gets to our dev team.  :)

8
Special Events & Tournaments / Re: ~Road to the Rift War~
« on: May 10, 2017, 10:57:05 AM »

9
News and Developer Talk / Who is Spagooter?
« on: May 01, 2017, 07:51:57 AM »
OK, he is Yodo1 employee - but what is his role (regarding IW)?

10
Community Events & Contests / Re: [CDC] - Small Gifts
« on: April 23, 2017, 05:24:54 PM »
Name: Poisonous Spores
Faction/Purity: WP+SOA dual faction
Type: Ability
Rarity: Rare
Cost: 6
Rules Text:

All deployed enemy Characters become Poisoned, taking 2 damage at the end of each turn.
Create Fungus Forest location in your opponent's Support Zone at the end of the turn.

Name: Fungus Forest
Faction/Purity: WP+SOA dual faction
Type: Location 
Rarity: Rare
Cost: 6
Rules Text:

When you deploy Character it becomes Poisoned, taking 2 damage at the end of each turn.

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Community Events & Contests / Re: [CDC] Age of Commanders
« on: April 22, 2017, 04:40:13 PM »
Hiding

scotho5

mew28

Prince of Lies

ArcaneAzmadi

Vuurjopi

ToxicShadow

VefomeT

Benionin

Number11

NatoPotato

MakinoMane

ecliptix

ORISOLVE

artistx

And the winners are:

3rd

2nd

1st

Congratulations to the winners!
Thank you for your participation, competition was close-fought and I saw many good ideas - which was my initial goal
:)

13
Community Events & Contests / Re: [CDC] Age of Commanders
« on: April 10, 2017, 06:07:48 PM »
Name: Manuel, recruiter of the Flame Dawn
Faction/Purity: 3p FD
Type: Unique Character, Human
Rarity: epic
Cost: 6
Morale: 7
Attack/Health: 6/12
Rules Text: At the end of each turn, if Manuel is in the command zone, he creates a 2/2 human recruit in the command zone. If Manuel enters the deployed zone, all recruits in the command zone go to the assault zone.
Can you move those 'recruits'  freely between zones without deploying your commander?
What is morale cost of each token?

Name: Rita, Tyrant Queen of Veroria
Faction/Purity:Verore 3
Type: Character
Rarity: Epic
Cost: 10
Morale: 10
Attack/Health: 5/15
Rules Text: If used as a commander, Rita, Tyrant Queen of Veroria occupies all three of your commander slots and counts as Verore in all of them. Your deck cannot include more than 1 copy of any card, or any other unique characters. Subtract 1 from the cost of all cards in your deck and all abilities on those cards (to a minimum of 1), and increase all other numbers except for Morale cost on all of your cards by 2 (subtract -2 from all negative numbers instead).
Flavor Text: After disposing of Candit, Rita's paranoia drove her to conduct a vicious purge of the Cult of Verore, until only those loyal to her remained.
With none remaining who would challenge her position, the cult grew more ruthless and dangerous than ever.


Another deck-redefining card in the spirit of Enyah, this is extremely limiting but gives you a colossal power boost to the limited cards you can use. On a basic level, Lightning Blast now does 6 damage, but other cards gain much more. Resilient Slime now has 5 lives and creates 3/3 Slimes every time it triggers. Summoning Stone gains four counters every time you cast a spell. Hellkeeper shuffles four 8/8 demons into your deck. Master of Demons get +5/+5 for each Demon in play. Dark Wish can draw you 5 cards. Struggle For Power goes from shifting 18% every time one of you plays a card to 20%. And of course, everything costs 1 less.

Of course, it's not COMPLETELY without drawbacks due to not being a "smart" ability and not able to tell when increasing a number by 2 would be a drawback (Malignant requires you to kill four or more opposing characters at once to bring it back, Dark Vision requires you to overcharge three ability cards, and Hubris of the Strong only reduces the target to 3/3 instead of 1/1), and the deckbuilding restrictions (Highlander deck rules, no other commanders, no unique characters) are harsh, but the power boost should be enough to make for some very powerful combinations.

This is a very complex card in terms of sheer amount of interactions. Pretty fun to theorycraft with. Just wanna note that almost every character card in your deck [yes even soldier of fortune] is now a very good value card:

Soldier of fortune- 1 cost 6/6
Aether Acolyte- 1 cost 7/7, +3/+3 for each spell cast
Angel's bane- 1 cost 8/8
Beast of Burden 2 cost 9/10
Masked Initiate- 1 cost 7/8
Neophyte summoner- 1 cost 4/4 that spawns an 8/8 flying demon [total 12/12 stats for 1 cost]
Warped Swarmer- 1 cost 7/7

At least Demon Hunter/Spec Ops will now be used as 2 cost 8/10's

To go along with these high value character cards you can now play death blast for 4 resources, remove 12 cards from grave and deal 48 damage max.

...you think I need to tone it down a bit? Maybe just remove the cost reduction mechanic altogether? Or maybe make the +2 to all number only apply to card text, not base stats?

While I don't mind strong card or even borderline overpowered, your current card is straight broken in terms of strength, having both stats buff and decreasing cost for characters is way too much, any character in such deck would have power and health above resource curve and you will just roll over anything other player can throw against you, not even mentioning help of buffed spells.
I will not tell you how you should change your entry, but it should be toned quite a lot.

Name: Neon, Who Dwells In Matrix
Faction/Purity: 3 Genesis Industries
Type: Unique Character - Artificial Abberation
Rarity: Epic
Cost: 0
Morale: 100
Attack/Health: 0/6

Rules Text:
Untouchable
If Neon, Who Dwells In Matrix is in the command zone at the start of the turn, shuffle 3 Misinformation Abilities in your deck.
When an artificial character enters the deployed area, it is destroyed, dealing X damage to its controller fortress and every character in the same zone as it, where X is double of that character attack. 
Pay 1, discard any number of Misinformation Ability cards - Create a 5/5 artificial character in your opponent's support zone for each one of the Misinformation Ability cards discarded.
I believe by deployed area you mean battlezone, either assault or defence zone, can you clarify?

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News and Developer Talk / Re: Legend Change Part 2/Corrections [FEAR]
« on: April 09, 2017, 08:06:03 PM »
Only 2 years have passed, give him time people...

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