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Community Events & Contests / Re: [CDC] A Knight to Remember
« on: August 05, 2018, 07:26:15 AM »
Name:  Ascended Knight
Faction/Purity: FD OoS
Type: Character - Angel
Rarity: UC
Cost: 3
Morale: 8
Rules Text: Flying Multihit

Whats multihit

Suggestions / Re: Future mechanic ideas
« on: August 04, 2018, 02:03:00 AM »
Efficiency X - Y

Cards cost is reduced by X when condition Y is met

1p Warpath
5 cost

Efficiency 4 - Turn 8

You gain 1 maximum resource.

Bloodmist Raven
1p Exiles + 1p Warpath
4 cost
6 morale
Unlimited Character- Beast

Consume 1, Flying
Efficiency 1 - Whenever a character is killed by a Bloodmist Raven you control this game.

If this card dies to combat damage, draw a card


Lightning Writhe
1p FD or 1p GI
6 cost
8 morale
Character- Artificial

Efficiency 1 - Each turn after turn 6 until turn 10

When you deploy Lightning Writhe, it gains Multistrike X until end of turn where X is the number of characters in your opponent's defense zone.

At the end of the turn return this card to your hand.


Community Events & Contests / [CDC] A Knight to Remember
« on: August 03, 2018, 09:00:41 AM »
Create a card based on a Knight or some kind of armored warrior (Samurai? Winged Hussar? etc.). The card must be multifaction purity (no hybrids requires 2+ different factions)

Try to make the knight have a somewhat unique mechanic that makes it stand out.


Cyril, Glimmer-Knight
1p Verore + 1pOoS
6 cost
10 morale
Unique Character- Angel

The first time Cyril, Glimmer Knight were to enter combat with an enemy character each turn, instead remove that character from the game.

When Cyril, Glimmer-Knight leaves play, return all characters removed from the game by him to play in the zones they were in.

When Cyril, Glimmer-Knight leaves the deployed area, each opponent must Overcharge once if able.


Jakob, Sky Hussar
1p GI + 1p OoS
3 cost
10 morale
Unique Character- Angel


Jakob, Sky Hussar retains all buffs when he leaves play.

You may play Jakob, Sky Hussar if he has been removed from the game if you pay 4 more resources. If you do, he gains Haste.

Jakob, Sky Hussar gains +3/+3 each time he is removed from the game.

pay 1: Remove Jakob, Sky Hussar from the game.


How this Works:

First place gets to make the next challenge or pass it off to someone else.

Anyone that responds with an card design concept will get judged or commented on by me.

Deadline 2 weeks cuz I'm getting kinda busy.

Community Events & Contests / Re: [CDC] Unique Connection
« on: August 02, 2018, 10:33:06 AM »
Heroes Monument
2p DoD - legendary
3 Cost

When a Unique Character dies in your Defense Zone, all deployed characters gain +2/0 and magic immunity for the duration of the next turn.

The magic immunity is useful in a matchup with CoV or you could use it to negate the damage you would take from your own Yuanshi's Wrath. The +2/0 is useful in general and can be used for attacking if you think the opponent won't attack you while you have the buff.

Why would you play yuanshi's wrath with this effect in place? It protects your opponents stuff too? Unless you really wanted to kill something in their command zone.

Community Events & Contests / Re: [CDC] Unique Connection
« on: July 17, 2018, 09:27:41 AM »

Smiling Sycophant
1p Verore or 1p Exiles
3 cost
8 morale
Character- Human

Exile 4

If deployed, whenever a Unique Character is deployed, create a copy of this card in your Support Zone then move all deployed copies of this card to the zone that Unique Character is in. This may only happen once per Unique deployment no matter how many copies of this card are in play.

If this card was Exiled it transforms into Dark Advisor


Makes a bunch of copies of itself to follow the newest famous person around. The limit one per unique deployment means only one is created each time a unique character is deployed. This is to prevent ridiculous multiplication: 1-2-4-8-16 etc.

Card that can possibly set opponent up for insane morale loss if you can shove a bunch onto their side and kill them.

If transformed becomes riskier as it has more stats and induces deck loss. However in a deck with Exile cards it can be very beneficial. OR it can be used to fill graveyard with spells for Oblivion.

Community Events & Contests / Re: [CDC] The Key to Success
« on: July 15, 2018, 04:32:04 AM »


Wanted to point out also, this card comboes with itself and other constellation effects since it recycles cards over and over and card draws.

Community Events & Contests / Re: [CDC] The Key to Success
« on: July 13, 2018, 02:36:52 PM »
Star Chaser
1p OoS + 1p FD
3 cost
7 morale
Character- Human


Constellation- Each player draws a card and then puts the card that is at the bottom of their graveyard on the bottom of their deck.


Constellation: whenever a player plays a card with the same name as a card previously played in this match (by any player), the following listed effect occurs.

Played means deployed from hand or command zone by paying its cost (or if an effect that specifically states a card being "played" that isnt either one).

Constellation effects are intended to effect both players equally.

If an opponent played winds of war and you played winds of war the same turn, that triggers constellation once.

This card in particular is good for FD later game much needed card draw. It also can slowly chip the opponent with its flying. Can be a soft counter to sleepers as it constantly recycles the graveyard. Concept-wise its person wanting to ascend and be an angel. She doesnt succeed but at least she can fly.

Community Events & Contests / Re: [CDC] The Key to Success
« on: July 13, 2018, 04:05:28 AM »

Is there an enraged defence? Or an enraged… death? That would be cool as a concept as a whole. Gains stats when something happens. Though maybe change the name there is already an enraged.

Community Events & Contests / Re: [CDC] Duality
« on: June 17, 2018, 02:27:13 PM »
Name: The Weeping Statue
Faction/Purity: Sleeper of Avarrach and Cult of Verore
Type: Unique Artifact
Rarity: Legendary
Cost: 4
Morale: n/a
Attack/Health: n/a
Rules Text:
While "Avarrach Has Risen" or "The Virus of Avarrach" is in your graveyard, The Weeping Statue gains Infect and deals 1 damage to every Character in play at the start of each turn. Damage inflicted by this effect is increased by 1 at the end of each turn.
Exhaust, Pay 5: Discard any number of cards from your hand. Gain 5 morale for each card discarded this way.
Exhaust, Pay 6: Discard a card from your deck. Gain Health equal to the discarded card's cost.
Flavor Text:
After the scientists of Genesis Industries had thought the plague from Avarrach had been cured, one of their exploration teams had stumbled across a curious statue from the ruins of a castle. Perpetually leaking some type of cloudy liquid from its eyes, the statue was taken in for further research.

I may have quit IW but I miss playing Sleepers and Verore together.
I still like Virus-based decks. :(

Discard is usually only from hand. Isnt it kinda super easy to get the damage condition?

That would be much better. The combine rules text as presented is a bit ambigious since it doesn't explicitly say where or when exactly the location splits. I thought it would split before it arrives at the graveyard and therefore giving you living characters. Admittedly having them split after makes much more sense and is much more balanced.

Also worth mentioning if destroyed: one card leaves play, but 2 cards enter the graveyard. For possible card triggers and effects

Suggestions / Re: Future card ideas
« on: June 17, 2018, 12:54:20 PM »
Flesh Wave
3p Sleepers
6 cost

Reveal the top 6 cards of your deck. Deploy all characters revealed this way, they all transform into Endless Hordes.

Community Events & Contests / Re: [CDC] Duality
« on: June 17, 2018, 12:47:46 PM »
Endless Ball
1p Sleepers
6 cost
8 morale
Character- Undead

Unstoppable, Infect, Charge

Cards raised by this card become Endless Hordes.

Whenever an Endless Horde you control enters the graveyard, this card gains +3/+4

When you deploy this Character you may discard any amount of Endless Hordes.

Activate: Sacrifice an Endless Horde.

Pay 7, Remove 2 deployed Endless Hordes: Play this card from the graveyard.



Playing from graveyard works as if it is played from hand. Remove is short for Remove from the game.

Community Events & Contests / Re: Location, Location, Location
« on: June 17, 2018, 07:04:01 AM »
oh for my design if the location dies, it goes to graveyard. but its not one card in the graveyard, it splits back into 2 cards in the graveyard. Same if it goes back to hand, thats why it has no resource cost because you can never play the card directly, you always need to play the 2 components all over again.

The thralls are meant as a bonus but also kind of a negative as it means more things you can lose to hurt yourself. Paying 9 resources to make things on the battlefield -6/-9 is pretty powerful sure but if you miss often enough, the opponent can just ramp up and play something stronger than that and win. At least depending on the opponent. It may still be too powerful though not sure.

Dark Master I should probably make unique. If there ever is a Location combo  (like with Tectonic Elemental) enthusiastic engineer can be powerful as he can keep deploying Fort over and over (destroying the prev one sure but still)

Community Events & Contests / Re: Location, Location, Location
« on: June 11, 2018, 02:56:49 AM »
Op flame dawn rush decks ensues

It's almost like I made it 2 purity Exiles for a reason.

It still ensues it just makes for an interesting exiles/FD deck

Community Events & Contests / Re: Location, Location, Location
« on: June 08, 2018, 07:42:10 AM »
The Labyrinthine Wastes
2 Exiles

Any characters that are deployed while CARDNAME is in play are removed from the game. Return each character removed in this way to the game in 1-3 turns after it was deployed, except it has double the power and health and becomes a demon.

It's easy to get lost in the Wastes. A day's trip can turn into a month's disappearance. And if you aren't careful, you'll end up someplace no sane traveler ever wants to visit.

In short, everyone takes a brief visit to Torment. A little Chaos, a little mischief, a little stat-buffing, a little stalling, a little ignores-token-generating-cards...
Op flame dawn rush decks ensues

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