Lightmare Community Forums

Infinity Wars => News and Developer Talk => Suggestions => Topic started by: Cthulhu Girl on March 31, 2014, 11:51:46 PM

Title: UI Improvement Suggestions
Post by: Cthulhu Girl on March 31, 2014, 11:51:46 PM
This thread is to collect all of people's ideas for UI improvements. Some of it is my ideas/concerns and what I've seen talked about in game. Most of it are additions to the forums or comments to this thread that I've added as I've seen them (credit given to the authors).


Deck Builder

Collection is too small and hard to browse, deck cards are too big by comparison, and the main desires of the community are the ability to filter/sort for soulbound vs non-soulbound and by rarity level.

AllenJB made a few suggestions: 1) Ability to import/export deck lists to a file 2) Ability to browse all available cards in the game 3) Maintain a list of recently obtained cards, perhaps from the last 24 hours or so.

The_Fallen has suggested (and many people have voiced the same need) the ability to sort or filter by any stat of a card (subtype, resource cost, morale cost, power, health, etc.).

Lilo has given some suggestions (here (http://lightmare.com.au/forum/index.php?topic=23894.0)) that include a morale cost and/or power curve next to the resource cost curve and a separate visual slots in a deck for different card types.

Coolcor has suggested that legal cards take into account the Deck Legality setting. Also the ability to sort decks by legality (or sort decks at all) would be nice.

One idea was posted by Wrexit on Adorabear's thread (http://lightmare.com.au/forum/index.php?topic=20493.msg53499#msg53499) with a concept image and description. Here's a repost of Wrexit's image for convenience:
(http://i.imgur.com/5VHwGAKl.jpg?1)


Chat

I'd like to see a buff to the graphics. I play on max resolution and compared to everything else the chat graphics look fuzzy like they've been blown up too big.

Invite to Trade and Invite to Game buttons should be enclosed in the window instead of attached to the top. They look like they were added on at the last minute and can be hard to read on a busy background like the Deck Builder.

Status symbols/messages/colors would be awesome. As it stands I have no idea if someone's in game, away, doing draft, opening packs, playing campaign, dinking around in main menu, etc. when I want to pick someone to ask to help me test a deck. It would also give players a general idea of what most of their friends are up to at a glance.

Noobshock suggested in a comment to this thread the ability to have multiple chat windows open at once, particularly Global and Trade.

Agrivane made several suggests for chat: 1) Automatically select the text entry field when opening a chat 2) Automatically select the text entry field after hitting the + to add a new friend 3) Allow Enter to submit a new friend in the friend text entry field 4) Allow copying to clipboard in chat.

AllenJB suggested having the option to make chat visible all the time.


User Profiles

Adorabear suggested the following changes in a comment to this thread: 1) Ability to customize what medals/borders are displayed during loading 2) Ability to view a player's profile through the chat system both in and out of game.

NatoPotato has suggested an addition to Adorabear's idea where only the player can see their customized medals and the opponent still sees their highest ones to prevent people hiding skill.

Falkenstein has suggested (in a comment to this thread) users being allow to add a language(s) to their profile to facilitate easier communication.

Concept image for user profile in chat (not Adorabear's actual information):
(http://i.imgur.com/ipZQgeq.png)


In Game UI and Card Viewing

Most of us have noticed the terrain on locations clipping into cards and making them difficult or impossible to view without selecting them. I'm pretty sure this came about with the battlefield's graphical upgrade. It would be nice to see some fine tuning on this.

Similarly there have been several suggestions on how to deal with too many cards in one zone making it difficult to view them. Balaznar made a suggestion (here (http://lightmare.com.au/forum/index.php?topic=20525.0)) to use the existing graveyard viewing system on zones with too many cards to easily see them. On the same post Tomoyuki added an idea for visually separate placement/zones for locations and artifacts. AllenJB suggested in a comment to this thread grouping like cards together into "stacks" and allowing them to be moved together or split into multiple stacks.

AllenJB also suggested having a way to view all cards that have been removed from the game.

In a conversation with Noobshock, we spoke about bringing back to the old Activity Log that used to be a tab on the right to provide that information to players again about the events and interactions in their game. Particularly for new players that don't understand everything about the game yet.

Coolcor also added in a comment to this thread the idea of using mouse commands to view and interact with cards: "During the game I would like it if the mouse-wheel was used to bring up the zoomed in view of a card. Then left click could be used to just play the card without having to drag it or click more than once. Right click can be used to bring up a small menu to activate an abilities on the card".

Agrivane suggested allowing cards to play out at a set rate when a turn ends instead of clicking on them. He also suggested allowing multiple cards to be selected in the graveyard where applicable (ex. Xi), it would be nice to have more visual feedback on what has been selected as well. A smaller change would be to move the timer into the blank area in the top bar above its current location.

Saith has suggested being able to zoom in on the field (like in mobile!) and perhaps that once the command zone is emptied that it be removed and the support zone enlarged for ease of use.

NatoPotato has suggested (url=http://forum.lightmare.com.au/index.php?topic=18067.0]here[/url]) the ability to show counter like percentages when zooming in on a card.

Concept image for selecting commanders in merged, inspired by twilightdancer. (It would work by displaying the card images in the existing empty space in the bottom of the window and clicking each of these images would bring up a larger version for full viewing.):
(http://i.imgur.com/cRNrwhy.png)


Quest Display Filtering and Overall Progress

As proud as I am of the quests I've already completed, I'm not really interested at looking at them anymore. It'd be nice if by default they either didn't show up or were automatically at the bottom of the list so a player doesn't have to scroll to see what quests they have left to complete.

On the profile screen, there is a blank section to the far right of "QUEST LOG" that is just begging to have a completion percentage for the quests in it. Like a "43% completed" or "87/110" to tell the player some overall progress they've made in the quest system.

Similarly, at the top level of the quest log, the large box which normally displays a quest is completely empty wasted space. It'd be awesome to use it to display a quest(s) that the player is close to completing and/or the latest Weekly Quest. This gives players an immediate goal to try if they're unsure what to do in game and gives a sense of progress in the quest system.

Palaxar suggested (here (http://lightmare.com.au/forum/index.php?topic=20399.0)) that sections in which you've completed all the quests should light up gold the same as an individual completed quest for easier feedback to the player and an added sense of accomplishment.

DefenestratedCow suggested (here (http://lightmare.com.au/forum/index.php?topic=20571.0)) including end dates/timers on weekly quests and event quests so players are aware of the exact time constraint.

Concept image for quest changes:
(http://i.imgur.com/UqhC6VM.png)


Trade Window

Possible ability to "request" / "tag" cards while scrolling through the other person's collection so they can easily see what you're interested in / looking for.

mik1o suggested an upgrade to the trade window (here (http://lightmare.com.au/forum/index.php?topic=18265.0)) to address problems with remembering the number of soul bound copies of a card a player has and for easier collection sorting by adding a list of soul bound cards for only their owner to see along with filters for both player's collections. Images are included in his thread.

Noobshock suggested (here (http://lightmare.com.au/forum/index.php?topic=20628.0)) allowing the usage of the arrow keys to navigate the trade lists. Possible extensions of this could apply to other parts of the UI as well.

Agrivane suggested clearly displaying your trade partner's name during trading.

Qfasa suggested that premium cards which are particularly scarce be listed somewhere with the total count of them that exist in the game. This could possibly be add with the Auction House.

Several requests have been made to display the number of soul bound copies of a card next the to corresponding tradable card.

Another concept image for trade window changes:
(http://i.imgur.com/QMJEOH7.png)


Starting Game

Agrivane suggested a few changes to the screen for starting a game: 1) Add an audio signal when an opponent is found 2) Add animations to the buttons featuring characters.

There have also been suggestions for telling a player when they're loading into game what mode they're in since Infinite, Core, and Ranked can all look the same for the first few turns of the game.

NatoPotato has suggested (here (http://forum.lightmare.com.au/index.php?topic=31615.0)) that you be able to queue for a mode with multiple decks at once and then have to one you use selected randomly from those. Concept image curtisy of NatoPotato:
(http://i244.photobucket.com/albums/gg8/natopotato1/concept_zpsff375075.jpg)


Store

AllenJB suggested maintaining a list of recent purchases, at least those made with LP.

Specseek suggested (here (http://lightmare.com.au/forum/index.php?topic=23159.0)) a list of recent transactions to include trades and quest rewards, not just purchases. Possibly with a weekly email option to keep track of your account.


Card Visuals

Noobshock has suggested moving the soulbound lock to make it easier to see the rarity symbol and making the color differentiation between common and uncommon greater. He also has mentioned having a way to view cards full-sized (the size they are when you open boosters, getting them from quests, or "zoom in" in game), possibly in the deck builder.

Agrivane has requested an option to make Gold and Plat effects static to be easier on a player's eyes.

Adorabear and DrayGon777 have requested that premium token generation cards should generate premium tokens of the same type.

Ceces has suggested an option to remove the text that covers card art to provide a better viewing experience for players that know the cards.
Title: Re: UI Improvements
Post by: Vyltyx on April 01, 2014, 01:46:10 AM
Would like to add a trading window section. Best idea I've seen for this from this thread (http://lightmare.com.au/forum/index.php?topic=18265.msg43887#msg43887).

Also, great job compiling all these Cthu. Stellar work as always :D
Title: Re: UI Improvements
Post by: DrayGon777 on April 01, 2014, 01:49:54 AM
I hate to say it, but I think Cthulhu Girl is too useful and helpful to release back to RainbowGummyBear. >.>

What I mean to say is, great job. :)
Title: Re: UI Improvements
Post by: Hitori on April 01, 2014, 05:29:11 AM
I hate to say it, but I think Cthulhu Girl is too useful and helpful to release back to RainbowGummyBear. >.>

What I mean to say is, great job. :)
Title: Re: UI Improvements
Post by: Adorabear on April 01, 2014, 08:17:37 AM
I was gonna make a whole new post about this idea but it can go here instead. When the new chat came in a couple weeks ago we lost the ability to see what level people are. We also gained the ability to gain medals which the patch notes say are intended to be for "showing off" and I take that to mean its supposed to be a vanity/aesthetic feature. Only problem is that different people like different things. Personally green and pink is not my favorite colour combination i much prefer the diamond or gold medals and would like the ability to display what medals I personally like. Some people also like colour coordination too and would prefer to have all their gold medals displayed rather than 2 gold medals 1 diamond and 1 platinum.
Id also like the option to not display medals sometimes since it can actually really effect the game if you opponent is intimidated/overconfident by playing against someone who has far more/less medals than them. This game is so much about mind games and I think the mind games ideally shouldn't start before the game does.

Avatars, Titles, Cardbacks, and deck effects are all customizable and optional so I feel that Medal and Borders should also be.

Someone raised the issue that they didn't feel comfortable with people 'hiding' their skill level so this leads into my second supporting idea which is that there be a place where you can view a players profile. Its nice to be able to see a players level and this would be a great place to be able to view all of a players achievements in the form of medals and borders and levels and trophies and all that. UI wise I would put a button on the PM chat window which flips the chat box to show their profile and clicking the button and flips it back to the chat. That way you can easily see how good your opponent is if you want to/care but people are still free to customize their loading screen to suit their tastes.
Title: Re: UI Improvements
Post by: Teremus on April 01, 2014, 07:18:23 PM
Love this thread. :)
Title: Re: UI Improvements
Post by: Cthulhu Girl on April 01, 2014, 07:26:07 PM
I'll be adding more concept images later. Stay tuned!
Title: Re: UI Improvements
Post by: Cthulhu Girl on April 02, 2014, 02:50:00 AM
Updated some UI concept images :)
Title: Re: UI Improvements
Post by: DrayGon777 on April 02, 2014, 11:56:38 AM
I think you got Adorabear's level wrong. It should be close to 100. XD

Like the concept, though. Even shows the faction loyalty badges. :)
Title: Re: UI Improvements
Post by: Wrexit on April 02, 2014, 11:47:22 PM
bump, just wanted to follow this thread  =^.^=
Title: Re: UI Improvements
Post by: Cthulhu Girl on April 02, 2014, 11:49:48 PM
bump, just wanted to follow this thread  =^.^=

Thank you for your interest, but *whispers* there's a "notify" button on the top right of the thread. ;)
Title: Re: UI Improvements
Post by: Wrexit on April 03, 2014, 11:50:58 AM
bump, just wanted to follow this thread  =^.^=

Thank you for your interest, but *whispers* there's a "notify" button on the top right of the thread. ;)

I know, but posting a reply gets my post count up :P
Title: Re: UI Improvements
Post by: DrayGon777 on April 03, 2014, 01:53:04 PM
I'm honestly not sure why people are concerned about post counts. I figure they build themselves up over time and are probably better when you are actually adding something of relevance to the conversation. Granted, I probably do have a few posts that aren't that great, but sometimes you just have to post agreement with something to show that the idea has merit. :P
Title: Re: UI Improvements
Post by: Noobshock on April 03, 2014, 01:54:34 PM
-Ability to have multiple chat windows open.

This is a must for comfort while out of game (but also in game lol). Shouldn't have to choose between following a conversation with a friend OR having trade/global chat open.
Hell I want both trade and global, so I can have fun reading and participating in global while doing trades or w/e.
Most screens are wide these days, there should be an option to have multiple open windows.
Title: Re: UI Improvements
Post by: Vyltyx on April 03, 2014, 02:10:46 PM
I'm honestly not sure why people are concerned about post counts. I figure they build themselves up over time and are probably better when you are actually adding something of relevance to the conversation. Granted, I probably do have a few posts that aren't that great, but sometimes you just have to post agreement with something to show that the idea has merit. :P

Reminds me of one user called B0Jangles, posted like 50 comments in an hour. All one sentence responses, with no substance XD (but was nice anyway :) ) it was pretty funny to see every single "last replied by" have Bojangles on it. haven't seen him in a while though :/
Title: Re: UI Improvements
Post by: DefenestratedCow on April 03, 2014, 09:06:21 PM
I have a suggestion for the Quest window.  I already suggested this in a separate thread, but not many people saw it, I think.  My suggestion is to put the end dates for weekly quests somewhere in the quest log.  I think it would be useful and would eliminate a lot of keeping track of days/guessing.
Title: Re: UI Improvements
Post by: Cthulhu Girl on April 04, 2014, 12:57:40 AM
Original post has been updated to include the latest ideas ;D Thank you everyone for your contributions so far!
Title: Re: UI Improvements
Post by: Coolcor on April 13, 2014, 01:55:36 AM
During the game I would like it if the mouse-wheel was used to bring up the zoomed in view of a card. Then left click could be used to just play the card without having to drag it or click more than once. Right click can be used to bring up a small menu to activate an ability on the card unless someone has a better idea how to use it.

Some might like an option to change it so they just click on a card on the field to start dragging it and click again to drop it instead of using hold to drag.
Title: Re: UI Improvements
Post by: Cthulhu Girl on April 13, 2014, 02:34:14 AM
Updated to include the suggested added by Coolcor and Agrivane :)
Title: Re: UI Improvements
Post by: Agrivane on April 13, 2014, 03:29:04 AM
In the trade window - Instead of the 1/3 size window to scroll your own collection, the card view could be a pop-up / overlay centered between the two trading lists above the chat, this could even be done with a mouseover.   the + and - are tiny, perhaps in addition left click would add and right click would remove from anywhere on the line.   
Title: Re: UI Improvements
Post by: Noobshock on April 13, 2014, 03:52:01 AM
In the trade window - Instead of the 1/3 size window to scroll your own collection, the card view could be a pop-up / overlay centered between the two trading lists above the chat, this could even be done with a mouseover.   the + and - are tiny, perhaps in addition left click would add and right click would remove from anywhere on the line.

omfg yes and yes. ability to better see your own list, card preview maybe centered or elsewhere altogether.
Title: Re: UI Improvements
Post by: Adorabear on April 15, 2014, 12:11:57 PM
So glad this was stickied :)
Title: Re: UI Improvements
Post by: Noobshock on April 15, 2014, 11:35:35 PM
In the trade screen, PLEASE display the number of soulbound copies of each card next to the number of tradables (different color, smaller font, whatever is needed to clearly differentiate). Keeping track of everything is pretty hard at this point but even with deckbuilder and collection browsing improvements, it will STILL be useful to clearly see how many copies of each tradable card you have soulbound. At least add a toggle so we can see it if we need to.
Title: Re: UI Improvements
Post by: DrayGon777 on April 16, 2014, 02:12:11 AM
Agreed. I currently have to either use an outside program and keep it up to date as I get cards, or just before a trade take a look through my cards and write down how many soulbounds I have of each to ensure I have cards I can trade away without fear of hurting decks and potential future deck building.
Title: Re: UI Improvements
Post by: Falkenstein on April 21, 2014, 12:24:08 PM
Hi, one thing I've been thinking about for some time - it would be cool if the player's profile could contain information about the player's nationality. It could be graphical - perhaps a small flag displayed next to the players name or avatar. While this would not be relevant to english-speaking players, I believe there are many who do not have English as their first language, so it would be quite nice if I saw a player's profile in the loading screen and knew I could speak to him in Czech, Slovak or German.
I realize this would have absolutely no gameplay benefit at all - it would be just nice. Also, I believe the flag should be completely optional and up to the player, which flag he picks. Perhaps it could be implemented as a purchasable bonus, something similar to vanity battlefields? :)
Title: Re: UI Improvements
Post by: Cthulhu Girl on April 22, 2014, 05:22:03 AM
Updated to include new ideas from the comments and around the forums ;D
Title: Re: UI Improvements
Post by: AllenJB on April 23, 2014, 06:33:09 AM
The in-game UI for selecting cards gets quite hard to use when you have lots of cards out. To improve this, I would make the following suggestions:



Other suggestions:

Title: Re: UI Improvements
Post by: Qfasa on April 27, 2014, 04:35:39 PM
What if premium cards will have a counter of how many of them exist in the game? Maybe not for all of them since premium commons still be very... well, common. But some combinations are very rare or, after some point, could be even unique (end of preorders, sets rotation, limited sets of cards with an alternative art and so on). I think for traders and especially for collectors could be quite interesting and usefull to see, that in the whole game exist only 5 copies of a card (and there never will be more for various reasons).

It also will help to determine price of a card on the market for those players who aren't pay much attention to trade channel but who were lucky enough to get something like gold-foil Zomborg in a draft/booster. Especially if in the game will be an auction house with possibility to trade cards for IP\LP and\or secondary market with trading for the real money.

I suppose it could be not easiest feature to do, since it could demand a lot of calculations for the server but maybe in the future... Or these calculations could be made not in the real time but once in an hour or a day.

At last, feature like that could be implemented only in a digital game which is one of the selling point of the Infinity Wars :)
Title: Re: UI Improvements
Post by: Adorabear on April 29, 2014, 10:44:40 AM
Not sure if this is a UI thing exactly but ive always felt that Gold and Plat bordered token generators should produce tokens with borders according to what generated them. So a gold scouting mission would produce 3 gold scouting drones. And a plat rita would produce plat worshipper tokens.
Title: Re: UI Improvements
Post by: DrayGon777 on April 29, 2014, 12:47:01 PM
So we're going to leave foils out of the Token Generation love? :(

Anyways, I think it'd be nice to know how many of a given premium card exists so I know when I have something that is worth a pretty penny. XD
Title: Re: UI Improvements
Post by: ceces on April 29, 2014, 01:03:40 PM
So we're going to leave foils out of the Token Generation love? :(

Anyways, I think it'd be nice to know how many of a given premium card exists so I know when I have something that is worth a pretty penny. XD

it's just foils don't look at shiny as gold/plats D:
Title: Re: UI Improvements
Post by: Agrivane on April 29, 2014, 08:28:46 PM
it's just foils don't look at shiny as gold/plats D:

I would like to see the UI option to make Gold & Plat effects static.  I find the marquee strobe effect quite irritating visually, playing against premium decks gives me a headache.   :-[
Title: Re: UI Improvements
Post by: Noobshock on April 30, 2014, 10:55:06 AM
Now that rarity isn't displaying as text anymore, the soulbound lock icon should be moved a little bit for better at a glance readability. And common/uncommon colors should probably be made a little easier to distinguish.
Title: Re: UI Improvements
Post by: Cthulhu Girl on April 30, 2014, 06:28:12 PM
Updated to include everyone's suggestions!
Title: Re: UI Improvements
Post by: Noobshock on May 01, 2014, 12:01:44 AM
I'm sorry if this has been suggested before (not sure?) but there really needs to be a way to sit back and check out the FULL SIZE CARDS (and the art that comes with em) in the deck builder. By full size I mean the size you get when click on weekly quest rewards for example.


Here's the summoner of the deep cut out of the quest reward UI:

(http://i.imgur.com/tjLQ8xj.png)



And now here's what you get in the deck builder:

(http://i.imgur.com/H3LqKO4.png)



#1 looks NEAT, #2 definitely hurts a bit from the downsize. We need a way to display FULL SIZE and admire the art from the deckbuilder or however we browse our collection.
Title: Re: UI Improvements
Post by: DefenestratedCow on May 01, 2014, 01:56:12 AM
While I do agree with you, Noobshock, I believe you posted the wrong screenshot for the second picture.

Maybe if you were to click on the picture of the card on the left, it would pop up like they do in game?
Title: Re: UI Improvements
Post by: Noobshock on May 01, 2014, 09:34:09 AM
2nd picture is the maximum size you'll get while browsing through the deckbuilders (the one that displays in the top left area). There's currently no option to click on the card to zoom in.
Title: Re: UI Improvements
Post by: ceces on May 01, 2014, 01:58:20 PM
I do wish there could be an option to look at cards like the first picture noob posted...also wish you could hide the text sometimes, because sometimes the text covers a lot :(
Title: Re: UI Improvements
Post by: DefenestratedCow on May 01, 2014, 08:03:32 PM
2nd picture is the maximum size you'll get while browsing through the deckbuilders (the one that displays in the top left area). There's currently no option to click on the card to zoom in.

I'm sorry if my post was unclear, but the second part was supposed to be a suggestion.  I'm thinking that would be a good way to be able to see the full art without it taking up any extra space in the deckbuilder.
Title: Re: UI Improvements
Post by: ceces on May 03, 2014, 08:32:54 AM
the lock for telling you the card is soulbound is ugly :( they need to change that...also soulbound/not soulbound not stacking in deck building is a little annoying :(
Title: Re: UI Improvements
Post by: The_Fallen on May 04, 2014, 10:35:28 AM
soulbound/not soulbound not stacking in deck building is a little annoying :(

Actually i like that, so you can different soulbound cards from the others very quickly.

Some suggestions I didn't read in the opening post, but were suggested many times:

Cards: See debuffs, buffs on them. (Hunt is a debuff in this case.)

Deck builder: Way more sorting options:
Card cost
Edition
Recently added (not only 24 hours)
Power or Defense
Character type
...
=> Shortly the same way aletas archive works.
Title: Re: UI Improvements
Post by: Cthulhu Girl on May 13, 2014, 05:48:51 AM
Updated with the latest suggestions from here and a couple other threads. Plus cleaned up the formatting a little bit :)
Title: Re: UI Improvement Suggestions
Post by: Coolcor on May 13, 2014, 09:02:01 PM
So in the deckbuilder right now there is a tiny dropdown menu in the corner to tell the game what format it should show legality for. I feel like this menu should also be able to make your collection show only cards legal in the selected format. I also think it would be helpful if the list of all your decks could be sorted under the formats you save your decks as. This format selection should maybe become bigger and in a more obvious spot if it will gain this functionality.
Title: Re: UI Improvement Suggestions
Post by: aldin on May 14, 2014, 02:15:19 PM
Chat

Would like to see separate tabs for trading different rarities.  At the very least, have a Premium Trade tab for Epic, Legendary, Plat, Gold and Foil and a Standard Trade tab for Rares, Uncommons and Commons.  As a newbish sidenote to this, one of my more difficult barriers entering the game at this point has been that trying to trade for lower level stuff is difficult in the current trade channel which is heavily weighted toward premium trades.
Title: Re: UI Improvement Suggestions
Post by: DrayGon777 on May 15, 2014, 12:00:53 AM
I'm up for some lower level trades. I'm trying to collect Uncontrolled Rifts. Don't really care about them being golf, foil, or anything like that. Sadly, I also don't have a huge selection of tradable uncommons either, but mayhaps I might still have something of interest. Anyways, I do agree that drying to do such trades in the current trade channel seems difficult if not impossible. :(
Title: Re: UI Improvement Suggestions
Post by: Saith on May 16, 2014, 10:37:33 AM
The Battlefield seems too small, would be nice to be be able to zoom in to my half of the field so I could see my own cards more easily to move them around, or to zoom into the opponents half to see their cards more easily.

Also if there are no cards left in the command zone, could that zone be removed and the support zone expanded to cover it?
Title: Re: UI Improvement Suggestions
Post by: Vyltyx on May 16, 2014, 01:21:26 PM
I would like to add a request to change the color of uncommons. Currently, they're a beige color, and on certain factions, it's REALLY hard to differentiate between commons and uncommons. The problem is only exasperated by the soulbound locks that cover 2/3 of the rarity icon. A good color to change it to would be green, as that is a commonly recognized color for uncommon items in games.
Title: Re: UI Improvement Suggestions
Post by: NatoPotato on May 24, 2014, 12:34:11 PM
For the user profiles suggestions, I'd say a way to stop the whole 'hiding skill level' thing is to have the chosen medals only show to the player themselves and not opponents.

eg say hypothetically i had a couple infinity medals, a few diamond ones and plats for the remainders, if I select all platinums then when I view my own profile or start a match it shows all platinum stuff on my screen, but if someone else is viewing my profile or is starting a match against me they see my inifinity/diamond ones.

So basically you can pick which medals you see but everyone else always sees your best ones.


Also something for the 'starting game' section, http://forum.lightmare.com.au/index.php?topic=31615.0 (http://forum.lightmare.com.au/index.php?topic=31615.0).
Title: Re: UI Improvement Suggestions
Post by: Inkidu on May 27, 2014, 01:38:13 AM
I would like to add a desire to change the Campaign map back to what it was. This new one is terrible.

Some bullet points:

-Too small.
-Too dark
-When you do highlight something it gets covered with colored lines, obscuring it.
-You can't see its entirety, nor does it snap to what you've selected.
-The text at least appears smaller.
-The colored dots are too small and too hard to click.
-Too long to load

This is not even getting into the fact that the developers decided to replace a working, interesting map, that was fully operational, and quick to load with an objectively inferior product.

It's only 1/7th complete anyway. It should at least be on par with the one it replaces.
Title: Re: UI Improvement Suggestions
Post by: Cleanse on May 27, 2014, 01:47:43 AM
Hey, I like the new map! It shows off the mythos a lot better IMO.

It just needs a few tweaks - such as switching worlds a bit more logically. I do agree slightly bigger coloured dots would be nice.

I'm sure once all the campaigns are released it'll look really nice.
Title: Re: UI Improvement Suggestions
Post by: Cthulhu Girl on May 27, 2014, 04:53:26 PM
Updated with more suggestions
Title: Re: UI Improvement Suggestions
Post by: NatoPotato on May 28, 2014, 01:07:55 PM
Totally forgot about this, http://forum.lightmare.com.au/index.php?topic=17904 (http://forum.lightmare.com.au/index.php?topic=17904).

Having cards that cause lasting effects (eg extended operation) show when the card it's affecting is viewed.

It'd be something for the in-game UI section.
Title: Re: UI Improvement Suggestions
Post by: Coolcor on May 28, 2014, 07:53:01 PM
Thanks for all the work you do to keep this updated good job!
Title: Re: UI Improvement Suggestions
Post by: Inkidu on June 03, 2014, 12:13:17 PM
Hey, I like the new map! It shows off the mythos a lot better IMO.

It just needs a few tweaks - such as switching worlds a bit more logically. I do agree slightly bigger coloured dots would be nice.

I'm sure once all the campaigns are released it'll look really nice.
No it doesn't, it objectively doesn't. I can tell you why. It's the same map as before just stretched around a sphere. It provides no better look at the realms or worlds or whatever, because it's just them wrapped around a sphere. Like I said it's only 1/7th complete anyway, so the only world it's showing off (which it covers in colored lines, really obscuring it anyway) is FD's parts of Talich.
Title: Re: UI Improvement Suggestions
Post by: DrayGon777 on June 03, 2014, 09:29:55 PM
Not entirely. It also shows WP's part of the New World on certain campaign missions seeing that they actually enter the rift that leads to Warpath. You'll know which world you are seeing in the upper right corner (or left. I forget which exactly).
Title: Re: UI Improvement Suggestions
Post by: DefenestratedCow on June 03, 2014, 11:21:32 PM
Hey, I like the new map! It shows off the mythos a lot better IMO.

It just needs a few tweaks - such as switching worlds a bit more logically. I do agree slightly bigger coloured dots would be nice.

I'm sure once all the campaigns are released it'll look really nice.
No it doesn't, it objectively doesn't. I can tell you why. It's the same map as before just stretched around a sphere. It provides no better look at the realms or worlds or whatever, because it's just them wrapped around a sphere. Like I said it's only 1/7th complete anyway, so the only world it's showing off (which it covers in colored lines, really obscuring it anyway) is FD's parts of Talich.

The thing is, unlike the other map, it doesn't imply that everything takes place in the same universe.  That, at least, is significantly better.

(Also, it looks cooler)
Title: Re: UI Improvement Suggestions
Post by: Promethazine on June 13, 2014, 05:47:12 AM
Hi! I'm pretty new to the game, only been playing for a couple days, but I really do enjoy it.

I read the first page of this thread, but I'm not sure if this has been suggested yet on the following pages:

I know people have already made suggestions about the card browser, but I would suggest a way to view cards by time acquired. Either like, a tab to show what you just acquired, or have a filter setting by date.

Also, is there a way to unlock locked cards? I have asked in game, but nobody seems to know. I would suggest that either all cards become unlocked at a certain level, maybe something a bit committed, like 20, or perhaps a way to unlock them using IP. (LP?)

I recently got my third locked Bromich and my second locked Patient Zero so I'm a bit disappointed I won't be able to trade them. :/

That's all! Just my two cents. Thanks for making this game, Devs!
Title: Re: UI Improvement Suggestions
Post by: DrayGon777 on June 13, 2014, 10:36:36 AM
Currently no way to unlock them. Potentially they will have a use when crafting/forge is implemented but not sure when, or how it'll work at this point as Lightmare is still tossing the idea around.
Title: Re: UI Improvement Suggestions
Post by: Doggerel on June 16, 2014, 05:33:23 AM
A lot of the posts on this thread have very specific suggestions, mine is more high level.

I would like to be able to easily view my cards in a graphically nice way, and easily show off my collection to friends.

This is a card collecting game; part of the pleasure is browsing your collection and enjoying the artwork. As it stands this is just too hard to do anywhere in Infinity Wars - it's only handled adequately when a player either 1) acquires new cards or 2) actually plays the card. If I want to just look at my card collection, or show a card to somebody, it's too hard to do in a graphically pleasing manner. I am using the PC client. Please LMK if there is some UI trick I haven't figured out.

Looking at Infinity War's competition, both Hearthstone and Pokemon Online do a great job of facilitating this experience. Solforge has a very graphically unappealing Deck builder but at least you can click on a card to get a full screen view of it - importantly, this also works from anywhere in the game that a card is graphically represented.

I think Infinity Wars is great in a lot of areas but I am reluctant to spend money on things like new cards or alternative artwork when it is just too hard to look at my cards.

Thanks!



Title: Re: UI Improvement Suggestions
Post by: Vyltyx on June 16, 2014, 02:03:48 PM
A lot of the posts on this thread have very specific suggestions, mine is more high level.

I would like to be able to easily view my cards in a graphically nice way, and easily show off my collection to friends.

This is a card collecting game; part of the pleasure is browsing your collection and enjoying the artwork. As it stands this is just too hard to do anywhere in Infinity Wars - it's only handled adequately when a player either 1) acquires new cards or 2) actually plays the card. If I want to just look at my card collection, or show a card to somebody, it's too hard to do in a graphically pleasing manner. I am using the PC client. Please LMK if there is some UI trick I haven't figured out.

Looking at Infinity War's competition, both Hearthstone and Pokemon Online do a great job of facilitating this experience. Solforge has a very graphically unappealing Deck builder but at least you can click on a card to get a full screen view of it - importantly, this also works from anywhere in the game that a card is graphically represented.

I think Infinity Wars is great in a lot of areas but I am reluctant to spend money on things like new cards or alternative artwork when it is just too hard to look at my cards.

Thanks!

This is a planned feature, specifically a collection "binder" that shows you what cards exist, and which you have, plus stats on how many of each type you have (plat, gold, foil, etc.).
Title: Re: UI Improvement Suggestions
Post by: DrayGon777 on June 16, 2014, 09:49:59 PM
While we are on the subject of the Binder, it would be nice if they also added an option to hide card text if you juat want to browse your binder to look at the fantastic artwork. :)
Title: Re: UI Improvement Suggestions
Post by: macalex on June 20, 2014, 12:32:25 AM
Could you make it like league of legends when a match is found.A sound to warn us that a game is found and/or the game client goes on top of the other windows.Because sometimes lately it takes more that 5 mins to find a match for me so i start doing something else and i m keep forgeting about the game :/

oh and aan other thing.Maybe it would be better when someone is closing the game to ask him to "exit" the game not "quit"...I don't want to quit infinity wars :3
Title: Re: UI Improvement Suggestions
Post by: Palaxar on June 21, 2014, 02:09:00 AM
I know this is probably not that big of a deal, but for the trading UI, I'd like to be able to search by rarity. Awhile back I made a trade using my gold splitterbot, its a relatively high tier uncommon so they said I could have any rare of my choice. I would like for the UI to give me the option to only show cards of a specific rarity(in this case, rares). That way when you're trading a rare for a rare, you can filter all those that don't apply.
Title: Re: UI Improvement Suggestions
Post by: worldnamer on June 24, 2014, 05:42:08 AM
Minor UI things that, nonetheless, get me riled up:

1. On login, checking remember me only remembers my username, and I wish it remembered my password.

2. In the deck builder, Pauper ought to be a selectable format for checking legality.

3. Also in the deck builder, the soulbound lock icon should be smaller, so that rarity can more easily seen.

4. On desktop, at least on a Mac, I have to double click on 'Normal Play' when trying to play constructed. It should just be a single click, like it is with ranked play.

5. Profile tab: This is more of a bug, rather than an improvement, but the leveling bar is usually stretched or squashed in terrible ways, and the percentage completion is misaligned and oversized.

6. It would be SUPER if the profile tab also included a win percentage over the last n games, where n was something like 50 or 100.

7. Customization options really ought to be iconified buttons, instead of text, to save real estate and to pretty up the UI.

8. LOVE the titles. In fact, I would really encourage more of them. Weekly quests for titles, maybe?

9. This is a pretty big / huge feature request, but a *replay* mode of a game would be REALLY cool. It would really help me improve faster if I could review my decisions in the game. Possibly not available in individual / ranked play.

10. Another really big feature: more bots! I'd enjoy playing against Sleepers or Overseers when I try out decks. Also, improving the *blocking* logic of the AI would really up its game. Or if I could just turn on some sort of advantage for the computer so that it can be more challenging.

11. Audio: there are a few minor changes I would make. First, the damage trading sound is pretty harsh, compared to the other effects in the game. I'd make it a touch quieter so that it's more in line with the other effects.

12. Audio: hover over sounds would be keen.

13. Audio: some sort of ping when someone messages you would be cool as well.

This game is fantastic and I think as it gets more and more polished it'll really be something special!
Title: Re: UI Improvement Suggestions
Post by: DrayGon777 on June 24, 2014, 09:17:21 PM
Noticed the double-clicking issue of the Normal Play button as well, and using Windows myself. It didn't used to be like that so I suspect something changed in the latest patch. :(

I'd also really like to see more bots, but I'd like their AI scripting to be improved first. I know they can't be perfected, but at least they can be more analytical in their decision making rather than just simply rushing you down with just about everything they have.
Title: Re: UI Improvement Suggestions
Post by: kingmobmaskreplica on July 03, 2014, 12:55:49 PM
I would like to suggest:

Win/loss ratio stats for individual decks. This could include an overall win/loss ratio plus one for since the latest change. This would help clarify the effectiveness of fine tuning a deck. Similarly that win loss could be broken down into factions, most losses against such an such a faction/faction combo.

Related to the above win/loss ratio since last change would be the ability to revert a deck to its previous version (although this would be harder to implement due to the possibility of not having the cards anymore etc.
Title: Re: UI Improvement Suggestions
Post by: White Spirit on July 04, 2014, 04:55:39 PM
Win/loss ratio stats for individual decks would be a great addition,
when you have several dozens of decks you can't just remember how all of them perform.
Although there should really be separate numbers for wins and losses as well, not just the ratio.

And, probably the easiest thing to improve - when renaming decks, the old deck name should be typed in already.
Title: Re: UI Improvement Suggestions
Post by: Chompman on July 08, 2014, 07:03:15 PM
How about adding the current server time to each post in chat or at least pm's so you know how old a message you are replying to is if you are not watching it all the time?
Title: Re: UI Improvement Suggestions
Post by: Kluso on July 16, 2014, 12:53:23 AM
Easier Trade options. Would like an In game window where you can look and sort and mark trade able cards without having to be in a trade with someone.

Also if the game could produce some sort of export to txt option, that i think would help the community. You could then look at your collection out of game and i'm sure there would then be people that would develop software to track your cards.
Title: Re: UI Improvement Suggestions
Post by: Qfasa on July 19, 2014, 01:51:21 PM
Just a visual thing for a distant future. Since battlefields are interactive and could be visually changed what if their appearance will change depending on how much health a fortress has? Easy way – 3 states (100%, 66% 33%). Hard way – 10 states (for every 10%). Middle way – everything in between.

It does nothing in terms of gameplay but if it will be implemented good it will make battlefields look more "alive".
Title: Re: UI Improvement Suggestions
Post by: OldScience on August 06, 2014, 08:18:51 PM
I enjoy a lot of the new UI stuff, but please un-shrink the cards & playfield during matches. I miss the larger, clearer playfield. That is all. Thank you.
Title: Re: UI Improvement Suggestions
Post by: nickellicker on August 09, 2014, 09:50:24 AM
Matchmaking

Notify us when there is a match. 

-Make the IW client window become active
-Generate a sound
-Make the icon in the taskbar blink

Any combination of these would be optimal.

Deck Builder:

- Add and "X" or "Exit" button to the filter window in the deckbuilder
- Add back the total card collection counter
- Update the deck selection window via either the "New" or "Load" buttons to reflect the same background as the filter window
- Offer another way to add cards to a deck... example.. When you hover over a card to select "soulbound/normal/plat etc" allow us to add these cards straight into the deck by just double-clicking those options.
- New decks should save alphabetically upon creation and not after restarting the client

Campaign

**Navigating the world map in the campaign is so confusing.**
- Unless the calamity spawned exact copies of the old world, Talich, The Untamed World, Reish should all look differently.
- Each world should have a colored tint or background color corresponding to the faction campaign being played.
- Create a fixed position for the campaign mission buttons.  Right now depending on the length of text the campaign mission buttons will move up/down.
- A lot of campaign missions don't have highlighted territories and add to the confusion.
- Add a "Next campaign" button where the "Next Mission" button normally would be after the last current faction campaign.
- There is a light source on each planet but where is it coming from?  Add a sun that corresponds with the position of the light source located on the planet

General UI:

- The academy screen is not centered after the "Beginner" button was taken out.
- Add a background picture to all the training missions buttons.
- Adjust the size of the constructed play buttons (Normal Play and Ranked Play) to match the size of the draft buttons (Practice and Rift Runs) or vice versa
- Update the deck selection window to have the similar background as the one found after selecting the "Normal Play" button in the constructed menu
- Allow us to close the drop list of Help options by clicking anywhere in the client besides just the Help button
- Allow us to invite a friend to different formats
- Add a clickable shortcut to the discounted items found on the main store page
- The Exile cardback image is larger then all the other cardbacks
- Pre-made decks:  Each commander listed should have their own line of text.
- Pre-made decks should showcase a card that is actually found in the pre-made deck *A big pet peeve of mine*
- Fix the windowed/fullscreen windowed option to correctly auto-adjust to a monitor.. huge issue for those using dual monitors.
- Add a scroll bar for global chat / private messages / friends list
- Add text to the "Free Rewards" section on the home screen to keep the 3 selectable buttons lined up together.  Maybe have a picture of the LP symbol with text to the right of it.
- Change the larger picture of wholesale slaughter, the one that borders the right side of the constructed screen (not the selectable one for ranked play) to one that matches the vertical picture of Hinekri.  The mix of vertical and horizontal images hurts the flow of the screen.
- IMO I'd change the top row of buttons "Profile / Play / Home / Store / Cards" to mimick the look of the buttons found on the home screen.  Currently I can't even tell the home button is an actual selectable button.  The highlight it gives off while hovering over the button is barely noticeable.
Title: Re: UI Improvement Suggestions
Post by: nickellicker on August 11, 2014, 01:15:37 PM
The list is growing!
Title: Re: UI Improvement Suggestions
Post by: Xerxes2c00l on August 13, 2014, 10:15:31 AM
I have read the suggestion for in-game UI and found something additional that can be done to help newer players feel more comfortable and make the learning curve easier. In HS there is a log explaining what actions your opponent took the last turn by displaying cards and their targets. It would be great if the in-game UI here had something along these lines.
I am not entirely sure if this feature is already in place so I am sorry if I missed something.

Hope the devs give this a thought.
Title: Re: UI Improvement Suggestions
Post by: nickellicker on August 13, 2014, 11:21:50 AM
I have read the suggestion for in-game UI and found something additional that can be done to help newer players feel more comfortable and make the learning curve easier. In HS there is a log explaining what actions your opponent took the last turn by displaying cards and their targets. It would be great if the in-game UI here had something along these lines.
I am not entirely sure if this feature is already in place so I am sorry if I missed something.

Hope the devs give this a thought.

The battlelog you speak of used to be in the game.  They removed it and are working on adding a brand new one.
Title: Re: UI Improvement Suggestions
Post by: Inkidu on August 13, 2014, 12:03:55 PM
I considered this art of the GUI. While in general there have been some good moves. The selecting tracking arrow was not a good replacement for the red cross-hairs. All you have is the same difficulty selecting from large banks of cards, and now a mostly obscuring arrow that draws the eyes.

A much better work around for this is to have the card highlight in some noticeable way. I find as it sits now it was one of those ideas that looked good in planning but in practices just kind of clutters things up.
Title: Re: UI Improvement Suggestions
Post by: nickellicker on August 16, 2014, 11:29:32 AM
New decks need to be saved alphabetically upon creation and not after restarting the client.
Title: Re: UI Improvement Suggestions
Post by: nickellicker on September 07, 2014, 03:50:55 AM
The FINALIZE text in the new trade UI needs polished, it is very grainy.
Title: Re: UI Improvement Suggestions
Post by: Benionin on September 07, 2014, 06:27:01 AM
New decks need to be saved alphabetically upon creation and not after restarting the client.

I actually like that new decks are at the bottom of the deck list because then I can find them easily when I want to test them.
Title: Re: UI Improvement Suggestions
Post by: Qfasa on September 10, 2014, 08:09:26 AM
Top down view in the battle.

This is not my idea but this is something that some users of our (TCGO) forum want to see in the game. A simplified view for the battlefield, without any "fancy" 3D graphics and with different camera angle to the table. Something like in MtGO.

At the top of my head I can only see one problem with this view – how to show that some characters have flying? If you imagine the line of cards in a zone, flyers could be positioned slightly differently, with an upward shift. Then you can clearly see who can fly and place them accordingly.

Although it obviously not a something with a top priority, I personally think this isn't a bad option. In theory it should demand much less resources to play and some people (including me in some circumstances) have really old computers/netbooks. It also allows to use space on the screen more effectively and gives clearer view on the field.
Title: Re: UI Improvement Suggestions
Post by: RedAnt on September 11, 2014, 01:12:47 PM
Number of different cards in search results

The game already show number of shown cards in the deck builder. I think it would be nice if it also showed how many different cards are shown. For example if you have 3 flame dawn aspyrants and 2 call the crusade in your result list, you should have something like:
'Showing 5 cards(2 different)'
or something similar,doesn't matter. This way it would be easy to see, for example, how many cards from specific set you have and according to that, decide which booster pack to buy.
Title: Re: UI Improvements
Post by: KillerOrc on November 30, 2014, 09:35:42 AM
I hate to say it, but I think Cthulhu Girl is too useful and helpful to release back to RainbowGummyBear. >.>

What I mean to say is, great job. :)

Think I liked every idea except hiding the quests, but I don't minda bbutton to automagically hide them.

Also the trade window really needs to be fixed! You must be able to see how many southbound cards you have or else you don't know what to trade and all the trading has to be agreed beforehand. Letting ppl browse my collection for interesting trades don't work since I don't know how many cards I have...
Title: Re: UI Improvement Suggestions
Post by: zekses on November 30, 2014, 10:57:37 AM
1) PPL should be able to have their own comments in decks like the ones shown for free rotation dekcs
2) Current rift run card selection does not allow players to see their decks without scrolling, something should be done about that.
3) Chatboxes that open for opponents should stay after game. If you need o talk after the game the only available option is to be fast enough to say "gg" or something while victory animation is playing to keep it from vanishing. Otherwise you are left with the only option of friend search, that is, if the nick is simple enough to remember
Title: Re: UI Improvement Suggestions
Post by: Sharkgrin on December 02, 2014, 10:02:40 PM
Perhaps a 'strategic view' type of thing, to allow zooming im on one certain zone at a time. This may help,prevent confusion, esp. in the case of an overloaded support zone. I hear that this has been suggested before, however I did not find that post. Thank you for considering our input.
Thank you, The Players. c/o Sharkgrin
Title: Re: UI Improvement Suggestions
Post by: FeiLing on December 11, 2014, 09:46:48 PM
New inventory is still fresh, but here's a suggestion to move the "Show X" button from the far right to the far left, so that you don't have to move your mouse all the way over the screen and back again for every single pack you open:

http://i.imgur.com/XBzFLYV.jpg
Title: Re: UI Improvement Suggestions
Post by: ap0 on December 12, 2014, 11:01:35 PM
It's awful, just don't change anything about it.
Title: Re: UI Improvement Suggestions
Post by: Brokay O'Hare on January 27, 2015, 06:22:25 AM
New User UI experience. I've played about 40 hours, made it almost to lvl 10 bought 1 booster pack and beaten the campaign mode (to the fullest of my ability to play) and these are just some of my personal quirks I find in the UI.

: Under the Play Tab

: Under the Store Tab


: Under the Cards Tab

But all in all I'm enjoying this game with my friends. I plan on continuing to play for many more hours to come. ^__^
(As I'm new to the Forums if any part of this is not what this thread was for I apologize feel free to delete it at your discretion. Spoilered cause I don't like long posts)
Title: Re: UI Improvement Suggestions
Post by: Salabar on February 25, 2015, 10:10:36 PM
Instead of showing "This is illegal target bla-bla-bla" dialog window when choosing a target for abilities, simply highlight a problematic card with Stop sign over it. Player that chooses an illegal target generally knows what he is doing (http://www.goodui.org/, 8th advice).
Title: Re: UI Improvement Suggestions
Post by: Wayfinder1026 on March 08, 2015, 11:34:29 PM
it might be a good idea to add an option in the settings tab to turn off the animations? it just seems like an option there should be, if someone has a slow computer or they just don't want to see the animations it would make sense to have the option. c:
Title: Re: UI Improvement Suggestions
Post by: Qfasa on March 10, 2015, 12:50:05 AM
it might be a good idea to add an option in the settings tab to turn off the animations? it just seems like an option there should be, if someone has a slow computer or they just don't want to see the animations it would make sense to have the option. c:
You can manually remove animated versions of cards and play with static images like in any other TCG. As far as I can tell it doesn't give any noticeable performance improvements, at least on a slow computer like my old netbook.


As an option it would be cool anyway, I'm just saying that it won't give you much in terms of performance.
Title: Re: UI Improvement Suggestions
Post by: triton on July 19, 2015, 08:37:17 PM
This is really a bug fix more than a suggestion, but messages do not go through to the chat window during loading screens (start or finish a match).
The chat message received "beep" sounds plays but no message is received. I mean, I'm sure it's logged in the system as received--to be more accurate, it's not displayed in the recipient's chat log (i.e., not received  :P).

This is incredibly annoying, please address this ASAP, chat isn't really usable right now.

The only work around is to convince everyone to friend you in Steam and message there.
Title: Re: UI Improvement Suggestions
Post by: Whitehorn on August 07, 2015, 04:27:42 AM
What about having the ability to have a minimalist style UI? I would buy that.

I appreciate all the cool, customized animated backgrounds that people can buy, and the feel that a location can give when put down, but these things are sometimes too distracting to be able to see the cards clearly and understand what's going on. Let's face it, unless I am mistaken, these kinds of buyable backgrounds don't add anything, mechanically, to the game. To me, sometimes, that's just an unwanted distraction. I would not buy any of these backgrounds.

The minimalist style would give the option to show the backgrounds normally, or to show the minimalist overlay. There would also be an option for showing card effect animations (like death ray or Yuanshi's Wrath), or not (I like those because they actually have a message to deliver, whereas the animated, buyable backgrounds are just for fun).

TL;DR I feel the background can be distracting. Can we buy a minimalist background where we are given the option to hide backgrounds?
Title: Re: UI Improvement Suggestions
Post by: Whitehorn on August 07, 2015, 05:28:13 AM
One more suggestion:

How about reducing the amount of clicking involved?

Put an ability activation button on a card so that we can press it to activate the card's ability. As it is now, we have to click the card, then click the activate button (which is sneakily close to the play card button), and if we don't lick the right button at first, we have to click undo, then click the card, then click the activation button again. The activation button on the surface of the card is only one click. We can keep the click the card, click activate style for new players, too.

Put undo on a keyboard shortcut?

This takes away a few clicks if you mess up. Also, a shortcut for restart the turn would be cool.

Just a few suggestions.
Title: Re: UI Improvement Suggestions
Post by: Nehkrimah on August 07, 2015, 07:31:08 AM
One more suggestion:

How about reducing the amount of clicking involved?

Put an ability activation button on a card so that we can press it to activate the card's ability. As it is now, we have to click the card, then click the activate button (which is sneakily close to the play card button), and if we don't lick the right button at first, we have to click undo, then click the card, then click the activation button again. The activation button on the surface of the card is only one click. We can keep the click the card, click activate style for new players, too.

Put undo on a keyboard shortcut?

This takes away a few clicks if you mess up. Also, a shortcut for restart the turn would be cool.

Just a few suggestions.
You can right click on most cards to activate their ability, for cards that have multiple abilities, it activates the top one.
Title: Re: UI Improvement Suggestions
Post by: lambros009 on August 10, 2015, 06:25:12 PM
I've scrolled a bit through this forum, but I couldn't a request for this... sorry if it has been repeated...

I was kinda surprised that when a game ends the user doesn't have the option to quickly join the queue for another match just by using a "Play Again" button. It will reduce the time and clicking it takes to navigate through menus and the frustration that this causes to the player.
Title: Re: UI Improvement Suggestions
Post by: Qfasa on August 11, 2015, 04:07:48 PM
I was kinda surprised that when a game ends the user doesn't have the option to quickly join the queue for another match just by using a "Play Again" button. It will reduce the time and clicking it takes to navigate through menus and the frustration that this causes to the player.
I don't know if this is really so frustrating not to have this button (not for me at least) but I love this idea.
Title: Re: UI Improvements
Post by: Urza13 on November 28, 2015, 08:59:13 AM
I have played a lot of TCG’s online (and for a couple of years in paper) and I have to say this is one of the best if not the best online. But with all that playing (hundreds of hours) I think I can say a couple of thinks I think it can improve. The only reason I writhe here is because it looks like a very healthy community and looks like developers took seriously the opinion of the community, so here I go:

1.   Commanders should be something more spectacular. I mean: they are one of the things that make this game different; I think there should be more visual emphasis on them. They cards should have a different color or shine no matter if they are in command zone or in the battle field. There should be sound effects when they enter the battle field the first time (trumpets? Applause? Depends on faction?) and sad music when they die. I would even change a little bit the rules. Like: every time you deploy a commander you gain 5 moral. Every time a commander dies you lose 10 moral. If you have all your commanders in the battlefield at the end of the turn you win 10 moral. I think it wouldn’t change much of the meta but would give them more importance, maybe not but at least I would do more visual emphasis.
2.   When you are choosing cards in the rift, been able to zoom cards you already picked, especially important for new players.
3.   I think having to reach level 20 to play ranked is too high, it takes too long.
4.   Know better the players you are playing against, either during or after the match:  show their ranking, be able to look their badges (am I the only one that can’t see badges when the game is loading?) or at least been able to see the profile of friends

Also +1 to:



  • Library: Ability to search / browse all available cards, regardless of whether you own them (with same filters as deck builder, plus filters for purchasable sets/decks, the collection the card belongs to and legality - the shop could then link to these so you can better preview sets/decks before buying)
  • Display a list of recently obtained cards - maybe on the deck builder - so I have a reminder of what cards I've obtained (either as rewards or purchases) in the last 24 hours or so.
  • Allow players to examine the board at the end of the winning turn (currently it goes straight to the final score screen) - sometimes you want to check what happened or examine a card the other player got out on the last turn and currently it's not possible.


I had a lot of other suggestions but now I can’t remember
Anyway congrats on the game.
Title: UI Improvement Suggestions
Post by: nick_of_many_names on December 29, 2015, 05:29:14 PM
In game, there is a a timer count-down showing how many seconds in the turn remain before the turn automatically resolves and processes.  After a player has submitted to end planning, they no longer are able to see this timer on screen, though the other player keeps their's visible.  I request the timer be visible to all players for the entire length of the turn, even if a player ends planning.
Title: Re: UI Improvement Suggestions
Post by: Wayfinder1026 on January 02, 2016, 04:24:18 PM
I love how adorabear's level is 33 but the max level has been reduced down to 20 xD oh how i miss you my level 52 account. q-q
Title: Re: UI Improvement Suggestions
Post by: NatoPotato on February 06, 2016, 02:19:28 AM
http://forum.lightmare.com.au/index.php?topic=65659   ;)

http://forum.lightmare.com.au/index.php?topic=65691   ;D
Title: Re: UI Improvement Suggestions
Post by: Wayfinder1026 on February 06, 2016, 04:12:04 AM
Will Cthulu Girl ever come back? :O
Title: Re: UI Improvement Suggestions
Post by: Meadhlyn on April 20, 2016, 01:44:09 PM
Hello,

Could my Deck Builder UI suggestion be included as well ? :)

http://forum.lightmare.com.au/index.php?topic=64733.0
Title: Re: UI Improvement Suggestions
Post by: Chappie on April 25, 2016, 08:37:37 AM
Hello,

Could my Deck Builder UI suggestion be included as well ? :)

http://forum.lightmare.com.au/index.php?topic=64733.0

I've read your suggestion about Deck Builder UI and I think arranging a deck like that plus having the capability to sort the cards the way a player wants it to be, could be a good idea. It does save time for the newbies since they no longer need to click on every single card just to check what it can do.

I'll have it checked by our dev team and let's see..  ;)
Title: Re: UI Improvement Suggestions
Post by: Meadhlyn on April 29, 2016, 09:52:52 AM
Hello,

Could my Deck Builder UI suggestion be included as well ? :)

http://forum.lightmare.com.au/index.php?topic=64733.0

I've read your suggestion about Deck Builder UI and I think arranging a deck like that plus having the capability to sort the cards the way a player wants it to be, could be a good idea. It does save time for the newbies since they no longer need to click on every single card just to check what it can do.

I'll have it checked by our dev team and let's see..  ;)
Thanks for taking the time and effort I really appreciate it! :)
Title: Re: UI Improvement Suggestions
Post by: PhaserRave on July 03, 2016, 07:36:08 AM
Deck selection and management (not design) is what I need the most.
I have maybe over 100 deck designs. Several of them have random letter names, as they were just tests. A quick way to mass delete these unwanted decks would be perfect.

I'd also like a folder/category system, and a way to separate my favorites from my least used decks, and all of those from my test decks.

Even selecting a deck can take a while. A search feature would be cool too.
Title: Re: UI Improvement Suggestions
Post by: Arcanereaper on July 20, 2016, 11:43:18 AM
I would like to bring this topic up to the list. Specially what Cthulhu Girl mentioned 2 years ago about the UI.
I like the game play very much, not to mention the card desing and animations, they are the best a TCG can offer to my belief, but the UI graphics in general I don't like so much. They give this feeling of being in low quality or old.
I think that if the UI could be reworked to look more refined and nice, It would be a great deal to bring new players. Unfortyunately we always give our first judgement on the looks.

Also, I would like to see the card collection browser redone. May be it could be useful to take some UI desing ideas from games like Hearthstone or Chronicle Runescape Legends. Their UI's are very pulished and pleasant to the eye. Having the collection in a book "like" tab separated by faction makes it very confortable to search and deck building.

As always, I hope the best for this game I like so much. Every comment I do is because I think this game is way better than all the online TCG's out there and I wish more people play it.

Best regards, GG & HF!
Title: Re: UI Improvement Suggestions
Post by: Arcanereaper on July 20, 2016, 11:56:03 AM
One more thing I almost forget, I think it would be a good idea to include some video or animation describing some of the lore when playing for the first time.

Something like this:
https://www.youtube.com/watch?v=2EfuhVQSoY0

I think is a good way to better involve the player with the characters and the story. The campaign should take after this video giving more depth into special characters and factions.

One final suggestion, the voice acting in the campaign feels to robotic, without feeling on the characters. Like if someone were reading the lines streigh up.

Title: Re: UI Improvement Suggestions
Post by: gagaking on May 21, 2017, 06:27:03 PM
I know it has been a long time since anyone has posted in this thread, but I didn’t see any of these suggestions below, and I am still willing to believe the mods have a chance of looking at some of these and maybe doing something about them.

I have either had problems with these, or heard other people complain about them in game:

New Suggestions:

1) Make counters (such as on Tome of the Dead much bigger, or show up on the enlarged card when it is clicked on/hovered over. It can be hard to know how many counters are on the card unless you have been keeping track.

2) Allow cards in your opponents hand that are visible (through cards such as Tower of Truth) to be enlarged when hovered over. It can be very hard to see them sometimes, which stops some of the effect.

3) Add an option so that holding down the mouse will slowly advance through the turns animations, instead of having to click for every action that happened in that turn before you can make any moves for the next turn.

4) Clicking on an opponent’s avatar in a match brings up their chat window. Sometimes you accidentally x-out of the chat box, and don’t know how to reopen it (Not everyone knows about the [/w "name of player"  "message”] method).

5) Make global chat shortcuts more obvious to players. Possibly by putting them in System Chat. (ex: [/w "name of player"  "message”] to message a player who isn’t a friend.

6) Allowing keyboard up/down/left/right commands to sort through decks in deck builder and constructed, and through items in the inventory. This is already in place for deck builder, why not these other modes as well?

7)  Be able to sort inventory items into folders, open multiple items at once, or at least not have the inventory menu reset each time an item is opened. Personally, I don’t care about the free commons and uncommons I get from logging in each week, and they, and a few other items, take up spots in my inventory that make it much harder to get to the item I actually want to open. When I am trying to open a lot of items, this gets especially frustrating.

8 ) Make the “Help” button at the top instead say “Help/Report a Bug”.

Suggestions restating other posters earlier in the thread:

1) Be able to have multiple chat windows open at once, and not having your current text deleted when transitioning to/from a match.

2) Allow a single or group of decks to be marked as “favorites”. Then let these decks show up first in constructed every time.

3) Be able to select multiple decks for constructed, and have the game randomly choose one of the decks for you to use when a match starts. Somewhat similarly to what used to be possible when there were multiple game modes (I miss merged…).

4) Be able to see multiple rows of cards in deck builder at once. Even 2 rows would be very helpful.

5) Make the “Invite to Trade” and “Invite to Game” buttons on the chat boxes bigger, or include them in the chat boxes instead of putting them on top of them.

6) Add an indicator in other player’s (open) chat windows that indicates whether they are online, in a match, or free for trade/game invites.
Title: Re: UI Improvement Suggestions
Post by: Vuurjopi on June 18, 2017, 12:30:13 PM
Make combat zones look "damaged" when a lot of cards died in that zone.