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The IW Community => Community Events & Contests => Topic started by: ecliptix on February 18, 2017, 06:47:12 AM

Title: [CDC] The Alliance of Man *CLOSED*
Post by: ecliptix on February 18, 2017, 06:47:12 AM
NOTE: To ensure the judging of this is fair and there is no concern of bias I will be slightly changing the rules of this CDC's judging. Instead of judging solo, I will pick the submissions I believe are the top 5 and place them in a poll ON 3/1/17. After this date I will create said poll and reveal the results on 3/4/17. The winner will then create the next challenge as normal.

I am the grand pooh-bah of this CDC. So suck it.


--- Card Design Challenge Rules ---
1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.
2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.
3) If you edit your post you should make an additional post in this thread informing of the edit to make sure that the updated version of the card will be judged. The post should contain the full updated card details as well as a brief summary of what changed from your original submission.
4) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round.
5) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.

PRIZES
1st place: 1 Faction Pack + 2 Collection Packs
2nd place: 2 Collection Packs
3rd place: 1 Collection Pack

SUGGESTED SUBMISSION FORMAT
Name:
Faction/Purity:
Type:
Rarity:
Cost:
Morale:
Attack/Health:
Rules Text:
Flavor Text:

Challenge: Create a FD/DoD hybrid Human card that could be a focal point for the identity of a FD/DoD purity deck that is viable in the meta. Submissions will be judged for the final poll based on creativity, balance and synergy.
Title: Re: [CDC] The Alliance of Man
Post by: NTL on February 18, 2017, 09:14:02 AM
NOTE: To ensure the judging of this is fair and there is no concern of bias I will be slightly changing the rules of this CDC's judging. Instead of judging solo, I will pick the submissions I believe are the top 5 and place them in a poll.
If you believe you may be biased, what will this change? You will be biased on 5 submissions instead of 3, also poll can be easily manipulated - I don't say that will happen, but since there is such possibility and you can simply prevent it by judging as usual, take responsibility IMO.

As for Challenge, you may want to clarify what does FD/DoD mean - hybrid, dual faction, something else?
Title: Re: [CDC] The Alliance of Man
Post by: Hiding on February 18, 2017, 10:30:18 AM

Alliance Taskmaster
1p DoD + 1p FD
4 cost
7 morale
Character- Human

Exhaust: Move target deployed Human character you control to target zone. This can only be used if deployed.

11/7
---

A more killable Bell that can bump people into the assault zone and support zone as well. Basically gives one Human per turn Vigilance or Charge. Note this can be used to bump a card with vigilance into the assault zone and vice versa. Health was made 7 because played from command, he can be on tempo for an aggro deck while also retreating for a useful ability so I made it so most 3 drops can trade evenly with him.

This card fixes a lot of flaws with Herald of the Dawn and Fiery Ascension in that this card can be played then used later rather than immediately having to do something next turn with it. Imagine giving anything in your deck Vigilance or Charge [as long as its a Human]. Not only that, but you can choose to save cards with Charge from recklessly dying by moving them to the support zone.
Not exactly Haste, but pretty damm close [Haste can be used for Exhaust abilities].

Can also be used to evade Mass Death [both offensively and defensively [to block mass death paladins]]

---
Title: Re: [CDC] The Alliance of Man
Post by: ecliptix on February 18, 2017, 04:38:54 PM
To clarify the challenge, the card has to have both a FD and DoD purity in it AND be human. Those are the only restrictions. If you can find a way to make that not a creature and have it make sense I'll consider it.
Title: Re: [CDC] The Alliance of Man
Post by: mew28 on February 18, 2017, 05:25:04 PM
Name: Knight Captain Damion
Faction/Purity: FD 2 DoD1
Type: Unique Human
Rarity: Rare
Cost:4
Morale:10
Attack/Health:8/13
Rules Text: Charge
Well Damion is in play all characters with vigilance or charge instead have haste and all humans have +1 attack(Yes this works on him)
Title: Re: [CDC] The Alliance of Man
Post by: ecliptix on February 18, 2017, 06:26:05 PM
As a side note, if people want judging to stay the way it is I can keep it. I just figured people might like having the judging not be so dictatorial.
Title: Re: [CDC] The Alliance of Man
Post by: MerliniX on February 18, 2017, 06:40:57 PM
Name: Bob, the Master Strategist
Faction/Purity: 1Dod+1Fd
Type: Character - Human
Rarity: Rare
Cost: 4
Morale: 8
Attack/Health: 6/6
Rules Text: When Bob enters play choose either Charge or Vigilance. All instances of the other keyword on characters in your hand, deck, and graveyard are replaced with the chosen word. If you chose Charge Bob gets +4/+0 and gains Charge. If you chose Vigilance Bob gets +0/+4 and gains Vigilance.
Title: Re: [CDC] The Alliance of Man
Post by: marvelouschester on February 18, 2017, 06:46:04 PM
Name: Fire of the Monk
Faction/Purity: DoD/FD
Type: human
Rarity: common
Cost:5
Morale: 5
Attack/Health: 1/1
Rules Text: when you deploy this card, it gains x/y, where x is the damage given to your opponents fortress and y is the damage taken last turn.
Flavor Text: after seeing the Flame Dawn for the first time, this monk had a fire lit in his belly and nothing seemed to snuff it out
Title: Re: [CDC] The Alliance of Man
Post by: Prince of Lies on February 18, 2017, 08:52:23 PM
Name: A Lady's Double
Faction/Purity: 1 Descendants of the Dragon, 1 Flame Dawn
Type: Character - Human
Rarity: Rare
Cost: 6
Morale: 7
Attack/Health: 2/2
Rules Text:
When this card is deployed, you may remove a deployed Character you control from play.
If a Flame Dawn card was selected, all cards in the enemy's Graveyard are removed from play and any card that would be sent to your enemy's graveyard is removed from play instead until the next turn.
If a Descendants of the Dragon card was selected, all deployed cards are transformed into 5/5 Flying Spirits with Unblockable in addition to leaving the game at the end of this turn.

Flavor Text:
"Kali and Xi have their diehard groupies. But where are your fans, Lucca?" - Taiga


This one's just a throwaway to see how this contest is going to turn out.
Title: Re: [CDC] The Alliance of Man
Post by: Number11 on February 19, 2017, 04:34:54 PM
Messenger of Victory
purity 1 FD, 1 DoD - Uncommon
2 cost
6 morale cost
Character - Human
2/2

While deployed, if the opponents fortress takes damage and your fortress does not for the turn, give a +2/0 buff to all Humans you control at the end of turn. If Messenger of Victory dies, create a Confidence in Victory in your support zone.


Confidence in Victory
purity 1 FD, 1 DoD - Uncommon
0 cost
Mission

If the opponents fortress takes damage and your fortress does not for the turn, give a +2/0 buff to all Humans you control at the end of turn.


This card is to encourage the player to make use of both offense and defense at the same time. DoD cards are well known to lack power to kill cards while defending. Confidence in Victory should help defending DoD cards in the long run with killing opponent cards while also boost the damage of your attacking FD cards.
Title: Re: [CDC] The Alliance of Man
Post by: Hiding on February 19, 2017, 05:01:14 PM
Confidence in Victory
purity 1 FD, 1 DoD - Uncommon
2 cost
Mission

If the opponents fortress takes damage and your fortress does not for the turn, give a +2/0 buff to all character you control at the end of turn.


This card is to encourage the player to make use of both offense and defense at the same time. DoD cards are well known to lack power to kill cards while defending. Confidence in Victory should help defending DoD cards in the long run with killing opponent cards while also boost the damage of your attacking FD cards.

Make sure the mission subtype is human
Title: Re: [CDC] The Alliance of Man
Post by: Number11 on February 19, 2017, 05:54:15 PM
I have updated my submission without a sub for mission to be type human  :)
Title: Re: [CDC] The Alliance of Man
Post by: TameRlane on February 19, 2017, 11:47:38 PM
Prizes have changed!

Direct your thanks to our glorious leader ES 

Hail Aberion! Hail the Dawn!
Title: Re: [CDC] The Alliance of Man
Post by: NatoPotato on February 20, 2017, 12:20:21 AM
Superior Tactician
(http://i.imgur.com/MKhQWiX.gif) / (http://i.imgur.com/fVk8Hne.gif)
Cost 4
Morale 8
Unique Character - Human
6/8

If Superior Tactician is in the assault zone your first attacker targets the defender with the lowest power, if it is in the defense zone your defender with the highest health blocks the first enemy attacker.

Exhaust, Pay X: Move X characters you control on the battlefield between the assault and defense zones, give them +1/+0 and swap their power and health.

"A squadron lead by this tactician is capable of adapting quickly to the battlefield, defenders can become vicious raiders and attackers stalwart guardians."



By using troop deployment and a bit of DOD magic this guy allows you to use defensive characters offensively and vice versa, deploying a charge/vigilance character and paying 1 extra resource effectively swaps the keyword.

When on the battlefield themselves they can observe things more closely and offer more specialized control, but due to the conditions using the swap ability cancels the passive, you'll need to plan accordingly since you can't use both at the same time.
Title: Re: [CDC] The Alliance of Man
Post by: MakinoMane on February 20, 2017, 12:27:42 AM
Name:  Yun, Sage of Balance
Faction/Purity: 1FD/1DoD
Type: Unique - Human
Rarity: Rare
Cost: 3
Morale: 7
Attack/Health: 4/6
Rules Text: Pay 3, Exhaust: All friendly creatures gain +2/+2
Title: Re: [CDC] The Alliance of Man
Post by: TameRlane on February 20, 2017, 01:13:59 AM
Name: The Versatile Legion
Faction/Purity: 1FD/1DoD
Type: Human
Rarity: Rare
Cost: 3
Morale: 5
Attack/Health: 8/8

Rules Text:
While The Versatile Legion is in the assault zone, it gets +X/+0 for each character you control.
While The Versatile Legion is in the defense zone, it gets +0/+X for each character you control.



Flavor Text: "They shall be masters of every weapon, every ploy and every strategy; fierce in the attack and solid in the defense." 
Title: Re: [CDC] The Alliance of Man
Post by: Hiding on February 20, 2017, 05:32:39 AM
Name: The Versatile Legion
Faction/Purity: 1FD/1DoD
Type: Human
Rarity: Rare
Cost: 3
Morale: 5
Attack/Health: 8/8

Rules Text:
While The Versatile Legion is in the assault zone, it gets +X/+0 for each character you control.
While The Versatile Legion is in the defense zone, it gets +0/+X for each character you control.



Flavor Text: "They shall be masters of every weapon, every ploy and every strategy; fierce in the attack and solid in the defense."
if it moves from Defense to assault zone, does it get -0/-X? Is the HP buff similar to Aberions Banner? or more like Pack Leader?
Title: Re: [CDC] The Alliance of Man
Post by: TameRlane on February 20, 2017, 05:59:52 AM
Its not a permanent buff.

When its in the assault zone its attack is stronger.  when its in the defense zone its defense is stronger. if its in command or support it would be just an 8/8. My idea is to have FD/DoD be a very zone conscious deck constantly shifting between attack and defense as needed or using the 2p cards for either a heavier defense or heavier assault build of essentially the same deck.

build up some troops and then shift the legion as needed for stronger assault or stronger defense.

Jinhai ambush  and attack with a 11/8 or call crusade and defend with the an 8/11 or vise versa depending on how you use the other purity or what other cards you have in play.  But watch out for priority as that will decide who attacks first and could lead to you losing both you're attack and defense!     
Title: Re: [CDC] The Alliance of Man
Post by: Hiding on February 20, 2017, 06:55:39 AM
Its not a permanent buff.

When its in the assault zone its attack is stronger.  when its in the defense zone its defense is stronger. if its in command or support it would be just an 8/8. My idea is to have FD/DoD be a very zone conscious deck constantly shifting between attack and defense as needed or using the 2p cards for either a heavier defense or heavier assault build of essentially the same deck.

build up some troops and then shift the legion as needed for stronger assault or stronger defense.

Jinhai ambush  and attack with a 11/8 or call crusade and defend with the an 8/11 or vise versa depending on how you use the other purity or what other cards you have in play.  But watch out for priority as that will decide who attacks first and could lead to you losing both you're attack and defense!   

Im talking about hp and damage taken.

You have 4 characters in play.

8/12 in defense zone. It takes 8 damage. You move it to assault zone. Is it 12/4 or 12/0?

Similarly, its in defense zone. 8/12. It takes 9 damage, [now 8/3] then the 3 aspirants that were in your assault zone die attacking. There is now only 1 character (itself) is it 8/3 or 8/0?
Title: Re: [CDC] The Alliance of Man
Post by: TameRlane on February 20, 2017, 05:34:22 PM
It would die from 0 health in both those cases. this is a card thats better leading an attack or defense rather than sitting in the back of the line, like FD centurion or Eagle eye.

just like using heaven's assistance +  harahel.

if the tokens get heatwaved and you swap champs, the tokens die.
It works the same as all the temp buffs that already exist. 
Title: Re: [CDC] The Alliance of Man
Post by: NTL on February 20, 2017, 08:51:03 PM
Name: Asura, The Soul Hunter
Faction/Purity: DOD+FD dual faction
Type: Unique Character - Human
Rarity: Epic
Cost: 6
Morale: 10
Attack/Health: 10/10
Rules Text:

Haste
Whenever an enemy Character is killed, Asura gains +2/+0
Characters you controll gain +0/+2 till the end of turn for each Character you controlled that died in the previous turn.

Flavor Text:
Whoever loses their life, I win.
Title: Re: [CDC] The Alliance of Man
Post by: Vuurjopi on February 20, 2017, 10:18:04 PM
Name: Forbidden Love
Faction/Purity: FD + DoD
Type: unique abillity
Rarity: uncommon
Cost: 3
Rules Text: Create a "Romea" in your defense zone and a "Julius" in your assault zone.
Flavor Text: "Neither Aberion, nor the sages will ever accept their love"

Name: Romea
Type: unique character - human
Morale: 3
Attack/Health: 5/8
Rules Text: Cannot be in a zone in which a "Julius" is present, will die at the end of the turn if a  "Julius" died this turn.

Name: Julius
Type: unique character - human
Morale: 3
Attack/Health: 8/5
Rules Text: Cannot be in a zone in which a "Romea" is present, will die at the end of the turn if a "Romea" died this turn.


It's actually a rather low cost for 2 humans. The catch is that keeping them alive is quite difficult as at least one of them has to be on the battlefield at all times.
Title: Re: [CDC] The Alliance of Man
Post by: dragonhollowfire on February 26, 2017, 07:28:25 PM
Name: Burned Monk
Faction/Purity: FD +DOD
Type: Human
Rarity: Rare
Cost: 2
Morale: 12
Attack/Health: 0 / 10
Rules Text:

Rush

When this card damages your opponents fortress reveal the top card of your deck. If its a creature costing 2 or below recruit it to your AssaultZone. If its not send it to the graveyard and restore 10  to your opponents fortress.

Flavor Text:

Having the Wisdom of the Monks and the Fierce of the Flame Dawn this Monk will never attack alone.


Name: Wise Knight
Faction/Purity: FD +DOD
Type: Human
Rarity: Rare
Cost: 3
Morale: 6
Attack/Health: 6 / 8
Rules Text:

Rush

Whenever this card attacks move the first card from your Defense Zone to the right of your Assault Zone. Ignore Vigilance when doing so.
Title: Re: [CDC] The Alliance of Man
Post by: ToxicShadow on February 27, 2017, 08:48:59 AM
Dragonflame Wardancer
Purity: 1DoD/1FD
Cost: 3
Morale: 6
Character - Human
Stats: 6/12

Vigilance

Whenever Dragonflame Wardancer kills a character while being in the defense zone and survives, they get one additional attack.

"The combination of the Ferocity of the Dawn and the discipline of the Descendants has born an elegant new art of war" - Kung Ji

Comment:
The idea here is a character that goes from defensive to offensive as the game progresses (if you manage to use them successfully). DoD abilities can help them to stay alive while FD abilities can help them to actually kill something or maximize their damage.
Title: Re: [CDC] The Alliance of Man
Post by: ecliptix on March 04, 2017, 01:36:29 AM
Will be closing to judge in 1 hour - last chance to get that last minute sub in
Title: Re: [CDC] The Alliance of Man
Post by: ORISOLVE on March 04, 2017, 02:32:01 AM
Name: Nys, the Peace of Dawn
Faction/Purity: 1 DoD/1 FD
Type: Human
Rarity: Epic
Cost: 2
Morale: 7
Attack/Health: 6/5

Rules Text:

Haste

Nys takes no damage from the first Character she enters combat with every turn.

Flavor Text: Half sister to Aberion, Nys studied how to win battles through strategy and manuvering rather than her half brother's brute strength. Unlike Syn, she dropped out of school at an early age and fell in love with a monk when the rifts tore realities apart. There is no historial evidence of her existence because Aberion's father would never admit to having an affair with one who was not apart of the Flame Dawn Empire. Stories have been passed down for generations, that this was possible because this was not the first time the rifts have opened.

Comment: She's a half relative of the "Aberion" family, therefore her effect is similar to their "Indestructible". Do you get her name? She's a "Peace/Piece" of the Dawn.  ;D
Title: Re: [CDC] The Alliance of Man
Post by: ecliptix on March 04, 2017, 05:45:27 AM
Closed and judging

PS: Note is acting up so results may be a day or two depending on how much it cooperates.
Title: Re: [CDC] The Alliance of Man
Post by: ecliptix on March 04, 2017, 07:08:58 PM
Results!
While there were some good cards, the top 3 were definitely head and shoulders above the rest of the competition. Without further adeu and in no particular order...

Hiding

Mew

Merlinix

MarvelousChester

Prince of Lies

MankinoMaine

NTL

Vuurjopi

Dragonhollowfire



And the top three! (It was very close)

Again, cards were judge on 4 criteria,

-Balance (Is the card at the right power level for its cost) - 30 pts
-Flavor (Is the card interesting for the lore?) - 10 pts
-Synergy (Does the card play well with others?) 20 pts
-Creativity (Is the card unique and something currently not present in the game?) - 40 Pts

3rd

2nd

1st



Title: Re: [CDC] The Alliance of Man
Post by: ecliptix on March 04, 2017, 08:07:14 PM
@ Number11 and Toxic - I DID judge your cards, I just forgot to post the results so don't feel you were left out (I had to fight between you two and tamerlane to decide who recieved that one extra point for 3rd so I didn't post yours in the initial batch - it was close at the top)

Number11 - 80
Toxicshadow - 80