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Infinity Wars => News and Developer Talk => Topic started by: DrewUniverse on July 03, 2016, 12:53:32 PM

Title: Weekly Post #18: New Card set information!
Post by: DrewUniverse on July 03, 2016, 12:53:32 PM
Hey everybody! I'm here with the next update on IW. I will start this one off with a few updates on game issues that should be mentioned, but the main topic for this week is our next card set. We promised more information and I think you guys will be pleased. Let's start with a few game issues I want to mention real quick (not exhaustive):







The Next Set Of Cards

Just about every trading card game needs an influx of new cards periodically to keep things fresh, to keep the metagame shifting around. New decks, new combinations, new possibilities. It's important to keep creating new cards, but the quality also matters. I'm going to explain some of our development process for the next expansion now, and save lore details for another day. Read on!

Yodomare has wanted to provide updates to the game, cards included, more frequently than just once every 4-6 months. It's a long, slow build-up that finally culminates in a lot of player interest. However, that excitement only holds for a limited time before it fades away leaving a long period of relative dead-ness. Giving a lot of small updates constantly is the other side of the spectrum, providing a lot more communication while lacking in a big build-up. Either way there's a downside.  Well, our team is going to bridge a gap between both concepts.

Basically, we're going to have ongoing updates in an upward curve to maintain frequent updates, as well as the big build-up effect. Starting this month, July, we are unveiling a small amount of cards, eight of them. They will be available in a sort of preview Penta-Pack for sale in-game (IP or LP). It's a separate, modified Collection Pack: It will cost slightly more than a regular Collection Penta-Pack, but let me explain why: The pack will have a guaranteed rare slot as normal, and one guaranteed slot from the mini-set of eight new cards. Each of the new eight cards are rare as well, so the value should offset plenty by a minor price increase. Note: The preview packs will not be Platinum, but read on for more info about that.

In August, we will remove that first preview Penta-Pack and replace it with another one. The same concept applies as it did for July with an exception: There will be more than eight new cards in the second preview Penta-Pack. The new card count will increase each month for a few more months. In the final month the most new cards will be unveiled, which will mean the entire set has been unveiled by then. At that time, we plan to preserve and honor the milestone pre-order system that has existed for previous expansions. The final preview Penta-Pack will be removed, and a full expansion Penta-Pack just for the new card set will be available to purchase. Pre-order will take effect, and all full-set Penta-Packs purchased in that time period will result in platinum cards.

It is our belief that this format of release will help bridge the best of both update methods - increased communication and activity between card expansions, without taking away from that culmination effect that should accompany a new set of cards. This also helps ease our testing period. We can test these cards in smaller number to begin, instead of testing the entire set all at once having no period of easing into it. Does that make sense? Okay, let's recap:

Okay, looks good! Yes, post your questions about this new system in this thread, and I'll answer on a near-daily basis. I'll add a FAQ ahead of time with some possible questions.



FAQ About The New Card Expansion


Q: How does the "available pool" of new cards work for each preview pack?
A: The first preview Penta-Pack will be for the eight cards we are revealing now. The second preview Penta-Pack will not have those eight new cards in the pool - they will be new cards we did not show in the first preview.


Q: What is the release timeline for July?
A: The PBE test server is live now, with the first grouping of eight new cards. Before the month is over, the live server will list a preview Penta-Pack in the in-game store.


Q: Will players get to test the cards and give feedback?
A: Yes, the test server will be open for long periods so players can test the cards and deck-build freely, theorycrafting and experimenting. For actual testing I will be hosting testing sessions in multiple timezones so we can get test matches going - otherwise plan to meet up with your friends! Cards are subject to change depending on player feedback and our own findings on how these new cards affect the game.


Q: With the preview Penta-Packs, do I get to keep the new cards or are they a temporary loan?
A: Keep!

Q: For the new cards that are revealed before the set comes out 100%, will those cards be usable in PVP?
A: I'm not certain, but I will check with the team. My guess is that the new cards will be banned from Ranked play until the set is done. They will probably be available in Normals, and I'm not sure about Draft.

Q: Will the full expansion set Penta-Pack be purchasable in both LP and IP?
A: Yes, LP and IP.

Q: How many cards in the set?
A: Approximately 100. (Approximate means "close to exact" but the number is not exactly 100.)

Q: Will there be a place we can consolidate our feedback about the new cards?
A: Yes, via the forums. I'll get a sticky thread up in the News and Developer Talk section later today. Stay tuned, I'll post a reply here when it's up.

Post all your questions in this thread to receive any answer I can give you! More information about the new set of cards will come soon™
Title: Re: Weekly Post #18: New Card set information!
Post by: tomuchmayo on July 03, 2016, 01:04:17 PM
notbad.jpg
Title: Re: Weekly Post #18: New Card set information!
Post by: Githian on July 03, 2016, 01:21:05 PM
I... like it?
I'm scared, you might be forcing me to come back to the game, and I don't have the time right now  :'(
Title: Re: Weekly Post #18: New Card set information!
Post by: MerliniX on July 03, 2016, 01:31:56 PM
How flexible will yodomare be on changing imba/poorly designed cards? (Ixxi I'm looking at you). We have had pbe access before major updates in the past but player feedback has often been given very little weight, in particular with things like cultivated draft.

How open will yodomare be to reworking things that will be bad for the game?
Title: Re: Weekly Post #18: New Card set information!
Post by: InvertedEye on July 03, 2016, 01:32:31 PM
Well I just looked at the new cards on PBE and jesus they are all strong as puffy.
Title: Re: Weekly Post #18: New Card set information!
Post by: tomuchmayo on July 03, 2016, 01:33:08 PM
in b4 the new sleeper card rage. Me personally my deck would totally love that card xD but dang lol
Title: Re: Weekly Post #18: New Card set information!
Post by: InvertedEye on July 03, 2016, 01:34:59 PM
in b4 the new sleeper card rage. Me personally my deck would totally love that card xD but dang lol

The sleeper one is probably one of the weaker ones lol.
Title: Re: Weekly Post #18: New Card set information!
Post by: tomuchmayo on July 03, 2016, 01:36:05 PM
in b4 the new sleeper card rage. Me personally my deck would totally love that card xD but dang lol

The sleeper one is probably one of the weaker ones lol.
fine by me then lol its strict upgrade to infested hulker with an upper rarity cost an no hybrid xD
Title: Re: Weekly Post #18: New Card set information!
Post by: DrewUniverse on July 03, 2016, 01:36:52 PM
in b4 the new sleeper card rage. Me personally my deck would totally love that card xD but dang lol

I hear you, especially if SIZ is in command, at 1 purity, alongside 2WP for Fite-Rite combo. Infested Hulker's victims don't acquire infect. SIZ is basically a mini-Kyrallic. We are going to watch this card's performance closely in mass testing.

@MerliniX, fair question. My initial response is "generally yes" overall, but I'll try to grab a detailed answer from the team. (Edit: It'll be about perspective, but the more you can prove your point about a given change request, the more likely that change can come to pass. Let's work toward that end together as a team, and I'll do what I can from there.)

Right now it's Sunday for everyone but me anyways and I need sleep. G'night for now!
Title: Re: Weekly Post #18: New Card set information!
Post by: tomuchmayo on July 03, 2016, 01:41:18 PM
in b4 the new sleeper card rage. Me personally my deck would totally love that card xD but dang lol

I hear you, especially if SIZ is in command, at 1 purity, alongside 2WP for Fite-Rite combo. Infested Hulker's victims don't acquire infect. SIZ is basically a mini-Kyrallic. We are going to watch this card's performance closely in mass testing.

@MerliniX, fair question. My initial response is "generally yes" overall, but I'll try to grab a detailed answer from the team. (Edit: It'll be about perspective, but the more you can prove your point about a given change request, the more likely that change can come to pass. Let's work toward that end together as a team, and I'll do what I can from there.)

Right now it's Sunday for everyone but me anyways and I need sleep. G'night for now!
it will be in my rabies deck so it iwll get testing done xD
Title: Re: Weekly Post #18: New Card set information!
Post by: Githian on July 03, 2016, 01:53:49 PM
Are you going to post previews of the cards anywhere? I don't think I have access to the pbe and I'm curious  ;D
Title: Re: Weekly Post #18: New Card set information!
Post by: InvertedEye on July 03, 2016, 02:02:26 PM
8 cost 1 purity warpath 16/20 when shockwave giant comes into play, it deals 10 damage to all other characters in play. HAHAHAHAHAHAHA
Title: Re: Weekly Post #18: New Card set information!
Post by: MerliniX on July 03, 2016, 02:08:11 PM
8 cost 1 purity warpath 16/20 when shockwave giant comes into play, it deals 10 damage to all other characters in play. HAHAHAHAHAHAHA

Yeah this is basically exactly what I was talking about with my 'when things need to get changed post'. I am not sure what exactly I am even supposed to say to start on this one to be honest. Maybe I should link the steam page for the game so the devs can install it and play it for a bit.
Title: Re: Weekly Post #18: New Card set information!
Post by: Adorabear on July 03, 2016, 02:37:55 PM
Yodomare has wanted to provide updates to the game, cards included, more frequently than just once every 4-6 months.

But updates every 4-6 months WOULD be more frequently... ZING!  ;D

More seriously. I dont understand why pre-pre-order cards arent plat but pre-order cards are plat. First you buy cards and they are not plat then you buy cards and they are plat then you buy cards and they are not plat. Why? It seems like it will create a bit of unnecessary confusion.

Also I notice that this 'new' set formula is basically identical the old formula except that you are able to buy the cards as a preview rather than receive the preview cards in quests. For example

Old release formula                                           New release formula
    100 cards                                                            100 cards
    every 4-6 months                                                every 4-6 months
    pre-orders plat                                                     pre-orders plat
    previews released a few per week in quests          previews released a few per week in packs

Not quite revolutionary :P

Im glad to see a new set coming finally so thats good. There are two big potential downsides to this approach as I see it. The first is that this will mean there will be no new ranked legal cards until the end of the year. Hope everyones not sick of the meta yet ;D
The second is that if you continue to produce the same quality of patches as you have been this will be a complete disaster. Every patch you've introduced new bugs sometimes as many as you've patched. With this card release strategy you'll be introducing game breaking bugs every couple of weeks when you inject buggy cards that break other cards and interaction and even features. You'll spend a few weeks stamping out the fires and then do it all again. I fear that the game will be perpetually in need of a hot fix.
If you haven't considered how you are going to stop that from happening please do.

:)
Title: Re: Weekly Post #18: New Card set information!
Post by: Nibiru23 on July 03, 2016, 02:56:50 PM
8 cost 1 purity warpath 16/20 when shockwave giant comes into play, it deals 10 damage to all other characters in play. HAHAHAHAHAHAHA

This card will be playable for 3 option.

1- using cassial or martyr
2- using character like Moose.
3- using 2p verore and 1p warpath ( clean board)

will this card have a combo with Box or cta?
Title: Re: Weekly Post #18: New Card set information!
Post by: Chalkbot on July 03, 2016, 03:10:26 PM
8 cost 1 purity warpath 16/20 when shockwave giant comes into play, it deals 10 damage to all other characters in play. HAHAHAHAHAHAHA

This card will be playable for 3 option.

1- using cassial or martyr
2- using character like Moose.
3- using 2p verore and 1p warpath ( clean board)

will this card have a combo with Box or cta?

Yeah, the objection isn't that the card is bad. The card is so good, you'd want to splash 1 WP in every deck to include it. It's ridiculously more powerful than other 1 purity WP cards.
Title: Re: Weekly Post #18: New Card set information!
Post by: kitsunexans on July 03, 2016, 03:22:55 PM
New sleepers card WHAT DOES IT MEAN.  Is the rotation canceled or getting retooled?  Are we never getting new factions so many questions.  I'm ok with this new release scheduled though.
Title: Re: Weekly Post #18: New Card set information!
Post by: SuicideMaster on July 03, 2016, 03:28:44 PM
http://imgur.com/KW6vxJQ
(http://i.imgur.com/KW6vxJQ.jpg)
Title: Re: Weekly Post #18: New Card set information!
Post by: Nibiru23 on July 03, 2016, 03:47:41 PM
thank you SuicideMaster.
Title: Re: Weekly Post #18: New Card set information!
Post by: Githian on July 03, 2016, 03:49:26 PM
http://imgur.com/KW6vxJQ

Thank you! In the meantime, I figured out I can actually access the PBE so I had already taken a look at the cards. I have to say, except for the Warpath one, which will require some change, the other ones look interesting and balanced at the same time.

The only thing I don't like is that new sleeper cards probably means there's no plans for new factions anymore.
Title: Re: Weekly Post #18: New Card set information!
Post by: watchmedie on July 03, 2016, 04:41:57 PM
just rename shockwave giant to "kill all the things" and the cards is fine!
Title: Re: Weekly Post #18: New Card set information!
Post by: OneTwo on July 03, 2016, 04:59:19 PM
So is there already a fix date, when Platinum Pre-Order will start?
As i understand it, it might be possible that we are talking around christmas or even later... and yeah, it is a huge thing if the new cards are already ranked-legal or if the people have to wait for the full release.

This thread needs a major update:

http://forum.lightmare.com.au/index.php?topic=63105.0

1. Since there is a new sleeper card on its way, the schedule/system might not be correct anymore.
2. Again, are Foundation Cards released as Alt-Art Penta Packs still a thing for Foundation Set - and is Foundation Set still a thing?

Title: Re: Weekly Post #18: New Card set information!
Post by: largenuggets [BoD] on July 03, 2016, 05:00:24 PM
I love the flavor text on the impervious xD
Title: Re: Weekly Post #18: New Card set information!
Post by: omucupunga on July 03, 2016, 05:18:25 PM
Tested them with watchmedie, only The Impervious seems balanced so far. Can't wait for the nerfs.

The art is awesome though! :D
Title: Re: Weekly Post #18: New Card set information!
Post by: SuicideMaster on July 03, 2016, 05:22:50 PM
Mark Rosewater share 20 lessons of designing collectible card game.
http://magic.wizards.com/en/articles/archive/making-magic/twenty-years-twenty-lessons-part-1-2016-05-30
http://magic.wizards.com/en/articles/archive/making-magic/twenty-years-twenty-lessons-part-2-2016-06-06
http://magic.wizards.com/en/articles/archive/making-magic/twenty-years-twenty-lessons-part-3-2016-06-13
It must be here. I think.
Title: Re: Weekly Post #18: New Card set information!
Post by: InvertedEye on July 03, 2016, 05:32:15 PM
Tested them with watchmedie, only The Impervious seems balanced so far. Can't wait for the nerfs.

The art is awesome though! :D

No you tested them with me. ;D
Title: Re: Weekly Post #18: New Card set information!
Post by: omucupunga on July 03, 2016, 05:34:39 PM
Tested them with watchmedie, only The Impervious seems balanced so far. Can't wait for the nerfs.

The art is awesome though! :D

No you tested them with them with me. ;D

Indeed. I think I may be some kind of idiot.  :'(
Title: Re: Weekly Post #18: New Card set information!
Post by: InvertedEye on July 03, 2016, 05:37:56 PM
Tested them with watchmedie, only The Impervious seems balanced so far. Can't wait for the nerfs.

The art is awesome though! :D

No you tested them with them with me. ;D

Indeed. I think I may be some kind of idiot.  :'(

People seem to mistake me for other players a lot for some reason.
Title: Re: Weekly Post #18: New Card set information!
Post by: ORISOLVE on July 03, 2016, 07:24:30 PM
Question: How many cards are in the new set?

I can't answer that now, but I can soon™. On a personal note I believe the set size to be fully appropriate and not short-changed at all when it comes to set size.

If you are already pre-emptively justifying the set size im guessing its a smalllllll 'set' then lol. Around 10 cards? Or maybe 2 per faction? Guess we will find out soon.

Nice try Bear. Knowing what the community would expect, I've got a good idea of how large a set would need to be. See for yourselves in good time! In the meantime we have other improvements to make.

Except that the set size is only about 16 cards iirc according to what I heard. Which is pretty damn close to 10 and bear was probably exaggerating too xD

I just want to say that Bear was right, and everyone else was being too generous in how many cards they were releasing. It is under 10 cards.  ;D
Title: Re: Weekly Post #18: New Card set information!
Post by: Dogeee [BoD] on July 03, 2016, 07:26:40 PM
i think shockwave giant doesnt do enough damage, pls buff!
Title: Re: Weekly Post #18: New Card set information!
Post by: MerliniX on July 03, 2016, 07:35:11 PM
i think shockwave giant doesnt do enough damage, pls buff!

Also its way too expensive considering it kills your ramp creatures. I suggest making it cost six and upping the damage to 15. Will do some playtesting to see if further buffs are needed.
Title: Re: Weekly Post #18: New Card set information!
Post by: ORISOLVE on July 03, 2016, 07:46:53 PM
Actually increasing the damage of Shockwave Giant might be better for the card. At 10 damage right now it'll kill everything except their own Giant Warpath Cards like Skaar/Pit Brawler. I would say increasing Shockwave Giant's damage to 20 would better balance the card ironically. In theory they would not be able to deploy Martyr along with Shockwave Giant, but the opponent could deploy a Martyr/Cassial/Noble Protector and block all/some the damage, while the person that plays Shockwave Giant destroys everything he has on the field including his own Command Zone and even his ramp.

I would personally balance the card by making it Unique, 9 Resources, and deal 20 Damage.  ;D
We don't want 2 Warpath/1 Overseers to be a thing.
Title: Re: Weekly Post #18: New Card set information!
Post by: mynci on July 03, 2016, 08:44:41 PM
I love how the shockwave GIANT doesn't have "reach". is he a short giant? is this his weakness XD

and that impervious with a jinhai lance in defence zone could be brutal
Title: Re: Weekly Post #18: New Card set information!
Post by: Powersaver111 on July 03, 2016, 08:59:32 PM
I love how the shockwave GIANT doesn't have "reach". is he a short giant? is this his weakness XD
LOOOOL ^ XD

Also, does the new set have a name? :)   that's all I'm worried about. It better have a cool name >:-O
Title: Re: Weekly Post #18: New Card set information!
Post by: zekses on July 03, 2016, 09:44:41 PM
Is that a tribe of chibi giants? We already have the Goliath with no reach and Skraar/Subdues 's art kinda suggests....
Title: Re: Weekly Post #18: New Card set information!
Post by: Onyx on July 03, 2016, 10:18:34 PM
Maybe some of the giants are too slow or ill-equipped to fight flyers?
Like some lizards have long tongues that enable them to catch insects in flight and some do not.

Force Against the Law has a much more anthropomorphic shape than the more beastly Skraar, perhaps the latter has trouble fighting flyers because of the way he is built (unless you give him a jetpack)?
Title: Re: Weekly Post #18: New Card set information!
Post by: Adorabear on July 04, 2016, 01:40:19 AM
Any of the avid traders/collectors care to comment on the bizarre fact that Yodomare is releasing a set of 100 rares?
Title: Re: Weekly Post #18: New Card set information!
Post by: Number11 on July 04, 2016, 02:38:31 AM
Any of the avid traders/collectors care to comment on the bizarre fact that Yodomare is releasing a set of 100 rares?

 ;D Wonder when they will release a set of 100 legendary.
Title: Re: Weekly Post #18: New Card set information!
Post by: DrewUniverse on July 04, 2016, 04:18:41 AM
Any of the avid traders/collectors care to comment on the bizarre fact that Yodomare is releasing a set of 100 rares?

 ;D Wonder when they will release a set of 100 legendary.

(https://i.imgflip.com/16v0tm.jpg)




On the off-chance that Adorabear actually thought we would do such a thing, that's false. We wanted to start off by showing a single card from each faction, at the same rarity level. If the first eight cards were all commons, we'd get the same reaction. If we showed an Epic from one faction and a Common from another, well, it's a lose-lose situation when that kind of mindset prevails. :P
Title: Re: Weekly Post #18: New Card set information!
Post by: Pelagoth on July 04, 2016, 04:49:33 AM
On the off-chance that Adorabear actually thought we would do such a thing, that's false. We wanted to start off by showing a single card from each faction, at the same rarity level. If the first eight cards were all commons, we'd get the same reaction. If we showed an Epic from one faction and a Common from another, well, it's a lose-lose situation when that kind of mindset prevails. :P
Well you know how nitpicky bears are about details. They will go on a rampage, if the honey they stole is not sweet enough.
Title: Re: Weekly Post #18: New Card set information!
Post by: wooferdog on July 04, 2016, 06:16:34 AM
  • Each month's mini-set of cards are placed in the in-game store for IP/LP for that one month, as a modified Collection booster with 1 guaranteed new card and 1 guaranteed rare for a slight cost increase (no platinums).

Will these modified collection boosters have a chance to drop gold/foil versions of the new cards, or will it only be for currently released cards, or even no chance for gold/foil at all from that pack?
Title: Re: Weekly Post #18: New Card set information!
Post by: Pelagoth on July 04, 2016, 11:57:00 AM
I must say I also dislike the idea from having pre-order cards without being platinum and then later have them released as platinum. I see no harm in them being platinum right away. That was the whole idea for platinum, right? For it to reward pre-ordering. Correct me if I'm wrong.

It just tells me: "Yo, why cash in now to have cards you can't use in ranked when you can cash in later and have a platinum version of them that can even go ranked?". Atleast allow them either for ranked or make them platinum. Also, it won't be the money grab you might think, as some/many people will hold back until the platinums come out (talkin about plat collectors, ranked only players and newer players).
Title: Re: Weekly Post #18: New Card set information!
Post by: OneTwo on July 04, 2016, 01:14:37 PM
I must say I also dislike the idea from having pre-order cards without being platinum and then later have them released as platinum. I see no harm in them being platinum right away. That was the whole idea for platinum, right? For it to reward pre-ordering. Correct me if I'm wrong.

It just tells me: "Yo, why cash in now to have cards you can't use in ranked when you can cash in later and have a platinum version of them that can even go ranked?". Atleast allow them either for ranked or make them platinum. Also, it won't be the money grab you might think, as some/many people will hold back until the platinums come out (talkin about plat collectors, ranked only players and newer players).

Maybe its too big of a hustle to solve 2 problems:

1. Only 1 Card should be platinum (new set), while all other cards still need a chance of beeing gold or foil or without any border.
2. The card distribution would still need in balance with a normal Pre-Oder pack. So when i open the final Plat-Pack with all the new cards, i shouldnt have a disadvantage to get any "must have" card or getting a needed Epic to a lower chance. If for each "Promo-Pre-Order" Pack the Card pool is that shorten, it might happen that i can pull easier cards i need/like than out of the whole pack.

I have not made up my mind yet about the new scenario. Sure, it might optimize the cashflow for Yodomare - on the other side, i dont see a reason to buy the "Promo-Pre-Order" Packs and participating at the "real" Pre-Order.

Overall, the available "normal card" pool is much bigger than it usually was. Gives much more people the chance to play the new fancy decks when those cards are ranked legal, than before.

Maybe i like it - but rly, i want to know what time schedule we are talking about. Pre-Orders in late 2016 or early 2017? =)
Title: Re: Weekly Post #18: New Card set information!
Post by: ORISOLVE on July 04, 2016, 04:40:16 PM
I give them until Oct. 1st, 2016. If not by then, Yodo1 & Lightmare are incompetent seniles and do not deserve any more of our money. That is a whole 3 months on top of what they have been working on for the past 6 months+. They are allowed an extension if all bugs/endless turns are fixed, addition to campaign, new trade interface, new deck building interface, Ranked, or billion dollar ideas are implemented (AKA Timer for IP/EXP. Boosts, *but not limited to*).

Title: Re: Weekly Post #18: New Card set information!
Post by: antideath on July 04, 2016, 05:52:57 PM
so...foundation set is not a thing?
  Are they all being used as ALT arts now?
Foundation sets made older cards more "collectable" and a great feature for a collectible card game.

I would rather see a new set drop all at once..these 8 card  trickle release is annoying. I feel your delaying any purchase i want to make until they are all out. Why wouldn't i wait for pre release plats or in Collection packs. ? i have no incentive to do so.
Having no incentive to get these cards 8 at a time. it also delays them being in ranked and Draft. for so long...it takes from any momentum u have gained...

Maybe rethink this plan..Add 500 IP? 750? to pre release plat packs totally fine with something like that to encourage a full set release. OR can only unlock IP purchase with One LP purchase of Pre sale packs or a minimum $10...i do realize you have to make $ to keep developing.

The current release plan feels like like hitting the brakes.

With this long of a pause i fear you will make less as players will just farm until release...

but if you had just set it up for hey in 30 days the new set comes out, And started the Pre Order Stretch goals ect, Without any warning!! you would have been better off ,
as i would be encouraged to buy some Pre realease packs ...now i can just farm causally to get a stack of them in months.
also the PBE server would have graciously jumped onboard to help test the new cards at least the ones you wanted to show until actual pack opening day..if you announced a release and started pre orders this month.

Just some feedback. Happy to see new cards, don't mind seeing more sleepers, Pre release is more in your favor with 5 card packs now too.

With a foundation plat release 30 days then an instant next set plat release 30 days...we would scramble to buy some packs....win win for all. Right now we have sommuch heads up with plans we can farma foortune for plats. Not good for collection or your bottom line..suprise us and DO IT.
Title: Re: Weekly Post #18: New Card set information!
Post by: Hiding on July 04, 2016, 08:09:11 PM
Tested them with watchmedie, only The Impervious seems balanced so far. Can't wait for the nerfs.

The art is awesome though! :D

No you tested them with them with me. ;D

Indeed. I think I may be some kind of idiot.  :'(

People seem to mistake me for other players a lot for some reason.

At least ur names kinda rhyme
Title: Re: Weekly Post #18: New Card set information!
Post by: Kevkas on July 04, 2016, 09:29:46 PM
Drew, one thing that hasn't been asked and hasn't been detailed in the weekly post is if the platinum pre-order will be available in both LP and IP. I'd like to know this please.
Title: Re: Weekly Post #18: New Card set information!
Post by: Klassick on July 04, 2016, 10:27:08 PM
Drew, one thing that hasn't been asked and hasn't been detailed in the weekly post is if the platinum pre-order will be available in both LP and IP. I'd like to know this please.

   ^
   |

This

==

I am thinking but not came to a conclusion, by buying a preview penta-pack I got one rare from others sets PLUS one other RARE of the new set?

Hum, not bad at all but... If I wait, I can get plat cards...

This isn't making sense to me...

It is but it is not.

Or it is not, but it is...

Oh, God, I am lost.

Pygmy Giants... An angel with big wings that do not fly... A Super Zombie coming around after the last one appeared... An Impervious guy that is indestructible but kills himself at the end of the turn...

The Exiles are in command. There is no other answer here.

Title: Re: Weekly Post #18: New Card set information!
Post by: NTL on July 05, 2016, 01:52:32 AM
(http://cdn3.whatculture.com/images/2015/04/Ancient-Aliens-Meme.jpg)
Title: Re: Weekly Post #18: New Card set information!
Post by: Klassick on July 05, 2016, 01:55:26 PM
(http://cdn3.whatculture.com/images/2015/04/Ancient-Aliens-Meme.jpg)

LOL

Ok, there is another answer.  ;D


Title: Re: Weekly Post #18: New Card set information!
Post by: toon310 on July 05, 2016, 10:47:24 PM
I applause, i like the new concept :)
Title: Re: Weekly Post #18: New Card set information!
Post by: DrewUniverse on July 06, 2016, 02:53:05 AM
Drew, one thing that hasn't been asked and hasn't been detailed in the weekly post is if the platinum pre-order will be available in both LP and IP. I'd like to know this please.

Yes, IP purchasable. I added it to the original post FAQ.
Title: Re: Weekly Post #18: New Card set information!
Post by: Adorabear on July 08, 2016, 01:38:03 AM
Just curious, was weekly post 18 this weeks post or last weeks post? Will there be another post this week?
Title: Re: Weekly Post #18: New Card set information!
Post by: DrewUniverse on July 08, 2016, 06:35:43 AM
Just curious, was weekly post 18 this weeks post or last weeks post? Will there be another post this week?

#18 is for last week, and I'm scheduled to make another within the next two days.
Title: Re: Weekly Post #18: New Card set information!
Post by: moominpeter on July 10, 2016, 02:16:26 AM
I'm sure if you already had this and were able to share it, you would have, but I'd love to hear what the new roadmap is for releases. Will there be foundation sets? Will factions be rotated out? Will older sets be rotated out of ranked play or rift runs?
Title: Re: Weekly Post #18: New Card set information!
Post by: Adorabear on July 11, 2016, 12:42:22 AM
Just curious, was weekly post 18 this weeks post or last weeks post? Will there be another post this week?

#18 is for last week, and I'm scheduled to make another within the next two days.

3 days later... nothing, i dunno why you told us that lol
Title: Re: Weekly Post #18: New Card set information!
Post by: Hiding on July 11, 2016, 01:36:10 AM
Just curious, was weekly post 18 this weeks post or last weeks post? Will there be another post this week?

#18 is for last week, and I'm scheduled to make another within the next two days.

3 days later... nothing, i dunno why you told us that lol

Yeah these sort of repeated disappointments kinda make things feel unprofessional. Though I liked that you mentioned it at least rather than just clam up about the issue.
Title: Re: Weekly Post #18: New Card set information!
Post by: largenuggets [BoD] on July 11, 2016, 04:09:05 AM
Just curious, was weekly post 18 this weeks post or last weeks post? Will there be another post this week?
#18 is for last week, and I'm scheduled to make another within the next two days.
3 days later... nothing, i dunno why you told us that lol
Yeah these sort of repeated disappointments kinda make things feel unprofessional. Though I liked that you mentioned it at least rather than just clam up about the issue.
+1
Title: Re: Weekly Post #18: New Card set information!
Post by: Johnny_Retro on July 11, 2016, 08:44:04 PM
Well, the only thing that disappointed me is myself, 'cause i really believed that the publishing deal would change something about the fact that this game is near death.
Title: Re: Weekly Post #18: New Card set information!
Post by: Interesting_Socks on July 11, 2016, 10:55:46 PM
Well, the only thing that disappointed me is myself, 'cause i really believed that the publishing deal would change something about the fact that this game is near death.

Steamcharts suggest it's on the rise
http://steamcharts.com/app/257730

Back to the cards, why are most of them ridiculously situationally overpowered?? Like Tulio the duelist is a very weak card 7/4 for 4 resources. But if his condition is met then he becomes insane, suddenly a free 21 damage to your opponents defense (and thats without it's combo possibilities). I don't really care how good Tulio ends up being, I don't want to play a game full of cards like Tulio. It becomes a game of draw lightning blast > win game, don't draw lightning blast > Lose game. I don't want to play a game like that.

Have cards like Taiga been tested with the obvious combos e.g. OS 2/2s. Stick them all in defense and emerge with a bunch of 10/10s. Again very powerful in the right situation, very weak if your opponent plays a yuanshis wrath.

Why doesn't the Impervious have a name, it seems very odd for a unique character like this? I think I'd prefer it from a lore aspect if The Impervious was a spell, which summoned him for a turn. You could then also have a 14 cost Impervious which didn't sacrifice itself and always had indestructible or something like that. 

How detrimental is it to leave up Gabriel for a few turns? I just have no faith that cards like this have been tested. It also seems that you're trying to make the game more luck based with these generically weak, but situationally strong cards.

Ixxi is just a card I'm praying isn't competitive, even though it clearly will be. No one wants to play a game where Ixxi is competitively viable.

When I first read about Shockwave Giant I thought it was a joke. 10 damage AOE will completely wipe the field against a lot of decks. You have created a 1 purity Oblivion, for 8 resources. Has this really been tested?



Title: Re: Weekly Post #18: New Card set information!
Post by: NTL on July 11, 2016, 11:04:47 PM
Leak of new legendary card:
(http://i.imgur.com/27f75f8.jpg)
Title: Re: Weekly Post #18: New Card set information!
Post by: DrewUniverse on July 11, 2016, 11:39:30 PM
Just curious, was weekly post 18 this weeks post or last weeks post? Will there be another post this week?

#18 is for last week, and I'm scheduled to make another within the next two days.

3 days later... nothing, i dunno why you told us that lol

Most people would know why. When someone puts a finite time on doing something, it's because they are pretty sure they can do so. I'm drafting the next thread today.
Title: Re: Weekly Post #18: New Card set information!
Post by: Darshu on July 11, 2016, 11:56:03 PM
Leak of new legendary card:
(http://i.imgur.com/27f75f8.jpg)

What, no haste?
Title: Re: Weekly Post #18: New Card set information!
Post by: largenuggets [BoD] on July 12, 2016, 12:20:39 AM
Just curious, was weekly post 18 this weeks post or last weeks post? Will there be another post this week?

#18 is for last week, and I'm scheduled to make another within the next two days.

3 days later... nothing, i dunno why you told us that lol

Most people would know why. When someone puts a finite time on doing something, it's because they are pretty sure they can do so. I'm drafting the next thread today.

What do you mean that most people would know why? When someone puts a finite time on doing things it's actually usually because they KNOW they can do it in that amount of time. Today is also not "within the next 2 days" from your comment. Not trying to be a dick, just trying to understand why you are getting defensive about this instead of just apologizing and saying it will be up asap. Unless I'm completely off on what you meant by that comment.
Title: Re: Weekly Post #18: New Card set information!
Post by: DrewUniverse on July 12, 2016, 02:10:45 AM
Unless I'm completely off on what you meant by that comment.

I think you make a good point, but I communicated sub-par to you. I do apologize for not making the time I expected to be done by (I'd be sad any time I don't fulfill my intended timeline). This is generally why I prefer against giving an exact day of completion - it can lead to disappointment even if there was a legitimate reason. Short story: I actually thought I was getting it posted yesterday. I'll avoid giving exact dates unless the work is done/nearly done beforehand.
Title: Re: Weekly Post #18: New Card set information!
Post by: Adorabear on July 12, 2016, 02:47:06 AM
I'll avoid giving exact dates unless the work is done/nearly done beforehand.

I dont think thats really an option since Yodomare committed to posting WEEKLY. We already know the exact dates... its every 7 days. And now its actually been 9 days since the last weekly post. I was asking if you were going to catch up for the posts that you missed but not only hasn't that happened but now we are behind on the NEXT one as well! I guess its like Largenuggets said it just looks so unprofessional when a team of 12 people cant produce a short weekly post about what they are working on that week.
I dont really understand how you cant do it Drew but even if you cant because of extenuating circumstances, how come Chappie cant? How come Crestmoor cant? How come Ian cant? Hell even Elphie has posted in the past. How come one of the artists cant write a nice post one week? Im sure a post inside the mind of one of the artists talking about some of the art they've done would be an immensely popular post. Id love to hear about that. How come between the 12 of you you cant make a single post per week?

Im not even mad or even demanding anything, I never demanded Lightmare start doing weekly posts, that was all their idea. Im just kinda baffled that they appear incapable of doing it thats all. Is there anything we can do to help? Like give you ideas of what to write about or something?
Title: Re: Weekly Post #18: New Card set information!
Post by: Benionin on July 12, 2016, 03:02:32 AM
I'll point out that Teremus has stated before that some of the other staff members are really intimidated by the forum environment/community and are scared to post. As for why the other former community managers have dropped everything on Drew's head and seem incapable of helping out, well, I dunno.

I remember that in the past, Teremus had this annoying process where he would have to jump through a bunch of authorization hoops before he could make any big post, but I don't know if that's still a thing.
Title: Re: Weekly Post #18: New Card set information!
Post by: largenuggets [BoD] on July 12, 2016, 04:39:42 AM
I do apologize for not making the time I expected to be done by (I'd be sad any time I don't fulfill my intended timeline). This is generally why I prefer against giving an exact day of completion - it can lead to disappointment even if there was a legitimate reason. Short story: I actually thought I was getting it posted yesterday. I'll avoid giving exact dates unless the work is done/nearly done beforehand.

I definitely don't think not setting exact deadlines is the answer. On the other hand I think setting more exact deadlines and actually meeting them is what needs to happen in order for things to improve. I'm referring both to tournaments and weekly posts at this point. If you are overwhelmed or have other circumstances that prevent you from meeting those deadlines, then you need to communicate that to lightmare and maybe either get less responsibility or figure something else out. This repeated habit of a deadline being missed and absolutely no comment from you or the team about it until afterwards (if ever) really does effect the image of Yodomare as a professional company. There is really no excuse whatsoever for yodomare not putting out a short post every week, especially when it is missed without any explanation.

Title: Re: Weekly Post #18: New Card set information!
Post by: ORISOLVE on July 12, 2016, 05:37:44 AM
I don't work for LM, yet I could still make 1 forum post a day and read all the recent posts. It's not that I have no life. I'm at school for 9 hours a day. It's just something really simple to do, and there should be no reason for a company that owns and manages the game to not post anything or interact with the community for over 3 days straight.
Title: Re: Weekly Post #18: New Card set information!
Post by: MerliniX on July 12, 2016, 05:39:08 AM
I don't work for LM, yet I could still make 1 forum post a day and read all the recent posts. It's not that I have no life. I'm at school for 9 hours a day. It's just something really simple to do, and there should be no reason for a company that owns and manages the game to not post anything or interact with the community for over 3 days straight.

+1

I manage to do it and not only am I not paid, but I haven't even played this game in something close to two months.
Title: Re: Weekly Post #18: New Card set information!
Post by: Benionin on July 12, 2016, 05:51:06 AM
Leak of new legendary card:
(http://i.imgur.com/27f75f8.jpg)

0/10, dies to Spirit of the Ancient Guardians
Title: Re: Weekly Post #18: New Card set information!
Post by: OneTwo on July 12, 2016, 06:51:30 AM
Short story: I actually thought I was getting it posted yesterday. I'll avoid giving exact dates unless the work is done/nearly done beforehand.

I cant believe that you expose your mindset in that way to the public.

There is only one question: When will you finalize the draft of weekly post #22? In 4 weeks, or this week!

If you are not ahead, you will always be late! And if there is not enough informations for 4 complete posts in advance (sure tiny adjustment needed the closer the publishing date comes), i start to believe - nothing happens at all behind the curtain!

Dont get me wrong, i dont blame you cause everyone knows that the initial problem of the game is Lightmare and it seems Yodo1 is just a chain in the link and they are not able to do stuff better. In some cases even worse :(
Title: Re: Weekly Post #18: New Card set information!
Post by: Symphony on July 12, 2016, 10:39:48 AM

Im not even mad or even demanding anything, I never demanded Lightmare start doing weekly posts, that was all their idea. Im just kinda baffled that they appear incapable of doing it thats all.

I feel exactly like this. At this point I'm completely jaded by anything yodomare does, but I can't avoid being completely baffled by how incompetent and incapable a team of 12 can be. It's a puffying wall of text, for puffy's sake. It's not code programming, it's not mathematical analysis, it's not a puffying thesis. It's just a simple: "Hey, we're doing this this and that". Jesus, you guys completely suck as a company.
Title: Re: Weekly Post #18: New Card set information!
Post by: Klassick on July 12, 2016, 03:55:23 PM


Even if you do get negative feedback, you can turn it into a positive by engaging in a constructive way and showing that you’re a genuine business [...] People are not looking for perfection online. What they’re really looking for is humanity and a genuine response, so a negative review can be a great opportunity to respond in a positive and transparent manner. And that has a good impact on all your customers.
- Shama Kabani

Title: Re: Weekly Post #18: New Card set information!
Post by: ORISOLVE on July 12, 2016, 05:19:22 PM
Lightmare's Response: K
Title: Re: Weekly Post #18: New Card set information!
Post by: InvertedEye on July 12, 2016, 05:22:33 PM
Lightmare's Response: K

What response?
Title: Re: Weekly Post #18: New Card set information!
Post by: Interesting_Socks on July 12, 2016, 06:05:01 PM
Lightmare's Response: K

What response?

"Thank you for the input. We will look into this matter. Can you please send us your output logs and game logs at support@lightmare.com.au?"
Title: Re: Weekly Post #18: New Card set information!
Post by: ORISOLVE on July 12, 2016, 06:06:25 PM
So am I dating a sex robot now?
All I get is K, No Response, or an Automated Message. :P
Title: Re: Weekly Post #18: New Card set information!
Post by: MerliniX on July 12, 2016, 06:29:58 PM
Lightmare's Response: K

What response?

"Thank you for the input. We will look into this matter. Can you please send us your output logs and game logs at support@lightmare.com.au?"

Chappie is that you?!
Title: Re: Weekly Post #18: New Card set information!
Post by: DrewUniverse on July 12, 2016, 09:36:52 PM
To be more clear: my comment about not giving exact dates was about work in general, where you don't want to promise something unless, like Nuggets has said, you're really sure you can deliver on that date. It's about avoiding empty promises. Obviously it has little to no bearing on a timed assignment that happens in regular intervals, such as the Weekly Post, but that still needed to be said regarding other work.

The weekly post was never designed to be every 7 exact days, but you were given a promise of 1 every week with the most rare exception, and I haven't lived up to that yet - I am sorry for that. The general consistency of weekly posts is up to me to vastly improve.  I'll make sure I have extra subjects ready in advance so there is virtually no need for a bottleneck (game design bottlenecks do suck).

You have no one to blame on the team for this except me, frankly. I apologized, and have made sure this won't happen again barring a given emergency, in which case the turnaround time will be a lot faster and with delegation.
Title: Re: Weekly Post #18: New Card set information!
Post by: Pelagoth on July 13, 2016, 02:14:43 AM
You have no one to blame on the team for this except me, frankly. I apologized, and have made sure this won't happen again barring a given emergency, in which case the turnaround time will be a lot faster and with delegation.
Just out of curiosity... what exactly is Chappie's job? Why is he not obliged or capable of subbing in for you on weekly posts?
Title: Re: Weekly Post #18: New Card set information!
Post by: antideath on July 13, 2016, 03:10:57 AM
sheesh give them a break its BETA...they are working on things.
Beta with a HEADSTART even...let them pace themselves.

i still think they should drop the whole set with 30. heck 15 days preorder plats no notice...
but a slow addition often is worth a try i guess.
Title: Re: Weekly Post #18: New Card set information!
Post by: DrewUniverse on July 13, 2016, 03:30:45 AM
 

Just out of curiosity... what exactly is Chappie's job? Why is he not obliged or capable of subbing in for you on weekly posts?

I hadn't asked him to, so again it falls to my being irresponsible when I hadn't meant to be - aka I didn't communicate well. That's why I mentioned delegation at the end of my last post. Delegating is something I like, but need to improve my execution on. As for the rest of your question, Chappie does internal bug report processing, is part of the customer support team, and does some QA.
Title: Re: Weekly Post #18: New Card set information!
Post by: OneTwo on July 13, 2016, 06:27:47 AM
Personally, i would appreciate it much more to see any related question to a weekly post get answered, instead of having frequent weekly posts.

But right now it feels like, that the most related questions get ignored and with a little luck, the new weekly post could cover some of them. So everyone is waiting for the new weekly post, to see if his questions are covered, just to reask them in the hope that any future post will cover them.

This whole thing needs a new concept! And im sure, if the mentality in the forum would exist, that most questions get answered as soon as possible, the weekly post is not even needed!
Title: Re: Weekly Post #18: New Card set information!
Post by: largenuggets [BoD] on July 13, 2016, 03:13:10 PM
sheesh give them a break its BETA...they are working on things.
Beta with a HEADSTART even...let them pace themselves.

top kek