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Messages - quangtit01

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General Game Discussion / Re:
« on: January 16, 2017, 05:25:01 PM »
In a fit of uncharacteristic optimism I decided to restore the infinite-network, starting with a simple card search. The old site isn't fit for purpose anymore so I decided to start again with a more future-proof design.

Going forward my plan is to build on on infinite-network as and when LM/Yodo improve Infinity Wars.

This is probably one of the best new I've heard in years abt this game tbh

The Exiles / Re: How it feels to play exile cards...or play against them.
« on: December 21, 2016, 04:12:47 AM »
Cresil the mad: watch your opp cry in pain as all his active abilities are useless if you have initiative

General Game Discussion / Lost Knight bug
« on: October 26, 2016, 07:39:06 PM »
If you overcharged Lost knight with Exile card, he gain HASTE, not Charge (AKA he can be moved to the def zone)

Took me by surprise...

You have some very good points, namely the bug issue and the lack of UI.

However, I can't agree with u on the randomness. ALL tier 1 decks right now are so consistent playing against them is A PAIN and it felt UNFAIR (i said "felt", aka salt, aka a lot of salt, aka impervious destroying 20 of my attacking char). losing to such decks, even when u r utilizing another tier 1 deck, is what much more of an issue rather than the randomness.

However, the "guesswork" point of yours is quite correct regarding some of the cards in the game such as mass death or calamity, and I really wish they'd give more interaction to other factions regarding such cards.

I'm sorry to see another player gone, but I hope you'd find some other interesting games out there.

Bug Reporting / Re: Low IP gains
« on: October 22, 2016, 03:55:24 AM »
same... I only get 303 and 5xx for some reasons...

Rarely get > 600 anymore. Max lv with booster active.

I really hope we can combine - because at the current state I can only afford 2 * 50 packs...

Community Events & Contests / Re: [CDC] Type Change
« on: October 14, 2016, 02:18:47 AM »
Name: Martyr destroyer
Faction/Purity: Factionless
Type: Artificial
Rarity: Legendary
Cost: 5
Morale: 10
Attack/Health: 14/6

Rules Text: Remove all copies of Martyr Golem in your deck, hands, graveyards from play.
Pay 0:Any damage that Martyr destroyer received is redirected to a character of your choice.

When Martyr Destroyer leaves the deploy area, it instead transforms into a "Martyr Golem".
Flavor Text: Before a protector, there was a righteous anger.

General Game Discussion / Re: Rescue the Rescue Angel.
« on: October 05, 2016, 07:17:32 PM »
That is very sound card design.  Say every for HP reduces cost by one. Don't think it would be OP from how underwhelming OOS are to begin with.
Until u take 4 damage and get a 1 drop 6/12.

Hopefully 'for' = 'four' :P

Take 20 dmg, free Rescue angel.

General Game Discussion / An idea on how to dispose unnecessary cards
« on: October 05, 2016, 12:37:51 AM »
So I understand that this game does not allow crafting cards, but what about crafting borders?

There has been a post where they suggest u can combine gold/red/yellow border cards to make the "true" infinity borders, and this can go along with that

Gold is distributed as currently: RNG-based/rank + draft rewards, cannot be crafted
Foil is distributed as currently, cannot be crafted
Blue is distributed as currently, cannot be crafted

But you can add a TONS more colors that require us to "dust" unneeded card for border, and I honestly dont care if u make it crazy expensive, maybe 1000 dust for 1 "red color" border, with 1 common = 1 dust, 1 unc = 4 dust, 1 rare = 10 dust, 1 epic = 40 dust and 1 legend = 100 dust, idk.

And make a recipe where we'd have to COMBINE colors to make different color (only red, blue, gold are provided, the rest of the colors have to be combined based on the color code - for example, Red + blue = Purple, for example.

That would give us incentives to buy packs to craft colors, and make the borders look shiny !

(also make that some borders cannot be applied to certain factions, like FD cant have green, or OOS cant have brown,...)

Suggestions / Re: Make Locations Matter
« on: September 30, 2016, 03:44:09 AM »
Locations aren't very common because they suck.

It has nothing to do with location removal.

News and Developer Talk / Re: Weekly Legit Post #25: Rebellion Wave 3 & more
« on: September 30, 2016, 03:23:39 AM »
Diseased brute + word of command to def...
oh the horror...

Deck Building / Re: Heavenly Thunder - (2p CoV /1p OOS)
« on: September 30, 2016, 03:18:48 AM »
It's cool that you made a deck around ruins of veroria.

But it's still a bad card. Pay 4, lose half your health is crazy. I'd pay 4 to deploy this card for my opponent.

I can see some crazy combo with deathblast

General Game Discussion / old IW trailer
« on: September 28, 2016, 01:16:43 AM »

Just rewatch it. It's a shame they failed to deliver...

Fan Websites/Pages / Re: Shameless self promotion - my IW website
« on: September 28, 2016, 01:09:21 AM »
I'd suggest you put the "meta deck" section into your wiki, and update it frequently, to promote the uniqueness of your wiki.

You can even link the cards in the decklist to the main wiki! (temporarily, ofc)

You can find the current meta deck + their decklist here:

you can always allow ppl to add more deck if the deck is <tier 3

For tier 2/1 it can only be added by permitted users (or only yourself)

Overall, nice work.

Suggestions / Re: Dont make anymore Silences that target command
« on: September 28, 2016, 01:05:36 AM »
Humble is a great DoD card. The key here is DoD.

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