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Messages - Number11

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1
Community Events & Contests / Re: [CDC] 2 in 1
« on: May 14, 2018, 10:27:40 PM »
Infectious Virus
2p SoA - Epic
4 Cost
Ability

Overcharge as additional cost.
 - If an unlimited card was overcharged, turn all your Unlimited characters in play into 7/7 Infectious Zombies with Infect.
 - If a non-unlimited card was overcharged, all opponent characters become Undead and Poisoned, taking 2 damage each turn.

2
Community Events & Contests / Re: [CDC] Useless but fun
« on: April 19, 2018, 11:07:05 PM »
Unorganized Garage
1p FD - Rare
1 Cost
Location

You no longer draw the top card of your deck, instead you draw the second card.
Exhaust: Gain one Soldier of Fortune. You don't draw a card at the start of next turn.

Cavalry Paladin: Where did I put my motorcycle. Better look harder.
Cavalry Paladin: Wait Soldier of Fortune what are you doing in my garage?

So...you indefinetly skip drawing that one unfortunate top card? :) Also, where does you that Soldier of Fortune go? To the hand or to the support zone?

Updated the card to say that the Soldier goes to the hand. And yes you will infinitely skip the first card and you could imagine the first card being Cavalry Paladin still trying to find his motorcycle. :)

3
Community Events & Contests / Re: [CDC] Useless but fun
« on: April 18, 2018, 12:37:05 PM »
The Ultimate card With The Highest Amount of Stats And Most Words Possible In a Card's Name, Truly The Grandest Best Card with The best Effects and The Best Numbers
1 purity from every faction and all future factions
36 cost
9006 morale
Unique Unlimited Artifact Location Spell Character- All Subtypes

This cards resource cost is lowered by nothing because then it wouldnt have the best numbers.

Instead of paying this cards resource cost you may instead sacrifice 3 ultra units.

Consume 100, Flying, Reach, Untouchable, Shield 10, multistrike 15, Indestructible, Infect

Cannot be removed from the game.

Additional rules text is added to this card each time a new card is printed to ensure that this card has the most rules text out of any card in existence.

The rules text added is as follows: "this card is still the best". This phrase will be repeated until this card has the most rules text out of any card.

(a card with infinite attack will always kill anything it does damage to including the fortress [assuming the card receiving the damage can die to combat damage])

infinite/1000

"Not only does this card have the most rules text, it also has the most flavorful flavor text possible" -Wordicus magistrate of unnecessarily long names, leader of the flame dawn card game club, shaper of imaginary worlds, lister of his own unnecessary titles, the last of which was created by his second in command

This card will add flavor text each time a card comes out just like the rules text rule.

The above mentioned flavor text will not actually happen because it is flavor text and not rules text and also because it would probably cause way too many bugs.


---
Possibly playable but unlikely so.

Discard and then resurrect from the grave for a op card. But you can add to the card text to prevent that and make the rules text even more bloated.

4
Community Events & Contests / Re: [CDC] Useless but fun
« on: April 17, 2018, 07:42:01 AM »
Unorganized Garage
1p FD - Rare
1 Cost
Location

You no longer draw the top card of your deck, instead you draw the second card.
Exhaust: Gain one Soldier of Fortune in your hand. You don't draw a card at the start of next turn.

Cavalry Paladin: Where did I put my motorcycle. Better look harder.
Cavalry Paladin: Wait Soldier of Fortune what are you doing in my garage?

5
Community Events & Contests / Re: [CDC] Forgotten & Rotten
« on: March 25, 2018, 09:49:01 PM »
Could you please rework your entry? It is hardly a mission, rather ability card.
Mission should be one time effect that contains 100% completion after certain condition(s) are met, whatever you divide it for x% or reaching full 100% at one go like NatoPotato card.

I see now when taking a look at all the mission cards that they all need to build up to 100% completion. And if the card needs to be one time effect for this challenge then just ignore my card submission.

6
Suggestions / Re: Future card ideas
« on: March 25, 2018, 06:17:36 PM »
Limit Exceed X: You can have X more copies of this card in your deck.

Deadly Link
2p CoV - Common
0 Cost
Ability
Limit Exceed 4

Target a character that you control. Then target an opponent character with equal or less cost. Both targets are killed if one target is killed.


Venom Virus
2p SoA - Epic
4 Cost
Mission

When a non-undead character the opponent controls takes poison damage, Venom Virus gains 25% completion. At 100% completion opponents poisoned non-undead characters die and are raised in your support zone giving the characters subtype Undead.

7
Community Events & Contests / Re: [CDC] Forgotten & Rotten
« on: March 25, 2018, 10:39:59 AM »
Exhausting Venom
2p SoA - Rare
2 Cost
Mission

A character becomes Exhausted next turn when taking poison damage.


The card only Exhausts a character and does not put it into the support zone. The character that is taking poison damage gets stuck in the zone it is in and can only be moved by other card effects.

8
Community Events & Contests / Re: [CDC] Equal Opportunity
« on: March 11, 2018, 03:15:50 PM »
Number11

Land of Almost no Return
1p EX - Uncommon
0 Cost
Location

All discarded cards are removed from the game.
Activate: Until the end of turn, this card does not remove discarded cards from the game.

---

Right now it can be used to counter sleepers kind of, or other Exiles decks. But other than that its not really useful.

Maybe if they made cards that comboed with removed from the game (other than the sparse defiant cards) this could have more of a purpose. Its 0 cost, but idk if its even worth putting in the deck, there are also no location combo cards. Would be better if this card had Exile.


The thing about making an Exile deck that puts in cards like MindBender, Mind Splinter, Chalice of Madness and etc., is that it's too unreliable as you never know if you might for example go up against sleepers. In such a situation a card like Mind Splinter is just a dead draw. That is why the card doesn't need to counter all factions. You can sideboard the card or to get rid of Land of Almost no Return as dead draw by adding cards with Overcharge. Plus you can add in cards with removed from game effects, that way the removed from game effect cards could combo both with the Overcharge and Land of Almost no Return(If you are discarding your own cards).

I just don't see any point in adding new cards that make the opponent discard cards if a faction like sleepers makes it unplayable. I totally see your point of the card being better by having Exile as you may also want to discard your own cards.

9
Community Events & Contests / Re: [CDC] Equal Opportunity
« on: March 04, 2018, 09:00:40 AM »
Name: Rite of Resurrection
Faction/Purity: 1 Exile
Type: Ability
Rarity: Rare
Cost: 4
Rules Text:

Each player sacrifices a random Character he controls and revives the top Character from his Graveyard to his Support Zone, revived Character becomes a Demon.
If a player does not have any Characters in play, he loses 10 morale as a cost of resurrection.

What happens to a player that has no character in the graveyard when the card is played.

10
Community Events & Contests / Re: [CDC] Equal Opportunity
« on: March 02, 2018, 06:24:30 AM »
Land of Almost no Return
1p EX - Uncommon
0 Cost
Location

All discarded cards are removed from the game.
Activate: Until the end of turn, this card does not remove discarded cards from the game.


This card supports the discarding of opponents cards. With this card in play you don't have to worry about forcing an opponent Sleeper or Exile to discard cards. You can also disable for a turn the effect of the card if you want to use your own Exile mechanic. You can also disable it when forcing an opponent to discard if at any point you think it is more likely (he/she) has a remove from game effect card.


Also when is the deadline for this CDC.

11
Community Events & Contests / Re: [CdC] Simplicity is key
« on: February 08, 2018, 07:01:08 PM »
Surprisingly Mobile Wall
2p Warpath
5 cost
10 morale
Character- Elemental

Haste, Unstoppable

0/45

Play balance on the card and you have a 45/45 Skraar.

I have a perfect counterpoint to that...

Its a two card two faction combo.

Got'em

If only having to spend two cards would make the combo balanced. But you know 3x the stats of Skraar :o

12
Community Events & Contests / Re: [CdC] Simplicity is key
« on: February 08, 2018, 03:35:19 PM »
Surprisingly Mobile Wall
2p Warpath
5 cost
10 morale
Character- Elemental

Haste, Unstoppable

0/45

Play balance on the card and you have a 45/45 Skraar.

13
Community Events & Contests / Re: [CdC] Simplicity is key
« on: February 07, 2018, 02:22:16 AM »
Culling The Weak
1p CoV - epic
10 Cost
Ability

Kill Characters below 3 cost.

14
Community Events & Contests / Re: [CDC] Epic Balance
« on: January 24, 2018, 04:20:30 AM »
Grimmish, The Persuader
2p EX - Epic
Cost 2
Morale 14
Unique Character - Demon
12/10
Flying

If Grimmish dies in combat, you lose the game. If Grimmish leaves the game, you take 10 morale damage. Grimmish can not change controller.


Grimmish is now more playable, but as his loss condition is now much more restricted, I added some morale cost and health decrease to keep it balanced.

15
Community Events & Contests / Re: [CDC] Rig the deck
« on: January 19, 2018, 02:19:50 PM »
This card has little to no effect, quickly filling the bottom of your opponent's library with cards... until they accidentally shuffle the deck. The cards arent entirely useless though, unlike Misinformation, they are card draw but which quickly bleed out the opponent.. and its not like theyll help much, theyre just going to be drawing more Lurking Doubts.

I just wonder, are there actually cards that reshuffle your library? I mean in a physical card game the 'shuffle cards into your deck' or 'search from your deck' type cards would require you to reshuffle your library, but that is not necessarily true for a digital card game.

Time for fun! has you shuffle in 20 cards. However it is very unlikely that a player ends up reshuffling his/her deck.

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