Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Klassick

Pages: [1] 2 3 ... 44
General Game Discussion / Re: Infinity Heroes - Lightmare Studios New Game
« on: November 05, 2018, 09:02:47 PM »

Well, I could not agree more too, and, I would not be able to explain everything as you did.

Really thanks, Pixelei.

I'll try to spread the word too.

Fantastic job!

Well, good to know that I am not the only one seeing this new project as "more of the same".

This too, is the naked truth:

"Insanity is doing the same thing over and over again and expecting different results."

How it was.

Infinity Wars is a trading card game which was released in 2014, after a prolonged beta and a successful Kickstarter campaign in 2012 -

Back then, they had grand plans of bringing the game to Android, expanding the universe, evolving the story and lore, introducing new factions and new cards and generally giving the playerbase what they wanted if it, naturally, had merit. It had a lot going for it back then - they advertised themselves as an animated trading card game, which was true, as all the cards were animated gifs and, for the most part, looked really good. Some amateurish illustrations were made here and there, sure, but overall, it had a very distinct art style which complemented the overall tone and different factions very well.

Another selling point was that the game featured simultaneous turns, meaning that each player would plan out their turn separately and, once both players clicked on the “end turn” button, those actions would play out. After that, all those actions took place in a certain order depending on priority and various card effects. This made for some truly intense gameplay, where predicting your opponent’s next action was crucial to winning the game. Add to that the different factions, all with their separate themes and play styles, as well as the truly large number of complex card effects and interactions, and you’ve got what is probably one of the best and deepest card games ever made.

It also had a very approachable free to play model, wherein you earned in-game points which could be exchanged for card packs and vanity items, which never felt tedious or pointless as is the case with many such games. A beautiful aspect of the f2p model was also the fact that players were able to trade cards among themselves, resulting in new players getting into the game very easily as far as actual card count was concerned. All of this also contributed to a fantastic in-game community which, however small, was always ready to help new players with pointers, detailed instructions and free cards which would more often than not complete some new player’s lackluster deck, easing them into the game even more.

All in all, the concept was simply fantastic. Players organized tournaments among themselves, discussed various tactics on Lightmare Studios’ online forum and there was a sense of community I’ve rarely seen before and have not seen since. All of us did our part to help with the game’s marketing, to help new players get into the game, to make Infinity Wars something bigger than it was. All of us spent various sums (some to the extreme) of money on card packs, preorders, and vanity items. All to help Lightmare make the game as great as it deserved to be, and none of us did so grudgingly. We did it because we wanted to and because we truly cared.

Where it got stuck.

All the effort from the players in the world cannot save a game from selfish, incompetent developers, however. They had a great concept, which made for a great game. With time, however, it seemed as if they got in over their heads. At multiple points did the game almost die off before being revived again by a new expansion pack, a new tournament or something of the sort.

Every new expansion, though, brought in a new set of bugs and other issues the dev team had trouble keeping up with. A bug was fixed only for three new, sometimes even worse, bugs to be introduced. Any outcry from the playerbase was mostly stonewalled, with several community managers taking their turn in trying to stay in touch with us. It became apparent, however, that not even they always knew what they were talking about. So not only was the playerbase constantly being stonewalled by the devs, but it seemed as if their own community managers were going through the same ordeal.

Promise upon promise was made, but only when the devs themselves were ready to make them, and never when they were needed. These promises wound up being broken and our hopes collectively shattered time and time again. In time, the only burst of communication we’d get with the devs was when new cards were about to be released. So we could buy them, preorder them - so we could keep hoping.

Most of us stayed, however. Because we loved the game, we had hope, we wanted it to succeed. We kept asking the devs on their forums how we could help, but were met time and time again with silence and unnecessary, vapid updates. But most of us still stayed, we wanted Infinity Wars the way it could be, and we kept hoping and trying our best to keep things alive where the devs kept failing.

The game started to die off some time around the end of 2016, where any and all communication with the devs stopped - due to their own choice. We kept hoping, but soon realized it was in vain. Lightmare had abandoned the game, their players, their expensive card collections and just faded away. With our money in their pockets, naturally.

What’s new.

Fast forward a few years to a few months ago, and suddenly, the Infinity Wars facebook page is active again. I nearly puffy myself with joy, only to find out it’s a brand new IP called Infinity Heroes. It’s a simplified version of the previous game, designed with a mobile market cash grab in mind as most mobile games are. The backlash from players was, as expected, very loud. Some greeted the game with careful optimism, while some outright denounced the studio and new game, and personally, I’m not sure which camp is in the right here.

Bastardizing a beloved IP is nothing new in the gaming industry, especially when it’s a very small IP with not much value anymore apart from sentimental. These things happen and the IW community was and is mature enough to understand this. What is unforgivable, however, is the devs’ attitude and practices this time around, which is why I’m writing this in such detail.

They opened a new kickstarter campaign:

It was successful again, in spite of all the backlash and negativity that permeated their Facebook page. They raised their asking amount and almost immediately, without skipping a beat, started an Indiegogo campaign, suddenly calling this “phase 2”. Naturally, with no prior announcement, all in a very transparent attempt to get as much funding as possible.
If you look at the attached screenshots (IHcomments), you’ll see the community’s reaction in short. Go over to their facebook page for more of this - there’s a lot more.

Again, the devs are completely silent (aside from a singular reply) and are going back to their old practices reminiscent of, well, dictators in ivory towers who only address their populace when they feel comfortable doing so, all the while staying deaf and mute to the outrcy. In the meantime, their marketing is based on uplifting, optimistic propaganda videos which make them seem enthusiastic, fresh, eager. Competent. Approachable. While making money in the gaming industry is, and should be, a given, their smugness in combination with their previous behaviour just makes all of this seem slimy at best, and deplorable at worst.

Their silence also extends to their youtube channel and the comments on their videos, mind you. where they have even gone on to delete a video that had, apparently, just too many negative comments for their liking.

The cherry on top of the puffy cake.

They’re buying facebook likes. Not sure about other platform, but facebook is definitely a culprit. Just look at the attached screenshots (IHlikes). The Indiegogo announcement has 3.9k reactions and only 10 comments. This is typically a sure sign of buying said reactions. For comparison, look at the attached screenshot from a Fallout 76 announcement, which boasts 4k reactions and 1.6k comments, which is a normal ratio between the two.

As additional proof, though I’m unsure as to how admissible it is, look at just some of the names of the people reacting to the post (IHlikes). They’re either names originating from countries infamous for having “like farms” or are simply made up.

In conclusion.

While ragging on small indie devs can seem like a scummy move when EA is a thing that exists, being said small indie dev cannot excuse scummy, shady practices. Their track record up until now has been marred at best, and behaving the way they are is only making things worse.

Moreover, seeing as how Lightmare are indeed a small, indie dev studio, the word of this is not likely to get out. Which is why you’re reading this right now.

The reason I am writing this is also that I don’t want to see more people waste their time and money with money-hungry incompetent game developers who treat their playerbase like a herd of mindless sheep and have been doing so for years. I refuse to sit by and watch while they pull the wool over the eyes of a new generation of suckers, only to abandon the project once they realize they’re not up to it, and flee with all the money they got, meanwhile considering their new crowdfunding campaign.

I am also writing this because I feel hurt, as silly as that may sound. I don’t want Lightmare to keep doing this and I don’t want others to feel like this.

P.S. I have also posted this on the Lightmare forums, mostly out of curiosity on whether my post will be deleted or simply ignored.

-Pixelei, former Infinity Wars community player and community member.

The link to the album containing the screenshots is here:

I think in a similar line, but I will wait others to manifest too.

I believe the word for me about Lightmare is "trauma". And I really don't know if I do start a 'campaign' against this new game, but, whatever.

The fact is: I did not find a better TCG than IW, even with all the problems the game have.

But... I do not really have any hope to see the game "shine" one day... maybe a very little one.

General Game Discussion / Infinity Heroes - Lightmare Studios New Game
« on: October 22, 2018, 03:23:05 PM »
So, here we are.

After much we've seen around here, we have on the horizon the "Spiritual Sucessor of Infinity Wars", a game named "Infinity Heroes", created by our beloved Lightmare Studios.

Well, let's take a quick look at the scenario:

Once upon a time, there was a game they made called Infinity Wars, that is by now almost dead (well, it is dead, who I want to lie to?) even after a partner studio came in for the "rescue" (Yodo1).

Infinity Wars was a "horror movie" of how to destroy a game that could have been fantastic.

Now, they make a "spiritual sucessor" out of it (guess the name here is quite accurate, cause in being IW dead, the only thing they could do is to try to take its "soul").

And I can see that the game has already some support:

First, if I was a member of Yodo1, I would be mad as hell, but I will not talk about it now.

I just want to know what you guys (that are still around) thing about it.

Let's put our money into Infinity Heroes??? (guess I will make a pool soon too)

Community Events & Contests / Re: [CDC] Active in the background
« on: August 28, 2018, 10:12:05 PM »
The Devil Inside my Soul
1p Verore or 1p Exiles
0 cost
0 morale
Unique Character - Demon Spirit

As long as The Devil inside my Soul is at your deck, all options at the trading post costs 1 less.

The Devil inside my Soul cannot be chosen as a commander.

You may not have more than 1 copy of The Devil inside my Soul in your deck.

The Devil inside my Soul cost is always equal to your maximum resources.

If The Devil inside my Soul is in your hand, he automatically plays himself if possible. He doesn't ask for your permission.

When The Devil inside my Soul enters the deployed area, he manifests as the Reptilian Archon, and you loses 6 morale.


-> As long as this Demon Spirit stays "inside your soul" (deck), you can take some advantages from him, but he is in fact waiting to manifest and take its "toll". "Who is manipulating who?", you may ask.

He's a creature that came from the deep, and have been deceiving uncountable souls since ancient times.

As an act of supreme willpower, when the Reptilian Archon finally manifestes at the 'physical reality', you can sent him back to where he came from, and this is represented at the turn you 'lost' by activating his "ability". But, as long he is 'manifested', he'll steal the power of the living to feed his hunger.

Crazy, ok. Idk myself what to think about it... but, funny card with infiltration, Lingbao Will, Humble, Defiance... Or to use with a deck with much more than 40 cards or a 'combo' deck that need certains cards... If the opponent uses Acquire you simply laught.... well, I will think about it, but despite being a complex card, it seens funny the advantage/disadvantages of it  ;D

Bug Reporting / Can't even play a single game
« on: August 27, 2018, 06:23:28 PM »
Hi folks!

Just to know, the game is not connecting properly to the server for u guys too?

It has been happening for me for some time now. When I find a game it always ends at a "gameplay error" even before the cards appear.

Ranked games end in error too.

How about you?

Community Events & Contests / Re: [CDC] Unique Connection
« on: August 02, 2018, 09:02:59 PM »
Hi there!

Thanks to everyone who participate here, and I ask you to be kind with me as it is the first time I judge a CDC (hope I did not make anyone angry here =)





Number 11

So, I must say that we have here a contest with excelent entries.

Judging for me was no easy, as I do confess that I "fell in love" with the cards that got first and second places.

Here is my ranking:

3rd place

2nd place

1st place

Congratulations to the winners and I can't wait for the next challenge (will start to appear more times here)!!!

See ya folks

Community Events & Contests / Re: [CDC] Unique Connection
« on: August 01, 2018, 04:12:47 PM »
Ok folks!

Tks for all and I will try to judge this in the next two days (max, but my plans are to do it much earlier).

See ya!

Community Events & Contests / Re: [CDC] Unique Connection
« on: July 24, 2018, 06:18:48 PM »
I'm liking a lot what I see so far! Congrats to all who submit the card design, excelent job!

This will not be easy...

Well, almost 7 days to go, there is time to participate yet!

Suggestions / Hey, devs, look here!
« on: July 16, 2018, 09:01:42 PM »
I suggest someone to clear the msgs from the user Galenjose or to give powers for someone to do so.

Yodomare, it is not that hard.

Community Events & Contests / [CDC] Unique Connection [Closed]
« on: July 16, 2018, 06:08:47 PM »
-> Design a Card that interact with one or more Unique Characters.

In game examples -> The Price of Fame; Verore Brute; No More Heroes; Spawn, Fierce Companion; Search for the Key; Champions Attendent; Strenght of Leadership; Champion's Companion/Herald; Defiant Herald; Forerunner of the Champions.

--- Card Design Challenge Rules ---

1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.

2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.

3) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round, if the winner does not wish to host the next round a runner-up may do so instead.

4) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.


1st place: 3 alt art packs and 3 collection penta packs
2nd place: 2 alt art packs and 2 collection penta packs
3rd place: 1 alt art pack and 1 collection penta pack
All participants who submit an entry will receive a collection penta pack


Rules Text:
Flavor Text:

Challenge Deadline: 31th July

P.S.¹ I do accept a help from this kind of event veterans to judge :)

P.S.² As you guys can see, Champions are included at this Challenge

Community Events & Contests / Re: [CDC] The Key to Success
« on: July 16, 2018, 05:34:31 PM »

Nice to won here :)))

I will post a challange soon, nothing fancy, but let's keep this going.

And I have to confess that this card idea came to me after listening Powerwolf XD

To end and tbh, I would not like to see any more Coyles, but I could not resist to use the "This isn't even my final form!" at this card.

See ya folks

Community Events & Contests / Re: [CDC] The Key to Success
« on: July 13, 2018, 10:46:40 PM »

Is there an enraged defence? Or an enraged… death? That would be cool as a concept as a whole. Gains stats when something happens. Though maybe change the name there is already an enraged.

I like the concept too, It would cause funny interactions and, yup, we need better names :)

We have some characters already like this (Diseased Brute), but I guess the ideia has 'too much room' to explore.

Community Events & Contests / Re: [CDC] The Key to Success
« on: July 12, 2018, 07:31:46 PM »
Name: Agent Coyle, Werewolf Paladin

Faction/Purity: WP and FD (not "OR")

Type: Unique Character - Human Beast

Rarity: Legendary

Cost: 6

Morale: 10

Attack/Health: 10/10

Keyword: Charge and Enraged Furious Attack +2

Card Text:

Agent Coyle, Werewolf Paladin cannot be killed from non-damage sources.

Pay 10, Exhaust: Agent Coyle transforms into a 25/25 Flying, Unstoppable Dragon.

Flavor: This isn't even my final form!


Enraged Furious Attack: Characters with Enraged Furious Attack Gain +X/+X each time they attack.

Obs¹.: Ok, I know, it works in a similar way as Aberion's Apprentice.

Obs².: I thinked about a 'Tenacious Defense' concept too (that is just the opposite)

Obs³.: The dragon doesn't have Enraged Furious Attack or the ability to not be killed from non-damage sources.


Concept: The Werewolf Paladin looks like as a Human at the beggining, but starts to 'evolve' into a Werewolf after each attack. So, the card 'evolves' - just like Zomborg - after each attack until it reach the third attack, where his transformation into a the Paladin Werewolf is complete.

I confess that it might be a little OP, cause things like unstoppable, swift strikes, etc., but, let it be... I am not the judge here XD

See ya folks

NTL - thank you very much for the information :D
I am currently 10 in the ranking :)

The game is dead though, so that means nothing.

Not all... I see people that still care about the ranked prizes. I used to, but not anymore.

The nice thing is, the prizes are automatic.

We can discuss if it is 'worthy' to gain them.... but that's another story.

General Game Discussion / Re: How dead is this game?
« on: July 11, 2018, 05:41:25 PM »
Well, the common answer one would have around here when we had a CM was:

"Hey XXX,

The team is working on other projects at this time, however, this is just a temporary issue and will most likely change in the future.

While I don't have any information on when the production process will resume, I would like to assure you that the game will not shut down anytime soon either.

So, the game is not 'dead' at all, but is not pretty 'alive' either.

That's why I say this game is something like a 'zombie'.

So, tbh, our situation here is exactly like this:

"All we can do is pray
In the darkness we hide and we wait for the light
And we pray
Oh we pray
Let us pray
- Pray, Gamma Ray

(hey, this one is for u mate! hahaha)

Pages: [1] 2 3 ... 44