« on: April 10, 2017, 08:39:16 AM »
Name: Rita, Tyrant Queen of Veroria
Rules Text: If used as a commander, Rita, Tyrant Queen of Veroria occupies all three of your commander slots and counts as Verore in all of them. Your deck cannot include more than 1 copy of any card, or any other unique characters. Subtract 1 from the cost of all non-character cards in your deck as well as all activated abilities on permanents (to a minimum of 1), and increase all other numbers except for base Attack and Defence and Morale cost on all of your cards by 2 (subtract -2 from all negative numbers instead).
Flavor Text: After disposing of Candit, Rita's paranoia drove her to conduct a vicious purge of the Cult of Verore, until only those loyal to her remained.
With none remaining who would challenge her position, the cult grew more ruthless and dangerous than ever.
Another deck-redefining card in the spirit of Enyah, this is extremely limiting but gives you a colossal power boost to the limited cards you can use. On a basic level, Lightning Blast now does 6 damage, but other cards gain much more. Resilient Slime now has 5 lives and creates 3/3 Slimes every time it triggers. Summoning Stone gains four counters every time you cast a spell. Hellkeeper shuffles four 8/8 demons into your deck. Master of Demons get +5/+5 for each Demon in play. Dark Wish can draw you 5 cards. Struggle For Power goes from shifting 18% every time one of you plays a card to 20%. And of course, everything costs 1 less.
Of course, it's not COMPLETELY without drawbacks due to not being a "smart" ability and not able to tell when increasing a number by 2 would be a drawback (Malignant requires you to kill four or more opposing characters at once to bring it back, Dark Vision requires you to overcharge three ability cards, and Hubris of the Strong only reduces the target to 3/3 instead of 1/1), and the deckbuilding restrictions (Highlander deck rules, no other commanders, no unique characters) are harsh, but the power boost should be enough to make for some very powerful combinations.
EDIT: Severely toned down in response to the realisation that the card was outright broken- I completely underestimated how reducing the cost of characters by 1 and giving them +2/+2 makes even the worst character in the game completely OP. Now she doesn't reduce the cost of characters or buff their base attack and defence any more, but still reduces the cost of artifacts, locations and abilities as well as the costs of activated abilities. This might actually make her a bit UNDERpowered (without the stat bonuses the Highlander effect hurts a lot more, especially since you're restricted to pure Verore and neutral characters only) but better undertuned than game-breaking.