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The IW Community => Community Events & Contests => Topic started by: Hiding on September 21, 2018, 09:20:20 AM

Title: [CDC] Raiders of the Lost Ark
Post by: Hiding on September 21, 2018, 09:20:20 AM
Create a card based on exploring and treasure

Maybe make an ancient city location? Maybe an explorer-bot? What kind of treasure do you find? Where are you exploring? The deep sea? A hidden paradise island? Ancient pyramids? Maybe both players participate in a treasure hunt?

Boon of the Depths
1p Verore or 1p GI
3 cost
Ability- Magic

Shuffle 3 cards from your graveyard into your deck then draw a card.

If this is the only card in your deck you win the game. Limit one copy per deck.

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Churn Excavator
1p GI
5 cost
10 morale
Character- Artificial

Unstoppable

Pay 4, Exhaust: You must draw 5 cards, discard 4 cards, and put 3 cards from your graveyard at the bottom of your deck if able to. This can only be used if deployed.

1/12

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Deadline Ill say 2 weeks
Title: Re: [CDC] Raiders of the Lost Ark
Post by: ToxicShadow on September 21, 2018, 05:10:53 PM
The Search for Sanctuary
Purity: 2DoD or 2GI or 2FD
Cost: 2
Type: Unique Mission
Rarity: Rare

Pay 2 and remove target deployed character you control for X turns from the game. The Search for Sanctuary gains X completion points and you draw X/2 cards once the character returns to the game. X can be any number between 1 and 8. Any player may activate this ability.

Upon reaching 40 completion points, sacrifice this mission and deploy the location Sanctuary under your control.

The fabled island of Sanctuary on Reish is rumored to be the place where the last resistance against the Cult of Verore outside the Descendants has taken refuge. It's existance might be purely a fable for the hopeful though, but in times of need those in search of salvation or riches will often embark on a search for it anyways.


Sanctuary, Island of Hope
Purity: 1DoD or 2GI or 2FD
Cost: 10
Type: Location
Rarity: Legendary
Shield 1

When Sanctuary is in play, no removed card may return back to the game.

Cards you control other than Sanctuary cannot be transformed, removed from the game, sacrificed, stolen or killed by non-combat sources.

Many have been lost on the search, but finally Sanctuary has been found, and with it the potential to purge this tainted world from its corruption.

Comment:
Title: Re: [CDC] Raiders of the Lost Ark
Post by: NTL on September 27, 2018, 10:55:50 AM
Name: Bottomless Lake
Faction/Purity: Factionless
Type: Location
Rarity: Epic
Cost: 0
Rules Text: Opening

Both players can use it.
Activate: Shuffle target character you control into your deck with a Lost mark on it.
Whenever you draw a Character with a Lost mark, get a random artifact to your hand:


Title: Re: [CDC] Raiders of the Lost Ark
Post by: Number11 on October 03, 2018, 08:20:24 PM
New key words:

Water - Your Artificial Characters in the Support or Command Zone die when you have a Water Location in play and the opponent can not attack your health directly with Non-flying Artificial Characters. Remove immolate from your Characters.

Waterproof - Artificial Characters with Waterproof are no longer restricted by Water Locations.

Waterbound - If you don't have a Water Location in play, the Waterbound Character in play will die ignoring death prevention like Shield x and etc. Cannot gain flying, also cannot attack if the opponent has no Water Location in play.

New faction name: Atlantis Domain



Aleta, Immortal Oracle
1 purity AD - Rare
5 cost
5 morale
Character - Human
6/16

See the top card in your deck while in play.
Pay 1: Take a look at the top three cards in your deck. (Cannot be undone.)
Pay 2, exhaust: Discard the top two cards in your deck.


Lost Weapon of Atlantis
2 purity AD - Epic
8 cost
6 morale
Character - Artificial
18/18
Waterproof, Waterbound, Shield 1

If Lost Weapon of Atlantis is in your graveyard due to being discarded, you can deploy it from the graveyard for 5 resources.
Pay 2: Create 5/5 Artificial Surface Explorer in the same zone as Lost Weapon of Atlantis.

Mystic Lake
1 purity AD - Uncommon
3 cost
Location
Water, Untouchable



I had this faction idea a long time ago and thought it would be a good idea to use it as the faction mechanics fit well with this challenge. The discard from deck also has good synergy with Exile. The faction would also have more card that benefit from being discarded. You could also use Oracle to get rid of cards you are not interested in drawing.

The faction would have a mix of sea creatures and waterproof artificial characters as it would be an advanced underwater civilization. When taking a look at Lost Weapon of Atlantis it has a good synergy with Lucca which makes GI or OoS a good choice for one of the purities. There is also the interesting counter play of pushing Lost Weapon of Atlantis to the support zone before it spawns Surface Explorers and therefore all spawned Surface Explorers are killed as they don't have the Waterproof keyword.

The Mystic Lake is just one example of a Water Location the faction would have as there would be more such cards in the faction.
Title: Re: [CDC] Raiders of the Lost Ark
Post by: Hiding on October 04, 2018, 02:16:20 AM
New key words:

Water - Your Artificial Characters in the Support or Command Zone die when you have a Water Location in play and the opponent can not attack your health directly with Non-flying Artificial Characters. Remove immolate from your Characters.

Waterproof - Artificial Characters with Waterproof are no longer restricted by Water Locations.

Waterbound - If you don't have a Water Location in play, the Waterbound Character in play will die ignoring death prevention like Shield x and etc. Cannot gain flying, also cannot attack if the opponent has no Water Location in play.

New faction name: Atlantis Domain



Aleta, Immortal Oracle
1 purity AD - Rare
5 cost
5 morale
Character - Human
6/16

See the top card in your deck while in play.
Pay 1: Take a look at the top three cards in your deck. (Cannot be undone.)
Pay 2, exhaust: Discard the top two cards in your deck.


Lost Weapon of Atlantis
2 purity AD - Epic
8 cost
6 morale
Character - Artificial
18/18
Waterproof, Waterbound, Shield 1

If Lost Weapon of Atlantis is in your graveyard due to being discarded, you can deploy it from the graveyard for 5 resources.
Pay 2: Create 5/5 Artificial Surface Explorer in the same zone as Lost Weapon of Atlantis.

Mystic Lake
1 purity AD - Uncommon
3 cost
Location
Water, Untouchable



I had this faction idea a long time ago and thought it would be a good idea to use it as the faction mechanics fit well with this challenge. The discard from deck also has good synergy with Exile. The faction would also have more card that benefit from being discarded. You could also use Oracle to get rid of cards you are not interested in drawing.

The faction would have a mix of sea creatures and waterproof artificial characters as it would be an advanced underwater civilization. When taking a look at Lost Weapon of Atlantis it has a good synergy with Lucca which makes GI or OoS a good choice for one of the purities. There is also the interesting counter play of pushing Lost Weapon of Atlantis to the support zone before it spawns Surface Explorers and therefore all spawned Surface Explorers are killed as they don't have the Waterproof keyword.

The Mystic Lake is just one example of a Water Location the faction would have as there would be more such cards in the faction.
I think Flooded would be a cooler keyword but just my opinion
Title: Re: [CDC] Raiders of the Lost Ark
Post by: Number11 on October 10, 2018, 10:18:45 PM
How goes the judging of this challenge?
Title: Re: [CDC] Raiders of the Lost Ark
Post by: Hiding on October 13, 2018, 12:08:28 PM
I totally forgot this existed is how the judging is going