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Messages - Hiding

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1
If they transfer our IW cards over ill check it out, otherwise probably not

I think you're grasping at straws bud.
They mentioned that they would

2
Why is first month half of first year? This feels like less than I expected for some reason

3
Suggestions / Re: Future card ideas
« on: November 12, 2018, 02:10:55 PM »
Hellraze
1p GI or 1p Exiles
3 cost
6 morale
Character

Charge
(GI): Gains artificial Subtype, +2/+1
(Exiles): Gains Demon Subtype, Flying -0/-2

Whenever Hellraze attacks, all characters on the battlefield take 3 damage.

6/6

4
General Game Discussion / Re: Infinity Heroes - Lightmare Studios New Game
« on: November 06, 2018, 02:39:18 AM »
In conclusion Lightmare Studios is EA games except if they arent smart enough to get big.

5
General Game Discussion / Re: Infinity Heroes - Lightmare Studios New Game
« on: November 06, 2018, 02:27:26 AM »
If they transfer our IW cards over ill check it out, otherwise probably not

6
Community Events & Contests / Re: [CDC] Fortified Land
« on: November 03, 2018, 09:51:41 AM »
Archeologist's Obsession
1p Exiles + 1p GI
3 cost
Unique Mission- Artificial

Mission: Whenever you deploy a Demon or Artificial card from anywhere, at the end of the turn, draw 3 cards, then discard all non-Artifact cards drawn this way.

Completion 5: Transform into a Temple of the Inspired

"dig! DIG! I can smell it! It's so close! I think...?"
---

Temple of the Inspired deals 5 damage to up to 3 targets. So you cannot choose the same target more than once, each target takes maximum 5 damage each time this triggers. Targets can be characters on the battlefield or your opponents fortress.

You can return artifacts to their owner's hand to counter their activations.

The mission completion only ticks maximum once per turn

7
Community Events & Contests / Re: [CDC] Trojan Horses
« on: October 24, 2018, 10:15:31 AM »

Knowledge Cannon
1p GI + 1p Exiles
3 cost
12 morale
Unique Character- Artificial

If deployed:
"The top card of your deck is always revealed. You may play the top card of your deck.

You cannot play cards from your hand."

pay 3: Remove the top card of your deck, each player takes damage equal to its resource cost.

0/4

"INFINITE KNOWLEDGE!!! WAHOOHOOHOOHOOHOO" - Tristan, the "Blessed One"
---

Remove is still short for "remove from the game".

Imagine a deck full of flame dawn aspirants and this thing. Hilarious

You may want to make a new entry or rework this one. It's not that i think the card itself is bad, rather the opposite. It is very interesting. But infiltrating it to the opponent on purpose is almost impossible since it locks your hand immideatly. You would need to get very lucky and have infiltration at the right spot in your deck at the right time. Even with the ability to burn through your library for dmg it is still a question of immense luck.

Uh you can just play every card at the top of your library. With the right deck you probably have an even higher chance to play infiltrate than trying to draw infiltrate normally.

If you have a bunch of 1 drops in your deck you can play 10 cards in one turn on turn 10. You can also just move this to the defense zone and get it killed to free up your hand again if you really want to.

Normally you draw 1 card a turn, with this, you essentially have a hand size of 1 but you draw a card everytime you play a card (another card is now on top of your deck)

8
Community Events & Contests / Re: [CDC] Trojan Horses
« on: October 20, 2018, 12:14:02 PM »

Knowledge Cannon
2p GI or 1p Exiles
3 cost
12 morale
Unique Character- Artificial

If deployed:
"The top card of your deck is always revealed. You may play the top card of your deck.

You cannot play cards from your hand."

pay 3: Remove the top card of your deck, each player takes damage equal to its resource cost.

0/4

"INFINITE KNOWLEDGE!!! WAHOOHOOHOOHOOHOO" - Tristan, the "Blessed One"
---

Remove is still short for "remove from the game".

Imagine a deck full of flame dawn aspirants and this thing. Hilarious

9
Community Events & Contests / Re: [CDC] Raiders of the Lost Ark
« on: October 20, 2018, 12:02:13 PM »
ToxicShadow

Pretty cool mission completion searching for a lost land. The method seems quite fair (thought favors those with more characters) the reward seems pretty good for multiple character decks too. It also appears to counter CTA for whatever reason... hmm.

NTL

Excellent treasure idea. Honestly whoever thought up that Lost mark thing is an amazing card desginer. The random treasures are pretty neat too. Though it seems they have different power levels depending on what kind of deck you have it in making it a bit rng.

Number11

I feel like this was a bit of a crazy undertaking to create something that honestly seems like if you wanted to add it, shouldve been part of the game originally. The weird focus on artificial characters seem really odd. It would make more sense to affect all all nonflying characters (drowning). Lastly, although your card design hints at atlantis, there doesnt seem to be much treasure or searching involved. Only aleta fits so Im using her to judge. The having to mill 2 cards seems interesting, and it would be cool if there were more cards that focused on grave filling. Interesting concept there, but idk about the water stuff.


10
Community Events & Contests / Re: [CDC] Raiders of the Lost Ark
« on: October 19, 2018, 04:27:57 AM »
Hiding, hope you have not forgotten the CDC again. Will we get any results any time soon or are you just hiding. :P

Ok ill choose a winner now to get the next CDC started but ill have to wait to tomorrow to come up with comments.

The winner be
[/color]

11
Community Events & Contests / Re: [CDC] Raiders of the Lost Ark
« on: October 13, 2018, 12:08:28 PM »
I totally forgot this existed is how the judging is going

12
Community Events & Contests / Re: [CDC] Raiders of the Lost Ark
« on: October 04, 2018, 02:16:20 AM »
New key words:

Water - Your Artificial Characters in the Support or Command Zone die when you have a Water Location in play and the opponent can not attack your health directly with Non-flying Artificial Characters. Remove immolate from your Characters.

Waterproof - Artificial Characters with Waterproof are no longer restricted by Water Locations.

Waterbound - If you don't have a Water Location in play, the Waterbound Character in play will die ignoring death prevention like Shield x and etc. Cannot gain flying, also cannot attack if the opponent has no Water Location in play.

New faction name: Atlantis Domain



Aleta, Immortal Oracle
1 purity AD - Rare
5 cost
5 morale
Character - Human
6/16

See the top card in your deck while in play.
Pay 1: Take a look at the top three cards in your deck. (Cannot be undone.)
Pay 2, exhaust: Discard the top two cards in your deck.


Lost Weapon of Atlantis
2 purity AD - Epic
8 cost
6 morale
Character - Artificial
18/18
Waterproof, Waterbound, Shield 1

If Lost Weapon of Atlantis is in your graveyard due to being discarded, you can deploy it from the graveyard for 5 resources.
Pay 2: Create 5/5 Artificial Surface Explorer in the same zone as Lost Weapon of Atlantis.

Mystic Lake
1 purity AD - Uncommon
3 cost
Location
Water, Untouchable



I had this faction idea a long time ago and thought it would be a good idea to use it as the faction mechanics fit well with this challenge. The discard from deck also has good synergy with Exile. The faction would also have more card that benefit from being discarded. You could also use Oracle to get rid of cards you are not interested in drawing.

The faction would have a mix of sea creatures and waterproof artificial characters as it would be an advanced underwater civilization. When taking a look at Lost Weapon of Atlantis it has a good synergy with Lucca which makes GI or OoS a good choice for one of the purities. There is also the interesting counter play of pushing Lost Weapon of Atlantis to the support zone before it spawns Surface Explorers and therefore all spawned Surface Explorers are killed as they don't have the Waterproof keyword.

The Mystic Lake is just one example of a Water Location the faction would have as there would be more such cards in the faction.
I think Flooded would be a cooler keyword but just my opinion

13
Community Events & Contests / [CDC] Raiders of the Lost Ark
« on: September 21, 2018, 09:20:20 AM »
Create a card based on exploring and treasure

Maybe make an ancient city location? Maybe an explorer-bot? What kind of treasure do you find? Where are you exploring? The deep sea? A hidden paradise island? Ancient pyramids? Maybe both players participate in a treasure hunt?

Boon of the Depths
1p Verore or 1p GI
3 cost
Ability- Magic

Shuffle 3 cards from your graveyard into your deck then draw a card.

If this is the only card in your deck you win the game. Limit one copy per deck.

---

Churn Excavator
1p GI
5 cost
10 morale
Character- Artificial

Unstoppable

Pay 4, Exhaust: You must draw 5 cards, discard 4 cards, and put 3 cards from your graveyard at the bottom of your deck if able to. This can only be used if deployed.

1/12

---

Deadline Ill say 2 weeks

14
Community Events & Contests / Re: [CDC] Arte Factum
« on: September 09, 2018, 05:28:33 AM »
Heart of the New World
Purity: 2WP
Cost: 5
Type: Unique Artifact
Rarity: Epic

Lives 2

Pay 5, you may only do this once per turn: Target character can only be killed by combat damage until the end of turn.

At the end of turn, if you control no deployed characters, sacrifice Heart of the New World.
All characters that died or were removed from game this turn are resurrected/brought back to your support zone. Heart of the New World is removed from the game.

"A mysterious relic from the previous inhabitants of the New World. Though incomplete, it is the only reason that there is still life to be found. Would it have been completed sooner, Aleta might not be the only of her kind today." - Prophet Karani

Comment:
I think it is pretty obvious what the Heart is meant to do. I just wanted to point out that it brings back all characters, including your opponents. So it is not an easy 2 card win combo with calamity.
Also, characters protected by it can still take damage from spells, they just cant be killed by them (so they will survive any damage spell with at least 1 hp. Insta-kill spells will do nothing though).

Its activated ability: if a character takes enough spell damage to be at 0 health, it still dies at end of turn right?

15
Community Events & Contests / Re: [CDC] Arte Factum
« on: September 07, 2018, 03:06:04 PM »

Void Obelisk
1 Neutral purity
5 cost
Unique Artifact- Void

Unaffected by Magic cards.
At the beginning of the turn, characters on the battlefield lose all card text until end of turn.

pay 2, Sacrifice a character: each player takes 5 damage. This can be activated by any player.

---

Immune to cards with subtype magic. Requires at least one neutral commander to use.

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