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1
Community Events & Contests / [CDC] What other benefits do I get?
« on: August 18, 2017, 07:49:57 AM »
Going off Benion's challenge (due to my limited imagination) if there ever was a new set or blocks revolving around Faction purity or to counter Faction purity based decks, what sort of cards would you find in such a set?

Cards posted cannot have ever been posted on the forums ever before (though I have not much way to check).

Ideas may include:
- Stuff similar to Benion's challenge
- Cards that reflect other player's purity choices
- Cards that remove purity cost from cards or increase purity costs on cards
- Anti-purity cards, or cards that can be included in decks as long as you dont have the specified purity
- Maybe have a card that gets buffed the more Flame Dawn symbols it has on it and have the picture be a guy covered in 100 Flame Dawn symbols or something idk man.

The more the card introduces interactions using purity as a resource the better.

Challenge Deadline: August 26th

--- Card Design Challenge Rules ---
1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.
2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.
3) If you edit your post you should make an additional post in this thread informing of the edit to make sure that the updated version of the card will be judged. The post should contain the full updated card details as well as a brief summary of what changed from your original submission.
4) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round.
5) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.

PRIZES
1st place: 3 alt art packs and 3 collection penta packs
2nd place: 2 alt art packs and 2 collection penta packs
3rd place: 1 alt art pack and 1 collection penta pack
All participants who submit an entry will receive a collection penta pack

SUGGESTED SUBMISSION FORMAT
Name:
Faction/Purity:
Type:
Rarity:
Cost:
Morale:
Attack/Health:
Rules Text:
Flavor Text:

2
Community Events & Contests / Re: [CDC] But How's the Dental?
« on: August 17, 2017, 03:14:56 AM »
Some closing comments: I tried to design my card so you could use it in any diffrrent ex/dod purity as in there is some reason you might want to use it. Even if you run mono DoD, giving everything extra 2 damage shield can be pretty powerful. Though ofc this card offers more to hybrid purities getting powerful consume defenders that have damage reduction or giving demons a bit more survivability while making them flying.

I also wanted to mention I liked Prince of Lies entry though maybe list the Sleepers ability last. Im not sure in which order the abilities on it trigger but if its top down it would make it: mill self, kill stuff, revive everything. Making for a pretty cool card that sort of comboes with itself as it can revive cards you milled from self as well as cards you just killed with the exiles part. As its listed now there may be some confusion about how things trigger with the card.

Ill get something up sometime or something iunno

3
Community Events & Contests / Re: [CDC] But How's the Dental?
« on: August 01, 2017, 07:14:54 AM »
Grote the Intimidator
2 purity CoV - Uncommon
1 cost
4 morale
Unique Character - Demon
3/3

This card can not be in any deck with Overseers purity.
While in play, any time you reveal an opponent Character that Character cost goes up by 1.

"I despise goodie two shoes angels - Grote the Intimidator"


You can use Defiant Brute or Denial of Surprise with this card. You can also add GI for Denial of Flight but with the Overseers restriction you can not use Tower of Truth or Truth Keeper of Solace

I feel this card could totally gimp FD.. though it would be a counter meta card I guess. Have him in command and hope you draw denial of surprise.

4
Community Events & Contests / Re: [CDC] But How's the Dental?
« on: July 26, 2017, 07:18:16 AM »
---

Oh if its based off only deck purity then I guess Leyenne doesnt work.

Transcend Madness
1p Exiles or 1p DoD
6 cost
Ability

Characters you control with Exiles purity gain Flying and 0/+2 for each DoD purity in your deck.

Characters you control with DoD purity gain "This character takes 2 less damage from all sources" and Consume X where X is the amount of Exiles purity in your deck.

5
Suggestions / Re: Future card ideas
« on: July 20, 2017, 07:30:29 AM »
Metoma
Neutral Purity
3 cost
6 morale
Character- Crystalloid Jelly

Flying
Metoma gains+2/+2 for each resource you have.

4/4

---
Metoma counts only resources not maximum resources. In other words resources you have not spent by the time Resolving of the turn occurs. If turn 10 you have not spent any resources that turn, Metoma is a 22/22 flying.

---
Shard Mite
Neutral Purity
3 cost
2 morale
Character- Crystalloid Beast

Reach

Whenever Shard Mite deals damage to another character, that character becomes neutral purity and gains the subtype Crystalloid.

4/5

---
Slivers of Stone
Neutral Purity
5 cost
Ability- Crystalloid

Deal 10 damage divided any way you choose among any characters on the battlefield.

Characters dealt damage this way gain the subtype Crystalloid.

---
Fade-Crystal Luminescent
Neutral Purity
5 cost
8 morale
Character- Crystalloid Elemental

When you deploy Fade-Crystal Luminescent, all characters with the Crystalloid subtype become neutral purity and lose all other subtypes.

When Fade-Crystal Luminescent deals damage to another character, that character becomes neutral purity and gains the subtype Crystalloid.

9/12

---

Resonance Monument
Neutral Purity
3 cost
Artifact

As an additional cost to deploying Resonance Monument, Overcharge a Crystalloid card.

pay 2: Gain control of target Neutral purity, Crystalloid Character on the battlefield.

---

Pure Beam
Neutral Purity
2 cost
Ability

Deal 2+2X Damage to target deployed character where X is the amount of Neutral purity your deck has.

That character becomes Neutral Purity.
---

Pale-Crystal Channeler
Neutral Purity
4 cost
6 morale
Character- Crystalloid Elemental

If there are 5 or more Crystalloid characters deployed, Crystalloid characters you control gain +5/+2.

When Pale-Crystal Channeler deals damage to another character, that character becomes neutral purity and gains the subtype Crystalloid.

5/2

---

Crystal Infection
Neutral Purity
3 cost
Ability- Crystalloid

Target non-Crystalloid character gains +6/-3, becomes Neutral purity, loses all subtypes, and gains the Crystalloid subtype.

---

Pale Heart
Neutral Purity
0 cost
Ability- Unique

This card is always on the top of your deck if it is in your deck. You may only have 1 copy of this card in your deck

You may only play this card if your deck has at least 2 neutral purity.

The cost of all Crystalloid cards in your deck cost 1 less. All Crystalloid permanents in your deck gain "At the end of the turn sacrifice this card unless your deck is 1 or more neutral purity".

Remove this card from the game.

---
Becoming Neutral purity involves losing all Faction purities.

6
Suggestions / Re: Future card ideas
« on: July 19, 2017, 04:38:36 AM »
Reaving Wurm
2p WP
3 cost
8 morale
Character- Beast

Unstoppable

Reaving Wurm's cost is paid with maximum resources.

Reaving Wurm gains +4/+4 for each maximum resource you have.

0/0

---
Dawn Logistician
1p FD
1 cost
8 morale
Character- Human

Complacent 2 (This character gains -2/-2 if it is in play and not on the battlefield)

Pay 2, exhaust: return target character you control to your hand; it gains charge. Draw 2 cards.

2/6

7
Community Events & Contests / Re: [CDC] Tricks of the Trade
« on: July 12, 2017, 02:15:24 AM »
---

Silverhand Saboteur
Neutral Purity
3 cost
8 morale
Character- Rogue

At the beginning of the combat phase, if you used the Trading Post this turn, Silverhand Saboteur deals 2 damage to the opponent's fortress for each character in your Assault Zone.

If Silverhand Saboteur dealt damage to an opponent's fortress this turn, return it to your hand at the end of the turn.

5/4

8
Suggestions / Re: Future card ideas
« on: July 09, 2017, 03:14:13 PM »
Preemptive Security
2p OoS
3 cost
Artifact

This card does not trigger until the beginning of the turn after the turn it's played

The first time your opponent deploys a card, sacrifice Preemptive Security and remove that card from the game.

The first time your opponent plays an Ability, sacrifice Preemptive Security and counter that card, then removue that card from the game.

9
Community Events & Contests / Re: [CDC] I'll Do It Later
« on: July 08, 2017, 11:04:47 AM »
Name: Today’s Egg
Faction/Purity: Factionless
Type: Artifact
Rarity: Rare
Cost: 0
Rules Text: When you deploy Today’s Egg, you may Overcharge it once. If you do, it gains the following Text: At the start of each turn, Today’s Egg gains 1 age counter. At the end of the turn, if it has 3 age counters, Today’s Egg is destroyed, create a Hen of Tomorrow in you support zone.

Name: Hen of Tomorrow
Faction/Purity: Factionless
Type: Character-Beast
Rarity: Rare
Cost: 4
Morale: 10
Attack/Health: 15/14
Flavor Text: Better Tomorrow

Another placebotron for omnitron decks? Hmm

10
Community Events & Contests / Re: [CDC] I'll Do It Later
« on: July 04, 2017, 05:02:37 AM »
So does this count as a delayed effect? It's not a count down timer but it is (technically) a delayed effect.
The delay should be set when its deployed rather than on activation of an ability.

so missions are not considered delayed? Like percentage complete based on a certain action.

11
Community Events & Contests / Re: [CDC] I'll Do It Later
« on: June 29, 2017, 11:04:37 AM »
Traitor- At the beginning of the combat phase, this character enters combat with the character in front of it and does not attack or block the opponent. If there is no character in front of it, it attacks its controller's fortress.

Host to Horrors
2p Exiles
6 cost
Ability

Target a deployed Character.

When the targeted character is killed, create a Spider, Octopus, and Worm character in that character's zone. These are Entangled.

At the end of the next turn, kill the targeted character.

Your opponent does not know which character you target.


---

After a short incubation period, the targeted character bursts open and releases a bunch of nasty creatures that run around wrecking havoc.

Note you can actually kill this character through another method and it will still spawn the horrors. The horrors have negative morale to indicate gaining of morale when killed.

Because of a 2 turn delay, as well as a certain random effect, this card isnt the best to be used as spot removal. However pseudo creating 3 characters is pretty powerful (imagine if these were straight up deployed on your side without traitor), the opponent now has to find ways to get rid of these pests or they will kill more stuff potentially, cripple things or damage their fortress. You know which zone the characters will be in during planning phase so your opponent can try to kill them off or protect their things by moving them out, you can use this info to try to predict your opponent character movements and use that to your advantage.

12
Bug Reporting / Re: Can't Kidnap Ju-Lin
« on: June 21, 2017, 02:04:35 AM »
Yeah ju lin kinda sucks. Even if he is unkillable, he is still pretty useless in terms of board presence so.

13
Special Events & Tournaments / Re: ~Road to the Rift War~
« on: June 15, 2017, 05:11:12 AM »
Good thing weak wolf hasnt paid yet so that Merlin can keep these forums alive. /s

14
Community Events & Contests / Re: [CDC] In Quest for Interaction
« on: June 13, 2017, 12:31:19 PM »
Instigate X; Y- Target X type card(s) gain(s) Y% completion.

---

Hero of the People
Neutral Purity
3 cost
10 morale
Character- Human

Multistrike 2

You may only deploy Hero of the People if you control a Deployed Human.

Whenever Hero of the People deals damage to your opponent's fortress, Instigate All; 8. Hero of the People only affects cards you control.

6/9

---

If this thing manages to multistrike opponent's fortress everything you control, not just missions, gains 16% completion. Made it neutral to be usable in any deck, however you have to have a human to play this guy. Untouchable things are not effected because Instigate requires targetting.

15
Community Events & Contests / Re: [CDC] Synergistic but Separate
« on: June 11, 2017, 04:12:10 PM »
NatoPotato
ToxicShadow
Prince of Lies
Number11
0100161
Vuurjopi
MSchildorfer
mew28

Winners

We done here.

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