Water - Your Artificial Characters in the Support or Command Zone die when you have a Water Location in play and the opponent can not attack your health directly with Non-flying Artificial Characters. Remove immolate from your Characters.
Waterproof - Artificial Characters with Waterproof are no longer restricted by Water Locations.
Waterbound - If you don't have a Water Location in play, the Waterbound Character in play will die ignoring death prevention like Shield x and etc. Cannot gain flying, also cannot attack if the opponent has no Water Location in play.
New faction name: Atlantis Domain
Aleta, Immortal Oracle 1 purity AD - Rare 5 cost 5 morale Character - Human 6/16
See the top card in your deck while in play. Pay 1: Take a look at the top three cards in your deck. (Cannot be undone.) Pay 2, exhaust: Discard the top two cards in your deck.
Lost Weapon of Atlantis 2 purity AD - Epic 8 cost 6 morale Character - Artificial 18/18 Waterproof, Waterbound, Shield 1
If Lost Weapon of Atlantis is in your graveyard due to being discarded, you can deploy it from the graveyard for 5 resources. Pay 2: Create 5/5 Artificial Surface Explorer in the same zone as Lost Weapon of Atlantis.
Mystic Lake 1 purity AD - Uncommon 3 cost Location Water, Untouchable
I had this faction idea a long time ago and thought it would be a good idea to use it as the faction mechanics fit well with this challenge. The discard from deck also has good synergy with Exile. The faction would also have more card that benefit from being discarded. You could also use Oracle to get rid of cards you are not interested in drawing.
The faction would have a mix of sea creatures and waterproof artificial characters as it would be an advanced underwater civilization. When taking a look at Lost Weapon of Atlantis it has a good synergy with Lucca which makes GI or OoS a good choice for one of the purities. There is also the interesting counter play of pushing Lost Weapon of Atlantis to the support zone before it spawns Surface Explorers and therefore all spawned Surface Explorers are killed as they don't have the Waterproof keyword.
The Mystic Lake is just one example of a Water Location the faction would have as there would be more such cards in the faction.
I think Flooded would be a cooler keyword but just my opinion
Maybe make an ancient city location? Maybe an explorer-bot? What kind of treasure do you find? Where are you exploring? The deep sea? A hidden paradise island? Ancient pyramids? Maybe both players participate in a treasure hunt?
Boon of the Depths 1p Verore or 1p GI 3 cost Ability- Magic
Shuffle 3 cards from your graveyard into your deck then draw a card.
If this is the only card in your deck you win the game. Limit one copy per deck.
Churn Excavator 1p GI 5 cost 10 morale Character- Artificial
Pay 4, Exhaust: You must draw 5 cards, discard 4 cards, and put 3 cards from your graveyard at the bottom of your deck if able to. This can only be used if deployed.
Heart of the New World Purity: 2WP Cost: 5 Type: Unique Artifact Rarity: Epic
Pay 5, you may only do this once per turn: Target character can only be killed by combat damage until the end of turn.
At the end of turn, if you control no deployed characters, sacrifice Heart of the New World. All characters that died or were removed from game this turn are resurrected/brought back to your support zone. Heart of the New World is removed from the game.
"A mysterious relic from the previous inhabitants of the New World. Though incomplete, it is the only reason that there is still life to be found. Would it have been completed sooner, Aleta might not be the only of her kind today." - Prophet Karani
Comment: I think it is pretty obvious what the Heart is meant to do. I just wanted to point out that it brings back all characters, including your opponents. So it is not an easy 2 card win combo with calamity. Also, characters protected by it can still take damage from spells, they just cant be killed by them (so they will survive any damage spell with at least 1 hp. Insta-kill spells will do nothing though).
Its activated ability: if a character takes enough spell damage to be at 0 health, it still dies at end of turn right?
Name: Omnitoster Faction/Purity: 3GI Type: Artifact Rarity:UC Cost: 4 Rules Text: Your artificial characters get +1/1 well omnitoster is deployed Pay 3 :Create a place bortron :Give all artificial characters +1/1 : Make 1/1 Endless drone Flavor Text: Due to budget cuts the replacement to the omnimind was not quite the same.
Whenever an ability is cast, Soul Champion gains Shield+1 until end of turn and +3/+3. Whenever a character dies, Soul Champion gains Unstoppable until end of turn and heals 8 health.
Pay X: Soul Champion gets -X/-X and your opponent loses 2X morale. This cannot be used if X is greater than or equal to Soul Champion's Attack or Health. Sacrifice a Character: Move Soul Champion to the front of the Assault or Defense Zone at the beginning of the Combat phase.
Zieku, the Fallen Slayer Rarity: Rare Faction: 1 DoD, 1 OoS Cost: 6 Morale: 10 Stat: 3/20 Unique Character, Undead Effect: Whenever his allies are damaged, he loses his health too. If he dies to this effect, create an 10/2 Undead with Infect at the Assault Zone Quote: "A hero can also be a devil"
Any sort of background story to this guy? Monk angel thats a zombie… quote is about demons
Heroes Monument 2p DoD - legendary 3 Cost Location Untouchable
When a Unique Character dies in your Defense Zone, all deployed characters gain +2/0 and magic immunity for the duration of the next turn.
The magic immunity is useful in a matchup with CoV or you could use it to negate the damage you would take from your own Yuanshi's Wrath. The +2/0 is useful in general and can be used for attacking if you think the opponent won't attack you while you have the buff.
Why would you play yuanshi's wrath with this effect in place? It protects your opponents stuff too? Unless you really wanted to kill something in their command zone.