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Messages - SamPan, Who Nobody Likes

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General Game Discussion / My Mom Passed Away of Cancer This Morning
« on: January 11, 2017, 06:59:58 PM »
I was asleep in a chair right beside her bed when it happened. We tried to wake her up but she was just lying limp on the bed without a pulse and her fingertips were turned blue. They've already taken her body away and all the family members have left. I've sobbed away about a quarter pound of snot at this point, my eyes feel like a wet dog's butt, I have a bit of a headache, and I am sitting here left wondering what to do. 

It sounds really weird but I think I'm gonna play Infinity Wars.

It's just such a beautiful game with such beautiful art. And I want to thank the developers for making it. Sitting outside in the woods behind my house. Jumping into a whole other world via wifi and a laptop. Yeah, thanks to you, this day is a little bit better than it might have been.

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General Game Discussion / Re: Ip returns on losses are underpowered
« on: January 11, 2017, 08:53:19 AM »

They give you about 15 packs or so to get you started. I just kept making accounts until I got a nice start with my first 15 packs. It took me about 8 accounts to decide to keep the one which got me 2 Coyle Ascendeds and a Coyle Unmoveable. There were like 4 accounts whose first 15 packs were duds. 2 accounts with 2 or less legendaries. And then the other two had 3 a piece. It takes a while but, to me it was worth it.  ;D


While this strat has some viability to it, it's rather non-intuitive for a new player.  It's kinda of crazy to ask a player to re-roll 8 times before they have an account worth keeping.  The solution to card acquisition isn't nor should it be re-rolling accounts.  A game should have a progressive and fixed system to ensure new players can upgrade their card collection without too many obstacles or too much of a grind.  If you know about the redeem codes (which isn't publicised very well), complete the campaigns and get your rewards for levelling the starting package isn't that bad.  It's just when you want to make the leap from budget deck to meta-deck that card acquisition can become an issue.

Wow... that's just an odd way of looking at it. In HS, atm, if you start a new account, you will get about 6 normal packs and 6 gadgetzan packs in exchange for about 2.5 hours of play time. It is important to note that the rarity rate of HS packs is far inferior to this game.

In IW, do you know how many packs you receive in about 2.5 hours? About 12 normal packs. But then you add the promo codes for extra value and you end up getting nearly 30 packs in your first 3 hours on a new account. The good thing about the promo code is that you can roll more than 15 of them in less than 15 minutes. That's one pack per minute. I honestly don't think your complaints have any legs to stand on. HS is far and away more stingy than this game is with the cards it gives to new players.

And promo codes don't even exist in HS and yet you complain about the ones in this game? How do you even?

3
General Game Discussion / Game Doesn't Punish Non-sensical Plays Enough
« on: January 11, 2017, 02:33:07 AM »
I just played a game where my opponent had board advantage with his characters and so I backed up into my support zone so that I wouldn't waste all my guys. But you know what? The dude just completely without any reason whatsoever, backed up his entire force... for nothing. There was no potential punish I could have played as my faction and at the current mana we were at.  But the guy simply decided to do something completely non-sensical in order to prove to me that he was going to play in a manner that was impossible to predict.

This is a problem! In real battle, there is the pressure to act logically. This game seems to incentivise people to act without logic or reason in many tense situations. that's why I say it's a problem for the guy who has board advantage to feel like it's a good thing to pull back for absolutely no reason other than to showcase to his opponent how unpredictably he's going to play.

Duelyst is my second favorite card game. And they have a mechanism on the board that discourages people from making non-sensical moves in the earliest parts of the game. And that mechanism is the advent of oppurtunity cost in the form of mana crystals that ramp you up temporarily which are distributed toward the middle of the board. Therefore it can be assumed that more often than not players will choose to take the central position. Though, not always.

I propose that some form of OPPURTUNITY COST be introduced into this game so that completely non-sensical plays can have a bit of a downside attached to them. Doing this would add some more 'ballsiness' requirement to people who want to prove to their opponent that they are loco in la cabeza.

Maybe players can equip a single  Quest card in their deck. It will be face up for their opponent to see. And if the player completes the Quest card they will receive a bonus of some sort. This will help to make players have the pressure to act predictably - thus making less predictable plays even more dramatic and possible effective too!!

Example Quest Card:

Profession of War

"Attack with 1 character on turn 1, 2 characters on turn 2, and three characters on turn 3, then create 2 Conscripted Militia inside of your Support Zone"

OR

Tide of Aggression

"Attack with at least 2 characters on turn 3 and 5, without attacking on turn 4 and 6, then give all characters you control +2/+2"

By introducing this oppurtunity to gain power by being predictable the game will feel less random in those standoff moments. And at the same time it will make unpredictable play EVEN MORE BALLSEY AND DECISIVE.

What say ye? ;)

4
Deck Building / Re: Mainboard vs. Sideboard, What do you choose?
« on: January 11, 2017, 02:08:13 AM »
Graverob, artifact removal, and these new Rebellion legendaries are pretty nice, if you have a card that isn't useful vs ur current opponent u can just pop in one of the legendaries for some added power in the general sense or even completely change what the goal of your deck is with them if your normal win condition is being countered too much.

Like if u know ur opponent has calamity, u can totally fark him up with martyr of chaos. But if you are running into faster decks you can just leave it out. These rebellion legendaries are so so good!

5
General Discussion / Re: Rebellion Legendaries : Rate Them
« on: January 10, 2017, 10:01:53 PM »
(updated first post with this text)
I've done some testing now:

Both Peace and Martyr are absolutely legit and reliable vs some decks out there. So they are kind of in a position where you have to build your deck so that it has a tolerance for them to be in it - while also at the same time not over committing to it either for those matchups where it's not good. In other words INCREDIBLE SIDEBOARD CARDS ARE THESE!!! Tons of power packed into each card, so worth it if you know that other cards in your deck aren't going to be so useful vs your opponent. SO GOOD!! NEW SCORES FOR THE ONES I HAVE TESTED BELOW.

Marina: 4.5
Xi, Peace: 4.0
Chaos: 3.5

Marina: is super good. TBecause she's easy to use and extremely, extremely impactful. AND she's Neutral!! If you have 3, then you should probably place 3 into your deck. Period. But I won't give her a 5 because she can be countered in some cases by killing her 2/2 body.

Xi, Peace: Such a great card. Suuuuuch a great card. Especially in ranked with sideboards. This card is amazing in some matchups. But in others, it may be too slow. That's the only reason it isn't higher than 4.0 to me.

Chaos: Probably responsible for the most fun I've had in IW. It actually wins games too! It really does. I rate it lower than Xi because it has more randomness that is out of your control and also in my opinion it requires more skill to both build a deck around it and to position yourself in a way where swapping decks is going to secure the win rather than drag the game out. And then you have that moment when you realize you're playing against your own dang 'genius' deck in the late game. Beautiful fun card design. ;D

Btw, I stand behind what I said about Ascended Coyle. As a defender he is on a whole other level when you grant him an extra life. And it can give players with buffed of characters cause to pause, just long enough for you to whip out a Xi, Martyr of Peace or what have you - with Enya helping you out of course!

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General Game Discussion / Re: Ip returns on losses are underpowered
« on: January 10, 2017, 09:19:07 PM »
Are you guys serious?! I just started a new account last week and I've already pulled 7  legendaries and twice as many epics! Compared to a 2month old HS account I have with only... drum roll please... ONE F-in legendary opened on it!

In 4 hours of play in IW I just opened 3 packs!!! And I was losing like crazy! I feel am getting about 20x the return on cards to time as when I play Hearthstone. Don't check my math tho.  ;)

Let me give you guys protip: Start a bunch of fresh accounts and use these promo codes in them.

IWREBORN
GOLDLAUNCH
ZIGGYD

They give you about 15 packs or so to get you started. I just kept making accounts until I got a nice start with my first 15 packs. It took me about 8 accounts to decide to keep the one which got me 2 Coyle Ascendeds and a Coyle Unmoveable. There were like 4 accounts whose first 15 packs were duds. 2 accounts with 2 or less legendaries. And then the other two had 3 a piece. It takes a while but, to me it was worth it.  ;D

The problem is coming up with good names for each and every one of them because one account might get super lucky and you don't want to have to play as "TEMPACCOUNT97" for the entirety of your IW career.   :P

7
Suggestions / Re: Summer Dragon needs charge
« on: January 10, 2017, 03:07:13 AM »
there are easy ways for FD to give charge to their creatures doe

8
Trading Post / LF Marina (trade)
« on: January 10, 2017, 03:05:06 AM »
Tell me what you want for it!

9
The Exiles / Re: Grimmish, Alearem combo does not work.
« on: January 10, 2017, 02:59:39 AM »
But the 'you' becomes the enemy right?  :P

10
General Discussion / Re: Rebellion Legendaries : Rate Them
« on: January 09, 2017, 03:38:09 AM »
Also Marina is awesome with Ascended
Also Marina is awesome with Ascended
Also Marina is awesome with Ascended
Also Marina is awesome with Ascended
Also Marina is awesome with Ascended
Also Marina is awesome with Ascended
Also Marina is awesome with Ascended
Also Marina is awesome with Ascended
Also Marina is awesome with Ascended

haha glad u agree -  ;)

On my f2p account I was looking for an answer for that Verore card that keeps reviving and I happend to pull 2 Ascendeds with the Marina and it was a nice way to get that annoying card the fook outta the gayme.

11
General Discussion / Re: Rebellion Legendaries : Rate Them
« on: January 09, 2017, 01:29:19 AM »
I've done some testing in Normal play and on my second try I won because of Martyr of Chaos! Keep in mind this is on my brand new free to play account so I actually needed the effect in order to win!

I used fill the graves in order to put it into my graveyard, then I used Awaken on a turn where it was my opponent initiative. So that I could sacrafice on the following turn. It was hilarious. It's not that I took a great deck from him, it's just that my deck was filled with utility cards and single target removal, so he would have to use his entire turn to try to kill just 1 of my dudes hahaha!!!

My only problem with the deck is I have only 1 copy so it is a roll of the dice whether I can find it or not.

Also Marina is awesome with Ascended and Immovable Coyle and there are so many other things I haven't tried yet. Wants 3 of them is me!




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Let's all do our best!

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General Discussion / Rebellion Legendaries : Rate Them
« on: January 07, 2017, 07:01:32 PM »
I got Peace and Chaos Martyrs - what ya'll thank? Good or nah? :P

I think Life is the strongest but Chaos looks the most fun.

So for me in a scale of 1-5 where 5 is 'Overpowered' and 1 is 'Not Even Timmy Would Use This'.

Edit just realized there is Marina, the Selfless. Wow! Beautiful card, amazing effect!! I have to give her the following score because she seems borderline OP to me. But I haven't tested yet. Just pulled one!

Marina = 4.9
Life = 4
Peace = 3.5
Death = 3.0
Chaos = 2.5

Disclaimer: I've only read the text, haven't been able to test them yet.  ;)

I've done some testing now:

Both Peace and Martyr are absolutely legit and reliable vs some decks out there. So they are kind of in a position where you have to build your deck so that it has a tolerance for them to be in it - while also at the same time not over committing to it either for those matchups where it's not good. In other words INCREDIBLE SIDEBOARD CARDS ARE THESE!!! Tons of power packed into each card, so worth it if you know that other cards in your deck aren't going to be so useful vs your opponent. SO GOOD!! NEW SCORES FOR THE ONES I HAVE TESTED BELOW.

Marina: 4.5
Xi, Peace: 4.0
Chaos: 3.5

Marina: is super good. TBecause she's easy to use and extremely, extremely impactful. AND she's Neutral!! If you have 3, then you should probably place 3 into your deck. Period. But I won't give her a 5 because she can be countered in some cases by killing her 2/2 body.

Xi, Peace: Such a great card. Suuuuuch a great card. Especially in ranked with sideboards. This card is amazing in some matchups. But in others, it may be too slow. That's the only reason it isn't higher than 4.0 to me.

Chaos: Probably responsible for the most fun I've had in IW. It actually wins games too! It really does. I rate it lower than Xi because it has more randomness that is out of your control and also in my opinion it requires more skill to both build a deck around it and to position yourself in a way where swapping decks is going to secure the win rather than drag the game out. And then you have that moment when you realize you're playing against your own dang 'genius' deck in the late game. Beautiful fun card design. ;D


 

14
Deck Building / Re: Is It bad form?
« on: January 06, 2017, 04:39:04 AM »
To me, using a netdeck is essentially like giving up on all of your own ideas. You have to play your games - the internet won't do that for you. Therefore, you should have to build your own decks as well.  8) EZ math.

15
General Game Discussion / Re: Match Placement Times
« on: January 06, 2017, 02:24:05 AM »
I think this deserves looking into. People in global chat were saying normal games were broken, period. If I wasn't in love with this game already and I started a new account were normal games weren't being created, I might have given up on this gem.

Anyway, still sub 20 and no normal matches working. But Rift Runs are doing fine, taking about 30 seconds -> 3 minutes to find a game each time.

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