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The IW Community => Community Events & Contests => Topic started by: ToxicShadow on June 05, 2018, 03:06:47 PM

Title: [CDC] Location, Location, Location [Closed]
Post by: ToxicShadow on June 05, 2018, 03:06:47 PM
Greetings, fellow CDC Veterans (and newcomers, should any show up!)

Locations have been around from the start, but there are actually not that many of them. And on top of that, around 60% of them are in two factions: WP and DoD. So, this is the challenge:

Design an interesting non-DoD, non-WP location.

Everything goes as long as it is a location and doesn't belong to either of those factions. If you can't live without your WP or DoD and are hellbent on using one of those faction, i will accept mixed purity locations with either 1DoD or 1WP in it (but not both togheter).

--- Card Design Challenge Rules ---
1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.
2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.
3) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round, if the winner does not wish to host the next round a runner-up may do so instead.
4) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.

PRIZES
1st place: 3 alt art packs and 3 collection penta packs
2nd place: 2 alt art packs and 2 collection penta packs
3rd place: 1 alt art pack and 1 collection penta pack
All participants who submit an entry will receive a collection penta pack

SUGGESTED SUBMISSION FORMAT
Name:
Faction/Purity:
Type:
Rarity:
Cost:
Morale:
Attack/Health:
Rules Text:
Flavor Text:

Challenge Deadline: 16th June.
Title: Re: Location, Location, Location
Post by: OneTwo on June 05, 2018, 06:12:36 PM
Time is King

Factionless
4 Cost
Location
Epic

Rule:
For every 3 seconds the opponent takes during the planning phase, the fortress of the owner gets 1HP. If the location gets destroyed, the owner of the location gets 10 HP penalty.

Flavor Text:
Stop wasting my time!

I pass any prize to the 1st entry after my post. Cheers!
Title: Re: Location, Location, Location
Post by: mew28 on June 05, 2018, 09:04:06 PM
Name:Armory of the Dawn
Faction/Purity: 2FD
Type: Location
Rarity: Uncomman
Cost: 2
Rules Text: All human characters gain 2 attack
Title: Re: Location, Location, Location
Post by: NatoPotato on June 06, 2018, 03:13:29 AM
Recycling Facility
2 GI
Location
Cost 3

Pay 2 or Overcharge a card: You may play Artificial Characters from your graveyard by paying their cost this turn.


Basically gives all artificial characters the recurring nightmare ability minus the buff, let's you re-use things for constructing or just re-play decent artificial characters, lets you use cards like mechanize to make things revivable, would also synergize pretty well with infested scavenger.
Title: Re: Location, Location, Location
Post by: Hiding on June 06, 2018, 07:04:58 AM


Enthusiastic Architect
1p GI
3 cost
5 morale
Character- Human

Pay 3, exhaust: Deploy a Fort location.
Pay 3, exhaust: Repair for 6 health.

5/8
---
Dark Master
1p Verore
4 cost
8 morale
Character- Magic Human

Characters you control gain +2/+2. Whenever a character you control dies, you lose 4 health and 2 morale.

Pay 3: At the end of the turn if there is an Enthusiastic Architect in the same zone as this card Combine into Murder Mansion
11/5

---
Murder Mansion
1p Verore + 1p GI
Location- Artificial Magic

Whenever a character dies, its owner loses 4 health and 2 morale.
Whenever a character your opponent controls dies, deploy a 4/5 thrall in your support zone.

Pay 3: All characters on the battlefield get -2/-3 until end of turn.

---
Whenever a card that was created using Combine leaves the deployed area, it splits back into the 2 cards that combined to make it

stole idea off MTG works like this: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=414429
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=414511
Title: Re: Location, Location, Location
Post by: Hiding on June 06, 2018, 07:08:19 AM
Time is King

Factionless
4 Cost
Location
Epic

Rule:
For every 3 seconds the opponent takes during the planning phase, the fortress of the owner gets 1HP. If the location gets destroyed, the owner of the location gets 10 HP penalty.

Flavor Text:
Stop wasting my time!

I pass any prize to the 1st entry after my post. Cheers!

Name doesnt make sense as a location. Rename: Chronic Reconstruction Zone. Or have it be some kind of clock tower
Title: Re: Location, Location, Location
Post by: OneTwo on June 06, 2018, 07:21:14 AM
Time is King

Factionless
4 Cost
Location
Epic

Rule:
For every 3 seconds the opponent takes during the planning phase, the fortress of the owner gets 1HP. If the location gets destroyed, the owner of the location gets 10 HP penalty.

Flavor Text:
Stop wasting my time!

I pass any prize to the 1st entry after my post. Cheers!

Name doesnt make sense as a location. Rename: Chronic Reconstruction Zone. Or have it be some kind of clock tower

Aye, Timeshifting Palace :P
Title: Re: Location, Location, Location
Post by: ORISOLVE on June 07, 2018, 12:01:41 AM
Shrine of Unity
1 DoD & 1 FD
Cost: 4
Location

When a character dies in your defense zone, distribute all of it's attack and health evenly among characters in your assault zone.
Title: Re: Location, Location, Location
Post by: Benionin on June 07, 2018, 06:54:58 PM
The Labyrinthine Wastes
2 Exiles
Location
Rare
5-cost

Any characters that are deployed while CARDNAME is in play are removed from the game. Return each character removed in this way to the game in 1-3 turns after it was deployed, except it has double the power and health and becomes a demon.

It's easy to get lost in the Wastes. A day's trip can turn into a month's disappearance. And if you aren't careful, you'll end up someplace no sane traveler ever wants to visit.

In short, everyone takes a brief visit to Torment. A little Chaos, a little mischief, a little stat-buffing, a little stalling, a little ignores-token-generating-cards...
Title: Re: Location, Location, Location
Post by: NTL on June 07, 2018, 08:20:06 PM
Name: Maze of Mirrors
Faction/Purity: 2 Exiles
Type: Location
Rarity: Rare
Cost: 4
Rules Text:

Every time Character hits your fortress, create copy of that Character and shuffle it in your deck.
Exhaust, Pay 3: Create copy of target Character you control in same zone, that copy is removed from the game at the end of the turn.
Title: Re: Location, Location, Location
Post by: Hiding on June 08, 2018, 07:42:10 AM
The Labyrinthine Wastes
2 Exiles
Location
Rare
5-cost

Any characters that are deployed while CARDNAME is in play are removed from the game. Return each character removed in this way to the game in 1-3 turns after it was deployed, except it has double the power and health and becomes a demon.

It's easy to get lost in the Wastes. A day's trip can turn into a month's disappearance. And if you aren't careful, you'll end up someplace no sane traveler ever wants to visit.

In short, everyone takes a brief visit to Torment. A little Chaos, a little mischief, a little stat-buffing, a little stalling, a little ignores-token-generating-cards...
Op flame dawn rush decks ensues
Title: Re: Location, Location, Location
Post by: Benionin on June 10, 2018, 04:55:32 PM
Op flame dawn rush decks ensues

It's almost like I made it 2 purity Exiles for a reason.
Title: Re: Location, Location, Location
Post by: Hiding on June 11, 2018, 02:56:49 AM
Op flame dawn rush decks ensues

It's almost like I made it 2 purity Exiles for a reason.

It still ensues it just makes for an interesting exiles/FD deck
Title: Re: Location, Location, Location
Post by: Number11 on June 13, 2018, 01:16:59 AM
Borders of Exile
1p CoV, 1p EX - common
2 Cost
Location

While in play, your cards without exile cost now have Exile X-1, where X is the cost of the card.


The borders where verorians are banished.

Exiler: What are you doing back here.
Exiled verorian: Please let me back in, i'll work at a discount price.
Title: Re: Location, Location, Location
Post by: ToxicShadow on June 15, 2018, 02:08:06 PM
Contest Closed, Judgement is randomly generated by Exile Demons....
Title: Re: Location, Location, Location
Post by: ToxicShadow on June 16, 2018, 05:40:46 PM
Here is the long awaited ranking, 100% generated by undead demon monkeys on typewriters in an outsourced Talich GI facility!

OneTwo

mew28

NatoPotato

Hiding

ORISOLVE

Benionin

NTL

Number11

Many great designs that I enjoy and it wasn't easy for me to pick the winners, let alone the order to rank them. It was really close. But without further ado, here they are:

3rd place

2nd place

1st place

Congratulations to the winners and thank you for participating everyone. Hope to see you all in the next challenge.
Title: Re: Location, Location, Location
Post by: Hiding on June 17, 2018, 07:04:01 AM
oh for my design if the location dies, it goes to graveyard. but its not one card in the graveyard, it splits back into 2 cards in the graveyard. Same if it goes back to hand, thats why it has no resource cost because you can never play the card directly, you always need to play the 2 components all over again.

The thralls are meant as a bonus but also kind of a negative as it means more things you can lose to hurt yourself. Paying 9 resources to make things on the battlefield -6/-9 is pretty powerful sure but if you miss often enough, the opponent can just ramp up and play something stronger than that and win. At least depending on the opponent. It may still be too powerful though not sure.

Dark Master I should probably make unique. If there ever is a Location combo  (like with Tectonic Elemental) enthusiastic engineer can be powerful as he can keep deploying Fort over and over (destroying the prev one sure but still)
Title: Re: [CDC] Location, Location, Location [Closed]
Post by: ToxicShadow on June 17, 2018, 01:04:13 PM
That would be much better. The combine rules text as presented is a bit ambigious since it doesn't explicitly say where or when exactly the location splits. I thought it would split before it arrives at the graveyard and therefore giving you living characters. Admittedly having them split after makes much more sense and is much more balanced.
Title: Re: [CDC] Location, Location, Location [Closed]
Post by: Hiding on June 17, 2018, 01:09:24 PM
That would be much better. The combine rules text as presented is a bit ambigious since it doesn't explicitly say where or when exactly the location splits. I thought it would split before it arrives at the graveyard and therefore giving you living characters. Admittedly having them split after makes much more sense and is much more balanced.

Also worth mentioning if destroyed: one card leaves play, but 2 cards enter the graveyard. For possible card triggers and effects
Title: Re: [CDC] Location, Location, Location [Closed]
Post by: Benionin on June 19, 2018, 09:42:21 PM
Also worth mentioning if destroyed: one card leaves play, but 2 cards enter the graveyard. For possible card triggers and effects

Now that's a headache and a half