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The IW Community => Community Events & Contests => Topic started by: Hiding on September 05, 2016, 03:18:22 PM

Title: [CDC] First of Many [Contest Closed]
Post by: Hiding on September 05, 2016, 03:18:22 PM
This the Card Design Challenge... Design your cards.... and stuff

So here it is:

Make me a card that is viable in the meta but has the card type Unlimited

Gotta have the flavos so try to make it fit the factions... and make it balanced or whatever

Also having it interact with core cards for each faction is always a plus. So yeah there you go that's all I got.

Ill be dropping random prelim judgements to whoever shows up before the end of the week to let you know how strong your card is atm then Ill drop a judgement of the final cards like next week or something.

--- Card Design Challenge Rules ---
1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.
2) All that wish to participate submit their card design. No double posting allowed, you may however edit your post as many times till the deadline.
3) If you edit your post you should make an additional post in this thread informing of the edit to make sure that the updated version of the card will be judged. The post should contain the full updated card details as well as a brief summary of what changed from your original submission.
4) After an announced deadline the Judge decides a winner. The winner then becomes The Judge for the next round.
5) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.

The Loot:
1st place: 1 Faction Pack + 2 Collection Packs
2nd place: 2 Collection Packs
3rd place: 1 Collection Pack


SUGGESTED SUBMISSION FORMAT:
Name
Faction/Purity
Type
Rarity
Cost
Morale
Attack/Health
Rules Text
Flavor Text

Submissions Close on Friday Sept 16
Title: Re: [CDC] First of Many
Post by: Pelagoth on September 05, 2016, 03:20:51 PM
Name Unlimited Shattering Giant
Faction/Purity Warpath (1p)
Type Unlimited Character
Rarity Common
Cost 8
Morale 5
Attack/Health 16/20
Rules Text
When this character enters the deployed area, deal 10 damage to all characters.
Flavor Text
UNLIMITED POWER!!!
Title: Re: [CDC] First of Many
Post by: Hiding on September 05, 2016, 03:24:56 PM
Name Unlimited Shattering Giant
Faction/Purity Warpath (1p)
Type Unlimited Character
Rarity Common
Cost 8
Morale 5
Attack/Health 15/20
Rules Text
When this character enters the deployed area, deal 10 damage to all characters.
Flavor Text
UNLIMITED POWER!!!

Get enough of these out and they start blowing each other up. Shts dank as hell. Full score 5/7.
Title: Re: [CDC] First of Many
Post by: ORISOLVE on September 05, 2016, 05:04:55 PM
Name: Invincible Defender
Faction/Purity: 1 DoD
Type: Unlimited Character - Human
Rarity: Common
Cost: 2
Morale: 3
Attack/Health: 2/8
Rules Text: Every time Invincible Defender is dealt combat damage, the player that dealt damage loses 1 morale. At the end of the turn, if Invincible Defender was not dealt combat damage, your opponent loses 1 morale.
Title: Re: [CDC] First of Many
Post by: Benionin on September 05, 2016, 05:22:13 PM
Daunting Spirit
2 DoD
Unlimited Character--Spirit
Common
3 Cost
1 morale
6/6
Flying, Vigilance
When CARDNAME dies, it is removed from the game. When CARDNAME dies, your opponent loses 2 morale.
Title: Re: [CDC] First of Many
Post by: ecliptix on September 06, 2016, 01:28:26 AM
Swarmer Larvae
Unlimited Character - Insectoid
Common
1 Cost
1 morale
0/1

If this character is still alive at the end of the next turn, transform it into a random card with the word "Swarmer" in its name which you do not currently have deployed. If you control 1 insectoid of each faction and Swarmar Larvae cannot transform, instead transform Swarmer Larvae into a Caretaker of the Swarm and create the location "Swarmer Hive" if it is not currently a location you control.

"The thing about infinite realities is, sometimes evolution takes a different course."
- Genesis Entomologist Leyton Pierce, Rift Encyclopedia Vol. I

Swarmer Hive
Unique Location
7 Cost

At the end of each turn, create 1 survival swarmer for each Insectoid in your support zone. While this location is in your support zone you may not play any more Swarmer Larvae.

"AHHHHHHHH!!!!!!" - Final transmission from Genesis Entomologist Leyton Pierce.







Title: Re: [CDC] First of Many
Post by: drewmb10 on September 06, 2016, 01:35:06 PM
Synth Technician
1 GI
Unlimited Character - Artificial
Common
Cost: 2
Morale: 4
Attack/Health: 6/6

At the end of the turn, if you have 3 or more Synth Technicians deployed, create a Mechanism artifact in your support zone.
Title: Re: [CDC] First of Many
Post by: ToxicShadow on September 06, 2016, 01:59:21 PM
Synergetic Astable Drone (S.A.D.)
Purity: 1GI
Cost: 1
Morale: 2
Type: Unlimited Character - Artificial
Stats: 3/3
Rarity: Common

When this character enters the deployed area, all S.A.D.s you control gain +3/+3.

At the end of each turn, S.A.D. gains -2/-2 for every S.A.D. you control.

"With each unit we produce, we get a short energy spike, but the rate of decay increases too!" -Gi engineer

"Just keep making more and it'll be fine" - Tygris
Title: Re: [CDC] First of Many
Post by: ArcaneAzmadi on September 06, 2016, 04:22:10 PM
Hmm... the requirement to be "viable in the meta" bothers me because I always find metas gravitate towards the most efficient (and ultimately least interesting) options available. I don't tend to pay attention to the meta, I prefer to go my own way, regardless of whether or not that works. But that's just me.

Name: Fanatical Thrall
Faction/Purity: Verore 2
Type: Unlimited Character - Human
Rarity: Common
Cost: 1
Morale: 0
Attack/Health: 1/1
Rules Text: When you play Fanatical Thrall, draw a card. Fanatical Thrall's stats can never exceed 1/1.
Flavor Text: Driven on by the cruel will of their beautiful but uncaring mistresses, the hapless devotees of the Cult of Verore would kill -or die- for a single smile.

Pure cannon fodder. They replace themselves in your hand as soon as you play them, but are hardly worth running purely for their cycle effect as they're almost useless in combat except as meat shields, or slowly wearing down a defender or undefended fortress in human waves. They provide an abundance of sacrificial material, though, and have no morale cost so you can spend them recklessly. A card you're truly encouraged to run in "unlimited" amounts (not just 5 or 6 instead of the usual limit of 4). Thematically, I was inspired by the chaos cultists from Warhammer 40k, particularly those who follow the fanatical Word Bearers of the Chaos Marines, who die in their millions with smiles on their faces, only with a bit of a kinky (rather than religious) edge.
Title: Re: [CDC] First of Many
Post by: Benionin on September 06, 2016, 04:35:21 PM
Hmm... the requirement to be "viable in the meta" bothers me

Indeed. In the past Challenges that require meta viability have been negatively impacted by that requirement (Merlin's and Gin's contests come to mind). I would rather it not come up in the future of the contest, but that may just be me.
Title: Re: [CDC] First of Many
Post by: drewmb10 on September 06, 2016, 04:36:43 PM
Hmm... the requirement to be "viable in the meta" bothers me

Indeed. In the past Challenges that require meta viability have been negatively impacted by that requirement (Merlin's and Gin's contests come to mind). I would rather it not come up in the future of the contest, but that may just be me.

+1
Title: Re: [CDC] First of Many
Post by: Number11 on September 06, 2016, 06:32:32 PM
Hmm... the requirement to be "viable in the meta" bothers me

Indeed. In the past Challenges that require meta viability have been negatively impacted by that requirement (Merlin's and Gin's contests come to mind). I would rather it not come up in the future of the contest, but that may just be me.

+1
Title: Re: [CDC] First of Many
Post by: Hiding on September 06, 2016, 11:12:39 PM
I meant mainly that it would be better if it was somehow meta viable  rather than have it be an absolute.
Title: Re: [CDC] First of Many
Post by: ecliptix on September 07, 2016, 04:30:42 AM
+1 to the +1's
Title: Re: [CDC] First of Many
Post by: NatoPotato on September 07, 2016, 05:09:56 AM
So basically, "Make an Unlimited card (bonus points if meta viable)"?


Jinhai Lancer
2 DOD
Unlimited Character - Human
Cost: 3
Morale: 6
Stats: 3/8

Reach
If Jinhai Lancer has Reach and would attack a fortress, it first deals damage equal to its power to the first character in the opponents support zone, then loses Reach and gets -2/-2.



A warrior with a shield and a 'Lance of Jinhai', so makes use of distance and can throw the lance, it's kinda like vicious ransacker in that hitting the fortress gives you bonus damage, but in this case the bonus damage only applies once and only targets 1 character.

Unlimited + reach is good for defense and probably something DOD would set up in case of falling out with the angels, bypassing the security of the support zone is useful for offense, as you can weaken or kill units before they enter the battlefield, though it'll mean less units in defense and will only happen once per unit (unless you equip them with a new Lance of Jinhai), plus it can be unexpectedly blocked, and if not blocked you lose the reach and some stats.
Title: Re: [CDC] First of Many
Post by: Nephilim on September 08, 2016, 02:45:58 AM
Extortion Disciple
2 CoV
Cost 3
Morale 8
Unlimited Character - Human
at the end of the turn, if Extortion Disciple is deployed, if your opponent's health is lower than their morale, they take 1 damage, if Extortion Disciple is on the battlefield then they take 4 damage instead, otherwise, if their morale is lower than their health, then they lose 1 morale, if Extortion Disciple is on the battlefield then they lose 4 morale instead, if the health and morale are equal, do nothing.
5/5
Title: Re: [CDC] First of Many
Post by: Grinnin_Gin on September 09, 2016, 04:14:14 AM
Name: Ascended Acolyte
Faction/Purity: OoS/CoV
Type: Unlimited - Angel
Rarity: Common
Cost: 1
Morale: 4
Attack/Health: 4/4
Rules Text: When you deploy Ascended Acolyte, your champion gains +2/+2. When you Overcharge Ascended Acolyte, Scry 1 at the start of your next turn.

Flavor Text: Putting the Holy back in Unholy.

Yes, I know scry is not an Infinity Wars term, but it needs to be. It really, really needs to be a thing.

So, what scry 1 would mean here is that you look at the top card of your deck, choose to keep it on top, or put it on the bottom.

Now, onto the meta benefits of this card: It's a very good turn 1 drop to help establish a mean early game to help put your opponent on the back foot, while even later on (or early on with the help of overcharge cards), this can help control your draws and give you some good tactical advantages.

In decks with commanders like Tempus, this is good. In decks that run Overcharge cards, this is good. In decks that just want a decent turn one body block, this is a good card. It establishes board presence, and it has decent later utility.

It's a decent tempo 1 drop in something like Tempus, but it also gives Sol more uses in a CoV/OoS deck to push through to deal some real damage.

Granted while it works best in a 1CoV/2OoS deck to get maximum benefit, even 2CoV/1OoS might a few extra ones in deck to help draw fix.

It doesn't single handedly push the deck into meta relevance itself, but in conjuncture with other cards being released, it is a decent tool to use. And if nothing else, it fulfills the premise of the contest because it's playable and desirable, even if it isn't run in vast numbers.

It's relatively balanced because of the Enemy-color purities, as well as the fact its biggest boost is only on a single unit. While it gives more omph than even support drone if its ability procs, it has a very limited number of targets for its deploy effect (although they are indeed good ones).

The 4/4 stats help keep it within kill range of normal AoE or things like Flame Dawn Commando/Lightning Blast, simply to keep it under control. But the Angel typing allows it to be a good Lucca Ascended body as well if you need the extra damage output.

All in all, I think this card would be a decent addition to the game, and it would help promote one of the more powerful and interesting deck types we could see come out of Rebellion thus far.

The morale cost is also a concern, due to the fact that Angels are a high morale deck already, but that's again to help keep the useage of these cards down to a reasonable level. This card is good, but it has things to take into consideration, even if it is very playable.
Title: Re: [CDC] First of Many
Post by: xMatanX122 on September 09, 2016, 08:20:58 AM
Shapeshifter Soldier
cost: 1
purity: none
morale: 3
Unlimited character
4/4
When you deploy Shapeshifter Soldier and it has no type or purity you may overcharge a character card. All Shapeshifter Soldier cards in your deck, hand, command, support and field gains its purity and type and gets bonus effects according to the card's purity(does not stack with the same purities).
In case of a card that demands 2 or 3 specific different purities you get both effects.
In case the card says purity x or y you get the purities you have from you deck among them. (if you overcharge lucca ascended and you play oos ig you get both but if you play only ig then you get only ig bonus).
(Notice the cows possibilities to dominate the meta kappa)

Exiles: When this card dies each player draws a card and then discard a card(they choose).

Warpath: -1/-0  on stats, 3 cost enrage 4, when this card becomes enraged all other Shapeshifter Soldier cards in your deck hand support command and field gains +1/+1.

***Sleepers: -1/-1 on stats, bloodthirst 3.

*not finished*

Title: Re: [CDC] First of Many
Post by: Number11 on September 09, 2016, 10:32:16 PM
Energy Connector
1 GI
1 cost
Unlimited Ability

Target two Artificial cards to connect. Artificial Character gains +2/+2 from Artificial cards it is directly connected to and +1/+1 for all indirectly connected Artificial cards. If target Cards are already indirectly connected, you are refunded 1 resource.
Choose one:
 - Draw a card.
 - If a connected character leaves play and returns later the connection from Energy Connector is reestablished.

Flavor: As Genesis researched alongside Verore they learned how to make translucent connectors that can transfer energy without causing physical obstruction to the connected machines.

With this card you can make a network of Artificial cards to strengthen your army. How well the card will work will depend on how you network them and what cards you use in the network. For example if you connect every thing to one character then if that character dies all characters will lose the buff they had. On the other hand if networked diffrently then the loss of a character may only affect character so that the will only lose power from a subset of the network or even be unaffected by it other than the single loss of buff from the single lost character. You can even connect characters to Omnitron if you want to. As the card can be connect to Artificial Artifacts means that an Artifacts can be introduce that gives a stat boost to a network it is connected to. And with the option to reestablish a connection you can have a card like Unending Drone that upon return from the grave will reconnect to any Artificial that was connected this way with the Drone.
Title: Re: [CDC] First of Many
Post by: Hiding on September 10, 2016, 03:38:31 AM
Name: Ascended Acolyte
Faction/Purity: OoS/CoV
Type: Unlimited - Angel
Rarity: Common
Cost: 1
Morale: 4
Attack/Health: 4/4
Rules Text: When you deploy Ascended Acolyte, your champion gains +2/+2. When you Overcharge Ascended Acolyte, Scry 1 at the start of your next turn.

Flavor Text: Putting the Holy back in Unholy.

Question here, when you say overcharge ascended acolyte do you mean use acolyte as fodder for overcharge? or is that an activated ability of acolyte?
Title: Re: [CDC] First of Many
Post by: Grinnin_Gin on September 10, 2016, 04:17:05 AM
The first thing, Hiding. When it is used by another card as Overcharge fodder, you scry 1.
Title: Re: [CDC] First of Many
Post by: Hiding on September 12, 2016, 03:38:02 AM
Heads up end of submissions will be this friday. Ill try to get judgements out by sunday no promises tho. Exams and all that
Title: Re: [CDC] First of Many
Post by: quangtit01 on September 14, 2016, 06:43:39 PM
Name: Random Demon
Purity: 1 Exile
Type: Unlimited Demon
Rarity: common
Cost: 1
Morale: 2
Attack/Health: 4/4
Rules Text:
Exile 0
Pay 0: discard Random Demon. Your opponent discard a random card, then draw a card (If you opponent's hand is empty, he neither discard nor draw a card)
Flavor Text: We're random, and we are many!

Explain: yes, if u discard 3 "Random Demon" then your opponent will have to discard and draw 3 times (though it is calculated separately, so it is possible for the card your opponent just drew to be discarded)
Title: Re: [CDC] First of Many
Post by: ecliptix on September 14, 2016, 06:56:37 PM
Dead Challenge Again?
Title: Re: [CDC] First of Many
Post by: ToxicShadow on September 14, 2016, 08:42:42 PM
Dead Challenge Again?

Heads up end of submissions will be this friday. Ill try to get judgements out by sunday no promises tho. Exams and all that

Not yet. :)
Title: Re: [CDC] First of Many
Post by: ecliptix on September 14, 2016, 09:33:03 PM
mbd, was thinking that was last Sunday
Title: Re: [CDC] First of Many
Post by: ArcaneAzmadi on September 15, 2016, 06:39:07 AM
If I could make a suggestion for this contest... I think people need to look at some of the cards they've made and ask themselves how the card really benefits from being Unlimited. A lot of the ones I'm seeing seem like viable cards... but I'm struggling to see why you'd want to run more than 4 copies in a deck. Sorry if that seems a bit arrogant.
Title: Re: [CDC] First of Many
Post by: Hiding on September 17, 2016, 03:44:33 AM
Quick update ima judge these tuesday night after my exam. Gotta study yknow.
Title: Re: [CDC] First of Many
Post by: ToxicShadow on September 17, 2016, 04:08:07 PM
Quick update ima judge these tuesday night after my exam. Gotta study yknow.

Sure thing. Good luck with your exam!
Title: Re: [CDC] First of Many
Post by: Hiding on September 21, 2016, 01:59:23 PM
Judgement:

Pelagoth
---
Orisolve

---
Benioin
---
ecliptix
---
drewmb
---
ToxicShadow
---
ArcaneAzmadi
---
NatoPotato
---
Nephilim
---
Grinnin_Gin
---
xMatanX122
---
Number11
---
quangtit101

The winner wouldve been Unlimited Shattering Giant, but I feel Pelagoth should stop entering and winning so many CDC's with his many genius card ideas and give someone else a shot. So Winners:

The Loot:
1st place: 1 Faction Pack + 2 Collection Packs
2nd place: 2 Collection Packs
3rd place: 1 Collection Pack
Title: Re: [CDC] First of Many [Contest Closed]
Post by: quangtit01 on September 24, 2016, 04:54:58 AM
eh who should I pm for prize?
Title: Re: [CDC] First of Many [Contest Closed]
Post by: Hiding on September 24, 2016, 06:38:39 AM
oh right for prizes I would say try to pm DrewUniverse? I dont know if anyone higher up is monitoring this thread Ill pm him and maybe rikkitikki? and see whats up.
Title: Re: [CDC] First of Many [Contest Closed]
Post by: ORISOLVE on September 24, 2016, 05:01:52 PM
I will begin the next CDC as soon as I have received the prizes and sponsorship for the next one.
Title: Re: [CDC] First of Many [Contest Closed]
Post by: quangtit01 on September 25, 2016, 09:36:18 PM
I will begin the next CDC as soon as I have received the prizes and sponsorship for the next one.

same thing Ori
Title: Re: [CDC] First of Many [Contest Closed]
Post by: DrewUniverse on September 26, 2016, 12:46:16 AM
prizes are sent for this CDC.