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Messages - Klassick

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1
Special Events & Tournaments / Re: Weekly Rumble 10/8-10/14
« on: October 03, 2017, 05:06:44 PM »
I agree.

Must say that I can live with Acquire and Taiga as they are, but will not miss them if they're gone at touneys.

2
Special Events & Tournaments / Re: Weekly Rumble 10/8-10/14
« on: October 02, 2017, 06:48:42 PM »
Hi there! I would like to participate but, I'll see.

Anyway, I have a sugestion:

Martyr of Life must be banned, as he's working the same way he was at last patch.

Sometimes, Overcharged Storm doesn't work as expect and cause desynchronizations in some cases.

Other cards represent some problems too, but I guess this two are real problems.


3
Yup... you guys are right.

But I won't stay here only expecting.

If I can get some news, I'll bring it here at the forum.

4
How many people actually still play the game? The waiting times for getting a game must be insane by now.

http://steamcharts.com/app/257730#All

Last 30 days peak players = 46

(and remember, we got only Steam now)

But, tbh, the waiting time is not that bad.

Ok, at ranked... maybe.



5
Yo IW people!

Well, as we see at the pool I made some days ago, the majority of people (ok, the few people...) around here believe the game is not only going to die, but it is already dead!

So, at least... let's have some fun!

So, this is my "Not so Serious Weekly Post #-1"! haha






============= // =============

Part 1 - Interview with Devs!!!


Hum... Well... as ALL 'September Tournaments'....

I am sorry to say that... this interview was.....


"Cancelled due to lack of participants"







============= // =============

Part 2 - A Talk with the Moderators and the Community Managers



Klassick
: Hi! Today I am going to talk with those who control the forum in the name of Yodomare! I am glad that there some cool guys around here to give us a hope that everything will be ok from now on!!!

So, let's star..... WHAT?!?

@Yodomare played





Klassick: Hum... Ok, I got it. Yodomare removed everyone they controlled from the game and the forum... Ok, at least, as the card and the last Community Manager we had said... it is ONLY...


A TEMPORARY STATE!


But... what's happened?? OH, MY GOOD LORD! NOOOOO!!!



AN ENDLESS TURN !!!!






============= // =============


Part 3 - Those who Predicted the Future!

WOW!

People, believe you guys or not, we have (well, had...) guys on this forum with the precognition ability!!!

Let´s see:

(obs¹.:you can see the original post here: http://forum.lightmare.com.au/index.php?action=post;quote=166644;topic=66620.0

obs².: If u don't wanna to read all the text, go for the big letters)

I've had this on my mind for quite a long time and the constant incomprehensible incompetence shown by our current CM only confirms it more and more for me:

Yodo1 bought the game with the Intention of making it great and increasing playerbase. This was an easy observation based on their highly active responses and close contact to the community. Let's not joke. They did pump out a patch every week or atleast informed us very well of upcoming stuff. Hotfixes also were done almost immediately as far as I remember. So all in all, they actually made the impression of trying hard.

So what happened? My Interpretation is that they thought the playerbase didn't grow fast/large enough. There wasn't enough income to cover all the development, server & other costs. So they had to cut short on some stuff and generally felt like it wasn't worth investing all the workload into the game anymore, which is why everything slowed down. Meanwhile I've seen games like "Rodeo Run" getting released and having much more marketing than this game. Since Crestmoor is the CEO, who is actively developing this game aswell, I believe the team isn't big enough to say "yeah, well they have an entire different Department for mobile games". They never tried TCGs before, so they must've taken their resources from somewhere (mobile app developers). Most of those mobile app developers are probably back at it on mobile app development, leaving IW with a lot less resources than what they initially fired into it. Why RikkiTikki left could have multiple reasons: costed too much, didn't like their business plan or actually wanted to take a UI course (like announced).

DrewUniverse who had been one of the most respected and dedicated players at that time (with all his tournament planning) and even having some people mention him as deserved Player of the year 2016. It almost seemed like Yodo1/LM thought "Okay, we need a CM that represents a possitive Aura to the community. So we will make one of the most respected players a CM to possitively disguise the future of IW for a Little longer".

Now. Was it a coincidence that shortly after Drew's arrival we have found These Ultra-Valuable and discounted DLCs? I'll let you in on the math again that Ori and I have estimated: Martyr Golem DLC had a value of approx. $140. The sale had it at $30 (26€). This is an UNREALISTIC high value. Especially for a card game. Calamity pack was similar in that manner.

So I ask again. Was the super-valuable DLC release a coincidence? I don't believe that anymore. Let's see the Symptoms of the game at the time of the DLC release:
* Lack of communication
* Lack of marketing
* Lack of Patches
* Lack of consistency

Yet they decided to make a super good promotional DLC release? If any other game does this, they do it with the intention to either get out as much money as possible or to increase the playerbase. If they go with the latter strategy, then they are willing to also dedicate themselves to development. There has not been much more development after the DLCs. This was shortly after the game has relaunched by the way. Why was there no marketing for the DLCs? Marketing costs money, expectations for new players joining were low, thus not worth invested. So existing players were lured into awesome deals.

[...] but that still leaves one question open:

What is the actual Business plan?

Crestmoor used to post a lot on the Forums in the beginning. Often even engaged new discussions. Now I never really see him reply anymore and there are no other from the Team responding (Chappie for example, even if it was only copy pasta). Instead we now have a Balance/Mod Team that acts this way. Free non-paid volunteer employees basically. Why? Easy, they don't cost money and again are supposed to carry the casket of game for a bit longer (cause ya know, it's kinda dead, but not really yet), probably til the Rebellion Release.

Q: Why the Rebellion release?
A: Isn't it obvious? After the DLC Releases, this is like the next and probably last big money bag they can expect from IW. So they will try to milk the dead cow for as long as possible with as little money investment as possible.

In German we have a term for that: Minimalprinzip. Achieving a certain goal with the least amount of resources available.



The real question is: Why would they release a new card set when the game is in dire need of many other more vital functionalities? Such as a proper trading system or a rehauled ranked system. The answer is simple. Only a new card set will get them some extra cash.


Conclusion/tldr: Yodo1 partnered with high expactations of income, but those expectations weren't met. They cut resources and decreased costs to as little as possible, whilst trying to keep a face (by hiring respected players as cm/volunteers). They release occassional awesome deals (the DLCs) and a new card set to get the last bit of money out of the dead cow instead of fixing the game (which gets them no money).


AND.... WOW!

Pelagoth! He's a guy with real ESP powers, don't you think?

Hope someone came here and prove him wrong... but, maybe, it is a mere fantasy of mine...

And wait, there is more!

Qfasa, NTL, TheRealTuna... and many others!!! This place is full of people with ESP powers!!!!!

Oh, Lord, why I did not listen to them!!!  :'(




That´s it for today folks!





P.S. Please, don't let IW die....






7
Community Events & Contests / Re: [CDC] For Free!
« on: September 22, 2017, 03:20:11 PM »
Im not the judge. Why not just have the player view all cards art only instead of just his own? I mean the visuals only affect the player playing the card right? The other player can see the text of all cards.

Oops, sorry, I thought you were the judge  :o

So, I thinked about what you said before making the card, and I believe even veterans have doubts sometimes... that's why I believe keeping the effect only at your own cards would make Pure Art more playable.

And, ok, I thinked about making a button who could do the same but, a card that's do so sounded more creative for me :)


8
Community Events & Contests / Re: [CDC] For Free!
« on: September 21, 2017, 05:38:49 PM »
Hum...

Ok.

More explanation:

Take a look here:

http://infinity-wars.wikia.com/wiki/Understanding_Infinity_Wars_Cards

1-) When I mentioned "inside the blue box", my intention was to say that the "Card Name", "Keyword Abilities", "Type/Supertype/Sub-type" do not appear. So, what the player would see using Pure Art was only the art of the card.

2-) Player can still see what is "outside the blue box", so, Rarity, Attack/Health, Faction Purity, Resource Cost, Morale Cost, Artist and Set/Card Number still appears.

3-) The card text says that "Player can choose to play the game seeing only the art of his cards [...]" so, it does not punishes new players.

What is the intention of this card? Experienced players who already know what a card does now have the option to play the game seeing only the art of the cards of his deck, so, players like me that loves the art of the game can see the cards art as a whole, without anything in front of it.

It is a way to promote a different game play mode.

At the first turn, if u have the card at your deck, as it has "opening", the card plays itself and the game asks you: "Do u want to play the game seeing only your cards art? Yes / No."

After, the card disapears.

If you still think this is not appropriate for the challange, I can make something different.



9
Community Events & Contests / Re: [CDC] For Free!
« on: September 20, 2017, 11:08:42 PM »
Name: Pure Art
Faction/Purity: Factionless
Keyword Ability: Opening
Type: Unique Ability
Rarity: Rare
Cost: 0
Morale: 0

Rules Text:
"Player can choose to play the game seeing only the art of his cards. You may not have more than 1 copy of Pure Art in your deck. Pure Art is removed from the game at the end of the turn."

Flavor Text: "There are those who simply admire art... without any explanation."

Explanation (;D): As the attachment shows, everything 'inside' the blue 'box' disapears, only the art remains when Pure Art is activated.


10
Hi folks,

Ok, I did not find any game I liked so much as this one.

But, I do know that the game is at a "temporary state" of... abandonment, I guess.

It is not time for you guys from YodoMare starting at least to do something for the game?

The last patch was a disaster, it bringed back several bugs from the past and 'ressurected' cards effects I would not like to see anymore, including Martyr of Life, Red Tape and Acquire 'old effects'.

So, what I can expect from the game? How much more "temporary" this "state" will be?

11
Look for me in game, we can talk about some decks.

Take a look at this excelent job of colonscopy we had here too:

http://forum.lightmare.com.au/index.php?topic=66360.msg163622#msg163622

See ya!




12
Help Board / Re: Infinity points formula
« on: September 20, 2017, 09:13:22 PM »
I have to disagree here, cause the system isn't working like this anymore. Sometimes it pass from 5 minutes and we got less IP than the max.

I just have a very nice game that lasted around 8 minutes and I got like 70 IP.

I confess that I don't have no more idea how this works now.

13
And let my campaign against Acquire begin!!!

This card is toxic. Simply as that.

A deck with a basic mill strategy and with recycle, gather, Adaptive Ritualist, etc. + Acquire is cancer.

One of the things I saw around here, and it was a good option to think about too: remove acquire from the game after using it.

More than that, I reunite here some of the comments about Acquire that may be useful, taken from the topic "What cards do you guys want changed from Rebellion?" http://forum.lightmare.com.au/index.php?topic=66769.0

Please, think about it!

My idea is that for cards which draw from the opponent's deck, such as Acquire and Dragon of Autumn Wind, they should reveal the cards drawn as a slight nerf. At least the opponent can take this information into account when deciding what to do.

[...]

IMO Acquire seems to be quite an unbalanced card at the moment. If you compared it with other main card draw mechanics, it's significantly cheaper and also mills your opponent's deck.

Acquire - cost 4, draw 3 cards from opponent's deck
Trading Post - cost 5, draw 1 card
Candit - cost 4, draw 2 cards (and get a deployed character)
Explore - cost 4, draw 2 cards (if you control a Location)
Aleta, Immortal Searcher - cost 5 (deploy) + 3 to draw 1 card

+1 for CommunistMountain's suggestion of revealing cards drawn by the opponent.

I guess the original reason why Acquire is cheaper than drawing 3 cards from your own deck would cost (which in my opinion should cost 5) is because your opponent's cards may be completely useless. However, since you can also mill, and deny the opponents from potentially drawing the necessary cards, it should also cost 5, on top of my earlier suggestion to reveal cards drawn from opponent's deck.

[...]

Definitely acquire. It just does way too much for too little cost. Its like a grave rob that also lets you draw three and a nerfed purify all in one. Even if all it did was remove the top 5 cards from the game I'd be a bit meh about the balance of it.

Yes, I feel that Acquire does too much for too little cost. It seems almost every deck that includes a CoV commander runs it now, because it's only 1 purity CoV.

Fair point about the possibility of drawing useless cards - though actually I feel that the chance that all three cards drawn from the opponent's deck are useless is quite small. IMO there's a huge difference between drawing cards from the opponent's deck and merely copying them without the mill effect. 3x Acquire is effectively a 9-card mill, which can hurt most if not all decks.


[...]

Acquire - Like everyone said already, 3 cards + mill for 4 are way too good. Should move up in purity and cost or the effect should be less significant.

[...]

Acquire should definitely be changed, I'm not sure exactly how but in its current state it's too effective (mills the opponent deck and it's a very cheap 'draw 3 cards' effect for just paying 4 resources).

I agree, Acquire have to be change to copy or something. It is annoying when you play for exapmle control, combo deck and you have to consider if you can still play by your strategy becasue there can lack the most important cards in your deck


14
News and Developer Talk / Re: Legend Balance Changes
« on: March 01, 2017, 08:38:21 PM »
Taking in consideration the main objective of this changes, they are welcome.

Marina is the only problem here... guess a rebalance at this card will come soon, for sure.

15
General Game Discussion / Intended or not? Or must I say, right or wrong?
« on: February 02, 2017, 05:28:33 AM »
Hello there!

Hey, I was testing Grimmish, and tried the following thing:

He was at the battlefield, with two lives, because of Second Wind.

He received a Death Ray and, the game was over.

Ok, he lost one life, so he "died"... Maybe it is correct the game to end because of it.

But, tbh, I don't know if it is right or wrong.

What you guys think? Bug or not?

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