Lightmare Community Forums

The IW Community => Community Events & Contests => Topic started by: NatoPotato on March 26, 2018, 10:51:01 AM

Title: [CDC] Plan to fail [CLOSED]
Post by: NatoPotato on March 26, 2018, 10:51:01 AM
Design a mission that you want to play, but not complete.

Currently all the missions (aside from kidnapped by demons) just have a beneficial goal on completion and don't do anything else, you put them down and until you complete the goal they're sitting there wasting space, your goal as the player is just to get rid of them.

But what if there were missions that were the opposite?
Ones with effects outside of completion, with more benefit to prevent them from completing, missions you actually want to keep on the field as long as you can.

You could make what is essentially an ability card that you can use multiple times, (pay X, do something, gain Y%) or a timed effect like tome (gain X% each turn) but I'd prefer if the completion method was a little more interactive and something you can try to avoid, though it depends on the effects.

The completion effect doesn't necessarily have to be bad, but you should still want to delay the missions completion as long as possible, if you want the completion effect could be nothing other than the card simply being destroyed and you losing its other effects, in which case you don't need to specify what happens on completion.

Also consider whether or not the card should be unique.

Deadline is the 16th of April.

--- Card Design Challenge Rules ---
1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.
2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.
3) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round, if the winner does not wish to host the next round a runner-up may do so instead.
4) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.

PRIZES (I dunno if this still happens, what with the game's current state)
1st place: 3 alt art packs and 3 collection penta packs
2nd place: 2 alt art packs and 2 collection penta packs
3rd place: 1 alt art pack and 1 collection penta pack
All participants who submit an entry will receive a collection penta pack

Rules Text:
Flavor Text:
Title: Re: [CDC] Plan to fail
Post by: Hiding on March 27, 2018, 01:51:43 PM

Borrowed Ability
1p Verore
3 cost
Unique Mission- Magic

When you deploy Borrowed Ability, target a character you control then target another character in play.

The first targeted character gains all rule text that is on the second character. Remove all rule text from the second character.

Mission: At the end of each turn

Completion 2: The first targeted character loses all rules text and is destroyed. The second targeted character regains its original rule text.

The first character loses all rules text in case it gained indestructible
Title: Re: [CDC] Plan to fail
Post by: NTL on March 27, 2018, 05:10:53 PM
Name: Guardian Angel
Faction/Purity: 2 OOS
Type: Unique Mission
Rarity: Rare
Cost: 3
Rules Text:

When you ploy Guardian Angel and at the start of your consecutive turns, choose 2 Characters you control. All damage that would be dealt to first Character is redirected to second Character you chose instead. If you do not choose 2 characters, Mission is resolved.
Mission becomes 25% more complete for every time damage was redirected via this card, but no more than 50% in single turn.
Once Guardian Angel reaches 100% completion, all Characters you control lose Flying.
Title: Re: [CDC] Plan to fail
Post by: Grinnin_Gin on March 27, 2018, 08:19:01 PM
Slime Time
1 CoV
Type: Unique Mission
Rarity: Uncommon
Cost: 1

At the end of each turn, Slime Time gains 10% completion, and you create a 1/1 Slime token in your support zone. When Slime Time is completed, create a 5/5 Super Slime with Five Lives and Untouchable in your opponent's support zone, under their control.

Title: Re: [CDC] Plan to fail
Post by: NatoPotato on March 27, 2018, 11:02:40 PM
WolfLionHead's entry

Lucky star
Type: Unique Mission
Rarity: Rare
Cost 4

Target a deployed character. After 2 turns that character becomes untouchable and you must select a new one. If you can’t select a new character or any of the selected characters die or are removed from the game, then Lucky star is removed from the game and all your characters lose untouchable.
Title: Re: [CDC] Plan to fail
Post by: ORISOLVE on March 28, 2018, 01:09:26 AM
Shockwave Totem
1 Warpath & 1 DoD/1 Exile
Type: Mission
Rarity: Legend
Cost: 2

At the start of each turn summon a Shockwave Totem 1/1 (This card is immune to non-combat damage). This mission is 20% complete for each Shockwave Totem you control. At 100% completion, 5 Shockwave Totems are sacrificed and all of your opponents characters in play are dealt 5 damage. For every Shockwave Totem you control, deal 1 damage to all characters in play.
Title: Re: [CDC] Plan to fail
Post by: ToxicShadow on March 28, 2018, 12:27:06 PM
Containment Breach
Purity: 1GI/1SoA
Cost: 2
Type: Unique Mission
Rarity: Rare

Whenever a character you control dies for the first time, transform them into a 4/4 undead and resurrect them to your support zone. This undead keeps all text of the original character and this mission gains 9% completion.

Once this mission reaches 100%, kill all non-undead characters you control in play, transform them into 4/4 undead characters and resurrect them to your support zone. Your opponent gains control of all undead characters in play.

"I knew Genesis Industries could not be trusted with the virus." - Aberion
"It were YOUR troops that shot the hole into the laboratory walls!" - Lucca
Title: Re: [CDC] Plan to fail
Post by: mew28 on March 28, 2018, 06:26:32 PM
Name: Inspiring Speech
Faction/Purity: FD 3
Type: Mission
Rarity: UC
Cost: 6
Rules Text: Well Inspiring Speech is in play all of your characters can gain +6 attack and you can not lose moral. Gains 10% completion everytime one of your characters die.
Flavor Text: A few inspiring words at the right time can turn the tide of battle.
Title: Re: [CDC] Plan to fail
Post by: NatoPotato on April 16, 2018, 10:58:35 AM







And the winners are:

1ST  WolfLionHead
2ND  ToxicShadow