Communications Blackout 1p gi + 1p exiles 6 cost Mission
When you deploy Communications Blackout, move all deployed cards to the support zone. Turn all cards in play face down, then randomly rearrange their positions. Cards deployed while this is in play are turned face down. No player may look at face down cards. Deployed cards remain face down as long as this mission is in play.
Mission: Anyone deploys a card.
Completion 10 ---
Face down cards retain original stats and abilities unless indicated otherwise. They will still fight you just wont know their power and health or abilities unless you look at them (which this card doesnt allow).
Keywords still happen, a character with charge will still deploy in the assault zone, but now the opponent doesnt know what it is... and if you get mixed up you might forget what it is. basically the turn just resolves as normal except you cant tell what's fighting what.
Mission: Each time a card you control enters your graveyard.
Completion, 13: Create a 2/2 Endless Horde in your Assault Zone for each Sleepers purity symbol in all deployed cards you control. At the end of the turn, Remove all Endless Hordes generated by this card that are still deployed. ---
I dont feel like dividing 100 by 13 and dont see the need to.
Ive decided "Remove from the game" needs a keyword and Ive decided its just easier to call it Remove
At the end of each turn this has 10% for each Undead Character in your Support Zone. At 100% sacrifice all Undead Characters in your Support Zone, all non-Undead Characters in play become Poisoned, taking 2 damage at the end of each turn, all non-Undead Characters on the Battlefield take 3 damage, become Undead, and are raised to your Support Zone when they die.
"Why are they just piling up like that?" *BOOM*
Basically just make a pile of undead bodies and blow them up to spread the virus all over. Poisons command zone and can steal a bunch of units, but requires you to hold back and sacrifice a decent number of units, making you more vulnerable, the opponent can hit you with support zone death/damage or forced movement and prevent it from working, basically wasting your turn.
You could end up just sacrificing one though, but it kinda works like Warmachine.
Well exiles is about discarding cards, you could definitely combo that with maybe cards that trigger effects whenever someone discards cards (if they made any). Sleepers obviously counters that, but the more cards you make that benefit you more than sleepers then it would just make that a soft counter more and more.
Right now, Exiles mechanic wise focuses more on discarding your own cards so I mean. Even with sleepers and all I guess the faction was just supposed to benefit more from people discarding cards than the opponent.
I forgot to make my own entry so I guess Ill make one now:
The Pale Forest 1p Exiles 2 cost Location- Demon
Whenever a character enters play from the graveyard, it moves to the Assault Zone and gains +2/+0. At the end of the turn, it gets -0/-4 permanently. ---
Exiled characters actually count as returning from the grave somehow. Can be used for a burnout aggro exiles type play, or counter sleepers somewhat, assuming you can survive the initial surge. Zombies get permanently debuffed, so even if they return from the grave, they die immediately. Can be used with mass death if you can predict hekheem.
Name: Mutual Assured Destruction (MAD) Faction/Purity: Factionless Type: Ability Rarity: Epic Cost: 4 Rules Text: Choose one: Destroy Target Character -or- Your opponent discards a card -or- Do Nothing.
Unless you choose "Do Nothing"; Your opponent plays a copy of this Ability.
Flavor text: "An eye for an eye leaves the whole world blind."
Does this work for the challenge? It destroys, but effects both equally; and, they can always choose to not destroy. If this doesn't meet the rules: IGNORE THIS POST
Its not exactly equal either, if you choose to destroy you destroy this turn but your opponent has to wait a turn to get to destroy (this card resolves before they get to choose so they end up destroying at beginning of next turn and then you can predict more easily and play protections)
Name: reflective demon Faction/Purity: Exiles 3 Type: Demon Character Rarity: Rare Cost: 2 Morale: 1 Attack/Health: 10/10 Rules Text: Create a copy of this card and place it in the front of the zone opposing it at all times.
I assume the opponent (and you) cant move the copy in any other way than to move the original? Also what dictates if its in like front middle back etc. Of the zone its in?
What if your card leaves play? Goes to command zone? Leaves and comes back?