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Messages - Wayfinder1026

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its a great idea imo. tho the actual realization might be difficult i guess, especially considering the forum activity (0?). if i can be of any help, pm me on discord tho. TilMania [BoD]

Thank You! :) We'll see where this idea goes for now it's just a dream.

Why is first month half of first year? This feels like less than I expected for some reason

There's still the cost of the game

Let me pop a purely hypothetical question to you guys, those who still pop on occasionally to see if there's anything worth hoping for. If you're interested, DM me.

TL/DR: If we work together, we could own and run IW. Total Costs for first month are roughly $200k. With a steep drop to about $10k /month afterwards. World's first community owned game. Are you in?

The digital card game market generates roughly $400 mil dollars in revenue yearly. Currently games like Hearthstone and Elder Scrolls Legends are the ones taking the biggest bites out of this hunk of dough. And if you've played Hearthstone or Legends after playing Infinity Wars, then you know they're crap. no offense. But when you're itching for a card game to play that has strategy and significant choices with minimal RNG then Infinity Wars is it.

Anyway I'll cut the fluff and get to it.

First and foremost we need to hammer down how to monetize the game:

Auction House. It's hard to monetize a trading card game specifically because obviously the cards can be traded. Without taking away the trading concept I believe the best way to garnish funds necessary to sustain the business will be to first limit the number of times a card can be traded. Another game did this (mabinogi duel) which I found was a great concept. Instead of having "soulbound" cards, all cards can be traded up to a maximum number of times. This will encourage people to either sell or trade their cards.


ALSO the company would sell cosmetics for players as a given.

How to grow the community:

I don't think there's any possible way to grow the player base without a complete server wipe. Of course there are many people who have invested heavily into the game and they deserve some compensation for their collections. with that in mind a server wipe is a must.

Advertising is a must. I think an animated video of the card characters being alive would be great to encourage people to try the game. similar to what hearthstone does in their advertisements.

Plans for the future:

Rotating game modes. Such as 3v1 and all for 1 up to 4 players.

additional factions. Obviously more cards as well. Likely eliminate star trek cards IF it's a continuous licensing payment agreement based on sales.

To preserve the economy of the cards there should be a limited pool per each card like in real life card games. there's not a limitless supply of particular cards. so managing that is also important to prevent an overabundance of specific card types.

Creating leagues with cash prizes down the road similar to what counter strike, league of legends and hearthstone have all done. I think it would also be important to continue the card design challenge as a monthly competition where the grand prize is implementing the card designed into the game. therefore at minimum at least 12 cards per year is added to the game.

Initial Investment:

Those who invest financially or with their time/skills should be the first to receive from any profits generated by the game. Until they're paid back in full.

I spoke with Elphie to find out how much they'd sell the company outright for. I assume the total initial investment to buy out the game would be roughly $50 - $100k AUD (I assume)

1-2 Programmers with 0-1 year/exp - $60k USD
1-2 Game Artists 0-1 yr/exp - $40k
1 Animator - $50k
APP Development - $75-$100k
Animation Commercial Cost - $50k
Miscellaneous costs - $50k

Total costs for Year 1: $450k
Minimum Costs for first month: ~ $200k Including cost to acquire game AND animated commercial costs.

doesn't hurt to ask/try.

General Game Discussion / Re: How dead is this game?
« on: December 05, 2018, 05:46:10 AM »
I don't think they're greedy. they're just oblivious.

How hard is it to open a browser and read the forum on your own game?   :o

I don't know. they used to be so passionate and excited about the game. i don't want to think they're inherently bad people. it's easier to believe they're just really dumb and don't know how to run their business. :|

General Game Discussion / Re: Infinity Heroes - Lightmare Studios New Game
« on: December 05, 2018, 05:43:24 AM »
If they transfer our IW cards over ill check it out, otherwise probably not

I think you're grasping at straws bud.

General Game Discussion / Re: How dead is this game?
« on: October 25, 2018, 01:28:49 PM »
Sad thing is... they couldn't care less about their players, old ones, new ones, doesn't matter... they are as greedy, unprofessional and backstabbing as it gets....

I don't think they're greedy. they're just oblivious.

I think in a similar line, but I will wait others to manifest too.

I believe the word for me about Lightmare is "trauma". And I really don't know if I do start a 'campaign' against this new game, but, whatever.

The fact is: I did not find a better TCG than IW, even with all the problems the game have.

But... I do not really have any hope to see the game "shine" one day... maybe a very little one.

it could if someone buys them out. at this point it might not be too expensive to purchase... buuuut, maybe it will be pretty expensive to fix it and revitalize it. but a lot of the ground work is there...

it looks silly and boring. and i will never play it.

General Game Discussion / Re: How dead is this game?
« on: August 04, 2018, 11:09:47 PM »
Elphie Coyle mentioned on his facebook that a new agent coyle was being made. but he didn't specify for what game. or anything like that. I forget what it said word for word but... you can go on facebook and check it out if you feel like digging.

General Game Discussion / Re: So... What about this game?
« on: August 30, 2017, 01:58:58 AM »
1) The cards do not FEEL powerful. Whether it be a lack of meaningful card affects, or maybe because the card attacks are not animation, idk what it is. But if a card with 20 damage attacks a card that is 1/1, I want to feel it. That is a very minor problem but it goes miles in breaking the 4th wall.

The cards are aware of the fact that they are cards and that people are playing them?


Non-IW Discussion / Re: League
« on: July 27, 2017, 01:45:19 AM »
This topic not to be confused with the upcoming league tournament format.
lol. right

Non-IW Discussion / League
« on: June 20, 2017, 11:55:46 PM »
add me on league of legends... I miss everyone. "Lv99 Red Chocobo"

Non-IW Discussion / Re: ANIME DISCUSSION!!
« on: June 20, 2017, 11:46:14 PM »
Log Horizon - Kind of like SAO, though it's shorter and went in a different direction, very enjoyable.

I got fed up with SAO after initially enjoying it. I ended up watching Log Horizon and, while it's certainly not perfect, enjoyed it much more. It felt like the things I hated about SAO were being done properly, even if some parts were annoying. It probably helps that I find Shiroe much more likable and relatable than Kirito

Yeah, I think that's mostly a difference of age though, Kirito is a younger protaganist and SAO is aimed at a younger audience.

I don't know about that, I mean in SAO dude got married and even had kids and they puffyed! which NEVER happens even in some of the adult anime stuff. Like the idea might be there or whatever, but in this, you now what they're doing and stuff so I think it's geared towards a more mature audience as well.


General Game Discussion / Re: RESIST THE EMPIRE? JOIN FD? HAH!!!
« on: May 09, 2017, 04:39:27 PM »
Oh sweet, innocent JTM

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